#Persona 3 Reload | Master Quest

1 messages · Page 27 of 1

dreamy orchid
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and stuff like the unique death animations for magic skills is really cool

iron pilot
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That was a IV thing they implemented

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Well he could get a unique dark spell I guess

hollow trail
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Here's all the nahobino skills Susano-o can get

Aramasa
Wrath Tempest (But aoe)
Thalassic Calamity (But aoe)
Moonlight Frost
Ruinous Thunder
Profaned Land
Sakanagi
Divine Arrowfall
Murakumo (No bonus)
Heavenly Ikuyumi (No bonus)
Miracle Water
Lunar Hurricane (No crit, pure rng on hits)
Paraselene Blur (Spammable)

iron pilot
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Lord knows light/dark has shitass skills

dreamy orchid
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the elemental ones don't really fit given susano-o has no magic skills

hollow trail
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aramasa makes the most sense

dreamy orchid
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i'd say definitely one of the phys ones, probably aramasa or wrath tempest given how he uses slash

hollow trail
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isnt susano-o like

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shit level

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tho

dreamy orchid
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he's level 77

iron pilot
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Nah he's rank 10 fool

hollow trail
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o

iron pilot
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Yeah

hollow trail
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yeah aramasa is fine there then

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no?

dreamy orchid
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i mean as long as you adjust the power to be competitive with brave blade

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then sure

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aramasa is 8 hits right

hollow trail
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yes

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i mean isn't hassou tobi power already competitive by itself

iron pilot
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10 if you have pandemonic feast

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Lmfao

hollow trail
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yeah but pandemid doesnt exist in p3r

dreamy orchid
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especially if you use the p4 version

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hassou tobi power is like, double boosted severe magic

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even at 10 power its better than MQ severe phys

hollow trail
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lol

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I remember having to make kaguya's exclusive 3 power

dreamy orchid
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lmao

hollow trail
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what animation do i use for aramasa

iron pilot
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If it looks like Tempest Slash in FES or Myriad Slashes from P5 that'd work

hollow trail
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I can't think of anything that fits unless it's like

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Vorpal

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or Blade of Fury

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and that's a stretch

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maybe i can steal from Masquerade billcosbyTRUE

iron pilot
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Tempest Slash in FES is basically just those funny slashes on samurai movies but purple lmao

hollow trail
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while I'm at it i could add dlc back too

iron pilot
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Nah Masquerade has

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Notes

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Musical notes

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Into it

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Not very fitting

hollow trail
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oh

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there's not a lot of animations with a lot of slashes

dreamy orchid
hollow trail
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Oh right

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that would work ig

iron pilot
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Lol

dreamy orchid
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wait a minute

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actually no nevermind that'd probably not be allowed

hollow trail
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what

dreamy orchid
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was thinking you could make non-unique severe aoe magic using the dlc skill anims

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but idk if gamebanana would like that one

hollow trail
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That one's a little too similar yeah

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just a name change

dreamy orchid
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just reuse dyne anim 😈

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maharagibarionn real

hollow trail
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but yeah aramasa it is

iron pilot
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You guys wanna see Aramasa 68 times

hollow trail
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i do like aramasa

iron pilot
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I did it to let Hayataro bite demifiend's balls off

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It's the best skill to use for those skills that boost damage based on number of hits done

hollow trail
hollow trail
native garden
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I remember now. During ||Invigorated Gigas|| in Tziah 2, I set up attack mirror strats without using tarunda. Except I let Mitsuru die
shit

native garden
# hollow trail

I know those custom moves are in drafts but I am hoping those will arrive a long with a version of useful descriptions only for Master Quest(that can be enabled or disabled via Reloaded or by deleting some files).

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1 of the gripes I have v1.08 is no UD. So I had to get to user vague “this will do medium damage”. Where in actuality, that medium damage is different than in vanilla. And this is coming from someone who played through the pc port with the current available vanilla UD on

dreamy orchid
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I think the non-descriptive ones are fine

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obviously not ideal, but you could argue it encourages experimenting

native garden
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It boils down to personal preference at that rate. Personally, I like seeing specific numbers and it feels off to play a hard mod that would (probably) hide those numbers unless you look at it’s code

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And vague descriptions discouraged me from experimenting. Which explains my unorthodox way of approaching the Tziah 1 bosses and the upcoming humanoid boss right before ||Hanged Man||

west swift
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probably could be solved with a compatibility patch with UD that well, adds UD for those new skills

celest kindle
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đŸ€”

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do you really need to know exact damage for anything lol

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Like i think the normal "undescriptive" descriptions do a good job of telling you what you're supposed to expect

native garden
celest kindle
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i kept Zio on Aki for when the higher tier single-targets come around and using Zio still did low damage like it said it would

celest kindle
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Aren't those numbers like base power or smth

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which is kind of irrelevant since rpg

native garden
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It would be hard for me to explain it without turning this into a full on algebra lesson

celest kindle
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I mean i know what a square root is lol

celest kindle
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What are you gonna do? It's not gonna predict the damage you will deal

native garden
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The one main big thing from UD is mentioning Crit Rate Amp overwrites Crit Rate boost so I don’t accidentally have both of them on the same persona

celest kindle
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Doesn't MQ show that too?

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I know it showed in one of the crit+ skills that it doesn't stack

native garden
celest kindle
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I think it was on Crit Boost

native garden
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Unless that was changed in a patch

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My playthrough ended on v1.08 and that was the last public build of the mod I played

celest kindle
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Uh far as i remember i've been playing on 1.0.8

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or 1.0.7

native garden
celest kindle
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Wouldn't help

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unless i remembered the exact date i played on and saw that it wouldn't matter

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and i don't

native garden
celest kindle
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but it was fairly recently so

celest kindle
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I have 1.0.8 now

native garden
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Ok good, you’re on the latest public patch

celest kindle
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but if i have it now it's not gonna tell me anything about when i had it then lol

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Naturally

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But yeah iirc the crit boost skills do show info like them stacking and such

dreamy orchid
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i'm gonna fact check you real quick

celest kindle
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aight

hollow trail
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99% of the changes are entirely under the umbrella of things atlus themselves would have done

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showing the exact numbers is not one

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also medium means medium in MQ

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vanilla game has different values for everything

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in MQ, if it says medium, it's the exact same across all mediums of that same type

dreamy orchid
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not true for getsu-ei iirc

celest kindle
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Getsu-Ei's not a crit booster though

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Unless you're saying it's

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unnafected by crit boosting?

