#Persona 4 Golden | Clean Balance Tweaks
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p4r might unironically reboot this server
hey question, is it okay if I release my variation of the balancing as an addon/something else? I wouldn't want to take away any credit from your work
its so much more fun to mod
i'll need to learn how to mod it ig
ive been thinking about it i just am so behind on it
esp with fog you'll have a better time
that im sure of
ive been fucking around with fog in reload
no clue how dependency shit works for something like this
on that note... how does
tbl merging work?
like if I have a persona.tbl file and it loads after yours
will it override ALL of it, or just what is different from vanilla?
catch me up whenever p4r is real
it tries to override what's different but sometimes it just gets fucked
is there a way to prevent merging and straight up replace the files?
other than manually deleting the mod files
its simple just a lot of float searching in hex
goatsuke seems mostly fine, power slash and tempest slash might need buffed a bit depending on what they are currently but otherwise the rest is good. virus wave may also not be a big enough jump from mind slice since they have very similar stats.
chie seems mostly fine, goes a long while before upgrading her single-target phys though so maybe adjust that a lil bit. something in-between black spot and rainy death could be nice, maybe mighty swing due to its high crit?
yukiko's a lot better than base game now, she seems pretty fine for the whole game now tbh. maybe make diarama a bit earlier though, yukari and mitsuru got it around 25 in p3 and she's getting it at 33 for some reason. maybe swap it with fire break? fire amp should also be before salvation at like 72 or something imo cus she gets it weirdly late.
kanji seems fine. fatal end kinda sux but that's a base game thing. rest of his kit is good even if i still object to including vicious strike at all.
teddie's basically base game but that's more than fine. would suggest replacing fast heal with insta-heal since the former kinda sucks, b4 is pretty late and insta-heal isn't even that useful in a game where party members can cure ailments for free with no cost from SL. Mustard Bomb also seems pretty pointless still but you'd need to think on what to replace with.
naoto's been discussed enough to where i think all of our thoughts on her are out already. deathbound's still way too weak compared to megidola so i'd check about maybe either buffing that or replacing it with something else, but the rest is good i'd say.
like, revert?
yea to base stats
imo they don't need nerfed at all but like its up to you
idk how you were doing it specifically
maybe megidola is a bit overtuned
how does deathbound stack up with other phys skills
kanji the goat
yea multi-hit phys mogs single hit in p4 by a lot
with a couple exceptions
i'd say its single hit that needs buffed tho
rather than multi hit needing nerfed
cus magic mogs single hit phys
yeah i know but you get what i mean
I found that these values stick pretty close to phys without going insane
idk if i feel like these two reverts should be full reverts
but then again, phys is stronger in your mod
whereas i just nerfed phys late game instead of buffing everything else
btw shio thanks for the feedback the other day I nerfed morning star and black viper a bit
i cant make skill changes so i will leave that to meovv
as for the rest
- chie: I can't give her another skill, there's nothing to give her that's unique that would be a worthwhile skill
- yukiko: swapped fire amp and salvation, moved amp to 72
- teddie: switched fast heal to insta heal. I think I'll leave Mustard Bomb be, it's gonna be useless either way I think
- naoto: I don't think I will make any further changes to her skillset
This is the current clean table
I think that yosuke has too much of a gap between power slash and tempest slash
23 levels
that's 2 whole dungeons (Mitsuo+Late-Lab)
funny that both Yosuke and Chie are lacking single target at that point
it's less of an issue for chie because her skills are stronger and better spread out
mighty swing is the only real upgrade there that fits
they go zigzag
Mine for reference
I have one more thing to figure out
ok descriptions and party is all thats left i think
I think you're done but if you want to give feedback here
my tempest slash is variable 3-5 for reference instead of 1-2 and gigantic fist has an average of 280 (tempest slash 288)
Yosuke goes from power slash (34) to Garula + Wind Boost (44) to Garudyne + Wind Boost (53) to Tempest Slash (57)
Chie goes from Black Spot (38) to Rainy Death (64)
would you rather have mighty swing go to Chie or Yosuke
rip description
expand it
you cant
you have to make the window larger
but this is the default R2 window size
.
well then i think it's something the reload devs should implement (save window size lol)
I am also still against having magic progression from agi -> agilao -> ... while also removing the phys progression from cleave -> god's hand
not really but xd
that's not rly the point
the description should fit in a stock r2 window
It's hard to be concise
when you have done so much that you want to explain everything you did
i mean it is a description, so ig you could have a readme inside the mod folder with the long version of the description
the mod page would also have text lol
and just say: Improved skill progression... blah blah blah in the generic (condensed) desc
that too (I've hit the count when making workshop mods a lot of times)
But brawler, what are your thoughts on mighty swing,
I think chie already has enough physical skills
if anything it's yosuke who needs it
you can move rainy death back a bit i guess, I've always thought it was kind of a waste since you get god's hand not long after
personally I am leaning Chie should get it
remember that she has apt pupil
it is because she is phys focused that she should get it
so regardless of what she gets, she will always have the higher crit
Chie has the crits though.
