#P5X .anim to .fbx

22 messages · Page 1 of 1 (latest)

granite adder
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Hi there, I've managed to extract the assets of some Persona's from P5X and want to put them into P5R, I've already used the betterfbx importer to get it into blender but i don't know how to export the animations, could someone help me or point me in the direction of a guide please

meager atlas
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okay you don't need to do the retarget bit that i do here (depending on what youre doing) but open the NLA editor and pres the down button thingy to stash it in the sequence then rename it to an animation in the newly created gap. You can use Ercars custom persona tutorial for it, because iirc he covers the steps to make a gap there

granite adder
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like this right?

meager atlas
granite adder
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I've looked at that but it didn't really help me

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that's why i came here

meager atlas
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give the blender plugin docs a read, there's a whole bit on gap anims that goes over it

granite adder
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ok, I renamed them according to how the doc said

meager atlas
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then yeah, as long as you should be able to export the gap from there and have it work

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be sure to bake the animations first tho, otherwise p5x ones get a lil silly depending on the scale

granite adder
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are there any particular settings I should adjust with the model beforehand?

meager atlas
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nothing outside of the general P5 model porting stuff, so convert materials to P5 compatible ones, change the UV maps to be called UV0 and then split the mesh by materials

granite adder
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what about any adjustments to the options with the BetterFBX Export?

granite adder
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I managed to do it but seems I messed up the model scaling

meager atlas
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did you export with the gfs tool or ?

granite adder
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I exported with betterFBX

meager atlas
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use the gfs tools, that should fix it

granite adder
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it gave me an error

meager atlas
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just seperate the mesh into smaller parts, the easiest way to do this is to go into edit mode and hit L i think to select regions and then seperate it with P

granite adder
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alright that fixed it but now the textures are missing, do i need to add them manually

meager atlas
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yeah, i’d redo textures and materials in gfd