Trying to make my first texture mod to replace the game over text textures, but it's not actually exporting my UE project with the correct chunk ID, and honestly I'm not even sure it's exporting at all really. i'm not reallyyyyy sure what i'm doing wrong here since this is my first actual UE mod, so any help would be appreciated ๐
- i've enabled Use IO Store, Generate Chunks, and Allow ChunkID Assignments
- i've attempted to set my ID to a number higher than 6
- i tried following this as well as the hogwarts legacy guide that's been linked around a few times
I've only done texture mods so far but I believe that the same process applies for other things.
To get your assets back to .uasset you need to re-import your file(s) into Unreal Engine (4.27) and place them in the same folder structure that they would appear in the games normal file directory.
From there, you need to make sure that you have "Use Io Store" enabled under "edit-Project Settings-Packaging" so that you get .ucas, .utoc. and .pak files when you package the project.
I'm not entirely sure on this next part because I haven't messed with meshes/models too much but there are another 2 settings that need to be set.
Under "edit-Project Settings-Packaging" you need to enable "Generate Chunks"
After that, go to "edit-Editor Preferences-User Interface" and enable "Allow ChunkID Assignments"
For any model or material you have you need to assign a chunk number to it. You can assign any number as long as it's higher than 6.
Once that's all done, you can go to "file-package project-windows" and package the project.
From there you'll open the project you just generated and open it in FModel to re-export your edited assets as .uasset and put them into your mod folder.
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