Having an issue getting this model to play nice with GFD Studio. Messing with the bone weighting causes deformities when exported to FBX then imported to GFDS.
Exporting to FBX without making any changes to weights makes it so there's no issues (but I can't do that because this model's over the 255 limit by default.)
I tried using a plugin to export straight to GMD format, but that causes all but one of the materials to get lost in the export process.
I've tried fudging with the FBX export settings but no dice there either.
Not really an expert on this stuff to begin with and I'm out of ideas to try, so could really use some help troubleshooting.