#Costume Framework for P3R
2430 messages · Page 3 of 3 (latest)
I blame atlus for a lot of things
like my grades :)
uhh ryo
can I have another costume take that overwritten mesh still
cuz I have a maskless version
yeah though i fo
wouldn't be able to publish it
oh yeah just adjust the path to point to your costume files
Xrd777 replace with Costumes folder
oh
then no
eh no worries, I can just not include it
All vanila costumes are replaced
maybe I could overwrite Shujin Uni
I don't want someone to lose a p4 outfit for a p5 outfit that's not even all that crazy different
plus someone's more likely to have PT and Shujin outfits than PT and Yaso
If you want to be fancy you can do like JAP and make it a config then
I mean, I was thinking of making maskless outfits for everyone, so maybe I can just do it in that mod, and have it detect the femc mod like colorful armbands
making (just writing a config file to redirect hair assets)
well uh oh
maybe it's cuz femc mod is a dependency?

cuz it's at the bottom of my load order
Naoto has become the root of all my problems
oh wait
I'm a dumbass
I didn't download the new version
yeah, we're good now
@feral cedar uhh something wonky is going on since I updated every vanilla costume is defaulting to the uniform & armband
overwrite works tho
Lmao it does
Just use only modded outfits 
I noticed bc I thought something went wrong with colorful armbands detecting something
and I freaked out
How the turn tables
I have a hacky idea
like what if you override every costume to their mesh manually by default?
it's not ideal tho
ah
I might just put Femker in the same mod and have it override Phantom Suit based on config
also uhh, I'm worried if someone is able to edit my config file to make them be able to use the Black Leotard and Phantom Suit as separate costumes, is that still on me?
all they'd have to do is rename the outfit...


ig I was too worried about it and have been overthinking it
even if it takes a century, I'll be wait for CF to work fully as intended if I have to


next person to find a bug gets their mods banned from cf

I wish I had mothsweat

Seemingly no bugs to report 
Or are you just saying that to keep your mods safe 🤨
sounds like sarcasm to me; feo your mods are banned
was gonna try releasing the update rq but other mods need updates first (im moving everything to github). should be out tomorrow for anyone waiting on it
is fnf modding still going strong on gb

I can push the button soooooon then 
I'm too dumb to be sarcastic 
sooon...™️
if I couldn't keep the description saying it, I had to keep it somehow
delaying it a week now, thanks feo

I would like to first state
That this does not count as a bug report
As you already know of this behavor
So plz no kill me
Aki is restless

I-
NO SOLETH
SAVE YOURSELF



mitsuru with the heelys
Fkenxiendi
Wait what you can do this LMAOOO

I’m sorry your mod is perfect and held together by gorilla glue and only the strongest of prayers
If this person made it, fuck em
The joke is that its making their mods not work (I think by the framework disabling itself or maybe the mod using it)
Ryo updating the code every time I make a mod to cover all the variations I could use
i'll just check the gb account the mod is connected to 🧠
What if I upload it to my own shitty website
Due to me being too good at bug testing, I have to move to this shitty website with no CSS, please understand

Gotta function like microsoft
Pay for a personalized key to put into your code mod that makes CF work with it
Wouldnt Altus not like that?
costume framework drm coming soon
idk if they could do anything
i dont use any atlus code or assets
I mean putting content behind a paywell.
Aside from comissions usually this is non profit no.
Idk the legality Im just spit ballin || I know this a joke so not like this matter haha- ||
Activate Costume Framework in the bottom right corner at all times
violates Sega's modding tos
paywalling any modded content with sega assets or for sega games is against their tos
whether or not they'd go after
but it would technically violate
it's for any game it just only works on 1 game
True…
I feel like Nintendo would solve so many issues if they just made a “we don’t really care if you mod, but if you do don’t do this”
Like so many people would gain infinite respect for them
they would never though 
Nintendo only fucks with stuff that costs them money, it's just their definition of what costs them money is omega cringe
Yeah…
NES roms being available "costs them money"
Yea-
Switch emu "costs them money"
It's the same reason they take down any mod with character names of upcoming games in the title from gb lol
Why play paper mario when you can use paper mario skin mod in smash ultimate
It wouldn’t if they went multiplat
Doesn't make sense but it's what they do
w/e they do they still make a bajillion dollars so clearly it's working and people don't care
it's out

