#Persona 3 Reload | Master Quest

1 messages · Page 17 of 1

dreamy orchid
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its just not uploaded yet cus im lazy and don't wanna edit

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im wondering what to do for chariot/justice tho

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i might run Aki/Aigis/Junpei

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wait meovv are they shock/freezable?

hollow trail
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chariot and justice are not

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it's a Aki/Aigis/Junpei fight

native garden
dreamy orchid
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shock would be hype there though

hollow trail
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aigis and junpei for obvious reasons, but aki's theurgy is super useful here

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I know, but I won't because it will break AI

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well

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instaheal

dreamy orchid
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aki theurgia though... adachi_true

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but yea it probs wouldn't be too useful especially cus there's two of them

hollow trail
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it's a dogshit chance anyway

dreamy orchid
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its decent

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cus he has shock boost by default

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so its like 30% per target

native garden
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or was it confusion? Idk, I forgot

dreamy orchid
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inflicting mc with poison is pretty beneficial tbh

hollow trail
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yup

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basically free ailment immunity

dreamy orchid
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means you can't be inflicted with actually threatening statuses like freeze and dizzy naotroll

hollow trail
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yeah

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5%

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that's like 10 hp

dreamy orchid
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i lost several priestess runs due to protag getting frozen naotroll

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still not enough to convince me to use jack frost tho naotroll

native garden
hollow trail
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i lost a ton to shock

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lmfao

dreamy orchid
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for me it was either just party being NUKED, party being dizzy'd or mc getting frozen/shocked

hollow trail
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NUKED

native garden
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Which happened in one of my outtakes

dreamy orchid
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i never ran out of time tbh for me it was either clear cut "i won" or i died with like 2 mins remaining

hollow trail
native garden
native garden
dreamy orchid
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It was probably like 2 or 3 hours

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It wouldn't been longer if i kept to the no items thing there, but gems just kind of felt essential with how much damage the adds do

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with direct commands you could just guard to solve the issue tho

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so it was either allow items or allow direct commands for the fight, and direct commands feels more bullshit

native garden
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And adding new tactics to P3R is impossible?

dreamy orchid
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seems so

native garden
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Sadge

errant pumice
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POV: you just forced MC to have AI tactics on itself and now it’s under act freely

I wonder, is it even possible to make your main character not under direct commands? Just curious

dreamy orchid
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finally, the game is good....

dreamy orchid
native garden
dreamy orchid
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back off the GOAT

native garden
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That goat is only useful for 2 fights

dreamy orchid
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i think im gonna use him for the entirety of master quest just cus im biased

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hes useful in every fight!

native garden
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And 1 of them is for a boss who only use 4 magic elements

dreamy orchid
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he kinda lost his mid game niche in this version but like his 2nd theurgia is by far the best ability in master quest, and he has endure now too

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so he seems pretty goated

errant pumice
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When I played MQ for the first time, it was muscle memory of me after battles with “okay, battle is over, let me do some healing spells while not in battle to heal my party”

Then after seeing it dropped a lot, I was like “oh”

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I’m finally forced to use items, lol

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They aren’t useless anymore

For the most part

native garden
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In this mod?

celest kindle
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Pretty sure items have always been kinda useful you just never had a reason to properly use them

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Due to how the game was

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Apparently some people consider that items basically outclass healing skills in Reload

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Or in particular outclass Yukari

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(In Vanilla)

native garden
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Besides Yukari

errant pumice
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Nah, I was just used to Yukari full party heal with 4 SP with her personality skill.

celest kindle
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That is also related to why you never felt like using items much

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I think i had a bunch i just sat on because i have the RPG player mentality of keeping something till you absolute need it

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I think the only type of items i really ran out of were SP items lol

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But that was at like

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Endgame

dreamy orchid
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Yea items are directly better than Yukari both in and outside of battles in vanilla p3r

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after getting her healing apex thingy she is back to being a good out of battle healing bot in mq though

native garden
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Rip Yukari

dreamy orchid
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unfortunately for her, she will be benched until further notice

celest kindle
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I always used her as far as healing went though i used everybody so I don't think I'd feel it much

dreamy orchid
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for mq i just don't see a reason to actively use her much until maybe after she gets her concentrate thing