I'm thinking that yosuke is akihiko (higher base dmg) and chie is junpei (crits for days)
and kanji is the physical dmg beast
yosuke is yosuke and chie is chie, i dont want to compare them to other party members from different games
the reality is, they both could use a skill there but there's only one skill available, so I think chie has a higher need for it
nah not at all
yosuke however has skills to make up for it now
oh hey I've seen you before in gb, i think
you gotta remember that chie's skills are naturally better
than whatever yosuke gets
+1
i think it overtunes magic really hard
especially cus magic also has boost into amp
cant really
like agi can only mutate into agilao, but not agidyne
but if you start with agilao, then it can upgrade
you can do that but also why would you
you already have bufula before you will realistically see a magician card
you'd need duplicate skills in that case
i think single into aoe was more than fine
i think i'll always be an aoe phys yosuke truther just because like kanji is already the single target guy
you don't need two single target guys
it's really just the opposite issue lol
hence it should be both or none and i would prefer none
kind of a shit phys/magic hybrid if you don't have aoe for both
kanji has a low crit rate compared to everyone else tho
i think phys needs some kind of magician progression but probs not like god hand tier shit
and yosuke has the second best crit rate, i thought that was pretty good
the skill in question is power slash for 40 levels
awful damage
it's like black spot but worse in every way but dmg (very slightly)
I still think mighty swing works best on yosuke to keep him like he has always been
and avoid akihiko syndrome
whatever we decide on doing, it can't be worse than being stuck with power slash for 35 levels
i still lean chie for this reason
she gets blade of fury in between no?
That sets her apart from everyone else. She has high crit single target and good multi-target phys.
yosuke gets wind boost garula, virus wave, garudyne
cz then we end up with mid yosuke again
the gap between black spot and rainy death is too large to really ignore like i can with yosuke
lower rainy death's level
@worldly jasper what do you think
would be broken
whats up
mighty swing on yosuke or chie
i mean
It's 6 levels apart from god's hand
to fill gaps in their skillset
maybe it's too strong
i mean
mighty swing would probably fall around mid 40s if i had to guess
i think just like lower rainy death a little and give goatsuke the skill since chie at least has multi-target phys to carry her
oh actually
isnt rainy death overtuned if its too low
lower tempest slash on goatsuke a bit too
well not super low
i mean like
64 to 60
or 59 even
swap with hyper countah
ill do rainy death 60
oh... i forgot
yeah you guys have it at 420
what is tempest slash for comparison?
the average
what did they set tempest slash base to
if its 160 then the average is 360
with much lower crit
okay something is wrong
i think rainy death might be a bit overtuned lol
another skill for meovv to change lmao
proposed change: lower rainy death to like 300~ base and lower its level to mid 50s
I knew something was fishy
i mean
it was always kind of on the weak side
195 in base
well yea p4 phys in general is weak
the thing it had going for it was that it had really good crit rate
gigantic fist was 1 tier lower and had 330* base power vs 195
can we just buff tempest slash in damage instead
(this is a meovv question)
huh
seems tempest slash is a little bit underpowered rn
so TS and RD?
naoto gets it at 55 by default but i removed that from her. yosuke gets it at 57 rn. i could move it down too tho
yeah
also mighty swing does less damage than power slash in exchange for crit lol so maybe that's not a good mid tier skill for yosuke
i dont think you need to nerf it down that far just tone it down a bit to be appropriate for a lvl 60 skill on chie
375-400? idk
oh true yeah
I have it as 150 and 190 respectively
pretty close, but the latter has better crit and accuracy
up mighty swing's base power to be appropriate in low to mid lvl 40s
so its like going from bash to sonic punch
that's all i've got rn
using party member level as a guideline is a little weird for figuring out exactly how much to change it by
fair enough but if mighty swing is rank 5 and power slash is rank 4 idt the former should be weaker base bc it has higher crit
I'd say use the tier system
to figure out more or less where skills should land
not the best, but it's pretty accurate
i think rainy death is fine based on the tier system, could be slightly reduced in damage if needed but only by a tiny bit
a bit less than gigantic fist
to compensate for the higher crit rate
and so that it's not just a straight upgrade
if gigantic fist is 330 then make it 300, or something like that
or 350 if you just want it to be straight up better
up to you tbh, I can't really give a good estimation since the balancing is different
so i still think mighty swing needs buffed
rainy death is probably fine where it is
so MS is the only one that needs changing
aight
outranks tempest slash, but i think it's just an ECS outlier anyway?