hollow trail
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i wasn't done

celest kindle
hollow trail
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bro I'm not done

hollow trail
hollow trail
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medium can be anything from a range

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and the range is big

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mq made it fully flat standard so there's literally zero room for ambiguity

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the numbers are worthless there

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If you want numbers, it's because you don't fundamentally understand how damage is calculated

celest kindle
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Wait so basically Medium for Wind skills and Medium for say, Fire is all different?

hollow trail
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Bro maaan i just said the opposite

celest kindle
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Not in MQ

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vanilla

hollow trail
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for magic no but for all phys yes

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yes i was talking vanilla

celest kindle
hollow trail
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every single physical skill in vanilla has a completely arbitrary damage number

celest kindle
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Is it like that in MQ too?

dreamy orchid
hollow trail
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Damage numbers only help if you know how the game works

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if you don't, they unironically work against you

dreamy orchid
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how do you mean

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the only thing you'd need to know is that st affects phys skills and ma affects magic skills

hollow trail
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a casual player sees the bigger number and disregards all other factors in play

  • Boosters
  • Buffs
  • Stats

Because the game told them the power is higher, so they'll pick whatever is higher

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casuals don't check stats

dreamy orchid
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i don't really think that's true

hollow trail
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It is

dreamy orchid
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i feel like that's assuming a genuine lack of literacy or just ability to do simple math from the player

hollow trail
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you keep overestimating casuals when there's literally video proof of what I'm talking about

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here even

dreamy orchid
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if the average player doesn't realise a booster is increasing damage, then they'd still have the same fundamental issue

hollow trail
dreamy orchid
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even if both descriptions are the same

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they could have elec boost ziodyne and still use gigantic fist over it because "both are heavy damage, but one uses hp"

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in which case the flat descriptions also don't help

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i don't really think it makes anything more clear

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i feel like its weird to complain about the damage ranges being different which makes descriptions confusing, but then phys skills in the mod all have lower base than magic, but nothing in the descriptions explain this

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if anything, that's more confusing

hollow trail
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are you're gonna tell me with a straight face that all casuals check IV/EV/Atk/SpAtk/Nature in their pokemon

no

they don't

persona has the exact same principle

they look at weaknesses and Heavy>Medium>Weak

i mean fuck Jet does this in their videos too it's not exclusive to absolute base level casual

dreamy orchid
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i think if they purposefully inherited a damage boosting passive, they'll probably take said passive into account

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which you can actually do yourself when given numbers, whereas its entirely vibes-based when given adjectives

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not giving relevant info doesn't really help bad or middling players at all imo but does actively make it confusing for better players

hollow trail
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numbers is bad design, strictly, im sry

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in megaten it's strictly worse

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for advanced players it's fine

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for casuals it's unfriendly design

dreamy orchid
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i can't really say i agree especially when phys and magic do different damage here

hollow trail
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it makes things look more complex than they really are

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which is user unfriendly

dreamy orchid
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you'd thusly expect two heavy skills to do the same damage, but then often times there's quite a large difference in the mod

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like, severe magic is almost 15% stronger than severe phys, but the game doesn't communicate this at all

hollow trail
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this is irrelevant info to most players

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critical rate corrects it

dreamy orchid
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idk i still don't see how it clears up anything

hollow trail
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ok fine I'll put all damage through a randomizer then

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who cares

dreamy orchid
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i don't think the game necessarily needs to give you the numbers, but not doing so does actively make it harder to account for things than having them

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it also impacts multihits quite a bit

hollow trail
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numbers makes multihits more confusing

dreamy orchid
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how

hollow trail
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"Weak 8 times" might sound bad, but "10 8 times" sounds even fucking worse

dreamy orchid
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if we're to expect the ranges are flat, and akasha arts says heavy damage 1-2 times, then each hit would surely be as strong as gigantic fist or agidyne, right?

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same with arrow rain. i'd expect each weak hit to be as strong as cleave

dreamy orchid
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literally just multiply it

hollow trail
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you do

casuals do not

dreamy orchid
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useful descriptions already does the square rooting for you

crude hedge
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Are you discussing this for master quest?

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Or in general?

hollow trail
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you keep overestimating people's ability to calculate on the fly

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it's insane

dreamy orchid
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no meovv if the ranges are going to be flat in mq, like you've said they are, surely someone would expect two skills that say heavy do the exact same damage

iron pilot
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Hi

dreamy orchid
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but this isn't the case with multihits at all

hollow trail
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ok whatever man I'll just randomize all the damage then

dreamy orchid
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i think you're being obtuse on this point

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either way, you don't need to include the info if you don't want to

native garden
crude hedge
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Im not sure why youre arguing in favour of casuals when clearly the mod isnt aimed at that.

celest kindle
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I do agree with Meovv that it's better to have just general text to tell you what kind of damage a skill does

crude hedge
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At least, I dont think it is, maybe im too casual to realise

celest kindle
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It works for casuals and veterans alike

dreamy orchid
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but when said text is inconsistent it kind of muddies the water, no?

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it actively lies to you which imo is worse

hollow trail
celest kindle
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It does but that's Atlus's issue

hollow trail
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a bunch of feedback is just fuelled by dunning kruger effect

dreamy orchid
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master quest is more of an overhaul than a difficulty mod

celest kindle
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and Meovv is not doing Atlus mistakes (i'd hope)

dreamy orchid
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it just happens to be harder than base game

hollow trail
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MQ could use rebrand atp

dreamy orchid
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Casual Quest 😈

hollow trail
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No, not really

celest kindle
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You could just add like a tagline

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Master Quest - Persona 3 Reload Rebalance

dreamy orchid
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Apprentice Quest

hollow trail
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it's still a challenge ruleset but the things it adds are meant to still have the game be fun for casuals on normal

though i guess that's worthless since 99% of people who actually should be on normal get cocky and go merciless not knowing how to handle it

celest kindle
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lmao

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Admiteddly i skipped straight to Merciless on MQ when i played all Persona games on Normal

dreamy orchid
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high iq: play master quest on safety

crude hedge
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I began on merciless because the mod desc says it was designed and tested on it.

hollow trail
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Anyway, no detailed descriptions is a final answer. The mod was always designed under the umbrella of "make changes only Atlus themselves would have done"

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however a plugin would be awesome

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sure

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I'd use it

west swift
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it would be good to have it be an optional thing. I agree with it not being mandatory

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especially if you emphasize the fact that the descriptions are more accurate (medium not being a large range of damage)

errant pumice
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I actually like the mod a lot, granted I haven’t had that much time to play the mod due to work.

