#Persona 4 Golden | Clean Balance Tweaks

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true gorge
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the rakunda right?

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That sounds good to me! its an in between between whatever she had and vorpal blade

harsh canyon
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yosuke with multitarget phys? cursed

true gorge
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at least it is in vanilla

dusky thicket
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myriad is essentially just vorpal blade but 1-3 hits in this mod

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slightly less dmg but not by much

harsh canyon
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give him poison arrow same power anyways

true gorge
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x2-x4

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i know there is another skill that is the exact same thing

dusky thicket
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ok. here's the question. debilitate in S10 or bike?

true gorge
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Team bike!

dusky thicket
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hmmm

true gorge
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if it is slink, then it kind of replaces marakunda and matarunda

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so if you really want to condense all of those you gotta go bike

dusky thicket
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so the problem with myriad arrows

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is that it is comparable to vorpal blade (lvl 73)

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but it's in B4 stock

true gorge
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But vorpal blade has better crit rate no?

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whereas the other one is less consistent and misses more often...?

dusky thicket
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they were rebalanced so

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no crit data in here for those skills but rn, myriad arrows is more accurate

harsh canyon
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aeon rain is technically more powerful than myriad arrows isnt it

dusky thicket
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85 vs 80 isnt big tho

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not in this mod, myriad arrows got a big buff

harsh canyon
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ah

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make her ken episode aigis: the sequel naotroll

true gorge
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Holy..

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I told you brawler,

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she IS ken

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and we are making her like ken as we speak

dusky thicket
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i think debilitate would be better in link in terms of progression but i also prefer bike bc not until january

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i rly dont see the resemblance between ken and naoto here but yknowwww

true gorge
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She already gets mind charge as her busted skill in slink

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gotta ration em out you know

dusky thicket
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naoto needs mind charge early too...

true gorge
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how strong is megidola in here?

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I usually make it x1.25 whatever tier spell there is

dusky thicket
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same as dyne

true gorge
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oh

harsh canyon
dusky thicket
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oh i wasnt referring to your comment ๐Ÿ˜ญ

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megidola is pretty decent for when naoto gets it i think

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but its not relevant for long

true gorge
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she does not need damage

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she IS the damage

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you guys also removed the resistances from bosses no?

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doesn't that kind of help her out too

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in addition to almighty getting buffed

dusky thicket
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the hidden resistances

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not really

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idt theres a hidden almighty resist

true gorge
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different from the hidden resistsances?

harsh canyon
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for bosses you mean?

dusky thicket
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im only aware of the hidden phys resist for major bosses but maybe meovv found and disabled the other ones

true gorge
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wait

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yosuke IS akihiko

harsh canyon
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cant remove all of them from enemies tho

true gorge
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gets stuck with sonic punch for half of the game

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gets gitantic fist

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deals magic and phys with single target heal

harsh canyon
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power slash?

true gorge
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Oh nevermind then haha

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I think it's just kind of funny that every new move makes the characters in p4 resemble those in p3r

dusky thicket
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ehhh not really

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it's a couple of coincidences

true gorge
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yeah i know

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but it's still kind of funny regardless

harsh canyon
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only so many things you can do

dusky thicket
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i definitely would not pull from p3r lol that game is balanced like shit

true gorge
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I liked it, but I played it with arke rebalance.

harsh canyon
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similar archetypes are bound to pop up here and there

true gorge
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I did have the best experience ever.

dusky thicket
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that's why you had a better experience

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it's bad in base game

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i followed meovv's master quest for a while

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but he's changing that one bc the difficulty mod that dominated was memento mori

true gorge
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Well, besides the theurgy charge and crits, I think the game works pretty well together.

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Never really touched other mods. I think it just needed some fine-tuning, but I still think I enjoyed the combat way more than p5 and p4.

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That and the party speccing, but we do have that in here in the form of bike skills.

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Brawler, as a last resort, remember that enduring soul is a thing. And it sacks with angelic grace.

dusky thicket
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i absolutely do not want to do any endure skills

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stacking another endure is a little silly

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I went with angelic grace tentatively

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I think this is it

harsh canyon
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give noot the extra endure for funsies amagidyne

true gorge
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Yukiko's bike skills are a bit underwhelming. I feel.

harsh canyon
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she anyways dies in like 1 hit lmao

dusky thicket
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i don't know if rise needs any changes but tbh she's just so busted after a certain point anyways and it's all rng so it's hard to fix

dusky thicket
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actually wait

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I need to change that one

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it's repeated lol

true gorge
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Move it back to bike 2 if anything.

dusky thicket
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it's in S6 and B4 rn

true gorge
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Yeah that too

dusky thicket
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I think I will leave it in S6

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so that means something new for B4

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what the heck else could she get

true gorge
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spell master

dusky thicket
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she doesnt have sp problems as is

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doesnt feel like it fits her anyways

true gorge
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just throwing things out there

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and yeah i agree

dusky thicket
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rage boost to fit with valiant dance is the only thing i can think of but tbh both of those are kinda mid anyways

true gorge
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why not move the matarunda into bike skills

dusky thicket
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also trying to stay away from ailment curing

true gorge
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and just leave her with normal tarunda

dusky thicket
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possible

true gorge
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or better yet

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make amrita part of the social link

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since right now she is just teddie

dusky thicket
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amrita is really strong for S6

true gorge
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too similar i think

dusky thicket
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fair point

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also makes it easier

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with yukiko's buffs, I could move Matarunda back to B2 and make B4 either unchanged or makara break since Yosuke lost it

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i dont value tetra or makara break highly but i think they should stick around somewhere in kits

true gorge
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i agree

dusky thicket
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kinda makes sense that yukiko, the magic mage, would get rid of makarakarn since she only uses magic

true gorge
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i think it would fit kanji more

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i mean, he is the healer of the team

dusky thicket
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i dont think it fits kanji at all

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he is 3rd place in terms of healing even

true gorge
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Sounds good though

dusky thicket
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arguably 4th

true gorge
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Yeah ik i was joking xd

dusky thicket
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oh lol

true gorge
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Hey I do have a suggestion

dusky thicket
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did not realize

true gorge
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sorry its kinda hard to tell through text

true gorge
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so that valiant dance is in the social link

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and spirit drain is bike 1 skill

dusky thicket
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i cut spirit drain entirely ngl

true gorge
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noooo

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Yeah, looks good

dusky thicket
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final draft

true gorge
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I do think having spirit drain early on is just nice

dusky thicket
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@supple oak thoughts when you get the chance? (scroll down)

true gorge
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Okay one more thing if i may

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I think chie getting bufudyne as her last skill for bike rides is still underwhelming

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But actually, i think it's fine.

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Wait

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Teddie gets amrita twice

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once in his SL and another one in his social link

dusky thicket
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that he does

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well, let's fix that

true gorge
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Okay, Im thinking

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give him firm stance

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that should be good for now

dusky thicket
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I'm intending to replace S6 (October) so nothing too crazy

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firm stance is more of a late game skill

true gorge
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sorry, its late and im just saying stuff

dusky thicket
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its fine lol

true gorge
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that was also a joke lol

dusky thicket
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it is very hard to tell that it was meant as a joke

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lmao re patra S6

true gorge
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i promise i have more than 3 brain cells

dusky thicket
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(it'd suck)

true gorge
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4 to be precise

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Did he have amrita in his base kit before?