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cus other characters are just better

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i'll have to see tho

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maybe i'll end up finding her more useful than i thought

errant pumice
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In Vanilla, Yukari is S tier no doubt

Heal spam to heal spam combo whoops all heal 24/7

You essentially never die with Yukari on the team

Once I get further into the MQ mod, I’m pretty sure she’ll no longer be S Tier like her vanilla version

dreamy orchid
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Nah in vanilla Yukari is F tier

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by far the worst party member besides maybe mitsuru

hollow trail
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yukari is the worst party member in vanilla p3r

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by far

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lol

native garden
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Let Yukari cook

dreamy orchid
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Rakunda Bot vs Media Bot in a battle of who can be the least useful character

celest kindle
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Not really related to the convo rn but I'm surprised Divine Grace exists as a skill in the same environment the hans exist

errant pumice
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For attacks, yes. She’s terrible

Put an aliment null accessory on her and spam heals

dreamy orchid
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Well ig you can at least use Yukari for free heals at the tartarus entrance, Mitsuru doing anything presupposes taking her in your party

hollow trail
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the heals are trash

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yukari is complete dogshit in any scenario given to her

dreamy orchid
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you never actively need to heal in battle and if you somehow do you have like 50 billion healing items in your inventory

hollow trail
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ken having heals cost more benefits him

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it's incredible

dreamy orchid
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Yukari's healing is generally outscaled by items too until endgame, she has no good support skills, a bad theurgia and the lowest damage output of any character by far

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MQ she will do better on the damage front and her healing/theurgia are more useful now, so she might be a decent pick

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for mid game she seems like she'll suck tho

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but hopefully garudyne makes her decent

hollow trail
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healing apex also maybe slightly more useful now

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until ken shows up

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then its back to trash

dreamy orchid
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nah its still good

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free healing at the bottom of tartarus !!

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not as if healing apex matters tho

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i have mage's mark on mc

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and invigorate 1 card

errant pumice
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I see your opinions

I think it’s of “Yeah, Yukari sounds good on paper, but she’s literally a character that can be replaced by items” moment, right?

I never thought of it like that, I never really took advantage of healing items

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Hmm, yeah, maybe she’s F tier actually if I did played with healing items, lmao.

celest kindle
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That is in vanilla, worth noting

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Might be different in MQ

dreamy orchid
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a character who heals and does nothing else noteworthy to me is like mid at best, and garbage at worst

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literally just p5 morgana lol

errant pumice
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Not Yukari

dreamy orchid
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I think Akihiko stops sounding good the moment you say he has mediocre crit rates and no aoe phys while taking 30+ levels to upgrade his skills

celest kindle
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I guess design-wise you could still keep her decent if she was able to dish out good damage or be more support-focused

dreamy orchid
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he's kind of just P4 Kanji if he sucked

celest kindle
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What skills besides the garus and heals does she get again?

dreamy orchid
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uh in p3n she has garu, dia, recarm, ailment cure and sukunda skills

errant pumice
dreamy orchid
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also some worthless ailments too ig

celest kindle
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Ah

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Surprised Mitsuru didn't get much of those since her Theurgy booster is ailments and debuffs

dreamy orchid
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in p3 her kit is simpler with less things to it, but she fairs a lot better because her damage is actually competitive there and healing is just more essential

celest kindle
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Ah

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Thinking of it, a way to design Reload Yukari to be a little more like her past counterparts could be to boost the damage her mag and phys do and add a couple more support skills

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It's funny that she doesn't get like a party heat-riser despite being kinda support-oriented with the heals and ailment cures

iron pilot
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just give her matarukaja

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the answer had her with that

dreamy orchid
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marakunda yukari

celest kindle
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Personally i was thinking Matarukaja plus replace Sakunda

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Sakunda could have a higher purpose if buffs stacked

dreamy orchid
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Makakaja Yukari

celest kindle
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But they don't

dreamy orchid
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she doesn't learn any buff skills