I saw the comments of your vanilla video showing how broken Persona was on X a while ago Meovv, and the replies were funny, lmao.

“You are using a broken persona, this wouldn’t have happened if you used a different persona”

Literally 90% of persona’s can achieve the same thing

“Why aren’t you using other teammates? If you did, then—“

hollow trail
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the mod description makes those things ultra clear

errant pumice
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By the way, you’re making a master quest episode Aigis, correct?

hollow trail
west swift
hollow trail
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X

native garden
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Thanks Elon

west swift
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goofy ass name 😭

hollow trail
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those comments prove my point

west swift
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they were very funny

dreamy orchid
iron pilot
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See here

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Junpeak blaze of life beats out buff amp

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By 3%

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Goated af

hollow trail
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remember that dude bitching about Priestess

native garden
hollow trail
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who was just spamming agi

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and doing math surrounding agi

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only

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instead of trying other things

native garden
hollow trail
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yes

native garden
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Ohhh

west swift
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who

native garden
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Still kinda sympathize with him. Similar issue I had but Yukari kept dying

dreamy orchid
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personally, i'd have had at least a level 7 junpei. dude was an amateur

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just have yukari dodge the bufula that would've killed her like i did vro

west swift
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nah, I'd win

hollow trail
west swift
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ooooooo

hollow trail
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like, outright aggressively

west swift
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is the review still there

iron pilot
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My Jack Frost with Agi will beat priestess

hollow trail
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Yeah I'll screenshot 1 sec

west swift
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ty

dreamy orchid
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omoikane with garula is the real best strategy for priestess

crude hedge
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I fused a unicorn for it

dreamy orchid
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i didn't use resist ice to troll the libs 😈

hollow trail
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@west swift i cant help but laugh, he really ended with "fuck you i'm going to the OTHER mod, it's better (i can win there)"

native garden
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Prolly would be better send the screenshots in bulk rather than one by one

west swift
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it's okay

hollow trail
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wall of text funnier

west swift
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I can't believe you hit them with the "lower difficulty" comment 😭

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that's crazyyyy

iron pilot
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Well yeah

hollow trail
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well yeah

iron pilot
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That's a legitimate suggestion

west swift
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right, it's just very funny

iron pilot
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They can switch it back with mod menu it's fine

native garden
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Wait, you can use the mod menu to go from merciless to hard and then back to merciless?

hollow trail
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yes

native garden
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Oh


hollow trail
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like i had to reply with a full ass game guide

west swift
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there should really be a mod to just let you change to merciless without the usage of mod meu

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I think memento mori has that but that requires you to download a whole different balance mod

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anyways let me keep reading

hollow trail
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because they were clearly doing a bunch of shit wrong

native garden
west swift
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what XP restriction are they talking about?

iron pilot
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It wouldn't help me other than testing strats but I can just do it after dying and not save after the fight

west swift
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I thought this mod removed the level scaling anyways

hollow trail
west swift
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oh okay

hollow trail
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i might remove that

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make it

1,2,3 100%
4 0%

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i think I'll also adjust levels of shadows so it's required to do some normal battles

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and raise gatekeepers

west swift
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I do like the difficulty of priestess in base game merciless tbh, idk how you personally feel about it

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probably the only fight in p3k base where I did feel that way lol

hollow trail
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it's good, that's why I didn't touch her

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beyond ai

west swift
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oh cool

hollow trail
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which makes the comments even funnier

west swift
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I'm happy with that level of difficulty then (sorry I'm still reading lol)

native garden
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I just think her summons on MQ are really just out for blood but that’s just me

hollow trail
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I'll remove their phys resistance

iron pilot
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The only thing of note is the agi vulnerability's removed

native garden
iron pilot
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In terms of balance stuffs

west swift
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seems pretty fair

iron pilot
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Just means phys is used to beat it down, that's what majority did on release anyways

west swift
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yeah lol

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that is what I did

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although it would've been nice for fire to be more viable

hollow trail
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I'd add the fire vuln as a real weakness, but shio says that would destroy the fight on tactics because of stupei

west swift
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it just seemed pointless bc phys was doing so much more damage

dreamy orchid
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phys? L
we use a skill we realistically shouldn't have til 10 levels later here

west swift
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can you do hidden weakness?

hollow trail
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Yes, p3r did

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i hate that concept

west swift
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and that griefs stupei tactics)

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?

hollow trail
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it would be fine if the analysis screen was more detailed

dreamy orchid
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yeah if the fire weakness is a real one, then tactics junpei will just repeatedly attack it thinking he'll knock her down but he never does

hollow trail
iron pilot
dreamy orchid
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yea in base game agi is the best choice if you know of the vulnerability beforehand

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no hp cost and just stronger mathematically

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jack frost also has pretty high ma

hollow trail
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jack fragi

west swift
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probably just down to my builds I had at the time then

dreamy orchid
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real ones are omoikane truthers tho...

hollow trail
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i omoikaned

dreamy orchid
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goated

native garden
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don’t @ me

dreamy orchid
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first perusona with jio and has good ma

iron pilot
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Omoikane sucks (not Jack Frost with Agi)

west swift
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wait they didn't have a persona with rakunda? I had one by that point and I didn't really try to get it 😭

dreamy orchid
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so i got it for rampage drive

hollow trail
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yes they didn't

iron pilot
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I didn't have Rakunda when I beat it last I recall

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Just Tarunda

dreamy orchid
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rakunda is on like two of the best thebel personas which is funny

hollow trail
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bro probably didn't fuse for shit

crude hedge
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I had to fuse a multi element unicorn to deal with summons because my tactics allies only focused the boss

dreamy orchid
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can't believe they removed pikushi's rakunda tho

west swift
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Anubis unicorn holy shit

hollow trail
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I have an idea to appease the noobs

west swift
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idk like if you're playing the challenge mod on the highest difficulty it should be expected of you to use good tactics?