underdamages it anyway, the crit inflated the score
tempest slash is 6 though?
ic ic
that is funny
i feel like thats fine tbh
but i wouldnt blame you if you buffed primal too
if this was reload it would be perfect
it would mean you could stack chie to maximize
with incense
maybe its fine since kanji has higher st then
i think kanji should be stronger than chie soooo
bc single target
yeah even if agneyastra's ceiling is higher chie can't actually benefit from it
yep the single target guy
minus the inexplicable atom smasher lol
isn't it always slightly behind
even at 3 hits its at 1080
oh its 130 now?
mhm
average of 520 is pretty good

last thing is idk if you saw this but
i'm not changing it
well, it will probably create the opposite problem then but
change: magician now does nothing for balance purposes
i don't rly think that's true
i can't rly think of a scenario where aoe isn't an upgrade
i'm going off of the vast majority of opinions and "thank you for changing it" i've seen
i also personally prefer it this way, so I'm not really willing to change it
i think phys magician probs needs buffed a bit then to compete
and magic def shouldn't have boost into amp if its getting agilao into agidhain
+1
especially cus its like
but im okay either way
phys magician strat requires like actual grind
magic would require getting 1 lucky magician card
not really comparable
im pretty sure i ran into like a total of 2 magicians in 300 hours of playtime
i really doubt that
and i grinded
im very confused at the SL skill table
its like rare but not THAT uncommon
wdym
what table is that? been trying to find it
yeah he should have auto-raku by default
is the template working right
no errors showed up when i loaded it
and later entries dont have teddie a tall
im so confused
do i have an old template or something?
maybe
but no errors popped up...
whats the tbl
i can finish the rest of what i have and then send it over to you if you want to try to fix teddie
i wouldnt
chances are you're editing the wrong SLs even
i love generating random ass enums and mixing it with shit from persona 5
ah i see, thanks!
everything here is right except teddie SL0/2
how do you get 010 to automatically apply the template
show me your template rq
every time i boot it up it just applies the p5r ones T-T
like the code
sure
ok thats even funnier
we have the same
give me your p4g enums
too fast ig lol
oof
no problem
do you have an updated one?
no i have to manually fix his mess every time i touch a new p4g table
i have them next to me
oh fr?
they work for the persona table at the very least
let me see if i can use the rankup table in the other repo i have
yesnt
way ahead of you
hits/crit and power is already based on the phys split
in this mod
was one of the first things i did
it makes sense why they just have 3 skills that do the same thing
same for the magician lineages
Strike does high dmg low crit/acc
Slash does med dmg/high crit
Pierce does whatever it wants lol
Yeah I saw those, though there were a couple that I was mixed on, i might have to look at it again to give feedback
there is nothing for god's hand no?
on purpose
damn rip my izanagi
on purpose
I see what shio was saying lol
i am actually going to get mad
010 is fucking this up
i see whats wrong
i need to edit the enum template
which will break every other fucking template
ig i can make this temporary anyway
done
so im guessing my file wont work huh
i dont know let me see
no you're right rank 2 is missing
sup with that
oh
there should be 60 entries though
nvm
entry 60 is tiny soul tomato
ted is just missing his rank 2
everything else is there
idk
yeah you are right, the template is botched
well, back to the old reliable hex editor and calculator
do these files use little endian notation like in p3r?
it does
wait why does teddie have traesto set to rank 0
but yeah rip the SL one for teddie
oh shoot maybe
double fangs is a pierce skill lol
p5 has that function its possible that p4 did too
yeah
though it is ultra sketchy in there
something along the lines of personaskilladd(ID, SkillID, something)
its the most straightforward in there what are you talking abt
i mean that things like the rank up events
for rank 10 skills
the skills are not referenced by their IDs on amicitia
but they are set by bitflags
or something weird, I honestly just remember fayanade and I trying to implement bike-like skills in p5 through this method
eg adding skills as if they were getting the evade passives
but it made no sense
actually
you're overcomplicating it
random silly thought
kanji B5 is arms master
what if it was divine grace to give you the option to not use an equip for it
wait
lean into the healing bit yk
he gets auto-raku at S2 according to that though?
