#Some parts of my vox aren't breakable and I don't understand why.

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desert niche
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Here's how I'm bringing in my vox. I'm using a free tool called meshtovox to convert my mesh to voxel. Then in Teardown, I right click in scene and select New > Vox > then select my vox file. It looks great in game, but

desert niche
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Here's my vox. The strength seems to correlate with the darkness of block. I don't know how or why this could be.