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AoE Heat Riser should've been Aigis' thing tbh tbh tbh

celest kindle
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Yea but i meant like for a Theurgy

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I still don't get why she has party Concentrate for a Theurgy

dreamy orchid
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i feel like the theurgia should at least have some connection to the character's actual kit

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the concentrate thing should've def been mitsuru's instead but like it at least somewhat fits yukari considering she is one of the main magic users in the group and is the one with the highest Ma stat

celest kindle
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I guess in the end of the day the issue lies in her original kit not really being support oriented as much as it's heal-oriented

dreamy orchid
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well that works

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i just think she needs extra damage, not extra support lol

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or give her like insta-heal so she can actually cure ailments better

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or like salvation lol

celest kindle
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Character-wise i feel like a bit more support could fit her but going at it from the angle that she also wants to be stronger for the people around her i suppose extra damage could also fit

errant pumice
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I mean, double magic isn’t that bad in vanilla

Except the fact that base physicals probably outclass that in every circumstance, lol.

I’m wondering, is physicals nerfed in MQ mod?

celest kindle
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Though that wasn't what the balance guys at Atlus are thinking and till somebody decides to mod the game this is just a hypothetical

hollow trail
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phys is weaker than all magics at all tiers

celest kindle
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Yeah i think one of the first things Meovv did was nerf phys lmao

errant pumice
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I just read them now, and I see. femchandsair

dreamy orchid
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Phys is still GOAT tho

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Its less blatantly better now though, i've found magic decently competitive thus far

hollow trail
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it is what it is

dreamy orchid
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wonder how things will get later on

hollow trail
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phys innately good cuz of cost

dreamy orchid
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i gotta get apt pupil still lol

errant pumice
dreamy orchid
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crits are pretty nice too naotroll

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i can't wait til dog joins the party

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so i get revolution bot

errant pumice
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Doggo is good, though the month he joins, he runs out of SP too fast but that gets mitigated when leveling up/putting on SP items

hollow trail
celest kindle
hollow trail
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p much

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game is super tight around sp

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well

iron pilot
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imo doing both in a line's the best idea

hollow trail
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tighter than vanilla

celest kindle
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I suppose that's part of how SH2 can balance both Phys and Mag well

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Not health cost in skills

hollow trail
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MP phys is a very good change i agree

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not compatible here

iron pilot
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it's good with theurgia building basically, while being faster overall

celest kindle
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Yeah i know u thought of it before but decided against it

native garden
iron pilot
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he has endure

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lol

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I intentionally burn endure/enduring soul this way in a lot of strats

native garden
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I hope MQ Nyx doesn’t make endure a must have…now how the hell do I beat her without somas?

iron pilot
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I can assure you that that's not the case

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It's just a matter of turn economy for me

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but if you have a houo in there

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literally guaranteed healer bot

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you'll be fine

native garden
iron pilot
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innate divine grace mediarama and covers pierce weakness by itself

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you just need spell master and null elec in some form there to fuse in

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even better with samarecarm

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and voila

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perfect heal bot

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I think that'll be the target, that or Norn with Salvation

dreamy orchid
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@hollow trail Aigis just shifted while poisoned lol

hollow trail
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thats literally impossible

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i fixed it

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how

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yeah like actually

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its literally impossible

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all shift functions explicitly check "self not poisoned"

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would help if you gave more info

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get it to happen again ig

dreamy orchid
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and the camera got glitched cus of it

hollow trail
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yeah that's explicitly impossible

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i pushed an update to fix that months ago

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and it was reported as fixed

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idk whats goin on there

dreamy orchid
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maybe mq version is bugged?

hollow trail
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shouldnt be its the same code

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unless i got poison's ID specifically wrong

dreamy orchid
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odd

left spear
dreamy orchid
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simply guess fire like a boss

left spear
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(IT WAS FIRE LMAO)

celest kindle
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It has a cycle btw

left spear
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i died to smth else anyways

celest kindle
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Of 3 diff elements