he gets his social link rank 2 when he joins the party
ahh
rly did get trolled there lol
yeah
the heck
my template no longer runs on that file?
yeah that
ok so
open the enums one
you'll notice that both the rankup and the enums table have a partymember struct
but the rankup one is a short
and the enum one is a byte
that's a fuckup
delete the one in enums, save the template
run the template
do your changes
then revert it
๐ญ
why? because the templates are dogshit
through scripting? we wanted them to be added like evade passives, where you can choose if you want to forget the skill and such
any thoughts on this btw lol
kanji b5 divine grace instead of arms master
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File:
// Authors: MeovvCAT (Fixed the dogshit)
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
#include "p4g_enums.bt"
LittleEndian();
enum<ushort> fixDogshitTemplate
{
Yosuke = 2,
Chie = 3,
Yukiko = 4,
Rise = 5,
Kanji = 6,
Naoto = 7,
Teddie = 8
};
typedef struct
{
fixDogshitTemplate Member;
ushort Rank;
BattleSkill SkillToLearn;
BattleSkill SkillToReplace;
} TEntry;
typedef struct
{
uint Size;
uint Entries;
TEntry Entry[Entries * 6];
} TRankUpSkillTable;
TRankUpSkillTable File;
it's an option instead of using an equip
done
instead of running divine grace+mediarahan
ah, wait
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File:
// Authors: MeovvCAT (Fixed the dogshit)
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
#include "p4g_enums.bt"
LittleEndian();
enum<ushort> fixDogshitTemplate
{
Hanamura = 2,
Satonaka = 3,
Amagi = 4,
Kujikawa = 5,
Tatsumi = 6,
Shirogane = 7,
Kuma = 8
};
typedef struct
{
fixDogshitTemplate Member;
ushort Rank;
BattleSkill SkillToLearn;
BattleSkill SkillToReplace;
} TEntry;
typedef struct
{
uint Size;
uint Entries;
TEntry Entry[Entries * 6];
} TRankUpSkillTable;
TRankUpSkillTable File;
its really hacky but now you dont have to manually fix the enums every time
yay it works
nice, thanks
kind of funny that it lists them by last name
i guess ill leave B5 as arms master then
it is funny to lean into the bit
he is a pretty sweet guy
what
media -> mediarama -> boosted mediarama but no full heal
yeah no lol
you can give kanji blessed hands
if anything yosuke should be the one getting that divine grace
and you save 1 day
for youthful wind to not be hot ass
unless wou want to run yosuke with blessed hands and kanji with divina grace+mediarama
I think the only place for divine grace in yosuke's kit is his lvling
could get rid of megidola but i kinda like it being there
yeah but he like
learns no skills
besides dia and diarama
at the END he gets youthful wind
theres no reason for youthful wind to exist because of dragon hustle
you could argue "oh but you can have him do suku and heal at the same time, and someone else can do taru and raku"
but that's too convoluted
so you have always full evasion on your party
why not make youthful wind a full heal?
youthful wind is just there because they had no other fusion spell to give him aside from raktapaksha which was too similar to jack bros
i mean i could
make it more expensive to compensate of course
maybe just increase base heal power a bit
i made mans way do almighty damage too but im like 99% sure that if it misses it doesnt damage or down either way
make it give everyone wind wall because wind is in the name
make it fully restore and revive everyone, and apply both karns
true...
(this is actually not possible)
make it fully heal and revive all party members, apply tetrakarn and makarakarn, remove stat decreases, apply wind resistance and increase accuracy/evasion for 3 turns
then why not make it so that it only applies to enemies
ik you can have skills heal and revive at the same time tho
its true in p3r and i assume p4 too because how would they sort the order of flags
and it heals them, but it lowers their accuracy
we should give teddie this skill
you can but targeting also fucks up completely, i tried before
hahahahah
you can only use it if someone is dead
in P5 you can use recarm+heat riser
he's built up a resistance over the year to dying 
or make a skill that does that
wait, aoe samarecarm with sukukaja is actually not that bad of an idea 
why is it called infinite endure here and not ForTesting, another instance of p4 removing sovl?
it's a leftover from the p3 engine
i think that's the template doing that
because SKArk named it
is it on izanagi no okami boss fight version
yeah
awesome
P3 was suppossed to be the last game no?