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or was it always in his slink

dusky thicket
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yeah it was base kit

true gorge
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Spirit drain instead of life drain?

dusky thicket
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he just doesnt have life drain period rn

true gorge
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nothing too crazy

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or worst case scenario

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just give him bight as well lol

dusky thicket
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life drain on october 7 is highly underwhelming but having it as a bike skill is also highly underwhelming

true gorge
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(joking lol)

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what about giving him

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mighty swing

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nah it would just get outclassed

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Dekunda maybe?

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Too many buffs, and kanji already has it ig

dusky thicket
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could remove it from kanji

true gorge
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Yeah, that works ig

dusky thicket
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dekunda s6 is better than b1 anyways

true gorge
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Now he has 5 buffs lol

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Mataru Maraku Masuku Marakun Dekun

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but that's fine tbh

dusky thicket
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dekunda isnt rly a buff

true gorge
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support skill, same thing in my book

dusky thicket
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also what rly happened here is that dekunda and marakunda switched places

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so his new buffs are just masukunda and nothing else

true gorge
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what would end-game teddie look like

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I mean, you for sure want to keep ice boost/amp

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unless yo just go full support

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I would just build him like aigis

dusky thicket
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i'd probably kit

  • mabufudyne
  • ice boost
  • ice amp
  • mediarahan
  • matarukaja
  • marakunda
  • resist phys
  • evade elec
true gorge
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Have mataru, maraku, then all the amps and ice stuff

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No single target bufudyne? rip

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Well ig it is less valuable here since you cant combo

dusky thicket
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alternatively, cut ice boost for something else and just use frost puppet for ice boost

true gorge
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but i always keep both -dynes

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that leaves out marakukaja dekunda and masukunda

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so kanji and teddie both get dekunda

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naoto stays with blight like yosuke
teddie and yoskue getting some move overlaps

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chie's bike skills are a bit lacking compared to the rest
teddie has too much support
naoto has too much support

dusky thicket
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ok this is actually it fr fr. final draft send feedback thanks

true gorge
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That's all I have, but a lot of it is personal preference.

dusky thicket
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if you run teddie with amagi, then you could kit teddie as mabufudyne, ice amp, matarukaja, marakukaja, marakunda, evade elec, 2 more skills, frost puppet. let him take on a full support role

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hoping this is at the point where it can be finalized with maybe a few more changes :p (if there's any feedback please also leave suggested changes with it bc I'm genuinely so out of specific ideas)

true gorge
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Honestly just go get some rest, sit on it for a while, and come back.

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In a couple of days, we'll see if the changes stick or not.

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That was pretty productive I'd say.

(We definitely need to do something with ali dance/angelic grace though lol)

dusky thicket
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agreed. I am not a big fan of that I just didn't have any more ideas. hopefully meovv can chime in.

some shower thoughts:

  • thinking of moving some stuff around in Kanji's kit. dizzy boost or auto-raku could be a level skill, allowing Regen 2 to be added to his SL alongside Regen 3
  • maybe kanji should get elec boost back at lvl 27 and lose dekunda
  • virus wave is a new skill and should be marked as such
  • spell master could actually make sense for Naoto bc shield of justice is expensive
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but I won't change anything until I get some feedback

supple oak
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many small hits is infinitely stronger than one very big one due to how damage is calculated

supple oak
dusky thicket
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sounds good

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I am indeed strongly tempted to change some small details ๐Ÿ˜ญ

worldly jasper
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tetraja kinda needs to be early or just not exist at all cus that's a dead skill on bike rides

dusky thicket
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that's how I was treating it ngl ๐Ÿ˜ญ

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like what do you even give Naoto when it comes to January bike ride skills

worldly jasper
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i think invigorates def aren't good enough for bike either

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i unironically think bufudhain/jiodhain was better fit there than those are

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also isn't vorpal blade better than myriad arrows average now?

dusky thicket
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only by a little bit

dusky thicket
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there's a balance between "these skills are useful" and "these skills should not be locked behind bike especially since 4/5 of them are post December"

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ziodyne being locked behind B2, which you only get in January, is fucking awful lol - everyone has dynes + boost + amp at that point ๐Ÿ˜ญ

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I've been avoiding severes out of fear that it would be overtuned but I'm starting to wonder if it really would be that bad

worldly jasper
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its almost as if having all 4 elements isn't actually very useful ๐Ÿ˜ˆ

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i mean like with naoto i don't rly think severes fit

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it WOULD require a lot of effort to make them work but it'd also technically make her a top tier dps on top of having debilitate and marakunda lol

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if it were base game severes it'd be more justifiable

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too bad there isn't tier 3 light/dark naotroll

dusky thicket
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yeah she still gets boost for one of those bc of the weapons

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she can choose whatever she wants really

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I think I'd rather just have her be a little mid but I'd want the bike skills to not be immediate throwaways either...

worldly jasper
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i think debilitate in bike fits fine

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myriad arrows is outclassed now

dusky thicket
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I think myriad arrows was outclassed before right

worldly jasper
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ali dance is funny but honestly if you're wasting 5 days on naoto you kinda deserve it

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no

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it dogwalked og vorpal blade lol

dusky thicket
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was vorpal that bad

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damnnn

worldly jasper
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vorpal blade was weaker than megidolaon lol

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200 base

dusky thicket
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it's like. end game

worldly jasper
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heat riser feels kinda out of place on naoto now given like she's debuff oriented now

dusky thicket
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and she already has a strict bike schedule

worldly jasper
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i'd maybe say like

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replace hiito with invig 3 in her SL

Bike 1 Tetraja
Bike 2 Debilitate
Bike 3 ???
Bike 4 Spell Master
Bike 5 Ali Dance

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morning star bike 5 (delusional)

dusky thicket
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I will be honest with you I did think about that

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those don't really feel appropriate as anything other than MC skills though...

worldly jasper
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yea its too memey sadly

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oh wait

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idea

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Bike 1 Tetraja
Bike 2 Debilitate
Bike 3 Spell Master
Bike 4 Brave Blade
Bike 5 Ali Dance

dusky thicket
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what's the logic behind brave blade?

worldly jasper
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she has it in her boss fight and she's already hybrid between phys/magic anyways

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and she already has a strong aoe phys

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so may as well give her a single target one

true gorge
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Yo, hope you guys are doing well.

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+1 for brave blade

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if only there was something a bit weaker, like heaven's blade (thats exclusive so out of the question ig), that would be ideal

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I don't think multiple party members should have the same skills, but severe phys already has Primal Force on Kanji, God's Hand on Chie, and Brave Blade on Yosuke.

true gorge
# supple oak crazy busted

Yeah. But, in vanilla its "supposedly" a skill in between the tiers of vorpal blade and deathbound. You can just adjust its power so that its is a bridge between the two. I'm just bringing up the multi hit because there is another "arrow rain-type" skill that is the same thing as myriad arrows (same hit variability). So having some visual indication that a skill is stronger than another could help tell the difference between the two skills, much like in reload arrow rain is x1-x4 and myriad arrows is x2-x5 or something similar. You can say one deals light dmg x1-x3 and the other deals miniscule x2-x4 aka one deals More damage and is Less consistent, and the other one deals Less damage, but it is More consistent and accurate. Or something along those lines. Though I have not looked at how you guys balanced skills as of yet, but this is just a thought I'm putting out there.

I just suggested replacing blight with something else on naoto since she and yosuke learn this skill at a very similar level. I think there should be more distinction between the party members and should not have too many overlapping skills unless it is super necessary so that they don't end up feeling the same.

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Because I really would not be able to tell the difference between these two in game.

true gorge
dusky thicket
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perhaps replace naoto's blight with akasha arts because it's distinct from yosuke's (no ailments) + it's a bit weaker than vorpal?