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😭

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otherwise like genuinely set it to normal or hard

hollow trail
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what if I make naturally obtainable revives (Balm/Bead) usable, but Aohige ones, no

dreamy orchid
west swift
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man that was a funny review

dreamy orchid
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if the game had assign target tactic the boss would be like a thousand times easier on tactics

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common p3 w

crude hedge
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Yeah, it was mostly that and using the lucky few gems I had to oneshot summons aa fast as possible

native garden
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bc I got griefed mutliplt times getting revival items in chest only to see the funny flavor text

hollow trail
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it's free money!!!

dreamy orchid
hollow trail
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i could boost the sale price

native garden
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"This one is out of energy. I wonder if Officer Kurosawa will buy it off of me"

dreamy orchid
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nobody uses the recarm skill on protag when they have access to revival bead lets be fr

native garden
dreamy orchid
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its not uncommon enough to become scarce unless you're like really shit

iron pilot
native garden
west swift
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OHHHH right no healing items either

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maybe that'd be good

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did you remove the revival items from the shop or no?

hollow trail
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i did

native garden
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lIke I only won bc I got good RNG closer to when she died

west swift
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I mean tbh, and I'm speaking as someone who hasn't played the mod, I would probably struggle too

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I did fine against the vanilla merciless boss but I think the changes in MQ would make me have a slightly tougher time

hollow trail
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I only really did it because the high tension of clutching a fight with your whole party dead in the early game was one of my favorite parts of itemless SH2

It's really not that big a deal but ofc if you let someone die in every single battle of course they'll be under level??

iron pilot
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The way I see it is it's majorily with some self imposed restrictions like tactics usage or poorly planned persona routing that fucks people over

native garden
hollow trail
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mq priestess took me quite a few tries that is true

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and i was optimal

west swift
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hmmm idk how to feel about that, I feel like if you're optimal you should be able to consistently deal with it

hollow trail
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Yukari media isn't needed because Angel is gonna have Divine Blessing in 2.0

iron pilot
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The only thing you didn't do as much is item usage iirc

dreamy orchid
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oh yeah meovv

west swift
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my thought was that I would probably struggle bc I do not play optimally lol but if you needed a few tries playing optimally then hmm
so I guess it depends how consistent it is or if it ends up being down to boss rng

native garden
dreamy orchid
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specify in the exclusives' descriptions that they are unique like how SMT V does it

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don't accidentally make people excited to transfer it then they realise they can't lmao

west swift
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good idea, put it in big red text lol

dreamy orchid
hollow trail
native garden
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big red text, all caps

west swift
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I think it's worth doing

dreamy orchid
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Yeah but almost all of the P3R ones are inheritable which makes the few that aren't really strange

west swift
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you're adding a lot of new skills, I think you should specify

hollow trail
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I will then, good call

dreamy orchid
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imo Heaven's Blade feels like a generic enough skill to where it should be inheritable

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since its on more than one perusona

hollow trail
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have you seen the new list

dreamy orchid
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unless you make it Michael exclusive

hollow trail
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i added a few more

dreamy orchid
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lay it on me

west swift
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I should play with MQ sometime but honestly I haven't been in the mood to play P3R lol

hollow trail
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and i removed two because 1-15 hits is like

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haha no

dreamy orchid
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1-15 hits would also be a waiting simulator lmao

west swift
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the game just bored me so much initially at the end that it really soured me on the experience

hollow trail
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it's pinned

dreamy orchid
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this game doesn't do the hits fast like smt v

west swift
hollow trail
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there was also a 1-3 heavy

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but akasha exists

crude hedge
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How many hits is mobius rondo?

hollow trail
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8

dreamy orchid
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Shiva with the two exclusives

native garden
hollow trail
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pralaya and tandava?

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lol

dreamy orchid
iron pilot
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Morbing move is single hit hassou tobi

west swift
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I still haven't fought reaper or Elizabeth yet

hollow trail
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you can onetap both

native garden
west swift
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I ended the game at like lvl 84 or something I was really trying to avoid encounters lol

native garden
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its RNG as hell but its manageable

west swift
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I could probably fuck up reaper but I'm guessing I'd probably need new personas to deal with Elizabeth's rules

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I've actually never done the Elizabeth/Theo fight before in any version tbh lol

native garden
west swift
#

I just have my Siegfried bc I'm a casual and decided to not fuse him away 😎

iron pilot
dreamy orchid
#

Oratario is now actually an upgrade to salvation rather than a sidegrade?

#

I like that

hollow trail
#

yes but also more expensive

#

like 125 maybe

dreamy orchid
#

150 mp lets go

hollow trail
#

or that

iron pilot
#

We will not be using

#

(messiah's a fire mage fr)

dreamy orchid
#

i think things that are really good for turn economy should have egregious prices

#

tis only fair

hollow trail
#

yabusame will be 99% hp

hollow trail
#

trust

dreamy orchid
#

lmfao

#

you could justify making yabusame expensive af

#

or even mp based

native garden
hollow trail
#

mp based yabusame is tricky

#

because it would scale with spell master

iron pilot
#

Although just no DLC and just heat riser and charge should kill the first turn if it crits

hollow trail
#

what if I make yabusame shot almighty instead of pierce

#

since it already pierces anyway

west swift
#

hmmm I wonder how the fight would go with my current party

iron pilot
#

Probably well, beating it at high 60s was my first time

west swift
#

tbh I also left yukari on the team too LMAO, she griefed so hard but I like her so that's why I left her on

iron pilot
#

I'd wager you can solo it with ailment null too

west swift
#

25% heals op!!

native garden
#

well, no one is gonna like my lineup for Reaper

#

MC, yukari, aigis, and koro

#

in MQ, same but repalce koro with Aki

west swift
#

I'll probably do a bit of work first on my personas. I have a Siegfried with an uncovered dark weakness lol

west swift
#

(I'm very good at the game)

#

Jin or Takaya kept hitting my weakness and doing like no damage it was really funny

native garden
#

You could remake a siegfried by fusing another persona with daisoujo that knows null dark

west swift
#

if I'm going to fuse again I'd rather just do like chernobog or something

#

or maybe I should see if it's possible to get a null dark skill card bc I wanna be lazy (I dumped a lot of arcade time into Siegfried)

dreamy orchid
#

when are the party members getting unique skills meovv

native garden
#

Its possible to get a null dark skill card from an arcana chance iirc but you're better off leveling up Daisoujou to level 65

dreamy orchid
#

when is haxman gonna get to hax all over the bad guys

iron pilot
#

Just fuse the damned Chernobog

#

Resist dark is on Tziah II

#

Or null dark on rank J cards

west swift
#

like the thing about my P3K playthrough is that it was not like very optimal at all. it just so happened that it didn't take much effort to be closer to optimal

iron pilot
#

There's drain dark on Rank K cards

dreamy orchid
#

siegfried kinda mid

#

(my one had kinda meh skills so i fused into chernobog lmao)

#

though i ended up using bishamonten cus of null fire

#

for chidorita

hollow trail
iron pilot
#

Boner charge

dreamy orchid
#

give ken damaging hama (reference)