this is what iget for the table
ok, i am done with bike and SL
nice
i get to figure out how to add entries too yay
yes
it's over
dont expand the table that breaks it
literally
what you need to do it
you open the first skill
you edit it
and if you need to put something in the MIDDLE
you push everything down one entry

doesnt that mean you have to go thru and change all those entries
ok like
lets say yosuke has 5 skills
you want to add a new one
and its the 3rd skill
you take skills 3, 4 and 5
you paste them onto slots 4, 5 and 6
then you edit slot 3
3x for every party member persona
enjoy
now you know why i dont like editing movesets
if it makes you feel better you can in fact copy hex from one persona to the other
just
fuck
make sure you're actually copying the proper hex
EnemiesID Units[ 5 ] <name = "Battle Units">;
man
whats the table for movesets?
is it not just persona.tbl
i dont think persona 4 has anything like that
yeah i just opened it
it's persona.tbl no?

thank you ๐ญ
we appreciate it ๐ ๐๐
i also hide a lot of the "Unknown" fields because why the fuck do you need them cluttering up the editor???
wait
ah wait 
its in fact these you want i think
also, this one allows you to edit the elements of weapon normal attacks, which no one has pushed to any repo whatsoever in the last 3 fucking years
you guys think marie will be a party member in p4re
i hope she is and take some of the content from the golden anime
to make the story with her being more involved
hopefully by the time it releases event editing is more developed and we can make anime event ports
i didn not like her much at first, but she has grown on me over the years after I understood her better lol
same for p3r movie events
it's UE no?
4.27
well but atlus has their own subengine i assume
kinda
sure it uses ue as base but they have their own quirks
I'm just happy you can view most of the game in fmodel
and not really need a template to edit stuff, even if it is tedious af
anime music expansion rewind? ๐
i was thinking actual events, but yeah
music swaps is definitely a bit easier to start with
i also have anime music expansion for p4g so it could provide a useful baseline to start
gets somewhere yk
P4 Original OP > P4A OP > Golden OP
probably way faster than making custom events for things
the menu is also way better in the original p4
i've never seen the persona 4 the golden animation op
at least party member personas are defined in pink
song is pretty goated
its p good
animation is a little less good but i still like it overall
visuals are also nice, i like how they effectively imply it's a NG+ of the original one
i've dont remember seeing the golden one
it did not have english VA so I just could not watch it

it is also not as fun as the P4 one
filtered
so in this case I have like 5 million skills to add to yosuke
do I need to actually genuinely go and set them from the first one down individually or can I copy all the skills down one (if that makes sense)
go 1 by one
I'm not doing this today either way ๐ญ but
you have two ways of doing it, just go from top to bottom and overwrite, or slot everything down everytime you want to inject one (do the former man its not worth it since all the lists are bigger anyway)
well @true gorge if you wanna do it...
it shouldnt actually take long
my numpad skills are excellent
tbh
yh
oh now i understand what you mean by 3x as well
that's for ultimate and 3rd sem isn't it
hey, now that we are almost done...
filtered x2
uhhhhhhhhhhhhhhhhhhhhhh
look at the bottom
maybe
i love adachi's voice so much
best parts of p4ga are the stuff marie is not present in to be completely honest
they kinda throw with a lot of that stuff
that too
concert was cool tho
once you get to the hollow forest stuff its a bit more ok too but the early stuff is rough
couldn't have said it better lol
Provided to YouTube by Aniplex Inc.
sky's the limit ยท Shihoko Hirata
Persona4 the Animation 1
โ 2011 Aniplex Inc.
Released on: 2011-11-23
Lyricist: Lotus Juice
Arranger, Composer: Shoji Meguro
Auto-generated by YouTube.
its called p4tga.
