#Homebrew Hyenafolk Race

14 messages · Page 1 of 1 (latest)

abstract gate
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I'm making a race of hyenafolk which are basically reflavored and reworked Gnolls, but I'm stuck on the sub-races. I'd like help and suggestions, particularly on the Brown and Aard sub-races. This is what I have so far.

fallow lily
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This is interesting

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These options are kinda super stacked

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I wonder, are these for player use or is this world building that includes mechanical options for the flavor?

abstract gate
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For player use. Mind you, this race is not to be used in base DND with the race from the PHB but for a race compendium specific to my own setting. They might be a little overtuned at the moment though in an attempt to match the flavour.

fallow lily
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Yeah I mean the base race alone has more traits than most races

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If the goal is slightly stronger than normal races then fine, these all feel to be about 1.5-2x as potent as typical races

abstract gate
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Expert Tracker and Silent Cryptid wasn’t originally traits, but part of a feature I call “Culture”, specifically “Imphiri Culture”, but I moved them over for flavor reasons. Generally, my races don’t get any proficiencies, as those would be tied to culture more than biology, which my race homebrews focus on.

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But animal based races are somewhat of an exception

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Although I’m not set on keeping those traits in the race, because I don’t want them to be too powerful.

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The baseline for my homebrews is customization, so by the very premise the races will have more options and features than base 5e

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The number of features is less a focus than their power, although some races are meant to be stronger than others. That just means that playing them comes with caveats

abstract gate
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Ok, I made an update to the race