#Homebrew review

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tepid rover
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I have been working on my homebrew subclass for about a year now and I was hoping I could get a pear review on it I do believe it's the final version. https://docs.google.com/document/d/1VKHFIY6QAgjHSclhtI4eHPaHxm619ONl5_jB906yi7Y/edit?usp=drivesdk

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I good for calls or texts

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Dms open

coarse plinth
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Ok, so a couple notes, your goal with this was clearly to make a spooky ranger subclass. I love the thought, but I think there are a couple abilities that could maybe use a little refinement.

First, the additional traits from level 3: "curses" aren't a dedicated type of spell or effect. What counts as a curse? Is it up for the DM to decide? Because if so this subclass becomes extremely campaign dependent in terms of utility. This also applies to the homebrew spell you added.

Next, with respect to the saltblade techniques: getting back half your wards on a short rest feels kinda weird. Short Rests are meant to be at least 1 hour long. Surely it makes sense that if I get half back after an hour, I should be able to get all of them back after 2 - except that's not how rests are structured in DnD. That's why when you've got rest dependent resources in dnd, you either get them all back after a short rest, or none of them. In most campaigns, you'll end up with 3-5 wards based on this. Matt Mercer's gunslinger has a similar resource in the form of grit points, and they can generally get away with regaining points on crits and doing away with short rest dependency altogether. I'd recommend just making the regaining of wards on crits be a thing from level 3, and make them come back only on long rests.

For curse seeker's eye, by level 7 you have better concentration spells both in 2014 and 2024. Making this ability hunter's mark dependent means you have to pick a worse concentration spell to keep up. Instead, you could make this a skill check, something like religion or medicine, and that way you don't force them into making that build decision. The rest of this ability is really solid tho

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For energy siphon: Doubling your ward max is pretty insane considering that there are ways of regaining wards between rests. If you've got a +4 to wisdom, at that level you'd have 8 wards. For reference, by that point, a monk would only have 3 more ki points and have no way to regain them between long rests.

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energy siphon also makes you inherently reliant on bestow curse as your concentration spell of choice, but it's a significantly better spell so I suppose it's fine

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overall, I think the flavor is great, it just needs a little bit of tweaking still. Maybe playtest it with some friends and see how you feels about it

covert prawn
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that sounds awesome, but it could be a bit broken

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cause the curse gushing gore

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double damage on any slashing attack

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and triple on crits