oh yeah
watch out
same thing with ryuji
i think that means it's blank
just make sure he has skills
no skills in these last two
marie
ok so there's 3 for each
yay
alright well im not doing this
not today at least ๐ญ
pc if you do it first that'd be rad
otherwise i guess i'll look at it eventually
I will after im done with mine
but it's also kinda late where i live so
i can get it done today tho
shouldn't take long
thank you for your service ๐ซก
you may go now
or stay, if you want lol
meovv
send me the persona.tbl file
speaking of balance
with the mutations, if you have it
on purpose
i did the big funny where the lineage makes izanagi mutate into his reload dlc counterpart lmao
so I noticed the party member personas have fixed stat gains
depending on the dungeon
is that only the case for party member personas
BRO
no you can change them all i think
but oh my god

you good lol
someone manually inputted them
not necessarily
oh I'm good I'm just curious if it's applicable for all lol
maybe it's possible to write a program to make this all a bit easier
well, they had the flipping code lol
imagine how easy this would be if we had the tools they had
oh I mean on our end
if we had the tools they had that would be wonderful and this is why someone at ATLUS should leak the persona 4 event editing too-
denuvoless P4G64 exe with debug menu fully intact please and thanks
for modding? bloats the exe size with random garbage to make it so you can't just pirate it easily
bruh
also makes it harder to reverse engineer for stuff like what swine does
sometimes it kills the game if you attach a debugger
bc of said garbage in the exe
hey on an unrelated note: do you guys get lag spikes/30fps animation when using megidola
in p3r
nope
idk
its fluid for you?
I don't think I ever used megidola ngl
I have a 3070 idk why it would struggle
i've seen no one else have this issue
for stuff like salvation too
I used getsu-ei, brave blade, deathbound, and scarlet havoc
if they capped to 30 for you that's a bug
the transition in the main manu to loading saves feels like 30
I did
but i play 60fps anyway
skills like salvation/megidola/opening the menu feel like the game goes to 30fps
and I've checked my frametime graph
and it stays constant
Nothing major, just wondering if it was just me. I'll have to see what I do about it.
so huh
meovv, i think you might have to do the mutations lol
i'll probably mess it up
i already did
though
have been done for like a month
its literally only the party member shit thats left
in the persona.tbl
yes that's why i sent it
why would i send the vanilla tbl

its all been done for ages
its pinned even
huh maybe im dumb
oh i see sorry
i completely missed it
So it goes in groups of 2 for 1st and 2nd tier
then it jumps to the 3rd tier personas
yes
yeah
at least you won't have to edit Teddie lol
absolutely zero changes to his base kit
wait you do need to change auto-raku to recarm
but that's not adding new skills so that should be ez
hey, for the cbt spreadsheet
could you guys number skills 1-32
it makes it easier for me to not make a mistake
uh sure
just add a column on the side
enum lets you write the name and autofill
no not ids
oh cool
i can just type their names
did not know that
dw i know there are 2 megidolaons
you should accidentally give Naoto the 9999 megidolaon
yes
and rampages
ill just give chie the contrarian king one
should make her more viable early game
or better yet, rampage upgrades into rampage
yeah, since yusuke got his full party tetra/makara/concentrate stuff
we now have to make up for it
is it indexed from 0 or 1
0 is attack
no
skill ids start with 0
so that i can compare the [#] with the entry
and double check
i dont need the IDs that much
but you could add them
i just want to know which is skill #32 and such
I wish I could do the whole, drag down the cell to copy numbers
but on mobile I have no idea how
lol
cool then I will let you handle it
you're gonna have to write a doc explaining the changes so the people who consider Yukiko #1 won't be confused lol
lol
remembering all the slander MQ got because we buffed aki
I doubt many people will actually care since P4G is older but it's probably nice to have an explanation document for these movesets
my personal favorite actually is explaining nothing and seeing people call things we didn't edit bad changes
well tbf guys
nam dropped a video the other day saying naoto and yukiko are the best characters
so its an uphill battle
true
and nam mentioned things like Naoto frost shot
so you know people will be like oh wow he really knows his shit
which tbf I mean a lot of it was well researched
just came to the wrong conclusions
hey huh
looking at it
the power gap between sonic punch
and power slash
is 20 whopping levels
yeah ik
just thinking we could move back power slash a bit
since it is really close to mighty swing
but ill just fill in what we have now
@dusky thicket
huh hi what's up
hang on..
tentarafoo 23
garula 27 (-2)
power slash 29 (-5)
mind slice 32
panic boost 34
thoughts on that?
is high 20s still too high
i wanna go to bed soon so i'd like to wrap this up personally...
doesnt seem too bad?
getting garula a little sooner cant hurt anyways
looks good
honestly, kanji gets zionga at 25
since yukiko learns agilao
yosuke could probably get garula sooner lol
agidyne at 51
and yusuke at 53
so they are the 2 mages of the group
makes sense they learn these close together
let me try this again
tentarafoo 22 (-1)
garula 24 (-5)
power slash 27 (-7)
panic boost 29 (-2)
mind slice 32
i like it
power slash slightly stronger than kill rush so he gets it later