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akasha arts does not feel like a naoto skill tho ngl lol

true gorge
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In this game, it seems like it's a slash-type move

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that could work too

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But akasha arts is very high-tier

dusky thicket
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chie getting arrow rain at 63 is funny bc it's ass

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maybe that one needs to be moved

true gorge
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why not give chie akasha arts

dusky thicket
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nearly the same as agneyastra

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the thought had crossed my mind

true gorge
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oh no nvm, akasha arts is stronger suppossedly

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I'm going by the game's tier system or whatever

dusky thicket
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technically they're the same tier in this mod

true gorge
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arrow rain does fit che

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idk how it is balanced here, but it's kind of like rampage

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or am i thinking of aeon rain

dusky thicket
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this feels goofy but i think it make smore sense to get arrow rain earlier

true gorge
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too many multi target moves

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wouldn't blade of fury do the trick

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better than being stuck with rampage for like forever

dusky thicket
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it is too soon after hmm

dusky thicket
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also atom smasher at 29

true gorge
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what was vanilla?

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oh atom smasher

dusky thicket
true gorge
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Honestly vanilla looks good to me lol

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it is single to multi to single to multi

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maybe just replace heat wave with blade of fury and call it a day lol

dusky thicket
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really the issue is there's not really a good skill that can fit in between rainy death and god hand

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but maybe chie can just have weaker AOE phys for a bit

true gorge
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That can work with naoto

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specializing in multi-target

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kind of like aigis

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gives her smth to do i guess

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and chie has inconsistent moves

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and high crit single hits

dusky thicket
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naoto doesnt specifically specialize in multi target so im not going to rly consider that

true gorge
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Deathbound and vorpal blade

dusky thicket
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rainy death got a big buff in this mod sheesh

true gorge
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not necessarily the best moves, but have consistent damage

dusky thicket
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actually in stock it also goes from rainy death to god hand

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huh

true gorge
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She is kind of like ryuji

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where he goes from megaton raid to god's hand

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but god's hand is significantly stronger than anything else.

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did you guys balance the severe moves? or nerf them in any way

true gorge
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that can kind of help close the gap

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This is how i did mine

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damn vorpal blade is crazy strong

dusky thicket
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now that i look at this i honestly dont feel too bad about introducing arrow rain after blade of fury

true gorge
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in your mod

dusky thicket
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it's a modest upgrade, that's good enough

true gorge
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You guys' balance looks a lot like the progression in reload

dusky thicket
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given the buffs to naoto's phys this might just be good enough idk

true gorge
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in terms of sqrt power for skills

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I've noticed that ever since 4, they nerfed multi-target phys into oblivion

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and magic too

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it used to be so much better

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coming from someone who played p5 first

dusky thicket
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this spreadsheet is outdated actually

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still lists 650 for severe magic

true gorge
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would you look at that

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I'm surprised how close we were to each other lol

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Must mean we are going in the right direction somehow if we are getting convergent thinking.

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either that or we are severely off

dusky thicket
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tfw yosuke gets like 6 new moves lol

true gorge
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What was the goal with yosuke in this mod?

dusky thicket
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make him less mid

true gorge
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I've always thought he was alright. The changes I like here are the addition to confuse boost to his learnset. But the rest seems odd idk.

dusky thicket
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yosuke's moveset is lowkey kinda ass but he's saved by brave blade at the end

true gorge
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Oh and the bike ride skills, those are quite nice.

dusky thicket
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power slash is his only single target phys skill until brave blade

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lvl 34 to lvl 69

true gorge
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Well, then just add a move in between those two that is single-target

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problem solved

dusky thicket
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he's supposed to be an all rounder yet his phys is completely unviable for a large part of the game

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his healing is useless

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doesnt have to be the best just needs to not be useless

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and honestly not having AOE phys really limited him too. by focusing on ailment phys it uses skills that aren't really acknowledged much in base game, gives him extra options, and leans into the ailment role he has

true gorge
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The issue is that ailments suck in this game

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they don't lead to anything

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Mitsuru in reload is really good because ailment increase crit rate

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so it's actually fun to use her

dusky thicket
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one of the reasons why the ailment phys skills suck is just that they do like no damage

true gorge
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In p4g it FEELS that ailments NEVER hit

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compared to p5 and p3

dusky thicket
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also mitsuru is ass in reload lol

true gorge
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unless it's the enemy

dusky thicket
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bottom 2 easily

true gorge
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well bottom 2 where everyone is good is still good

dusky thicket
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personally i rate her bottom 3 but that's bc i didn't optimize akihiko

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mitsuru, aki, and yukari are all ass in reload actually it's just that reload is so easy it doesnt matter

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but you definitely do notice their underperformance even then

true gorge
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I have to remember i played with arke

dusky thicket
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i brought yukari to the nyx fight and she threw so hard

true gorge
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in that game (with arke), phys and crits are nerfed

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the power gap between magic and phys is closer and you really get to appreciate ailments

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and hard-hitting magic skills

dusky thicket
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yeah i would not consider a balance mod as a way to seriously look at the balance of a game considering it changes the balance

true gorge
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yes i know, but i think there is some merit into taking what the mod did right

dusky thicket
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i have not played with that mod but if i had to guess, either phys is needlessly underpowered or it still mogs magic bc of crits. it's a tough balance to strike

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i would be interested in seeing like shio play with the mod and see what they have to say

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but i dont think they're interested in playing reload again lol

true gorge
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Well phys was amazing still, you just had to build your characters to be phys characters

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and junpei was still goated regardless of the nerfs

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But that aside, yosuke has a lot going for him

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though im not sure if i would still use him

dusky thicket
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he really doesnt

true gorge
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Let me rephrase

dusky thicket
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i dont think he's strictly a terrible character but i do think he's one of the worst designed characters

true gorge
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he gets more moves now in the mod

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I just don't think i would see myself using him

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more than i did before, or using the new moves he has

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btw im just your average casual player

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so if i saw the mod and his new moveset i would just think he is alright, but not any better than he was before

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The only thing i would like to see changed in him is to remove the akihiko syndrome

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and just add something to close the gap between brave blade and power slash

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and his expanded moveset with the bike skills

dusky thicket
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i think from a casual perspective, him getting AOE phys is pretty awesome

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bc from a casual perspective: to be honest, i would completely ignore all but maybe the first bike skill

true gorge
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you know what

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i take it back

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you are right

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ailment aoe+ailment boost is pretty fun

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and it fits him like a glove

dusky thicket
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the one problem is that you have to spec into B3 to get ailment boost lol

true gorge
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the pendulum swings quickly sometimes

dusky thicket
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but hopefully mind slice + tentarafoo + confuse boost early on helps

true gorge
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im thinking

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why not move confuse boost into his social link

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and remove trafuri lol

dusky thicket
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truthfully i dont value ailments highly in persona games anyways but the AOE part of it is nice and if it leads to inflicting ailments as a side effect, great

true gorge
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it really helps if you can gimp an enemy's turn

dusky thicket
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so i don't value trafuri

true gorge
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like, extremely

dusky thicket
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but

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you get it very early

true gorge
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so same with tetra and makara break

dusky thicket
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and i do think it is good to have an option to escape from any battle instantly like that, as an emergency option

true gorge
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got it

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could you reduce the cost of trafuri

dusky thicket
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tetra and makara break are a little more useless in my imo

true gorge
#

24 sp is kind of a lot

#

12 sp would be more acceptable

dusky thicket
#

think it should be expensive, it's intended as an, oh fuck i messed up let's get out of here

true gorge
#

let me tell you

#

i've been playing on very hard

#

with the shitty XP

#

and i was severely underleveled

dusky thicket
#

realistically trafuri is only really worth it in the first or maybe second dungeon and totally falls off lol

true gorge
#

I still had a lot of vanish balls/got preentive attack on the enemy

dusky thicket
#

even then i dont think it's a skill you should be using if you are good

true gorge
#

so i never felt like I had to use trafuri, ever

#

especially not with that obscene sp cost

dusky thicket
#

but i think it kinda fits him to have that option regardless as an early party member