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So it is guessable

left spear
celest kindle
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Well it's technically 4 actually but 2 are together

celest kindle
hollow trail
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its random it just doesnt do 2 in a row

native garden
celest kindle
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I think the only thing that might feel against that is Fuuka's Analysis running out early but due to how it works in Reload it would be trivial if it wasn't like that

left spear
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yeah it's pretty fair, there's no real other way to balance it

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still don't know whether i rather fes analyze or reload analyze

hollow trail
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i prefer reload analyze on paper but not in practice

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it's a bit better in MQ because its good for getting more oracle charge

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but in the base game it's just

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enter

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scan

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alt f4

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load

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save sp

dreamy orchid
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@hollow trail do tactics ever use dekunda?

hollow trail
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yes

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even in the vanilla game

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they do

dreamy orchid
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everyone was hit with marakunda and aigis just kept spamming rakukaja to cleanse it instead of dekunda

hollow trail
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Ah that

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might be my fault

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one sec i have update to push

dreamy orchid
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aight

hollow trail
# dreamy orchid aight

how about dekunda if:

High Priority

  • allies have 2 or more ndas

Low Priority

  • allies have any nda and Aigis only has single target buffs
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reason for high priority is because

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before you mention the sp waste

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if only one person had nda and aigis could more beneficially buff the party, the game wouldn't be able to tell

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poison yourself

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and also dekunda yourself

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if it works, I push update

dreamy orchid
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am i gonna need to make a mod to let me poison myself for this 😔

dreamy orchid
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i don't have any 😔

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its also like 20% chance

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i can try on my other save

hollow trail
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pls do lol

native garden
hollow trail
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and yeah i think i got poison's ID wrong

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specifically poison

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i had it as 4096

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its 256

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cuz all ailments together is 511

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1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 = 511

dreamy orchid
hollow trail
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then there is no fix

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are you sure you replaced the file

dreamy orchid
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the old one was 48kb

hollow trail
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yknow

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tactic

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who he passed to

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all that

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would help a lot

native garden
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a video clip would help even more as well

hollow trail
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i know what the glitch looks like

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ive fixed it in the past

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no fucking clue whats going on

dreamy orchid
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i guess i could show clip

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okay nah nevermind obs didn't record it and doing it again is too much effort 😭

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ken getting instakilled when im trying to showcase and i can't use a revive item cus mq naotroll

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if you've seen it before tho i imagine you don't need a vid

celest kindle
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Though you need to enable that before you use it

hollow trail
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does any enemy in this game use mabaisudi

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i gen cant find poison id

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oh

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@dreamy orchid nvm

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i was editing the wrong mf script

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i was editing the script in the test version of MQ instead of the one in my projects folder

dreamy orchid
hollow trail
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i just wasted like 2 hours

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epic

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it is fixed

dreamy orchid
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i'll try in a bit

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im a bit exhausted rn lol

hollow trail
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understandable

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guess i'll just push the update regardless then

hollow trail
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the poison is fixed

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100%

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dekunda should be too unless the logic is ass

celest kindle
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now had a bigger improvement
11 min vs 7 min

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Winnin' 💪

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finally got around to it

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glad i got it first try

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Did it on MQ 1.0.4 but run is valid cuz that only had DLC persona and AI changes

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and i wasn't playing Tactics or using DLC personas

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On the topic of versions, the mod updating can kinda invalidate runs yeah?
How possible would a tool like the party skill editor that New Moon has be for MQ?

celest kindle
# celest kindle now had a bigger improvement 11 min vs 7 min

Done on Master Quest 1.0.4 (though also valid as of the current day bc there were only AI and DLC persona balance changes in the latest version)
Should hopefully be the last time i'll be facing this bugger lol.
Figured out in one of the attempts i could optimize the battle a decent bit so i went and tried to put that into motion. Random Garu mid...

▶ Play video
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now time for Emperor Empress

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oo boy

hollow trail
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bugfix only

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until the answer at least

celest kindle
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ic ic

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Do you have any balance changes in mind though?

