#How would I go about having a one off metaverse fight with a non party member as an ally?
35 messages · Page 1 of 1 (latest)
You cab technally replicate it I think by replacing a party member
You might ba able to do an exe mod that changes what gmd and gap gets loaded when a bit is enabled or something like that
Idk I'd there is support to have a monster/enemy fight with you over a party slot either
Feels like something that has framework in mainline smt games
Although it COULD work if you temporarily replace a party slot with a monster or a modded party member
Or like I said an edited party member
you could have an "enemy" unit that targets other enemies for attacks maybe? idr if theres flowscript for that (youd be writing a lot of it if so)
idk if thered be a way to cast heals/buffs on them though
p3r has an encounter like that
It does
if you mean the flowscript, i had a feeling there was but i couldnt remember for sure
How about an akechi rank 8 type of battle just for a different character? I assume a lot of it is just copying over most of akechi's rank 8 fight and then changing it to fit the new character?
I know it's a bit different from what's being asked but were either thinking od going with this idea or the idea that started the thread. Mostly just to weigh our options.
that would just be a normal enemy id think
although the stopping before ko is hardcoded so youd prob have to do some code modding or something if you wanted that
iirc
Yeah that seems way easier than the other one. Such a shame it's practically impossible to do new party members. Would be really awsome to do something like that.
out of curiosity whats this for
The femc redux mod. For something secret : )
:o
A lot of our ideas with it are up in the air. But we wanted to look at options and see what we can do. Which is why it's very sad when we can't add new members. But it is what is.
enemy akechi and enemy sumire dont really have any mechanical connection to their playable versions, afaik
Makes sense, interesting though. Yeah i'll probably look into this a lot more later on. Mostly waiting for the event editor to start working before we really dive into this. Just to curb ambition.
Thanks for answering though. We do really appreciate it. : )
Of you exe mod you can probably load an edited party member with forced "act freely" tactics
I don't see why that wouldn't work
It might not be the exact same that the reload one but it's close enough
Unless the game itself has support fit targeting allies without needing brainwash
In which case you can use a custom enemy that doesn't target the player
Not a bad idea honestly if it works. Granted I'm not the best at coding but I'll definitely take a look at it when were able to actually implement it. Thanks for the suggestions though. : )
Now that I think about it. Is there like any documentation on flowscript and whatnot? or is most of it kinda scattered in this discord server?