#P3R Blender Persona Summon Shader

28 messages · Page 1 of 1 (latest)

rustic egret
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For a thumbnail, I wanna know how can I repliciate the persons summoning shader in blender. I have 0 knowledge regarding shader nodes so some help would be appericated.

rose phoenix
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Load mkb in blender and drag red channel to diffuse in bdsf node

rustic egret
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Thanks!

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is it supposed to b&W?

stiff berry
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yes

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  • anything below 0.5 = no menu color
  • 0.5 = color 1
  • 1.0 = color 2
rustic egret
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Then how'll I get the blue n white 🤔

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I guess I could photoshop it in post but still

stiff berry
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(just one way to do it)

rustic egret
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Ah okay

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Appericate it :)

rustic egret
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got it

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Thank you both

stiff berry
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why isn't skin one color

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neck/thighs/arms/hands should be all one color, no?

rustic egret
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It was my mkb texture being wrong lol

stiff berry
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also change this

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so that colors arent washed out

rustic egret
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Okay did that

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what was ur color hue it may be way its overstaturated or washed

stiff berry
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oh erm i changed it in scene settings, not output settings

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different tab

rustic egret
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whoops

stiff berry
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now you can just color pick adachi_true

rustic egret
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alrighty

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forgot I can slap images in the back ground