#The game lacks variety, and I suggest fixing that!

4 messages · Page 1 of 1 (latest)

hidden rune
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Classes
Most classes can't compete with tamers in terms of efficiency and power. Other classes feel weaker and less fun. Sure, you can argue it's about skill, but playing other classes requires a lot of grinding and spending just to keep up.

Adding more stat conversions would diversify gameplay and encourage experimenting with builds. The recent update introduced some conversions, and players were excited to try them. So why not expand this further? New builds don't need to be overpowered but should at least spark interest.

Pets
Most pets, aside from new ones, are only useful for belt slots. This is due to new conversions that make newer pets more appealing. Why not give old pets similar abilities? Even small changes would make them more interesting to use beyond the usual choices like Wind, Golem, or Hector.

Benefits
More diverse builds would revive interest in gear, pets, and the auction house, encouraging players to spend time and resources on a wider range of items. Sharpening new gear and enchanting pets would become more valuable, benefiting both players and developers.

Leveling Issues (170-190)
Leveling past 170 is slow unless you rely on others or have top-tier gear. Stat-based conversions could help balance this, like giving mages HP scaling with mana or defense from strength. These tweaks wouldn’t break the game but would make experimenting with builds more rewarding.

Imagine a dragon pet that converts magical attack into energy—wouldn’t that be fun?

hidden rune
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Both PvE and PvP in Rappelz feel oddly unbalanced.

To avoid getting one-shot by monsters, mages must invest insane amounts in gear, while tamers with the same equipment become nearly invincible. This discourages playing other classes, pushing players to switch to tamers—or quit out of frustration.

Why not replace passive defense skills with mechanics that reduce incoming damage based on secondary stats? For example, mages could boost their defense with Strength, Agility, or Dexterity. The bonuses wouldn’t be game-breaking but would reduce reliance on maxed-out gear. Right now, both PvE and PvP feel absurd—you either get knocked down instantly or have no chance to fight back.

The gear curve is also wild:

1–140: +0 to +10 gear is fine.
140–160: +7 to +12 gear works.
160+: Suddenly, you need +23–25 gear just to compete with tamers in basic equipment.
I love tamers, but I also enjoy healers, shamans, and warriors. Yet, even with good gear, my Berserker or Shaman can’t match the defense and damage of a tamer with much worse equipment. The gap is so extreme that 80% of items are useless, and spending $400+ on gear feels pointless when only a few classes are viable.

Pets suffer the same issue. I used to love experimenting with different pets—each had a unique look and playstyle. But now, new pets are far stronger, making older ones irrelevant. Why not update older pets so they stay meaningful and match their rarity?

As it stands, only a few pets and classes are viable, and everything else feels like outdated relics, which makes the game far less enjoyable.

In my opinion, all these issues could be solved through conversions, as they are precisely what make new pets and tamers interesting and playable.

jovial path
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Totally agree.
The game is based on ab 5 classes and ab 5 pets or abit more.
Its like making 70% of the game pets un useable. +50% of classes are useless or barely can hit the minimum to be seen, and +80% of the map is not used.
Totally wasting the gameplay

cedar kite
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But.. there's plenty of crap in the cash shop... the game they care about is picking your pocket