Trying to have a boss set itself as invincible on the first turn of the battle, so I make it use Shadow Rise's Supreme Insight and was planning to just reskin the elements of the skill since what I'm doing isn't meant to stand alongside the vanilla game. I can find the skill's name and the message it produces in MSG.TBL, but even though I change both the name (Supreme Insight -> Bewildering Fog) and the pop-up after the animation ("PLAYERNAME's abilities are fully analyzed!" -> "A thick fog settles all around..."), only the former is affected. Checking in cheat engine shows that my modification isn't even loaded in, despite both being changes to the same file. Has anyone gotten the pop-up text to be changed for any of the skills or could take a stab at what I might be missing here?
#Skill name changing, but not the pop-up after use
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MSG.TBL is duplicated in battle and init_free.bin. I'm assuming those messages are in there? could that be the issue potentially? just throwing something out there
Only place I've seen MSG.TBL in is init_free.bin/battle/MSG.TBL. Not seeing any sign of it in battle. What would the alternate path be?
I can't check rn I'm not home 😆 if it's not there then maybe I was misinfoing, I just remember a lot of those tables having dupes
Just marking this down for later. I had initially ran my MSG.TBL replacements through FEmulator, but thought that trying to replace what's loaded in via Persona Essentials might nip it in the bud; it did not. Put a modified init_free.bin under both data_e.cpk and data.cpk, neither of them fixed the text changes not being loaded.
Marking this as solved, but that's because I made a workaround, still don't know why this happens. I just knew of a point in the game's code where MSG.TBL was already loaded in and wrote a small Reloaded-II mod to overwrite my particular string after the game had parsed the file (which it only does once afaik). Ugly workaround, but really not in the mood to figure out why this happens, so apologies to anyone who might run into this in the future, I've got nothing.
I thought that the text that popped up was hardcoded. Maybe I'm thinking of something else though...
How are you editing the bmd btw? If you're directly replacing whole MSG.TBL you could try not doing that.
https://sewer56.dev/p5rpc.modloader/usage/#embedded-bmd-in-msgtbl
It didn't exist when I wrote that but since it does now, I'd hope that you could use bmd emulator to actually edit the bmd. I'm not sure if that was accounted for though, I think it needed special logic for the bfs in AICALC.TBL (which I'm fairly sure do work with bf emulator)
Was not aware that it was a .BMD, was just trying to edit the file wholesale. Moving the edits over to BMD does result in the correct text being displayed, no need for janky workarounds. Thank you!