Classes
Most classes can't compete with tamers in terms of efficiency and power. Other classes feel weaker and less fun. Sure, you can argue it's about skill, but playing other classes requires a lot of grinding and spending just to keep up.
Adding more stat conversions would diversify gameplay and encourage experimenting with builds. The recent update introduced some conversions, and players were excited to try them. So why not expand this further? New builds don't need to be overpowered but should at least spark interest.
Pets
Most pets, aside from new ones, are only useful for belt slots. This is due to new conversions that make newer pets more appealing. Why not give old pets similar abilities? Even small changes would make them more interesting to use beyond the usual choices like Wind, Golem, or Hector.
Benefits
More diverse builds would revive interest in gear, pets, and the auction house, encouraging players to spend time and resources on a wider range of items. Sharpening new gear and enchanting pets would become more valuable, benefiting both players and developers.
Leveling Issues (170-190)
Leveling past 170 is slow unless you rely on others or have top-tier gear. Stat-based conversions could help balance this, like giving mages HP scaling with mana or defense from strength. These tweaks wouldn’t break the game but would make experimenting with builds more rewarding.
Imagine a dragon pet that converts magical attack into energy—wouldn’t that be fun?