Yippie!!!!
I CAN PRESS THE BUTTON GRAAAAHHHH

time to make everyone in the femc discord to pop the fuck off
Ah
its mostly people on yt reddit etc, on other platforms
checks out
I also see it a lot in the general chat
Question. Can I rig (nicely anyway) the p3d faces using CF / Mudkips Skel Fix. Mostly by using the p3d skel with renamed bones. I kinda wanna try it out. Since I see Fuuka over akihiko looking great Imao.
I dont expect it to look good but I kinda wanna try.
P3D doesn't use face bones
is overworld costume broken?
the costumes are no longer overriding properly in cutscenes
only akihiko here is using the correct equipped outfit
apparently changing Current party BGM Only = off fixes it.
wait nvm i figured it out DLC costumes won't override properly
i had to use the old yaml override method to get the DLC costumes to appear outside tartarus/in cutscenes
Dorm Kitchen Apron seems to no longer be working after update?
i must've had a crazy outdated version, there's a ton of placeholder items ive never seen before
some just default to school outfit (including ones not labeled placeholder)
oh hey normal body bug is fixed
some outfits just reset the character's idle animation entirely, and you can't change their outfit back when you change it in inventory 
right i forgor, some of these are from saitsu's mod and not framework
mb
reverting to 1.7.1 does fix it
I should check when I get home.
i'm trying different versions to see where exactly it broke
1.7.10 outright crashes
the animation thing is confusing but is simple to disable
saitsu's mod was never updated for ep aigi
ep aigi loads a completely different DT_Costume which is what saitsu edits for his costumes
his mod doesn't use cf
Ye ik
but on journey tho
1.7.7 is the last version of CF that does not replace all of saitsu's costumes with winter uniform

she do be aproning
oh yeah, i force the game to load ep aigi dt all the time
I had ex:outfits even after cf dropped its depenceny on it.
Aside from dancing and ds
ye i have exoutfits because many of them are p nice
Imma have to check tho
ig i can stay downgraded since im on journey atm
i had no clue there was a config for cf either lmfao
overworld costumes is nice
i think i can just re-add eo through cf actually
the main compat issue was the custom dt but since it's completely ignored now i can just add the costumes with his files
True
there's no COUNT18 in reload right
Whats that
the counter that determines what someone should be wearing in a specific event/room
Ah
you can morph joker into any model with count 18 i think i forget how it works
its what thieves den used
it was basically the player model id to load
Ohhh for the character squares :0?
There shouldve been something like that for reload.
im asking because like
in p5 joker takes his uniform off if you go into your room
and stays casual the rest of the night
Ik if u go to the protags room u drop off ur bag. I know that.
For re
But thats a seperate model.
yea theres a bag flag
yea cuz it just attaches the model to you i think
it's a true/false thing
im psure p5 has that for morgana in your bag too
check field flags theres probably one named HERO_BAG whatever
i dont know the names of them all
have fun
you can use flags to make up to 3 npcs follow you around too
all party members and "ryoji"
(it's elizabeth)
Ryoji is just lizz what 💀
yea idk
they didnt use the feature either
actually they did
for yukari and junpei
Yeah during the fuuka mission.
and before too
Magician Shadow right?
and when you go to the cops with junpei
aprons work for me just not descriptions. i have no oe. no dlc hair variants.
i see
he looks so lazied eyed omg
it's because he doesn't have his glasses 👓
trueeee
i love artstyle clash
Tbh if I sculpt his eyes closer it would look better tbh
hopefully fixed btw
confirmed not working on 1.8.1
1.7.8 is the only latest version that doesn't have this issue
1.7.9 and beyond will have this problem.
is it the anim packs then 
1.8.2 confirmed working now
be careful kingddd don't post too many bug reports
Real

This is interesting....
Recording this makes it different
omg A QUANTOM BUG
Okay nvm
It's a femc thing
Angry child
I was bored so I did some more cf + skel fix things. Some funny some cool.
Is allout just a texture?
Imma look for it later then ty for the reply tho ^_^
i want to say it's a plg but i also don't know what that is lmao
I thought plg was a for texts.

