#New universal way to manage -threat and +threat

8 messages · Page 1 of 1 (latest)

finite siren
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Current situation and reason of the change :
Since the game tends to finally go back to having all classes playable, the actual threat management system integrated in some class's skill is starting to be the biggest problem to accomplish it.
Actually the problem is that in dungeon party, threat management is beyond problematic, there are only a really few ways to hold the aggro : It's accurately class specific, but it was meaningfull to create the concept of tanks back in the days. You can manage aggro over most of the things with the specific class, but it means you need that class and no other (hello templar/Slayer).
But there is an even bigger problem than holding aggro, it's managing lower threat generation. For some reason, only a few selected class among the ones not meant to tank have access to something to reduce threat, but it's chaotic. Some needs a full set to reach the -100%, some cry with a mere -30% and all the other just don't have access to it.
This create a dependance in DP to have pet class dps, because every pet in the game can manage threat perfectly on their own without any need to invest in something more than a few skill points.

Suggestion :
Since there is this Booster feature that was never used for anything else than the jump attack, just add 2 more quests that unlock the following booster skills :

  • One that add +100% threat
  • One that add -100% threat

Add a few conditions :

  • NPC to select from the 3 unlocked boosters
  • a 1h cd to the swap of booster skill so that players have to choose their role for the activity they will start and avoid abuse of getting both.

(you can even use the existing Infusions of the pets and adapt it to classes, how wonderful that it exists in a fully functionnal implementation already.)

quiet ermine
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already suggested way before last balance patch, they insisted to give some classes %100 dethreat and some classes none, instead

finite siren
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I see... that's a sad thing to answer then, it means gaia's dps class will always have trouble with de threat

elder flax
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or you know, just make light saver (ora skill) a targetable buff

narrow raft
elder flax
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though nvm i forgor pets got -100 too

finite siren
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It has to be a toggle, indeed