#Changed event text results in no dialogue playing at all.

1 messages · Page 1 of 1 (latest)

ancient dawn
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I decompiled the event text from a BMD, changed two words of dialogue in the MSG, and recompiled. But now playing the event makes it play with no dialogue whatsoever; the log is empty. I think this is probably something with compiling, but I'm not sure what (there were no errors when doing so). I have not changed anything else for this event, and for that matter there is another event I did it with a while back that still plays fine.

I was using this command: AtlusScriptCompiler.exe E216_001.BMD.msg -Compile -OutFormat V1 -Encoding P5R -Library P5R

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this feels like something simple but idk what

clear sun
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outformat for p5r bmd is v3be, innit?

ancient dawn
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for flowscript
it said for messages it's V1. and in fact wouldn't compile with V3BE

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that said it occurred to me to use the GUI version which used V1BE so... let me try that

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welp... that worked

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it says, V1 used by Persona 3, 4, 5 PS4. V1BE used by Persona 5 PS3.
so I thought surely the PC/Switch version would go with the newer PS4 version... nopeee

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that could be worth noting in the help message though

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anyways... thankfully, resolved embarrassingly quickly hee_approves

clear sun
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i use script gui specifically so i dont have to memorize all the commands adachi_true

ancient dawn
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I mean I was using a batch script to the same effect (mainly because when testing it's easier to press up arrow, enter lol)