#Where does P5R store its animation data?

8 messages · Page 1 of 1 (latest)

cinder lion
#

I want to rip some of the animations used for Ann from P5R and import them into Blender. I tried digging around using crifsv2lib and couldn't find anything that looked like animation data. Is animation even stored in files in this game? how does this work? Any replies appreciated.

split hound
#

Usually model data gets stored with the specific character it's used from (there are exceptions but they're generic npc animations so no real need). Most animations will be stored in a .GAP format. For example, if you were to want jokers running animation. That would be under the filepath of MODEL\CHARACTER\0001\FIELD then it would be either BF0001_001.GAP if you don't want him to grab the morgana bag. Or BF0001_002.GAP if you do.

cinder lion
#

thank you very much! it doesnt seem that blender can open .gap files though, found nothing on google about it at all

cosmic mauveBOT
#

You can import them through blender just like any other model (if you don't have it ). It should be right under the GMD ome.

🛠️ Blender Tools for GFS
https://github.com/Pherakki/BlenderToolsForGFS

Jump

[Go to message!](#1062325318083428363 message)

A Blender plugin for importing and exporting GFS files. - GitHub - Pherakki/BlenderToolsForGFS: A Blender plugin for importing and exporting GFS files.

cinder lion
#

my bad, i was tryna drag n drop

split hound
#

it's np. We all make mistakes.

cinder lion
#

not sure if I did sum wrong or not but now i got this

#

solved this issue nvm