#

you replace it quickly anyways yk

true gorge
#

and if I had to do the oh shit type of scenario

#

i would just load a save

#

because using 24sp to get bailed out is just not worth it

true gorge
#

even if you could spam it, i mean it's something yosuke has going for him

dusky thicket
#

i would be willing to move auto-suku into his lvl progression and move confuse boost into S8 though

true gorge
#

it's like what recarm is to the revival items

#

and I think recarm sucks, but it's at least kind of cheap to cast and you get to save an item

#

I'm thinking the same could apply here where you can use it to save yourself a vanish ball+increase yosuke's value early on

#

I definitely think this skill is extremely useful in yukiko's castle/kanji's

#

it's just that you are so tight on SP early on that it's never worth using (If i mess up, i would just reload a save and save often)

dusky thicket
#

so I haven't touched any skills strictly speaking, that's all been meovv doing that. definitely ask him if you still think its cost should be reduced

#

i can see what you mean. i am mainly against removing it entirely

true gorge
#

I agree too

#

i think we should make shitty things less shitty lol

dusky thicket
#

so what I'm thinking right now is, leave auto-suku and confuse boost, or switch them

#

probably no changes to their level

true gorge
#

I like the idea of party members

#

getting the same type of skills

#

via different methods

#

chie already has auto-tarukaja on her moveset

#

so i think yosuke should get it through his slink

dusky thicket
#

teddie got it via SL

#

now, kanji gets it instead but also via SL

#

so it could go either way i do not think it matters

#

im also not sure if you'd get S8 or lvl 32 yosuke earlier

#

i think it'd be around the same time

#

but if you hard focus yosuke link you could get it earlier if it was S8

true gorge
#

im doing a fresh playthrough of p4g so i would have to keep going to se what I need

#

and what yosuke can get to help him for the current point in the game

#

hmm

#

I think swapping auto sukukaja and confuse boost would be kind of good?

dusky thicket
#

i did slightly nerf auto-suku as is but it wasn't bc auto-suku was op

#

it was to buff diarama

#

it does nerf auto-suku but tbh, no one got auto buffs early beforehand

true gorge
#

i would leave it as whatever it was in vanilla

#

if it's not broken, just leave it be

dusky thicket
#

i do think diarama s6 is worth it

#

although maybe it's a little overtuned if you get it too early

#

when would people typically get yosuke s6...

true gorge
#

I think it's fine

dusky thicket
#

i would think you should have diarama by rise's dungeon

true gorge
#

either way, yukiko should be the multi heal specialist

#

early on

#

and yosuke should have the single target healing (at least earlier)

#

to give him a bit more utility, i guess

dusky thicket
#

yeah maybe on second thought I'll revert the auto-suku and diarama switch

#

I think you can reasonably have yosuke s8 by rise's dungeon

#

you'd have to go out of your way to get s8 around kanji's

#

still not a fan of naoto S10 or her going from nothing to invig 3 but I am genuinely so out of ideas lol

true gorge
#

I definitely like that yousuke can heal you to full hp

#

and yukiko keeps everyone's health maintained

true gorge
#

have invigorate 1 as default on her kit

#

and upgrade it to invig 3 at the end

dusky thicket
#

i wanted to do that but what goes on her kit

#

matarunda is the obvious choice but I like that skill as an innate skill

#

makes it clear right away, yeah she can play a debuff role

true gorge
#

personally, i think both marakunda and matarunda feel out of place for her

#

and should be "wacky skills" to increase her options like megido on yosuke

dusky thicket
#

i don't agree

#

she already has options

#

she has single target + AOE target phys, single elemental, AOE almighty, single and eventually AOE insta kill

true gorge
#

kind of tramples on the role of yukiko as the dmg debuffer

dusky thicket
#

she already has so many options

#

Yukiko is a damage dealer and healer first

#

that's her role in boss fights

#

Naoto's role in boss fights is to be useless

#

giving her stronger skills helps (and that's what meovv did), but giving her a credible and unique support role is the best way she could be made relevant

true gorge
#

I would have to replay the game and see how i feel about her

#

when i played p4g for the first time, i thought she was badass

#

she never ran out of sp thanks to invig 3, and could hit anything with almighty

#

plus getting hama and mudo for the enemies weak to those

#

she just struggled on bosses where mind charge+megidolaon was expensive and did not have the best dmg

#

that was my impression of her

#

I mean, it's just hard to do these last generalist/characters with no weaknesses and a lot of support skills

#

Metis was amazing and had 3 support skills (A lot of survivability and buffed the party's damage)

#

Akechi had debilitate (Just debilitate did a lot for him, even if he lacked in dmg due to megidolaon being so weak)

#

Zenkichi had a lot of support and firm stance (Different genre, but he hit like a truck, never died, and had a lot of support)

#

I think just getting debilitate/rakunda and buffing almighty (and vorpal blade) is all she needs to be way better than vanilla.

#

I mean, right now vorpal blade is just barely weaker than brave blade (about 7%)

#

I think that's super strong

#

Whereas before it used to be 70% weaker than brave blade

#

That's a huge difference that keeps naoto more viable late-game.
The issue is that she now has too many competing skills.

#

But that's just how i see it lol so thake it with a grain of salt.

true gorge
dusky thicket
#

that's not the issue. Naoto is already ok for normal battles with the insta kills. the buffs to her skills just give her more options especially early on before she gets the fuck you insta kills. the issue was always with her viability in boss fights. she just doesn't have the tools to do well there. a few debuffs go a long way there

#

suddenly, her lackluster damage is alright bc she can debuff

#

in terms of damage, naoto already has to compromise as is. i much prefer this as her kit is already giving her a bunch of tools and it's up to you to decide how you want to spec her out

#

buffing her skills doesn't really address her issues unless you overdo it which kinda goes against her design

true gorge
#

when you put it that way, it does not sound so bad

#

But seeing as to how yukiko has to go on bike rides to get matarunda and naoto just getting it for free

#

kind of devalues it a little

dusky thicket
#

I think that's ok

#

similarly, Kanji gets mediarama and Chie gets Matarukaja

#

it's alternative options there

true gorge
#

actually, should chie even get matarukaja for her bike rides?

dusky thicket
#

she still gets tarunda early

true gorge
#

dragon hustle, although expensive, kind of makes matarukaja obsolete

dusky thicket
#

yes, she should have matarukaja

#

dragon hustle is january only

true gorge
#

I agree, but as her bike skill?

