#Conditional Material Glow Help

17 messages · Page 1 of 1 (latest)

floral nacelle
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Soooo I ported Wills outfit for Makoto. And I wanted to incorperate the archtype lines to some capacity in the costume.

The Goal was:

Have the arch lines glow only during persona summoning.

The mats I tried are:
Glass Mat (the one Chihiro uses)
Eye Mat [EyBaMk] (this glows during persona cutins but also innately glowes, is dependant ona mask)
SiBaAdEmSdUs. An enemy mat that is additive and basically uses the cols alpha as a mask.

So heres my dilemma, in a vaccum the EyeMat is the closet to the conditional glow I want. But... since the arch lines are on a dupped mesh. The game renders the entire texture. So the line are there along with the rest of black texture.

The other two are fine but... the glow is persistent thourghout which isnt really what I want either so Im torn. I dont think any other mat can Fit the use case I want. So I think Im going to have to resort to making a custom mat.

And theres where Imma need help on 😅

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I did try using an override to make EyBaMK alphablended but it singificantly made the lines less apparent and the mask tex used for the conditional glow is seemingly unused. Prob cause of the override change.

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This is how I had my glass mat set up. [1st Image]

low wharf
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There is always
Costum mat

floral nacelle
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How do I do that oh great cooper 😯

floral nacelle
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Yeah I got no idea what Im doing 🤧

floral nacelle
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Here's everything related to the model. made a custom mat too and no dice

floral nacelle
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So I managed a solution! I didnt go with the custom mat but I got super close to conditional glow with the vanilla materials. Mind you this is for the cutin/crit glow. It doesn't glow in this like persona summoning anims.

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Gonna forward some stuff

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