#Soo my homebrew campaight

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torn gull
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I’ve made an certain things for this campaign and I just want people to tell they’re opinion on those things if it’s possible

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One hand swords :

  1. Reach advantage - in situation when you and your enemy share reach of they’re weapons you attack as if you have bigger range (works with prepared actions and usual attacks)
  2. “Riponste” - whenever you deflect enemy attack , you and opponent roll d 8 , if your number is higher then opponent , do opportunity strike
  3. en garde! - all your atacks with sword now pass as both thrust and slash damage
  4. Head taker - Whenever you crit and rolls for limb to cut off , instead of 3d use 5d (or else , depending on situation) , numbers from 1 to 3 would be hit on a head / neck , 1 - cut off / break head , 2 cut off eyes , 3 - Cut the neck open

One hand Axes:

  1. Put a weight into it ! - all your atacks with one handed axe now pass as both blunt and cutting damage
  2. Brutal cut - Each passed hit decrease enemy armor level by 1 till it’s minimal level , after such hits enemy’s armor is not in salvageable state
  3. Antique savagery - Each murder made with an axe within 4 turns after begging of Melee (meaning attacking certain opponent) , force all enemies within 10 feet to roll wisdom safe roll , upon failure they receive debuff for next 5 turns , making any attack on them pass with advantage , upon receiving new debuff enemies would run away in fear , no matter if they are locked in combat or not .
  4. Shield breaker - Each failed attack of your on enemy with shield would damage it and after 3 such attack it will break apart, or 10 dmg / 1 critical hit if hitting it directly
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One handed blunt weapon:

  1. Metal Drum - Upon hitting armor with protection higher then 12 deal additional damage per every
  2. Dis-arm - Upon attempt to disarm the enemy , instead of rolling athletics , roll attack roll , enemy would need to roll constitution save instead of athletics
  3. Broken bones - Upon successful hit enemy rolls constitution check , upon failure enemy would receive bleeding for next 2 turns (damage is depends on dm) and wouldn’t be able to attack enemy at this time duration , upon success he would just attack enemies with disadvantage
  4. Bonk! - Special action requiring 1 action and all additional actions player have , using it fighter hits enemy’s head directly and with full power , on success enemy is stunned for 1-3 turns (roll d3) , on critical success enemy’s head is broken (literally)

One handed spears:

  1. No step back- all prepared actions with one handed spear upon success would prevent enemy from moving forth
  2. Weapon of vise one - All one handed spears fully ignore armor class buff from shield use
  3. Teach them pain - upon hit fighter can force enemy to roll construction save vs his attack roll , upon failure enemy would be forced to move back for 10 feet , upon critical success of attack / failure of save , enemy would also fell on they’re back in pain
  4. Spots of weakness - on any successful attack roll higher then 15 roll d3 , on 1 hit right hand and force enemy drop whatever they have there , on 2 hit left hand and do same , on 3 hit torso and force enemy to bleed (damage counted by the dm)