#

wouldn't it make more sense to have it in her kit

dusky thicket
#

speccing into Chie bike allows you to have her as an AOE attack buffer as early as September

#

Chie is already mainly focused on phys and especially crits. it makes sense to go out of your way to get enhanced support for her instead of just using teddie

true gorge
#

that's if you commit to it early, but if you do her bike stuff later on, it kind of makes it useless after you get dragon hustle

#

like, at least the other bike skills bring something you cant really get anywhere else, or you get straight upgrades form what you already had

dusky thicket
#

she has 7 bike ride opportunities before January

#

she is also getting a direct upgrade from something she already had

#

she has tarukaja innate

true gorge
#

What i meant is that dragon hustle already has the same utility and it is the "final form" of matarukaja

dusky thicket
#

that's like going from skewer to god's hand

#

gotta have something in between as an option

#

dragon hustle obsoletes matarukaja but you get it very late

true gorge
#

well yeah, but if i did her bike rides and at the end i got matarukaja, just to be replaced with something better, it's kind of off, but idon't think that's a big deal

dusky thicket
#

chie is not meant as a support character. so if you want her as support you'd better go a bit out of your way for it

true gorge
#

a very easy way to fix it would be to just have it as a part of her kit, and use the bike ride for something better

true gorge
#

i was thinking of moving masukunda to her

#

Masukunda is good for golden hands

dusky thicket
#

feels very random

true gorge
#

if you do her bike rides early

#

then you can land more phys hits easily

#

takes some of the burden off of teddie

#

and it never becomes obsolete

#

by the time you have her end game stuff, you have enough time to know what to replace with what

#

Plus, she is green

#

Yukari is also green

#

and morgana is also green

#

and masukunda is green too

#

i'm joking ofc, but idk i think it works and gives her extra utility

dusky thicket
#

some of this skill scaling is definitely a little weird when i look at it

#

might suggest a second pass on it with the phys skills at least

#

new changes. mainly shuffled yosuke's skills around to make his AOE phys less useful than chie's on average

worldly jasper
#

poor tetra break staying a dead skill

true gorge
#

I think the current draft is pretty good as it is, though I have my own take on a couple of things. I can't really suggest anything else other than having someone else look at it.

I have tried making one on my own with what I would change from vanilla, and tried to keep it as minimalistic as I could. Maybe it brings in a new insight or something, but a lot of it is just personal preference.

dusky thicket
#

honestly as shio alluded to, i was trying to keep things largely faithful

#

if you remove that constraint you could probably do more (also depends on your skill balancing)

#

i don't want to comment too much bc I have the p4g cbt spreadsheet in front of me for making a lot of these decisions (although i wish i could change a few attack values), but idk if you're using stock or your own

dusky thicket
#

i forgor

#

i was thinking about them more this morning ๐Ÿ˜ญ

#

the one thing i can think of off the top of my head is that it would be nice for arrow rain to get a little more damage to be in line with a skill chie gets at 55

#

iirc it was a very small upgrade over blade of fury

#

if it's possible to get any other AOE ailment phys skills around the level of blight for yosuke that would be cool too

harsh canyon
#

crazier chain

dusky thicket
#

super crazy chain

#

crazy diamond

golden raft
#

kureiiji

true gorge
#

Daiyamondo!

#

shotgun sounds

true gorge
#

But it's mostly vanilla. I mean I think party member balance is pretty important so why not differenciate a couple of skills a bit more for the sake of making your party members not hit like a wet noodle?

#

As long as it is not too much ig. You are going to have to compromise somewhere. Whatever you do, I think it will be an overall improvement from the vanilla game, even if it is not 100% perfect due to what you have to work with.

harsh canyon
#

atom smasherer

true gorge
#

Plus, I think a lot of this theoretical talk will change after someone playtests it. That's the only real way to see what to adjust.

true gorge
supple oak
#

@cunning pelican While I'm at it, I've always preferred your approach to detailing descriptions rather than a complete numerical info dump.

I don't think there are many skills that fall outside the radius you defined ( 0-34 [Miniscule]; 35-79 [Light]; 80-124 [Medium]; 125-189 [Heavy]; 190-699 [Severe]; 700+ [Colossal]) but some do.

Is there any way a patch can be made with Detailed Descriptions as a dependency, or would it be fine to just include an altered version of it in the mod?

dusky thicket
#

could probably be done with a quick code config

#

if im understanding correctly

supple oak
#

effectively all i'd like is to have Detailed Descriptions act as a base for all descriptions in the game/mod, with the few things we changed that no longer fit being corrected

hexed kettleBOT
#

iirc, the tbls with embedded text can now use bmd/bf emulator but I'm not sure if it's applicable for all tbls

How are you editing the bmd btw? If you're directly replacing whole MSG.TBL you could try not doing that.
https://sewer56.dev/p5rpc.modloader/usage/#embedded-bmd-in-msgtbl

Jump

[Go to message!](#1351281330645635113 message)

supple oak
#

in the event that rudiger is fine with it, decompiling the BMD and making our edits from it rather than from the vanilla game is fine (i have not edited any descriptions yet)

but in the event that he'd rather not, then yeah, patching with base mod as dependency

dusky thicket
#

while we're at it have you had a look at the current skill sets/any thoughts?

supple oak
#

could you point me to whatever is the latest

#

still in the sheet or

dusky thicket
#

it's what's in the sheet rn

dusky thicket
supple oak
#

ok walk me through this rq

#

black and red seems to mean the same but i get blue

#

well i can ignore the colors its ordered

#

oh

#

black is a replacement

#

red is cut

#

blue is added

#

ok

#

gotta pull up the fusion calc for this

dusky thicket
#

yup

#

that's correct with the colors

supple oak
#

watch us reuse this for p4r

#

lmfao

dusky thicket
#

I sure hope not. I hope they have more skills man ๐Ÿ˜ญ๐Ÿ˜ญ

supple oak
#

we got

dusky thicket
#

some of these skills feel stupid but it's like what the hell else to give

supple oak
#

passives

#

n shit

dusky thicket
#

phys boost and amp ๐Ÿ˜ญ๐Ÿ˜ญ

supple oak
#

he unironically would be the ideal person to get it

#

boosts him up a bit at the cost of a skill slot

dusky thicket
#

(who)

supple oak
#

yosuke

#

base power low enough that he doesnt overtake kanji

dusky thicket
#

oh yeah

#

that'd be cool

#

I'm gonna go to bed now but if you see any changes that should be made, lmk

supple oak
#

im writing it up

#

lol

dusky thicket
#

aight haha

#

I'll read it in the morning then

supple oak
#

bet

supple oak
# dusky thicket but, screenshot for your convenience

Yosuke

  • I like Confuse Boost. Yosuke has access to Silence as well, but he does seem to be more focused into Panic since Tentafaroo is an AoE skill.

  • I can't comment much on the simple phys choices. P4 doesn't really have a Single Target/Multi Target specialist that I can think of, so this is fine.

  • The sudden switch-up to Poison is interesting. Why not confuse phys? Chie had Skull Cracker but that's a very early game niche that doesn't apply to the rest of the game. Yosuke has Confuse Boost and Ailment Boost now, so having the phys be boosted in ailment chance sounds like an amazing bonus given how niche ailment strats are already

  • Wind Break feels like a funny pick. I guess this is partially P3 brain, since Ice/Elec break are the only ones worth ever using/having. But in P4, it literally does not matter. It's not bad to have, just not sure if anyone would ever actually pick it

  • Megidola B5? Is it that good with the skill rebalances?

  • Yosuke still feels extremely shafted in terms of damage and support, there's always someone better it seems, but atp I don't think there's anything else you can do other than Megidolaon

Chie:

No notes. I guess she's just this game's Junpei now

Yukiko:

  • Lower Agilao level a tad? 20 at most since that's the MC minimum too. Just because of complaints of having to grind her for acceptable damage in Kanji dungeon

  • Tarunda is an extremely low level debuff. I guess it is fair that a party member would get it later, but 24 seems crazy late for a single target debuff. Regardless I do like it

  • I'd lower Fire Boost and Maragion too, just to have the gaps between skills more uniform too, and since her having the boost a little early makes her more enticing to use too, though I suppose at this level she mogs Yosuke already

  • I have literally never used Makara Break or Tetra Break before (attacking is cheaper and you most of the time will just null the reflect anyway...), I understand it has to go somewhere but on a Bike skill i'm not sure

  • You removed Spirit Drain, how will the AI tactics ever recover xdding

Kanji:

  • Elec Boost to SL is good.