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That you'll do when The Answer comes i mean

hollow trail
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debating removing ailment cure items

left spear
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if you do that you GOTTA make it more readily available to cure ailments with skills

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i remember i like never got a poison heal with yukari (except amrita, im pretty sure patra doesnt cure poison)

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or i might be thinking of another one but yeah

celest kindle
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Patra doesn't cure poison no

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The poison cure one is Baisudi

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I think Yukari gets both but she gets Baisudi kinda late by default

hollow trail
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so you're more than good to go for the lovers boss

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well

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level 24 is a slight grind but its the best i can do

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in direct commands it's easypeasy tho

hollow trail
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LMFAO

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NO YOU DON'T

native garden
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Biggest betrayal since the Octopia lady lying about her price for the takoyaki

left spear
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i still ended up winning bcs vanilla reload is pretty easy

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but on mq id totally get shat on from smth like that

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i can probably just fuse maibasudi on a persona but id always rather have it on a party member

hollow trail
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fair fair

hollow trail
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i just reached 7/19

errant pumice
hollow trail
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ive been enjoying not having to duplicate cards every day but now i'll be duping models

hollow trail
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some fear based enemies will ghastly wail you but there are other synergies in the game

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empress/emperor will crit distressed players

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the monads also make good use of ailments

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the dice with infuriate that drain phys is a really good enemy

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same for the one that repels phys

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it's one of the better battles in the vanilla game

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because it's a clever combo that the game sorely needed more of

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if the game had more element weapons you could nullify the gimmick entirely and i think that's a really cool thing

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alas all the element weapons were ass

iron pilot
hollow trail
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that's awesome but also completely unrelated because it's not the same enemy

iron pilot
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it's too low HP imo

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wot

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that's the dice that drains phys

hollow trail
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no

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i'm talking about a monad boss

iron pilot
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yeah it is

hollow trail
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that is not a monad boss

iron pilot
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yeah but that one repels phys

hollow trail
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but it is not the monad boss

iron pilot
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this one's the drain phys one

hollow trail
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yes but it is not the monad boss

iron pilot
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bro

hollow trail
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it is not the one that does infuriate

iron pilot
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no this one does it

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you're thinking of an adamah boss right

hollow trail
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ok the monad one has higher agility and HP then

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your point is invalid

iron pilot
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well that one's for doors, not passages

hollow trail
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its not the same boss

iron pilot
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idk why we're debating this

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same thing

ashen pulsar
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don't fight you're both kings

hollow trail
iron pilot
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why are the dices weak to poison wtf

iron pilot
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soz bro Akihiko sucks there

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AFK strats aside he uh, he makes repel strats harder to pull off

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seems like it's a possibility to mitigate his bullshit by fusing a mothman with elec break and rakunda

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however

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that's an L

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it's slower in a way

native garden
dreamy orchid
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Akihiko is better than Shinjiro on tactics because Shinjiro will just spam Fatal End due to Hermit being a single enemy naotroll

hollow trail
dreamy orchid
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the conversation it was in was about Hermit

hollow trail
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yes but i was referring to him in general

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you cant put all your stock into just junpei

dreamy orchid
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You could probs get away with using Ken in Chidori fight over him but I wouldn't

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Oh yeah meovv do you plan to do anything about Shinjiro

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Cus on Tactics he will be pretty awful for that boss just cus he'll never use his actually strong moves and instead spam a skill thats been outdated for 15 levels

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either that or he'll spam weapon lol

iron pilot
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that's a use case where he's objectively good

dreamy orchid
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Who, Ken?

iron pilot
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yeah

dreamy orchid
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Kinda disagree cus he can be a liability with that dark weakness

iron pilot
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nah that thing's ez to counter

dreamy orchid
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No Theurgia also hurts him

iron pilot
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frfr on god

dreamy orchid
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yea but turn 1 he can get NUKED

iron pilot
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nahhhh we don't need that

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haha

dreamy orchid
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do you take him there for karns?

iron pilot
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yeah

dreamy orchid
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fire break strat?

iron pilot
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nah not fire break

dreamy orchid
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or is it the phys

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makes sense i suppose

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i guess i didn't really think about using tetrakarn there