#

ig you could make the theurgia attacks feel more like unique skills though

#

like, give them actually unique effects instead of severe bleh damage to 1 foe

hollow trail
#

Okay but anything i do there is technically a buff on an already cracked attack

iron pilot
#

Using theurgia charge on Ken that's not the free heal and revive and karn is a grief

#

Genuine skill issue if you pick that

dreamy orchid
#

it makes them more strategic which i think would be a net positive

#

like yukari cyclone arrow feels very underwhelming when aki's electric onslaught is basically the same thing but way better damage and ailment

#

same with mitsuru's 1st one feeling much stronger

hollow trail
#

i mean yes

#

i just don't know what to do with em

dreamy orchid
#

try to think abstract purrhaps

#

like, things that fit the characters both in personality and in function

hollow trail
#

lol charm on cyclone arrow

#

Ailment is a cop out tho

#

no usefulness in boss

iron pilot
#

If you can somehow tie a buff move into an attacking one that'd be useful

hollow trail
#

only debuff

#

like

#

if you use it on an enemy, every effect you put there is on the enemy

west swift
#

sukunda.....

hollow trail
#

its op in mq

west swift
#

yukari theurgia op?

hollow trail
#

no you dont get it

west swift
#

tbf yukari already has it as a debuff anyways so like

hollow trail
#

the current version of mq lets you have 80% evasion

#

with suku

#

its stupid

#

i need to fix

west swift
#

oh that's funny

iron pilot
#

I will main a Black Frost for the meme

dreamy orchid
#

Sukunda don't even fit Yukari they just gave her it cus its green bruh 😭

west swift
#

sounds like you can't do like, damage + buff or something for party members?

iron pilot
#

I don't think it can learn Mastery though

west swift
#

bit of a shame

dreamy orchid
#

nah the affects are applied to the target

west swift
#

morgan

native garden
iron pilot
west swift
#

Whatsapp yukari is real

hollow trail
#

whatsapp

dreamy orchid
#

new moon yukari having marakunda and stagnant air as one skill (she can't even inflict ailments herself)

iron pilot
# hollow trail dude

No you don't get it bro, gerbera is her favorite flower. Gerbera is green in DMC 5 he's cooking something

crude hedge
#

Well mitsuru gets debilitate on her second theurgy

dreamy orchid
#

true but i feel like stagnant air fits mitsuru much more

crude hedge
#

Its probably possible

dreamy orchid
#

in new moon?

iron pilot
#

Or is it called confuse here

crude hedge
#

Panic is distress

dreamy orchid
#

charm fits yukari better than any of the ailments reload gave her 😭

#

but she needed pulinpa to successfully become Morgana

hollow trail
#

no

iron pilot
#

Charm sucks ass

hollow trail
#

she confuses the enemy

#

sex joke

iron pilot
#

And already taken by Mitsuru

dreamy orchid
#

confuses them with her lesbianism

iron pilot
#

So makes sense to me

native garden
dreamy orchid
native garden
#

Yukari just cant have rizz

iron pilot
#

She doesn't have that here right

dreamy orchid
#

Mitsuru is not charming at all

iron pilot
#

It's now distress

dreamy orchid
#

she has both

#

mitsuru has like

#

5 applicable ailments in base game

west swift
#

so perhaps would Yukari wind theurgy with a debuff work?

#

I guess it's kinda redundant with Mitsuru but...

dreamy orchid
#

Freeze, Charm, Distress, Panic, Fear

dreamy orchid
west swift
#

Mitsuru's debilitate one is a second tier anyways

#

whereas yukari's you have right away

#

also single target

hollow trail
#

what if it was called Freaky Arrow

#

and it just drained a fuckton of sp

native garden
dreamy orchid
#

that's useless

#

it doesn't add anything to her because she can already inflict that with a normal skill

#

it just makes the normal skill even less useful

#

it should do something she can't do normally

#

extra damage against charmed foes for mitsuru synergy? naotroll

hollow trail
#

impossible

dreamy orchid
#

how do you mean

#

the affect is in the game

hollow trail
#

No it's not

dreamy orchid
#

it is

#

heartbreaker

#

i even applied it to cyclone arrow during testing lmao

#

and it works

hollow trail
#

template doesn't show it

#

oh well

#

shit template

dreamy orchid
#

yea just copy the affect from heartbreaker

#

its undocumented but it works

hollow trail
#

I can change babylon goblet too then

#

don't most enemies null charm anyway

#

it's useless in practice

dreamy orchid
#

i mean, you could make it more applicable

hollow trail
#

does mitsuru have sexy dance

dreamy orchid
#

not currently

#

only marin karin

hollow trail
#

she will get sexy dance and it will have a buff when using high cut

dreamy orchid
#

could give yukari sexy dance instead of poison mist considering koro already has virus breath

#

which is a directly better version of the same skill

hollow trail
#

Give sexy dance to all female party members

sounds like it would incite a funny reaction on X

dreamy orchid
#

i mean

#

metis has it

hollow trail
#

does she

dreamy orchid
#

in p3 yes

#

i think she had marin karin in the demo footage too

hollow trail
#

ic

#

extra dmg on charm is still bad on bosses and 70% of guardians tbf

dreamy orchid
#

you could make it more applicable but eh

#

not as if you haven't reworked boss ailment resistances already

#

ig the issue is just that it deletes turns so its hard to balance around besides in group encounters

hollow trail
#

single enemy fights i can just

#

make them resist

#

it's no big deal

celest kindle
#

No Revives is something you'll get used to and does encourage better play by unintentionally teaching you to try and keep everybody alive without the crutch of them being revivable mid-battle

#

Plus i gotta say it can also make players remember guard exists because the biggest source of deaths i had in MQ early on is because i forgot i could press C and not get my weakness hit

native garden
#

Like throughout my playthrough of the mod, I kept making a repetitive joke over and over again to my self. Which makes more sense the more I hear it

celest kindle
#

It'd have been a Placebo effect if it didn't actually make a difference

#

And it does

#

Like i genuinely had to think about using Guard even on random battles not get cooked

#

I literally only used Guard in Vanilla when the game explicitly telegraphed that a big attack was coming

#

And that was so few times that i literally forgot Guarding was even a thing that's really useful and i should use and only learned it after i died a ton of times to random Tartarus enemies

steel nebula
#

Yeah I like the no healing items in battle rule as is

crude hedge
#

I like the base model duplication change

#

In my other playthroughs I mostly duped everything to be at least 2 cards in case I wanted to use them but I only ever really used cards for very early builds and lategame ones

native garden
# crude hedge I like the base model duplication change

It is an alright change. The main issue I have with it is just the UI. Like when I am about to duplicate a base model, the game doesn’t tell me how much I have of that model before I dupe it. So I have to exit out of that menu and go to the pause menu to check how much I have of that model and then go to the shrine and dupe it.

iron pilot
#

Mod limitation more than international

#

Intentional

#

Can't be helped

native garden
#

Ah. If there’s a way to bypass that limit

hollow trail
#

i already said several times it's impossible

errant pumice
#

Nothing’s impossible!