  • I was going to compliment you on adding Regenerates, which was a great parallel to Naoto's Invigorates. Then I noticed you removed those.

  • Arms Master not completely insane? Remember equipment exists too

Teddie:

  • Swapping Dekunda/Marakunda is a good compromise for him still keeping it. Fair play.

  • Resist Phys is peak

Naoto:

  • My invigorates!!! pain_snao

  • I like how you've managed to address every issue while still keeping her faithful. All elements, kept the phys, and pretty good passives/support

  • She might strongly invalidate any reason for Yosuke here

  • Spell Master not too much?

  • Debilitate is the #1 change here, really good

  • Angelic Grace and Ali Dance not too much?

  • My INVIGORATES!!!! pain_snao pain_snao pain_snao

  • Since P4 makes every single element the same (no procs), you'll probably want to spec Naoto into the one element you have an elemental weapon for (because I gave it a boost passive), given how these weapons are unlocked and how two of the elements are locked to the social link/bike, there's a bit of a risk that you'll have to remember skills to make it work, no big issue just a note

true gorge
#

Question: Can you make a weapon that has multiple passives like you can with accessories in p5?

harsh canyon
#

iirc for the yosuke thing, there is no stronger confuse phys, only skull cracker and mind slice

true gorge
#

You could make a bootleg magic ability by giving her 4 boosts

harsh canyon
true gorge
#

All these games have really weak ailment phys skills besides maybe 1 odd one out. It was death scythe in P5, poison arrow in reload, and more poison in golden i guess.

supple oak
#

you can't in p5 either iirc

#

just one passive and one stat increase

true gorge
#

Really? I thought you could.

#

wait no, you can I think I did it a while back

#

This is P5, I'll look at the P4 table now

#

since it would have to go on a weapon if anything

#

but I guess that's way different in P4 too and I don't have much experience, so I'll just take your word for it lol

harsh canyon
#

the strongest phys ailment skill in p4, power wise, is fucking brain shake

true gorge
#

To add to what Meovv said, I think tarunda at lv24 is amazing.

#

Shadow kanji is Lv24. When I was fighting him, all I was thinking was: man, I wish I did not have to waste a turn on MC casting tarunda.

#

I played on very hard and I was at Lv 20 and Lv 22 with yukiko. I thought Agilao did a crap ton of dmg at this point. Granted, if someone plays normally (no crappy XP), they would likely be much higher level so I don't think this is a big issue. But I've noticed there are these strange gaps in party member learnsets in between dungeons. I wonder if this is done intentionally.

true gorge
harsh canyon
#

actually wait what the heck brain shake is actually better than rampage against single targets amagidyne

true gorge
#

They are on the same tier

#

and single target is wayyyyy stronger than multi target in vanilla.

#

Brain shake is just killrush 2

supple oak
harsh canyon
#

no accuracy penalty, slightly higher base power, and same number of hits as rampage lmao

true gorge
#

wait no, it is... I think it has the same attack power as kill rush and everything

true gorge
supple oak
#

ah

true gorge
#

If you look at something like idk gale slash

supple oak
#

they do in fact know yes

true gorge
#

the suppossed upgrade to rampage

supple oak
#

it's on purpose

#

we know it's on purpose because metaphor changed how they calculate it

#

which means P3R wouldn't have had this problem

harsh canyon
true gorge
#

what did they change?

true gorge
#

so i guess it has that going for it

#

Oh also, someone told me that sukukaja affects the probability of multi hits

#

is that right? and how does it work?

supple oak
#

they changed the damage formula so that every hit is now an even split of the total power of the move, so if its 2 hits 500 power, each hit is 250 power

but they also made it so that individual hits can crit or miss, it's not an all-or-nothing like persona, so that's likely why

#

sukukaja affects it in reload and likely the others but reload is the only verified one

true gorge
#

so basically you can just set the average power to be slightly higher and the game just does the math for you

harsh canyon
#

i gotta use brain shake more in my next p4g run YukikoLMAO

true gorge
#

What does brain shake do here? is it panic as well?

harsh canyon
#

exhaust

#

mid ailment, but at least it gives you a damage boost

true gorge
#

I still don't know what half of these ailments do lol

supple oak
true gorge
#

like, what the heck does enervation even do

#

it enervates 1 foe, i know

#

but like, T-T

harsh canyon
#

halves all stats, chance to fail any skill, very high chance of trip

true gorge
#

so like distress??? minus the crit

#

I really appreciate what reload did with ailments

harsh canyon
true gorge
#

oh no, but i think you do less dmg

#

it's the first thing that popped to mind

harsh canyon
#

only safe options when enervated are to guard or use items

true gorge
#

wait, wouldn't that be good for yosuke?

harsh canyon
#

every other has a chance of royally fucking you over lmao

true gorge
#

if you proc that on an enemy, you can increase dmg output

harsh canyon
#

give him rage instead naotroll

true gorge
#

though probably most of them will resist it anyway

true gorge
harsh canyon
#

idk how the damage is calculated but i assume rage is stronger than enervation

true gorge
#

In p5 it was from 300 to 600 and colossal was 800+ i think

supple oak
#

tiers dont actually mean shit

harsh canyon
#

but idk whether enervate or exhaust does more damage in comparison to each other

true gorge
#

I really should look at you guys' skills before talking lol.

#

but the spreadsheet hurts my eyes

#

You could remove some decimal places to make it more legible.

supple oak
#

the decimals are kinda there on purpose,, lol

#

i know it's hard to read but they're generated by formulas

true gorge
#

yeah, but do you need 8 digits after the zero

supple oak
#

a lot of fields there arent for reading, they're for calculating shit

#

but fair

true gorge
#

You can use this, unless it does not let you

#

This is how I formatted my table

harsh canyon
#

or wait

#

nvm i think

true gorge
#

and skill power

#

If you guys want, I could help rearrange yours. But I wouldn't want to mess anything up.

supple oak
#

that table is basically final

#

other than maybe some adjustments to herculean strike and 1 or 2 other skills

#

when making changes i run a filter that completely changes the order of the skills

#

so formatting isnt a good idea

true gorge
#

Ah, now that I look at it, it does make sense

#

It's just that the magic stuff threw me off. But it's pretty much sorter by power.

#

Though it is in descending order

supple oak
#

it's sorted by the Effective Combat Strength tab which is a formula taking number of targets, powers and procs into account

true gorge
#

You guys are not nerfic hassou tobi at all?

supple oak
#

we... did?