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but its probably pretty good

iron pilot
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don't worry bro he'll bloody charge

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then his theurgia is full

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then he'll use it

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then bloody charge

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then his theurgia is full

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then he'll use it

dreamy orchid
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he will never use heat wave against a single enemy unless said enemy is weak to strike

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Aigis does the same shit with her aoes

iron pilot
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can't wait to see people get nuked by Chidori

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and Nyx

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frfr

hollow trail
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NUKED

iron pilot
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I never posted the Nyx nuke on death phase other than here

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so that should be a secret atm

hollow trail
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you sent it to austin

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but it's out of context

iron pilot
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oh yeahhh I did

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lmao

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they don't know.

dreamy orchid
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nyx seems funny

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my footage for the first yabbashah gatekeeper got corrupted 😭

iron pilot
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Thinking of it

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Did you just set obs by default or did you do some tinkering with the settings

native garden
dreamy orchid
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and im not rewinding cus tartarus is such a fucking slog in this game

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feels like it takes actual hours to do anything lmao

hollow trail
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skill issue

native garden
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You should’ve made backups upon backups on your USB drive

dreamy orchid
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not my fault the game bores me 😔

native garden
dreamy orchid
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tartarus makes me wanna sleep everytime

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i get tempted to skip it entirely tbh

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maybe i should just avoid all the encounters and only do the bosses? not like im missing much xp anyways naotroll

hollow trail
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objectively better than fes cuz in that one i would literally climb the tower while alt tabbed and afk

dreamy orchid
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thats so unengaging tho 😔

hollow trail
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"unengaging" you are doing 0xp battles and complaining nothing comes out of it

dreamy orchid
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yawnfest either way but perhaps skipping will minimise the yawning

dreamy orchid
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maybe thats not necessarily a bad thing on a replay

hollow trail
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unironically, rose tinted glasses

dreamy orchid
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nah even in vanilla p3r i felt more of a drive to fight random encounters

hollow trail
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i think you're putting fes on a pedestal too much

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ngl

dreamy orchid
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im comparing to vanilla p3r

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not fes

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i like the idea of the soft level cap but i do think some of the earlier enemies within blocks should have their levels raised at least somewhat so encounters aren't immediately net negative xp just cus they're lower level than the previous boss you fought

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i end up fighting enemies cus i feel im supposed to because thats kinda the point of tartarus but then there isn't really much incentive besides shuffle time and half the time i just get abysmal dogshit skill cards naotroll

#

i think its very adjustable but rn a lot of enemies feel kind of pointless

hollow trail
#

you're expected to metagame in mq and part of the metagame is knowing when it's worth to ignore combats

#

would you rather i turn it into a grindfest

#

it's a mod for returning players

dreamy orchid
#

well its not as if im wasting resources in the battles unless my time as a player is itself a resource

#

the battles are generally just spam aoe phys either way

hollow trail
#

feels like user issue

dreamy orchid
#

i end up using magic when a weakness is obvious enough cus why wouldn't i

#

but im not gonna actively search for them and there's no real drive to waste my sp on oracle

#

and googling that shit is lame

#

so quickest way to win most fights is phys and that usually wins in like 1 or 2 turns

hollow trail
#

i mean

#

cool i guess

#

you're purposefully wasting your time

dreamy orchid
#

well my point is that it shouldn't really be a waste of time and you could very easily make that not the case

hollow trail
#

it's not if you do it right

#

i haven't done any wasteful battles yet

dreamy orchid
#

its just a suggestion to maybe adjust some enemy levels so that you can gain at least some xp or maybe a level or two before each boss so battles aren't literally pointless

hollow trail
#

but thats already a thing

#

you're fighting the wrong shadows

dreamy orchid
#

nah characters genuinely join higher level than every shadow at the start of their block

hollow trail
#

that's objectively false

#

peek aqiu

dreamy orchid
#

even my party ended up higher level than the enemies were from the lovers battle

iron pilot
dreamy orchid
# hollow trail peek aqiu

aki is higher leveled than all arqa enemies until floor 37 and beyond, and even some after that

