#Where does P5R store its animation data?
8 messages · Page 1 of 1 (latest)
Usually model data gets stored with the specific character it's used from (there are exceptions but they're generic npc animations so no real need). Most animations will be stored in a .GAP format. For example, if you were to want jokers running animation. That would be under the filepath of MODEL\CHARACTER\0001\FIELD then it would be either BF0001_001.GAP if you don't want him to grab the morgana bag. Or BF0001_002.GAP if you do.
thank you very much! it doesnt seem that blender can open .gap files though, found nothing on google about it at all
You can import them through blender just like any other model (if you don't have it ). It should be right under the GMD ome.
🛠️ Blender Tools for GFS
https://github.com/Pherakki/BlenderToolsForGFS
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my bad, i was tryna drag n drop
it's np. We all make mistakes.