It’ll probably be solved like 20 years later after the game’s release like most modded games where it’s dissected from bit by bit, lol.

native garden
#

|| https://youtu.be/SRpvsMgqQzk?si=p4F3cd0urptvzuv3|| This fight took me 2 tries. Not sure how to feel about giving one of the bosses 2 heals despite the fact he only has 1 turn

Jet

One of the main selling points of this mod is it modified all of the humanoid bosses. The changes here give me a mixed reception but, it seems to be a bit more engaging than vanilla Reload.

Note: Before the Sasanqua Falls from Like a Dragon: Ishin over Unavoidable Battle was part of a BGM modpack I was working on at the time of making this vide...

▶ Play video
#

Otherwise, fun fight

hollow trail
#

50% HP per humanoid, can be skipped with a critical hit from charged scarlet havoc

native garden
hollow trail
#

if you only focus takaya or jin, they will heal infinitely

#

the point is spreading the damage

native garden
hollow trail
#

Yup

#

But yeah a bunch of theurgies can just push them over the edge and completely skip the heal

#

Reward for setting up the nuke

native garden
hollow trail
#

also getting Unbreakable Cage here is like

#

the way to go

#

at least in vanilla

#

total confuse null

crude hedge
#

what is unbreakable cage

hollow trail
#

accessory from antique store

#

nulls confuse

#

so you dont have to spam re patra every 5 turns

dreamy orchid
#

re patra? junpei reference?

hollow trail
#

thinking about something else i was working on

hollow trail
dreamy orchid
#

does down count as an ailment here lol

#

kinda cracked though

hollow trail
#

yes

#

it was the best targeting restriction i could think of

dreamy orchid
#

what are the stats on the skill btw

#

looked pretty stronk

hollow trail
#

Kouga * 4 but that's just me fucking around

#

look at my passives lol

#

i had peak performance

dreamy orchid
#

no magic mastery... mid build fr...

hollow trail
#

non transferrable

dreamy orchid
#

make it inheritable to ruin the game balance adachi_true

hollow trail
#

poggies

#

telos is getting neo cadenza

#

i wasn't going to because the whole point was that it had no skills because it was the definition of infinite options

#

but then i saw they gave the mf victory cry

#

so who cares

dreamy orchid
#

Phys btfo'd

hollow trail
#

lets be real its unusable in a bunch of relevant story battles

#

unless i make nyx freezable or something

#

it's usable in Liz though

iron pilot
#

It's fine

hollow trail
#

arent you done with all tartarus mfs by the time you can fuse sandalphon

#

oh yeah right

dreamy orchid
#

i think down being considered an ailment might make it too good though

hollow trail
#

TOTAL NOZOMI VICTORY

hollow trail
#

i can change it, but i don't know how

#

so I wont

iron pilot
dreamy orchid
hollow trail
#

telos having a broken buff is whatevs

#

requires all SLs, is level 91, and i'll make it like 180SP

iron pilot
#

Telos is best support in vanilla I guess

dreamy orchid
#

real ones won't use him

hollow trail
#

real ones won't have access to him

#

only fake mfs get the colorless mask

dreamy orchid
#

did you give ugly lucifer an exclusive

hollow trail
#

Root of Evil (Lucifer)
Deals severe Almighty damage to all foes. Negate Fire/Ice/Elec/Wind resistance of targets for 3 turns.

#

tfw no Light break

iron pilot
#

Yeah idk why they don't have that

#

We were scratching the bottom of the barrel when looking into Liz no theurgia

dreamy orchid
#

can you add a player usable version of the liz meghidoraonn without the 9999 damage (i just think it looks nice)

hollow trail
#

yeah i can change the visual

dreamy orchid
#

give it to messiah for le thematics

hollow trail
#

messiah has oratorio tho

dreamy orchid
#

Super Meghidoraonn :pog:

hollow trail
#

updated list btw

hollow trail
dreamy orchid
#

Shiva gets two...

hollow trail
#

also trying to assign uniques to the unlockables

#

Mothman - Gale Charge
Decarabia - Death Lust
Lilith - Mother Earth
Houou
King Frost - King Bufula
Nebiros
Hua Po
Thoth
Lucifer - Root of Evil
Masakado - Oneness of Body + Recalcitrant Execution

Susano-o - Aramasa
Futsunushi
Scathach
Alilat
Odin - Gungnir
Kohryu
Cybele
Thor
Melchizedek
Arahabaki
Lakshmi
Atavaka
Attis
Thanatos
Yurlungur
Beelzebub - Death Flies
Chi You
Helel
Sandalphon - Paraselene Blur
Asura
Messiah - Oratorio
Metatron - Fire of Sinai
Orpheus Telos - Neo Cadenza

Surt
Horus
Byakko
Michael - Inferno of God
Hell Biker - Hell Exhaust + Hell Burner
Saturnus

Fortuna
Pale Rider
Flauros
Black Frost
Parvati
Mada
Norn
Alice
Mara

dreamy orchid
#

add ardhanari to shiva so he has three exclusives

hollow trail
#

TRUE

#

(no)

dreamy orchid
#

parvati is the other half of ardhanari...

hollow trail
#

I might give Lakshmi Luster Candy billcosbyTRUE but make it cost something absurd like 150 SP

iron pilot
#

Ice healer mage gets strongest fire skill in game

dreamy orchid
#

give surt smt v ragnarok fr

dreamy orchid
hollow trail
#

thanatos already has something i just didnt assign on the list

#

Kiss of Death (Thanatos)
Fully restores an Ally's HP, inflicting Down. Can activate a 1 More.

dreamy orchid
#

byakko fist master naotroll

iron pilot
#

I, too, would like to spoil a reload player about SMT V (no one cares about the Aogami storyline)

hollow trail
#

tsukuyomi isnt in the game

#

oh you meant aramasa

#

lol

#

ppl wont make the connection

dreamy orchid
#

Norn used to have an exclusive adachi_true

hollow trail
#

where

dreamy orchid
#

Just remove Panta Rhei from everything else anubis_true

hollow trail
#

oh

iron pilot
#

Lmfao

hollow trail
#

lmfao

#

no

#

Zanbarion...

dreamy orchid
#

Also Alice and Mara already have exclusives!!

hollow trail
#

they do, yes

#

die for me is getting changed

#

maralagidyne is fine

dreamy orchid
# hollow trail Zanbarion...

