#PLEASE HELP WITH MY CLASS :'(
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so basically for abilities my characters a thri-kreen, but im flavoring it a lot
my character is a male chamelion lizardfolk who dreamed of being a master puppeteer (theyre a pacifist). however they preyed to some form of god, deity or powerful being that they could become a master puppeteer and the god took their soul from their body and placed it into a puppet that was magically fused to their hand.
then i have another character who is a female goblin that was captured by adventurers whilst plundering a villiage. when they were captured they prayed or wished or something that they would be able to become free and "rid of this life". then somebody answered these prayers and took their soul and moved it into a puppet fused to the lizardfolks other hand.
now they both have to work together to free themselves from eachother
i dont really wanna play another sor-lock
and i think you can see why im struggling sm
using chat-GPT i got this response (chutgix is the lizardfolk and kungo is the goblin):
Certainly! Here's a detailed character build for a Cleric (Trickery Domain) and Monk (Way of the Shadow) multiclass, tailored to the unique concept of Chutgix and Kungo sharing a body:
Character Concept
Name: Chutgix and Kungo (could use a single name or title like “The Puppetmaster”)
Race: Thri-Kreen (flavored as a chameleon lizardfolk with puppet abilities)
Background: Custom (a blend of Entertainer and Criminal, representing Chutgix’s performing aspirations and Kungo’s background)
Ability Scores
- Strength: 10 (Chutgix’s physical strength isn’t a focus)
- Dexterity: 16 (Primary stat for Monk and key for agility and reflexes)
- Constitution: 14 (Important for overall durability)
- Intelligence: 10 (Not a primary focus but useful for skills)
- Wisdom: 16 (Key for Cleric spellcasting and Monk abilities)
- Charisma: 12 (Useful for Trickery Domain abilities and social interactions)
Class Progression
Starting as Cleric (Trickery Domain)
Level 1:
- Hit Points: 1d8 per Cleric level + Constitution modifier
- Skills: Choose skills like Deception and Performance (or others fitting your background)
- Divine Domain: Trickery
- Domain Spells: Disguise Self and Charm Person (reflects Chutgix’s puppetry and deception)
- Blessing of the Trickster: Grants advantage on Stealth checks to an ally, fitting Chutgix’s supportive and deceptive nature.
Level 2:
- Channel Divinity: Invoke Duplicity (creates a magical duplicate to aid in deception or diversion).
Level 3:
- Cleric Domain Feature: Cloak of Shadows (can become invisible for a short duration, reflecting puppeteering stealth and illusion).
Multiclassing into Monk (Way of the Shadow)
Level 4 (Monk 1):
- Hit Points: 1d8 per Monk level + Constitution modifier
- Martial Arts: Allows you to use Dexterity instead of Strength for unarmed strikes and provides extra attacks as a bonus action.
- Unarmored Defense: Adds Dexterity and Wisdom modifiers to AC while not wearing armor.
Level 5 (Monk 2):
- Ki Points: Use Ki points to perform special techniques, like Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored Movement: Increases your movement speed by 10 feet.
Level 6 (Monk 3):
- Monastic Tradition: Way of the Shadow
- Shadow Arts: Allows you to cast spells like Darkness, Darkvision, Pass without Trace, and Silence using Ki points, enhancing Chutgix’s and Kungo’s stealth and illusion abilities.
Level 7 (Monk 4):
- Ability Score Improvement: Increase Dexterity or Wisdom, or take a Feat like Mobile to improve mobility.
Level 8 (Monk 5):
- Extra Attack: You can attack twice, instead of once, when you take the Attack action.
Level 9 (Monk 6):
- Shadow Technique: Reflects your mastery of shadow techniques. Gains access to abilities like Shadow Step for teleporting between shadows.
Level 10 (Monk 7):
- Evasion: Allows you to dodge out of the way of certain area effects, such as a red dragon’s fiery breath.
Key Abilities and Features
Cleric (Trickery Domain):
- Blessing of the Trickster: Advantage on Stealth checks.
- Invoke Duplicity: Creates a duplicate of yourself for distraction or deception.
- Cloak of Shadows: Become invisible for a short time.
Monk (Way of the Shadow):
- Shadow Arts: Use Ki to cast spells like Darkness (create a zone of magical darkness) and Pass without Trace (granting stealth to you and your allies).
- Shadow Step: Teleport between shadows as a bonus action.
- Evasion: Improved reflexes to dodge area effects.
Equipment and Magic Items
- Weapon: A simple weapon like a quarterstaff or shortsword, flavored as part of Chutgix’s puppeteering tools.
- Armor: None needed for the Monk’s Unarmored Defense; wear simple clothing or robes.
- Magic Items: Focus on items that enhance Dexterity, Wisdom, or Ki points. Items like the Cloak of Elvenkind or Boots of Elvenkind can enhance stealth.
Character Traits and Abilities
- Personality Traits: Chutgix is calm and contemplative, always seeking to perform and deceive with finesse. Kungo is chaotic and aggressive, acting on impulse and enjoying combat.
- Ideals: Balance between performance and chaos, seeking redemption and freedom.
- Bonds: Each puppet reflects their respective desires—Chutgix wants to perfect his craft, while Kungo seeks freedom and release.
- Flaws: Internal conflict between their differing personalities and goals can lead to complications in decision-making.
This build offers a dynamic combination of stealth, illusion, and martial prowess, reflecting the duality and complexity of your character concept.