#shadow volume problem

14 messages · Page 1 of 1 (latest)

lucid heart
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i currently have a 600x125x400 shadow volume box but for some reason in dx12 graphics it makes the shadow volume much smaller, while on opengl it's normal. but opengl often performs worse and crashes the game on some big collisions, how can i solve the shadow volume problem?

spring blade
# lucid heart i currently have a 600x125x400 shadow volume box but for some reason in dx12 gra...

Sounds like a bug, if you can make a video showing the issue or a small reproducible case that someone could have a look at down the line then post it here 🙂 https://github.com/Teardown-Issue-Tracker-Maintainers/Teardown-Issue-Tracker/issues

GitHub

A public repo for the community to track issues/bugs/feature requests in Teardown. - Teardown-Issue-Tracker-Maintainers/Teardown-Issue-Tracker

lucid heart
honest cipher
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you can't go above 500x500x500 on directx12, you can do it on opengl but you need more VRAM

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maybe youre running out of VRAM and that's why the game crashes on opengl?

outer ocean
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This is very plausible Rover, your first response is true as well.

rose heron
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is this the game engine problem? like why the shadows are limited

languid crypt
twilit sonnet
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Which should you use

honest cipher
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I think

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they should look identical but I've just used directx12 so I didn't compare them both.

rose heron
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Hey guys I'm kinda confused, if I have to make the object that is in instance. How can I make it fall using lua script.