Like a 3d texts
@sharp tusk ray knows cf better than me tbh lol
The "mass destruction" is a plg yeah
But the "done and dusted" is just a texture
So yeah
Text_path:``` is just a normal texture image
Thanks!
just two textures to make up each all out attack finisher
like the character part
There is 2 for the armbad
And 2 for after the thurgy
If one of them is not set
It will default to the other set
But gives you the option to have both
With the new cf update we can replace the swimsuit all out yall made in the femc discord.
I wonder if anyone updated that.
Dope I made a goonpei meme (buff) mod so I wanna use the artwork in the mod.
Imma also have to credit the og artist so Imma have to do some digging.
THE WHAT
They made swimsuit allouts.
Its somewhere in the femc discord.
Yeee
So just chilling on it
this is what I have on hand that I can show
Djdjdien I need my tabklet.
I think the only time adding AOA's doesn't work entirely correctly is when you're using the costume via overrides
unless new updates fixed that
which is part of why I stopped using CF for Colorful Armbands
other than having a texture swap being redundant ofc
Hey Heyyyy @feral cedar dear omfieeee 
Could you push the PR Mudkip did on CF?
Then we can have FemC Friday!

Oooo new update?
i've cancelled femc friday
it'll be up in ~5 mins
Quick Question theres no way to do costume slot weapons like p5r yet right? Like only cosmetically? I know theres a weapon framework being made j figured to ask.
So I noticed something with Overworld Costumes with the new CF. Some Vanilla Costumes don't load in the overworld, protag's room, school etc. Even if a override config.yaml loads a modded asset. Regular Modded Costumes load fine from what I can see. Some of vanilla assets I noticed this happened with is the Summer & Winter Uniforms and Crew Neck T-Shirt and Dark Jacket.
oh and Happy Thanksgiving :>
I believe I am missing a few steps when it comes to creating the relevant cooked files, they do not load in game, even with them named correctly....
#1045454567111925780
didnt costume framework give you all outfits in game (minus dlc)?
all my outfits are gone
You still need to unlock those that are quest rewards and stuff
Nevermind me
I am spreading misinfo
@flat sedge are you sure the ryo integration, shared with multiple costumes, isn't working? testing with @sharp tusk 's kh mod, and it seems their costume ryo stuff is working fine with one copy 
I only did one Ryo folder in the costumes
I never used the group share thing for them
I think?
The syntax is ryo_group_id: Nyam in the costumes yaml
And then group_id: Nyam in the ryo folder yaml, right?
mhm, love that you remember every niche thing about my mods 
i thought the kh sfx were part of the player/femc costumes but it's just mitsu's aqua costume
I had to scroll up and check
i take back my love 

Yeah only in the one
This should work?
But it does not 
ray try not to nya challenge (impossible) (max difficulty)

FUCK
I did it again

But adding the group seems to break it
No sounds on the costume anymore
weird, i'll have to test with audio add via ryo directly vs ryo costume folder. for regular ryo audio, is_enabled needs to be set to false too else it'll replace like normal.
i fixed costume ryo though, i forget to transfer the ryo group id from the config to the actual costume, so now all aqua armor includes sfx 
might've forgot to do the same in ryo too
seems to work fine, though for some reason there's a bit of a bug with shell costumes still, or again
meh 
Shell costumes?
yeah, technically all cf costumes use uni armband and some other costume as "shells", with their data getting edited to use new costume assets
that way it doesn't need to rely on a new DT_Costume file, and it makes costumes unlimited
(mostly, as you've found out)
Yeah mostly. I still dont know why for some (me) its limited. Cuz it sucks cause Im constanly making stuff Imao.
it should be limited for everyone, i think you just have a bunch of costumes lol. it's also likely overriding metis's costumes at some point, since they're just arbitrarily placed in the placeholders section
Ah okay then 🤔
between R2.5, a bgme mod i've been planning for months, and now wanting to polish up my metaphor mods, i probably won't be fixing anytime soon or at all (unless someone wants to buy my time
)
I would but switch 2 is holding me at gunpoint.
lol yeah, especially with those game prices 
Yeah 🥲
Okay so for some reason
When you try to make costume overrides with the matching name on the dlc outfits
Costume mesh works
But the allout textures do not 
costume:
mesh_path: /Game/Costumes/Yukari/Kairi/costume-mesh.uasset
allout:
normal_path: /Game/Costumes/Yukari/Yasogami_Uniform/allout-normal.uasset
normal_mask_path: /Game/Costumes/Yukari/Yasogami_Uniform/allout-normal-mask.uasset```











