#Problem [TABS] Vehicle Framework mod

10 messages · Page 1 of 1 (latest)

tall python
#

Please help. I'm having a problem with the [TABS] Vehicle Framework mod. The problem is that when I hit certain objects on the map, the game freezes. I had a similar issue on another map, but I fixed it by disabling the destructible wheels mod. If anyone knows how to fix this, please help. I'll try to attach a video of the problem below.

vernal galleon
tall python
vernal galleon
# tall python The thing is, I think I'm the only one having this problem. Other players had it...

Did you tried to disable every mod except TABS?
Try to record the logs the moment the game freezes to see if it say something useful.
Press shift + alt + F3 to open the profiler, pause the game to interact with it. At the top left there's a button named 'log', click on it to open the logger, you can make the window smaller using the bottom right triangle (it's hard to see)
Now start recording with the log open, cause the freeze and send here the video.

tall python
vernal galleon
tall python
# vernal galleon This happens on every map or just in this one?

Not on all maps, only where there's similar material. This only happens when you shoot at a dirt road like this or into the grass nearby. I don't remember this happening before. Previously, there was a problem where hitting a car or windshield on any map would cause something similar. And it happened to everyone, not just me. I was able to solve it completely by disabling the "destructible wheels" mod. As far as I've asked, no one else has this problem here.

vernal galleon
# tall python Not on all maps, only where there's similar material. This only happens when you...

What I see it's the gun script and the engine's destruction taking a lot of CPU time, that's why it is freezing (Teardown waits for the script/process to finish). The script it's probably an optimization issue from the mod, and the destruction I'm not sure but maybe it's because of lack of map optimization, if you try to destroy a big object the game lags, that's why some maps divide big objects into multiple small ones (They still behave and look like a big one). Try using the TVA time stick, it will allow you to see the actual size of the object.
Big unoptimized object / Big optimized object.

tall python
vernal galleon