#BGM changes after a enemy uses a skill

8 messages · Page 1 of 1 (latest)

thorny mortar
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Sorry if posted before, but I can't find it if there was one.

I'm having some trouble with my foggy day mod for reawakened.

Whenever Yukiko uses a skill, the BGM suddenly changes and I don't know why. I checked the Cue ID for their motionse but it doesn't look like it's having a merge issue. The background music is custom and is using Yona.

My only BGM mods are BGME Framework and my innocent sin over velvet room theme.

Attached video is when the audio changes. Any advice is appreciated, TIA. c:

thorny mortar
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Yea, idk why it keeps happening.

Literally any sort of sound stuff should be set correctly and the bgm changes on its own.

wheat summit
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looks like motionse problem to me

thorny mortar
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I have the motionse copy pasted from yu, with the enemy’s name on it.

wheat summit
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Yu has an actual acb I'm pretty sure

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I'd copy it from some ID that doesn't have an acb associated with it

thorny mortar
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@pure kelp Sorry for the ping. I was recommended by ZArkadia. He said thanks to you, he didn't have this issue.
I may have gotten a fix by using DATs that didn't have a acb attached but I feel like I should ask you so I don't mess up other bosses motionse's.

pure kelp
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if you copied Yu's motionse it means the game is looking for the separate ACB that is supposed to come with it, and either the motionse ACB is missing, or you're using an entry that doesn't have the acb enabled and the motionse is calling it