#

it's 60 in p4g lol

true gorge
#

Oh sorry

harsh canyon
#

supposedly the damage calculation for p4g is 5 * sqrt(skill power * attacker STR / defender END) * level modifier * random variation

true gorge
#

im looking at the vanilla

#

table I apologize

supple oak
true gorge
#

if you are just comparing skills, you can factor out a lot of the common things like str and end level etc

#

But to find exact dmg, I'd say it is pretty accurate

#

I fought shadow kanji:
Lv 22 Yukiko
Agilao (100 power)
Enemy EN 16
Magic 21

supple oak
#

i sorted by ECS because the entire purpose was to make all skills fit an ascending hierarchy that aligns strictly to the "Ranks" that atlus assigned to them in-game

rampage is rank 3 and was top 10 with the ECS ranking system

true gorge
#

so it would be like

harsh canyon
#

that would make enervation about a 1.41x damage buff if ive got my calcuations right

supple oak
#

the system isn't perfect (some skills became samey in edge cases) but it was a miracle fix for some shit i wasnt even aware of

#

like, for example, i indirectly fixed chie

harsh canyon
#

so in terms of how effective ailments are for damage, it would be rage, then exhaust, then enervate

true gorge
#

(3*sqrt(40))^2=360

#

So rampage is stronger than every phys skill, only behind brave blade if every hit connects

harsh canyon
true gorge
#

huh not really, i just made everything up

supple oak
true gorge
#

(hit*sqrt(base power))^2

#

gives you Power^2

#

basically waht you input into the TBL and what is on the github skill page

harsh canyon
true gorge
#

Same thing as doing (#hits)^2*(skill power)

#

hassou tobi 60 power 8 hits

harsh canyon
#

but we know skill power is square rooted

#

that much is known

true gorge
#

so what is the confusion? sorry

#

I had someone ask me the same thing before, but i thought thats how everyone did it lol

supple oak
#

the reason hassou tobi is "61.96773353931867" is specifically because of said rooting

harsh canyon
#

why are you trying to say things with a theoretical made up damage calculation that doesnt even adhere to the little things we DO know

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yeah

true gorge
#

I promise it makes sense.

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but whatever lol dw about it

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I'm getting the same numbers as meovv with my weird formula

supple oak
#

fair enough

true gorge
#

But huh meovv, what do you thing we should give naoto

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to take out angelic grace

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Brawler and I were stuck on that for a while

supple oak
#

Well i'm not exactly opposed to it but she already shitstomps yosuke's damage and gets doubled evasion on top

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like

true gorge
#

I came up with this for my stuff

supple oak
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and evasion is yosuke's thing too

true gorge
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Basically keep invigorate

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and give her something useful like fast heal

harsh canyon
#

doesnt she have higher speed than yosuke at max level or smth

supple oak
#

i strongly support stacking the three invigs on her especially if you're giving kanji regenerate privilege

true gorge
#

The issue with the invigorates is mainly due to the fact that we wanted bufudyne and ziodyne got be obtained early

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AND mind charge

supple oak
#

level progression amagidyne

true gorge
#

Maybe if we move it to her leveling up would not be so bad

#

but then what do we give her for the slink lol

supple oak
#

teddie and naoto have less than the rest anyway

true gorge
#

Yeah, but her leveling is pretty close

supple oak
#

you can keep 3 on slink and make 1/2 early

true gorge
#

Like she gets smth every 2 levels

#

it would be kind of crammed

supple oak
#

well yeah

#

lv75 ceiling moment

true gorge
#

Or why don't we make her

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start with invigorate 2

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problem solved

supple oak
#

having all three is the funny

true gorge
#

Kanji starts out at lv 25

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he gets regen 2 at...

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huh

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i need the other table

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This is what my table looks like

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but i think we put regenerate at around the same part

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basically, naoto would already have invigorate 2 due to her being lv 55

true gorge
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instead of megidola, but that would be kind of early

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and he already gets an evade passive for his weakness

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unlike naoto, who has no weakness and does not learn any evades

supple oak
#

he needs something juicy to compensate the fact that he is always, without question or room for interpretation, weaker than someone at everything

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sukukaja is the only thing he has lmfaoo

true gorge
#

Firm Stance

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Magic Mastery

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Tyrant's Mind

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And Buff Amp

supple oak
#

give youthful wind both karns

true gorge
#

Yosuke in this game is like akihiko (Good single-target phys and magic)

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but akihiko had the highest dmg output if you buffed him

supple oak
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buffed him *and gave him ungodly amounts of prep

true gorge
#

They also get stuck with a weak move for like half of the game

true gorge
supple oak
#

junpei also does so with no prep

true gorge
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Yeah, but akihiko has a lot of survivability too

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and evasion

supple oak
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who needs survivability when hack n blast shits out 7600 damage

true gorge
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I did not play vanilla, I keep forgetting to point it out. Toning down crit and theurgy dmg does a lot.

supple oak
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bro that changes the entire conversation lmfao

true gorge
#

Ik, but we are comparing something good to something broken.

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If you take out the broken, you are just left with 2 pretty good choices.

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I think the issue here is that Kanji already has the heavy hitting role

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Chie has the crits

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And Yosuke is like in between i guess?

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The closest character he resembles would be akihiko. But what made akihiko good was his support and his passives to boost stats.

#

Now he kind of has ailments and all that, but i still think he is underpowered (in vanilla at least).

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The biggest issue he had was that he got stuck with power slash until he got brave blade, but that has been addressed here. The question now is what else can he get to make him stand out a bit more. Ailments are nice, but something is missing.

supple oak
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unfortunately its either cracked healing, cracked damage, or cracked evasion

true gorge
#

Wait

supple oak
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he needs something to be mega cracked so there's a reason to use him over anyone else

true gorge
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Hear me out

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Debilitate

supple oak
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that's naoto's thing man no

true gorge
#

If koromaru pulled it off, so can he lol

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yeah ik i still had to try lol

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I can't wait to see if they have a persona trait/characteristic-like system in the remake

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What do you think yosuke would get?

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I think something like scoundrel eyes like yusuke in p5 but for weaknesses or smth.

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Maybe Insta-Heal

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so that you can always use him and not worry about ailments?

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He is one of the party members that almost always acts first

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so him being able to recover and use items to not waste turns would be nice

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Plus it would fit in with the new ailment master role he has going for him now

supple oak
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instant ailment recovery is fine until you remember the mc is hardcoded to always be first

true gorge
#

I still think it's fine

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in normal encounters this is not the case unless you have really high agility, and i still think freeing up the MC's turn (assuming he has smth to protect himself) is still worth it since he will most likely act second

supple oak
#

turn order in bosses is determined by party join command order

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not agility

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yosuke does default to second yes i think

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but not because of his ag

true gorge
#

In bosses yeah.

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Well, that gives it an extra layer of strategy lol.

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But yeah, besides that, I'm out of ideas too

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it's not like we have much to work with here

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It's crazy how teddie and yukiko are mostly unchanged.

#

Same thing with debilitate, it's just that one skill that you can just give anyone and make the top tier immediately. The only issue with it is how late naoto gets it.

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Due to her bike rides being in january. Not what is the latest you can fight the ng+ boss though.

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The most glaring issue of the list so far is what to do with angelic grace/ali dance. So we should fix that if we can. I also agree with meovv that spell master is overkill.

true gorge
#

That, well removes all magic resistances from a foe

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that can be useful if we look the other way

dusky thicket
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pinning this for my reference later

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the switch up to poison with Yosuke is because there are literally no other ailment phys AOE skills with that sort of power. the only choices rn are

  • give Yosuke non ailment phys AOE
  • leave it be because I do think he needs a good late game AOE phys
#

if there were another AOE skill with confuse I would be more than happy to switch it over

#

Chie: I assume you think she's fine now lol
and with Naoto, the removal of her invigorates was not bc I felt they were bad to have in general, I really want her to have all of them available but I had a lot of trouble finding spots for them. in general I tried to avoid having new skills be more than 1 level apart with a couple of exceptions, and... yeah ๐Ÿ˜ญ

#

will look at the rest later

#

but yeah this is where I'm like, hey, can we have another higher level ailment phys skill for Yosuke

dusky thicket
dusky thicket
#

@supple oak how do you feel about Naoto's general power/viability right now compared to everyone else besides Yosuke? do you think that removing ali dance/angelic grace and maybe moving those over to yosuke would affect her all that much?

