#help with stupid player
6 messages · Page 1 of 1 (latest)
If anyone wants to actually use the drug then first decide what the effect is.
Pathfinder 2e actually has canonical drugs so it's a nice place to reach for inspiration - for example Grit or Hype
(https://2e.aonprd.com/Equipment.aspx?ID=1494)
(https://2e.aonprd.com/Equipment.aspx?ID=781)
Then based on that effect decide how prevalent do you want it to be. You can adjust how many "doses" he can make based off of how easily accessible you want to make it.
If he wants to make more to sell it (He'll need to reincarnate to become Walter the White, lol) then based on the effect decide the base price people would buy it - based on that you can decide how much money the player should relatively have at the stage of the game you're at and calculate how much he can make.
Then as the party levels and gains more wealth offer opportunities to expand the setup to get the ability to create more.
Then, as Pyrus said, you can start involving the law and cause problems endangering the setup. Perhaps you can include a "Soul Badman" npc, lol
First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled merchants and nobles. At low doses, grit provides the physical body with increased energy while stimulating the idle mind into effortless flights of creative fancy. Abuse of the drug leads to severe halluc...
A synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 quickened and can use the additional action to Step or Stride (1 round); Stage 2 stupefied 2 (1 round); Stage 3 drained 2 and stupefied 2 (1 round)
For reference to the pathfinder drugs, the Fortitude saves are quite makeable at the levels of the items. For a non-dedicated character about a 50/50.
Quickened basically gives you a 4th action (you normally have 3) but it often specifies what you can do with it - with hype just move.
Stupefied makes you worse at casting and mental saves and Drained gives you a penalty to con and you lose max hp
as they said: "Then based on that effect decide how prevalent do you want it to be. You can adjust how many "doses" he can make based off of how easily accessible you want to make it."
you're god, you get to decide how much you want to allow it.
What do you mean "normal"? It's dnd!
ᵗᵒ ᵇᵉ ᶠᵃᶦʳ ᵗʰᵉʳᵉ'ˢ ᵇᵉᵗᵗᵉʳ ˢʸˢᵗᵉᵐˢ ᶠᵒʳ ᶦᵗ ˡᶦᵏᵉ ˢʰᵃᵈᵒʷʳᵘⁿ ᵇᵘᵗ ʸᵉᵃʰ ᶦᵗ'ˢ ᵈⁿᵈ ʸᵒᵘ ᶜᵃⁿ ᵈᵒ ᵃⁿʸᵗʰᶦⁿᵍ
Consider it a downtime activity, and have him roll an skill check using Alchemist Tools during periods between adventures. Depending on the roll, he gains a certain amount of money, and there may be complications (he's wanted by authorities, a rival producer sets their sights on him, etc.)