this one isn't too much of an issue because this is the point in the game where Yukari/Junpei actually have some catch up to do but its just an example

hollow trail
#

i'm not going to micromanage the levels of all 1000 shadows in the game

#

that's just absurd scope

dreamy orchid
#

i'm not suggesting you change all of them but i do think its something to at least look into

hollow trail
#

there's no need

#

fight gatekeepers first, then fight on the barrier floors

#

this is literally how most people played fes

dreamy orchid
#

ig im not most people AkariShrug

#

i don't think most people actively avoid all enemies in tartarus during a block too lol

hollow trail
#

they do if they're metagaming

#

one way or another this is a beneficial change

#

less filler combat

#

unless you want to rock paper scissors for hours

dreamy orchid
#

to me, tartarus feels more filler when i know the battles are genuinely pointless as it just becomes mindless walking through corridors until i find stairs lol

#

maybe its just a difference in perspective, though

hollow trail
dreamy orchid
#

idk i feel like my time is being wasted more when i know im not making progress by engaging with it

#

not engaging at all feels less like im saving my time and more like theres a fundamental issue

hollow trail
#

it's an unfixable issue

dreamy orchid
#

im someone who doesn't necessarily mind grind in rpgs tho

#

some others might feel different about it

hollow trail
#

I'm not raising levels and it's probably a final decision because it would also make the entire game easier overall

#

xp cap means xp cap

#

if you're fighting past cap, that is entirely on you

#

lower level enemies still serve catch up purpose if someone dies

dreamy orchid
#

well the cap is still the same regardless cus the final couple bosses are the only ways to make meaningful progress in xp, which was the case in vanilla reload

#

i meant moreso for the inbetween

hollow trail
#

it's a purposeful design decision to make MQ centered around boss battles and being at a lower level than normal

#

if it makes tartarus filler as a side effect, it's not something I can be too bothered about

dreamy orchid
#

fair enough

hollow trail
#

plus

#

again

#

if I actually had to fight every shadow in my path, this replay would suck balls

#

im sry

#

its already bad enough that i grind border floors

dreamy orchid
#

its not necessarily a matter of needing to or not needing to tho, clearly you can ignore them just fine

#

its just having any incentive to fight them at all lol

hollow trail
#

i don't find it problematic

#

shuffle times are still important

dreamy orchid
#

i feel like we play somewhat in an opposite manner. i end up fighting most enemies i come across then leave as soon as i beat the bosses, whereas you rush the bosses then grind the final floor til you're out of sp or bored

hollow trail
#

in mq? yes

#

i fought every shadow in my path in vanilla

iron pilot
#

I'll still fight for the monies and the cards

#

and certain persona cards if I'm grinding a persona like Archangel

#

that's probably how I'd do it

dreamy orchid
#

manually leveling up personas is actual aids

#

grindy af i ain't doing that shit lmao

iron pilot
#

it's ez

dreamy orchid
#

its boring is what it is!

iron pilot
#

the best ones to grind appears often

dreamy orchid
#

and its also rng based

#

grinding rng based shit is not fun no matter the scenario

iron pilot
#

in terms of like, grinding them they appear in the relevant blocks they're in

#

so archangel, chernobog and stuff it'd be fine

#

you'll get exp either way

#

it isn't all bad for me

dreamy orchid
#

persona xp be slow af

iron pilot
#

that's why I mitigate it with good s.link ranks and lovers

dreamy orchid
#

party ai also sadly isn't exactly capable of wrapping up fights quick enough for me to not just use my main persona instead of some low level fodder in battles

iron pilot
#

but it is inevitable in some cases

dreamy orchid
#

brother i am level 27 we do not have growth 3

#

inb4 "just mutate naotroll"

iron pilot
#

tbf I only start that process when it is available

#

Archangel on Arqa II is decent

#

oh wait I mean I

dreamy orchid
#

i was tempted to try grind it but then i saw how long it was taking for even one or two copies to show up and was just like "nope"

