#shadow volume problem
14 messages · Page 1 of 1 (latest)
Sounds like a bug, if you can make a video showing the issue or a small reproducible case that someone could have a look at down the line then post it here 🙂 https://github.com/Teardown-Issue-Tracker-Maintainers/Teardown-Issue-Tracker/issues
sorry for some reason i could not attach the video on github, but here it is
you can't go above 500x500x500 on directx12, you can do it on opengl but you need more VRAM
maybe youre running out of VRAM and that's why the game crashes on opengl?
This is very plausible Rover, your first response is true as well.
is this the game engine problem? like why the shadows are limited
graphic API limitation
What is different between the 2 renderers visually?
Which should you use
nothing
I think
they should look identical but I've just used directx12 so I didn't compare them both.
Hey guys I'm kinda confused, if I have to make the object that is in instance. How can I make it fall using lua script.