Unironically you may as well make the normal severes into Barions and then give the old Severes back to their original Personas due to the names being about le norse mythology

hollow trail
#

could make the barions be slightly worse

#

or the uniques slightly better

#

whichever

dreamy orchid
#

Norn OP...

#

hahahahah

hollow trail
#

no press turn consumption on switch out.....

dreamy orchid
#

100% Freeze Niflheim

#

100% Shock Thunder Reign

iron pilot
hollow trail
#

100% is ridiculous

hollow trail
dreamy orchid
#

the game design of all time

hollow trail
#

100% would be fine if there were no boosters

iron pilot
hollow trail
#

boosters shouldnt be obsoleted

iron pilot
#

32 Paraselene Blur

dreamy orchid
#

i mean, in p3 it had an excuse because there wasn't a shock/freeze boost

#

it was still ridiculous though lmao

hollow trail
#

lol

#

imagine if i make a skill

#

where all it does

#

is just un-down all enemies

#

so you can keep getting 1 mores

dreamy orchid
#

that's just paraselene blur

hollow trail
#

I mean yeah paraselene does do this

#

i meant as a cheaper utility skill

dreamy orchid
#

can you make mararagidyne actually good now

#

since you're on board with op exclusives naotroll

hollow trail
#

220 with high charm is bad?

dreamy orchid
#

most relevant enemies null that shit 😭

dreamy orchid
hollow trail
#

i could make it 320

#

ig

dreamy orchid
#

then its still just maragidyne with ailment 😔

#

it used to be "severe" fire

iron pilot
#

It never was

hollow trail
#

which is better by definition

#

any higher damage and i have to remove the charm

dreamy orchid
#

yeah but it being "severe" is funnier

iron pilot
#

It's like, double digits stronger than Maragidyne

#

Base wise

#

So it's really an irrelevant difference in practice

dreamy orchid
#

its one of the funnier lies in description

#

thank you fes very cool

#

vanilla only had one lie in its descriptions risepray

iron pilot
#

Herculean Slash

hollow trail
#

370 + charm seems busted

#

well

#

at that level you already have inferno right

dreamy orchid
iron pilot
dreamy orchid
#

I was thinking about Morning Star being considered Massive damage despite having the same base as Last Judge, which is considered Severe

hollow trail
#

ok how about 420 power with charm chance

iron pilot
#

It's a 69420 reference

hollow trail
#

penis weed joke

dreamy orchid
#

seems fine

#

like keep in mind vorpal blade is like 500 power with crit chance lol

#

you could make it even stronger and i still don't think it'd be op

hollow trail
#

Phys Mastery

dreamy orchid
#

add buff amp to telos

#

you won't

hollow trail
#

i cant

dreamy orchid
#

its considered a normal passive skill

#

you could if you wanted to naotroll

hollow trail
#

ok

#

buff amp crit amp phys amp auto masukunda auto heat riser healing apex ailment amp

dreamy orchid
#

we still won't be using him

#

bro will be BENCHED for Alice with OP Die for Me

iron pilot
#

Smells

hollow trail
#

i still havent seen die for me's animation in p3r

#

moment

dreamy orchid
#

it's completely different from the original one

#

its like, candy raining down on the enemy now

hollow trail
#

oh

#

i have seen it then

dreamy orchid
#

liz uses it now

hollow trail
#

yeah i remember it being underwhelming

dreamy orchid
#

liz traded her p4 mamudoon for normal ass die for me...

iron pilot
#

Before it was cards on spikes

dreamy orchid
#

i like the smt v version

iron pilot
#

In P5 it was suicide bugs

#

I, too, like seeing terrorist bears

dreamy orchid
#

lmaooo

#

give masakado crit amp for recalcitrant execution larping

iron pilot
#

I thought Midsuru has it

hollow trail
#

i can change the name back billcosbyTRUE

#

idk what i want to do yet

dreamy orchid
#

mitsuru one should probably stay single-target just to not fuck with the animation

hollow trail
#

yeah

iron pilot
#

As to how to make it unique

#

That's a different thing

dreamy orchid
#

what? Mitsuru's?

#

or actual recalcitrant execution

#

i think aoe str-based almighty is kinda unique enough

iron pilot
#

Dude that's what I'm saying

#

Both can't be like that

dreamy orchid
#

well just make mitsuru's single target

#

already has debilitate as is

#

making it able to crit just makes it actually worth using damage-wise if you pass the rng check

iron pilot
#

Ok how about

#

Debilitate that hits duration cap

dreamy orchid
#

i think making the skill multihit would also fuck with the animation and damage total lol

hollow trail
#

15 turns????????

#

you cant do that either yeah

dreamy orchid
#

imo just giving it a crit chance would make it fine

#

since its single-target you could justify like 20-25% tbh

hollow trail
#

can be revolution'd too

dreamy orchid
#

has synergy with her worthless characteristic thing too

#

for the five enemies in the game that can be inflicted with ailments

hollow trail
#

im changing that

#

dw

dreamy orchid
#

distressing nyx pogfrost

hollow trail
#

maybe? ailmenting nyx sounds very cursed

dreamy orchid
#

for nyx i don't think its needed

#

ideally Mitsuru would be able to keep up without gimmicks there

#

(which I don't really think she does rn just because of her sp issues)

hollow trail
#

i was thinking that it's literally impossible to use paraselene on nyx

#

at all

dreamy orchid
#

lmao give her an upgraded version of spirit drain

#

or just make severe magic cheaper tbh tbh

dreamy orchid
#

imagine paraselene against enraged target

hollow trail
#

sure but like

#

nulling is one thing

#

but disabling a particular skill entirely feels like bad design more than balance

dreamy orchid
#

well paraselene is a gimmick skill that'd honestly be too good if it were applicable there

#

unless you were to nerf pretty heavily but if you left it at 100bp then its by far the strongest attack in the mod

