#issues editing/creating persona using boss ai

17 messages · Page 1 of 1 (latest)

unreal sphinx
#

im looking to setup a persona using enemy using the custom flowscript commands added by cbt.
i've enabled bit 6,5,4 in the encount tbl (enabling bit3 causes a crash on aoa trying to call a BKSK_P_BCXXXX.DDS that doesn't exist), and have bit0 in unit tbl set to 1 so a custom dds is loaded for analyze
currently i've copied and edited makoto's ai to use AI_ACT_PERSONA_SKILL so it calls orpheus in battle

but i'm wondering if it's possible to remove SET_COUNT 308's which are responsibel for persona changing. I've tried removing all SET_COUNT's that apart from the first, however that just calls the fallback base atk to trigger, stopping persona skills from being used

#

this is the current edited down makoto ai i've been using that's causing it to use the base atk despite the set_count variable still being set to 451

signal quarry
#

it's doing that because the count isn't getting set to anything. And that statement at the bottom needs both conditions to return true for it to run

#

I'd just delete them though, the counts serve no purpose with the CBT functions

unreal sphinx
#

in that case then i might just see if i can use another boss ai and edit that

signal quarry
#

could always just write something from scratch yourself

unreal sphinx
#

yeah probably, okay well i'll mark this as solved ig bc i don't need help w this issue anymore

signal quarry
#

Do you know how ELSAI works? There's no need to edit pre-existing boss ai for something like this

unreal sphinx
#

i have literally never touched flow before this lmfao-

signal quarry
#

ahh gotcha

#

but basically, the first segment of the ELSAI tbl lets you tell the game to load a specific BF script per enemy ID

unreal sphinx
#

oh that yeah

signal quarry
#

so you can just make your own script from scratch, edit that entry in ELSAI and the game will load it

unreal sphinx
#

i did do that

#

i wasn't just editing makotos base ai lmao i copied it and gave it a new id

signal quarry
#

oh okay lol