#what should i use talent points on?

1 messages · Page 1 of 1 (latest)

sour fern
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i've just got the talents thing- what are the best uses for them (as a beginner?)

gilded thistle
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With 48 Talents to choose from, it can be a little difficult to decide what's best, but it all comes down to what you prefers mostly.

Remember you can also You can spend 1 Point to unlock D-pad Switching. each direction is 1 point
You can Slot all 4 Dpads Paths with 4 spells for quick swapping.

Before acquiring too many talents during the early game, you should consider if u want to use Dark Magic. If u don't, then u can feel free to avoid the Dark Arts category altogether. Not using dark magic has its limitations, however, avoiding the Dark Arts category will grant u 10 extra Talent Points to spend elsewhere.

After unlocking Talents and opening it from the main menu, you will see there are five Talent branches to choose from.
Spells,
Dark Arts,
Core,
Stealth,
and Room of Requirement

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||Best Early Spells Talents based on your preferences but I would recommend these:

• Grab Spell Knowledge 1, then Basic Cast Mastery, then Spell Knowledge 2 as soon as possible.
• Use Confringo Mastery and Incendio Mastery for damage, or Accio/Levioso Mastery for crowd setup.
●Glacius Mastery / Diffindo Mastery -the ability to slice through multiple targets, offering solid damage and control options.

Best Early Dark Arts Talents
• Stunning Curse
• Blood Curse
• Disarming Curse
○Avada Kedavra Mastery: highly effective in late game

Best Early Core Talents
• Spell Knowledge I/II
• Basic cast mastery
• Wiggenweld Potency I/II
• Protego Absorption
• Ancient magic throw expertise
• Evasion absorption
• Stupefy expertise
○swift
○Revelio Mastery

Best Early Stealth Talents
• Human Demiguise -Stealth Tree, Level 5
• Sense of Secrecy I & II -Stealth Tree

I would recommend notspending too much points on the Spell talent tree early. Most of them are a waste of talent points and a lot of the early game spells you won't be using later on in your combos generally

Best Early Room of Requirement
• First focus on Grabing essential Core talents like Spell Knowledge and Wiggenweld Potency.
• Invest in damage-boosting Spell masteries (like Incendio/Glacius).
• Pick up defensive talents like Protego Absorption.
• Then, start putting points into the Room of Requirement tree for Maxima Potion Potency and Focus Potion Potency to enhance your utility.

-Maxima Potion Potency: Makes your potent healing potions even better, crucial early on.
-Focus Potion Potency: Reduces potion cooldowns, letting you use powerful utility potions more often

-Fertiliser: For each Chinese Chomping Cabbage thrown, a second one is generated at no cost, which is incredibly potent in combat.

  • Ancient Magic Focus Potency: Speeds up Ancient Magic regeneration, but often better to get Core/Spell talents first. ||
weak jackal
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@gilded thistle that is a lot of stuff

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is that in order? like best to worst kind of? most important to least?

gilded thistle
weak jackal
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oh okay

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do you think you could put it in order?

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if not its fine

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@gilded thistle

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i just want to complete the quests, im lvl 18 now and i just want to finish the game

gilded thistle
gilded thistle
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@dusky island I saw your comment wondering about talent points. Feel free to have look here.