#WH Devotion Aggro

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desert flume
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Think Stall is too slow? aren't fast enough as a mid-range? hate mathing for Lethal and want to leave it to blockers?

May I introduce to you Nothing but Amped Aggro

List:

3x Unshackle
3x Frenzied Fervor
1x Vexur, Death Evader
3x Hungry Mimic
3x Killer 🐝 of Urwuste
2x Mimicry
3x Wyvern Whisperer
1x Drakth's Call
3x Energized Elemental
3x Faithful Steed
3x Grow the Horde
2x Smoke Signal
2x Bighorn Packbeast
1x Gurm, Former Taskmaster
3x Seething Speardancer
3x Sudden Onslaught
1x Fanglor, the Last Amaroq

This deck is designed to purposefully swing every turn with 0 plans for blocking, and has a theoretical win on Turn 4 given no blocks declared, and no removal used, and perfect hand don't trust this to ever happen, this would be a miracle if it did

the wincon for this is to just out board the enemy, deal massive damage, and pray.

you generally know if you win or lose by Turn 7/8, but there are chances to win past that point with either Drakth's Call or Sudden Onslaught.

Turn 4 under perfect conditions:

Hand: Vexur, Mimic, Seething, Bee, Bee, Energized
Turn 1: Bin Seething, Play Vexur, Mimic
Damage: 4
Enemy Health: 26
Hand: Bee, Bee, GtH, Seething
Turn 2: bin Seething, play GtH
Damage: 8
Enemy Health: 18
Hand: Bee, Bee, Energized, Seething
Turn 3: bin Seething, Play Bee, Bee
Damage: 14
Enemy Health: 5
Hand: Energized, Mimic, Wildcard
Turn 4: Bin Wildcard, play Energized, Mimic
Damage: 12
Enemy Health: -7```
loud hornet
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WE AMPING IT UUUUPPP!!!!

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I like the list, traditional aggro or one of my brews would maybe better for comp but this seems great

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I might try this actually

desert flume
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Its actually one of my highest winrates next to my previously posted Gunhaunt deck

rugged elbowBOT
desert flume
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so Turn 5 is 100% possible