I think one thing I've kinda noticed here is that Yosuke and Naoto in this current revision both end up being all arounders and I'd like to avoid them being too samey without leaving one gutted

worldly jasper
#

i do think ali dance might be a bit too much but also its funny so idc, angelic grace wasn't anywhere near good enough to warrant being bike 5

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my only fear with naoto is she's like really reliant on her bike skills to not be kinda mid

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but ig marakunda helps her stay alright

#

I do also think Megidola might be too weak for Yosuke's B5

dusky thicket
#

I completely agree

worldly jasper
#

given its literally weaker than blight

dusky thicket
#

...but what else could go there? because I think Megidolaon would be too overtuned

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plus it feels a little too Naoto-y

worldly jasper
#

i honestly am thinking "fuck it, megidolaon" but idk if people would think that invalidates naoto too much (literally 5 wasted days vro who care)

#

like megidola feels at MOST it should be bike 3 or 4

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although like

dusky thicket
#

well what I was thinking was giving Yosuke angelic grace or something. ali dance is funny but I think it's most appropriate on Naoto bc B5 is in February for her lol

worldly jasper
#

i mean like

#

angelic grace is just kind of bad

dusky thicket
#

Yosuke could get some decent use out of B5

worldly jasper
#

like okay think of it like this

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he already has evade for elec

dusky thicket
#

it's only elemental magic right

worldly jasper
#

and nulls two magic types

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so it literally only effects like ice

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useless skill

dusky thicket
#

with Naoto does she gain any elemental resistances?

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I don't remember

worldly jasper
#

rpl light/dark and null fire

#

giving yosuke some kind of dodge-tank passive makes sense, probably more than naoto even

#

but also like

#

ali dance is just a meme if given to a party member

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since its the best skill in the game

#

lmao

dusky thicket
#

right

#

see why I felt it was fine for Naoto B5 haha

worldly jasper
#

it certainly fits his B5 more than meghidora does even if i think meghidora is a good inclusion

#

meghidoraonn would be cool to see imo but also like it does make him really similar to naoto outside of their support

dusky thicket
#

I think the problem is that I can't really see a good way to change them without making them too similar

#

I already think they're a little too similar as is...

worldly jasper
#

burakku vipah

#

i mean i think blight being on both is a bit silly

dusky thicket
#

mhm that was brought up already though

#

my answer is, we need another blight tier phys skill

worldly jasper
#

i agree with naoto brave blade simply on the principle that naoto deserves a good single target phys option and brave blade's the only one that fits while not being either exclusive or too strong

#

yea i think in general phys progression is kinda wack in the mod concept

#

gigan fist 4 levels before blight despite being weaker and single target is also dumb

#

unless you guys buffed that skill again

#

i think a lot of the skills need looked over

dusky thicket
#

meovv didn't make any changes and I think maybe we need some changes

#

the main one I want right now is a phys skill with different ailment + blight power, but I think blight could also be toned down in power and same with vorpal blade

worldly jasper
#

balancing things based on skill rank and not like level obtained is kind of silly given that skill rank as a mechanic literally only impacts mutations and nothing else. its used for nothing else in the game besides an obtuse mechanic people only use to get ali dance, victory cry and primal force early

dusky thicket
#

also ends up affecting protag personas if you aren't doing Izanagi only

worldly jasper
#

i think phys needs looked at again cus magic seems a lot better rn

#

besides at endgame

#

phys has no real curve it kind of just like shoots up massively once you get to brave blade

#

which was also the case in base game but its more extreme now

dusky thicket
#

meovv alone is the one making these edits rn haha so you'd have to ask directly

#

but I broadly agree with you and it would give me a little more room to work with for skills I think

worldly jasper
#

i also think ailment phys should probs be like touched up

#

as it stands the cards for it are really fucking late and the skills are just terrible

#

so maybe just outright changing where some are in progression would be better and could give you more later game phys options

#

cus rn its literally just like

#

vile assault is the only kinda usable phys before brave blade

#

and blight is the only good aoe phys besides multi-hits

#

oh rainy death is really good too

#

maybe too good even lol but like phys kinda needs it#

true gorge
#

I already mentioned this, but instead of focusing on dmg, why not give yosuke insta-heal as his last bike skill?

#

That's something I definitely see myself working torwards, and it's not super broken even if you get it kind of early.

#

Ali dance helps naoto stay alive, and insta heal helps yosuke support the team better with items+frees up the MC's turn from having to heal everyone. If he is going to be mid, might as well embrace it.

#

Heck, why not throw in fast heal instead of auto-sukukaja, and move the latter to his level progression.

#

Teddie already has a lot of utility and is really good already, so why not shift the ailment dealer/immune to yosuke.

true gorge
#

It's apparently in the same tier as vile assault, but it does super weak damage.

#

Even without taking into account the 1.5 down bonus

worldly jasper
#

i think every phys skill needs retuned

#

lol

#

not just one or two

#

almost all of them are identical or like weak enough to where the difference is minimal

true gorge
#

what are you thinking?

#

I was thinking to just amplify the accuracy vs dmg vs crit tradeoffs.
Makes you wonder if p4 initially started with 3 dmg types like in P3

worldly jasper
#

I mean something more akin to p3's power progression generally speaking lol but like its something that'd take a while to log out and would also require you to rebalance every enemy as well

true gorge
#

I mean that's true, but i think just making the skill differences a bit more discernable (even if its a little bit compared to vanilla) and adding a description (to give additional indication of what one skill does better vs the other in the description akin to "high critical rate, below-average accuracy") would be a good compromise that would not require to rebalance the whole thing.

dusky thicket
#

even as a bandaid fix, I think trying to balance out the skill progression to reduce big jumps would go a long way

dusky thicket
#

(realized that my original statement was false)

worldly jasper
#

like random skills nobody even uses getting nerfed's just a bit silly

true gorge
#

How strong is magic here?

#

I saw severe was 620 in the old revision.

#

Whats is it in the newest one?

dusky thicket
#

220
player usable severes are 350 but there is no mention of amagidyne

worldly jasper
#

they made dhains 220 and severes 350

true gorge
#

dhains

#

?

#

oh the heavy ones are 220

#

so a dyne with buff and amp does roughly 770

#

That's about the same as god's hand

#

Severe on the other hand would be 1230 or roughly 23% stronger than god's hand

#

I think that's fine for late-game due to the investment of 2 extra skill slots

supple oak
#

i know rank is a mutation parameter but if you can find any example beyond herculean strike of a skill where its rank doesn't match its level of acquisition then i'll change it

#

it indirectly fixed most issues

#

by itself it's already a great improvement/base

#

i'm more inclined to accept empirical data over theory too

#

lategame magic does feel a bit crazy but im not exactly seeing a massive issue

#

mutation and sword rank goes upwards, it's a logical vertical line

#

further you're in the higher rank of the cards that drop

#

further you mutate the higher the rank of the skills

#

it would be natural to assume that going up in rank would not downgrade the skill

#

and it seems like for the most part, rank is also correlated to the levels at which personas learn stuff

#

if there's outliers we fix those

true gorge
#

You guys might have fixed this, but when I was doing the balancing for my mod, this stood out to me

supple oak
#

you're looking at the vanilla values tab again

true gorge
#

Yeah you are right