#

and the gap is not even close

hollow trail
#

OP but with gimmick cast condition sounds good to me

#

down is kinda easy to attain

#

but

#

đŸ„Ž

dreamy orchid
#

literally 50% better than severe magic while technically being aoe

#

i guess it wouldn't be the end of the world but like against nyx it'd 100% just one shot phases

iron pilot
#

Oh yeah you're gonna recolor that skill right

#

It's just shining arrows rn

hollow trail
#

pretty sure i can't naosmiley

#

custom skills are just gonna have copypasted visuals from other skills

#

for now anyway

iron pilot
#

F

#

I was thinking it'd be purple

hollow trail
#

the blueprint is literally

iron pilot
#

Since Tsukuyomi has that purple glow when using those scythe hands

hollow trail
#

Skill ID: Call effect

Effect: Call Blueprint of the other skill

#

its literally using shining arrows

#

like

#

not a dupe

#

it's calling shining's anim

potent fog
#

is wheel of fortune in the strength/fortune boss not actually rng? it seems to be rolling the exact same spaces every single time

hollow trail
#

it's not rng in vanilla,

#

its rng in mq

#

but some of the effects are "fake"

#

meaning

#

you'll never get them

#

because atlus literally didnt code it

potent fog
#

oh huh, does the rng not reroll after retrying or something then or are the first few attacks just those where it cant roll anything else

#

ive tried the fight three times so far and all the rolls have been identical

hollow trail
#

then its either broken or you're lucky asf

potent fog
#

only gotten to two or three though so idk

#

definitely not lucky since i have been getting the 300 dmg one as the first roll every time lmao

hollow trail
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that one might be forced? i'm not sure

dreamy orchid
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everytime i retried the wheel landed on different stuff

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i actually refought the boss because i never had any of the damaging affects occur and strictly got ones that benefit me and i thought that looked too lucky for the video lmao

potent fog
#

huh, ill see how it goes after a few more tries and just relaunch if it stays the same

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sometimes my reloaded 2 fucks up and doesn't really load my mods properly for some reason

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it gives me an error message but after one or two more tries to launch it fixes itself

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ok yeah it was just a really bad run of luck haha, got something other than 300 dmg on the first roll

deft halo
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I'm playing with this mod right now, and wondering if it doesn't make Aigis kinda useless, what with her only having phys moves? As their damage and crit chances have been nerfed a lot. Same for Shinjiro.
At best she can be used as a buff bot, but idk if that's worth it

celest kindle
#

Shinji's Bloody Charge can buff his damage a lot

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You can stack them too for pretty high dmg

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It also helps with his Theurgy meter

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Aigis idrk

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She worked decently as a tank attacker or tank support depending on the enemy

hollow trail
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that's how much better physical was

deft halo
#

Hm. Do you have a detailed changelist? I wonder what the numbers are like

iron pilot
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we just memorized the number changes

deft halo
#

At least the low level phys skills feel completely useless to me. Power slash/bash/sonic punch/single shot deal about as much damage as weapon attacks, but cost hp

iron pilot
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nah seriously it was talked here but aren't pinned so oof

hollow trail
dreamy orchid
#

tier 1 phys was never good in the first place

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them being weaker to or equivalent to weapons is actually accurate to the original versions adachi_true

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Sonic Punch is also still stronger than tier 1 magic while having both crit and ailment attached to it

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I'd also say overall that phys is still better in the mod than magic, just that magic is more worth considering now

#

Aigis very good in the mod đŸ±

hollow trail
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answer duplicates every table, MQ is unaffected

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that means anything answer adds can't be put in the journey, however

deft halo
#

Not saying phys didn't deserve a nerf, only that people villify it a bit much

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Oh well, I'll see if later phys skills are worth using

hollow trail
#

phys:

  • Can be used infinitely for cheap (HP cost means items can be spammed, you can't buy SP items)

  • Is in almost all iterations of modern megaten stronger in base power than magic

  • Can crit on top of being stronger, which works on any enemy regardless of affinity, including bosses

  • Is almost never resisted

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It's also in most cases better than hitting weaknesses too, because the crit rate not being 100% means you can spam aoes and get several 1 mores instead of just one, which means tons of spammed damage for free

dreamy orchid
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Crit is just much more applicable than Weaknesses in relevant fights, along with the fact that crits in Reload are like near guaranteed and phys also has damage boosting passives lol

#

Using magic to hit weaknesses also means you have to find said weaknesses in the first place, whereas with Phys you just monkey brain with aoe 1-more spam that is usually more consistent and higher damage anyways

dreamy orchid
hollow trail
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almost never anyway

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unless you do like

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deathbound with apt pupil

dreamy orchid
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funny 80% crit deathbound naotroll

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but yeah it makes sense in all honesty, its just kinda funny

hollow trail
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i stumbled into 80% deathbound by accident

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and it immediately changed my perception of phys

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i was new to megaten

dreamy orchid
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its insane in p3 and then in portable its like actually broken

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because of the 1-more farming

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although granted vorpal blade one shots everything anyways

hollow trail
#

if you piss first

crude hedge
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Something had to replace weary thrust

west swift
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mid (vorpal blade) vs peak (weary thrust)

gentle bolt
#

Is this mod NG+ friendly? I'm almost done with a run of the Memento Mori mod and once I feel like another run after I'm done with The Answer I wanna do it with this

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so I just wanted to double check if its balenced for NG+ or if that would completely break it

celest kindle
#

Well it's NG+ Friendly if you're not bringing busted shit from your previous playthrough into the new one lol

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Also I don't think Memento Mori and MQ work together if you're planning on playing with them together

hollow trail
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if you're willing to wait a couple months (?) the mod is getting updated to support episode aigis, plus some extra stuff

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and one thing i do want is a level 99 mode for NG+

potent fog
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speaking of phys, do the different types have any differences from each other besides weakness typing? they all feel like they do more or less the same damage relative to their strength tiers, but if all of them are neutral on an enemy ive been tending to prefer the pierce multihits since they can highroll for a tiny bit more than single hit

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it seems like they also cost extra hp to compensate, so that feels like the intended tradeoff, just the game doesn't really clarify if they have inherent differences beyond that

hollow trail
# potent fog speaking of phys, do the different types have any differences from each other be...

they've been made standard and equal as much as possible, but i'm likely going to revert this

Slash - Lower power, more crit
Strike - More power, less crit
Pierce - Best of both, but with lower accuracy (also more multihits)

Fire/Wind - Cheaper, no proc
Elec/Ice - More expensive, ailment
Light/Dark - More expensive, more damage

Almighty - Very expensive, powerful but with less potential for boosts

potent fog
#

makes sense, i more or less knew the magic type tradeoffs but never was sure about phys in games where it's not just one blanket damage type

dreamy orchid
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in base game there's not really any specific traits assigned to them

hollow trail
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yeah no special pattern

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its just kinda whatever