warm dew
#

question: is clairvoyant relic supposed to be difficult

#

like in any capacity
bc tam lin trivializes her

#

since she cant strike light/dark weaknesses

#

and tam lin has access to elec/shock

#

letting you crit every turn off the first round if you're lucky

#

shock relic round 1 > crit with whole team > relic recovers and identifies weaknesses > guard with everyone but Makoto and attack with him and the person who was most recently hit by relic > rinse and repeat the previous step until you win

iron pilot
#

that's a vanilla strat too

#

not a reliable one compared to before but it is a strat there

warm dew
#

seems pretty damn reliable to me naotoshrug

iron pilot
#

that's the idea though

#

find new strats

#

that's good

plucky dust
#

The least stale joke is Anubis

warm dew
#

no I am of the firm belief that Anubis is stale as hell

native garden
celest kindle
#

But there's a cycle to who the relic attacks

#

It's not random

#

It goes top to bottom starting from Yukari

#

Done on Master Quest 1.0.4 (though also valid as of the current day bc there were only AI and DLC persona balance changes in the latest version)
Should hopefully be the last time i'll be facing this bugger lol.
Figured out in one of the attempts i could optimize the battle a decent bit so i went and tried to put that into motion. Random Garu mid...

▶ Play video
#

You can see it here that it always attacks in the same order

native garden
celest kindle
hollow trail
#

You understand how the enemy behaves and you made a build that counters it, while having your teammates act in a way that also counters it

#

Am I supposed to make the entire battle bullshit even if you have the optimal build?

#

That's not very good design

#

Because if you want me to I'll make clairvoyant detect all weaknesses with pinpoint accuracy and chain several one mores with also 100% accuracy and then do AoE debuff shit when everyone is down

#

"This mf is nuking me, how do I not get nuked?"

"They will not attack me if I make my build this way"

"I will now change my build to counter the challenge presented by the battle"

"wtf why did I win, this is trivial"

???????

#

Trivializing would be if you had nothing that directly addresses the challenge that was presented to you but you still won anyway by virtue of pure bullshittery

#

like if you oneshot it before it could even try moving

#

(scarlet havoc)

celest kindle
#

I managed to win against the relic boss one time because junpei got w lucky dodge in

#

Does that fall under that

hollow trail
#

Not really

celest kindle
#

I wasn't even controlling the game i just turned on Rush and they won

hollow trail
#

i won once solo by poisoning it and then spamming odd morsel and guard

iron pilot
#

before the strat there is Assault Dive crit with Zouchouten

#

lmao

#

and distress from Akihiko enabling that

#

then guarding whoever's weakness is exposed at that moment

hollow trail
#

funniest shit is i didn't even touch the boss

#

so if it's easier than vanilla to you, it's 100% placebo

celest kindle
#

Junpei is the star of Relic boss

#

Main reason why i Tarukaja'd him a couple times bc he's the one who's hitting the enemy most of the time

dreamy orchid
native garden
#

And MC getting a crit with Single Shot with my Berith

#

Screw Junpei, he’s too slow. Slower than Yukari

celest kindle
#

Skill issue I'm afraid

#

I usually Tarunda'd the Relic with Aki and Bewildered the enemy for Junpei

#

If Aki distressed the enemy I'd use Protag

#

I'd use Yukari but she barely got opportunities to crit

#

And even when she did the relic would dodge a bunch of her regular attacks

native garden
native garden
celest kindle
#

Tarunda is not an ailment and nah

#

I think Meovv touched on the Tartarus bosses to have them not be immune to all ailments

native garden
hollow trail
#

taking a persona weak to fire in a fight where all enemies use fire

#

just to feel something

celest kindle
#

Ringo Thumbnail

#

Awesomesauce

hollow trail
#

this is actually ridiculous

#

the yabbashah 82 video i posted before release

#

i just beat it way faster KEKW

#

fuuka carry

#

i might actually have to nerf phys even harder ngl

inland crystal
hollow trail
#

No

#

i hate the concept of mutation

inland crystal
#

fair enough!

native garden
hollow trail
#

its the soul matrix boss theme

native garden
#

Ohhh

#

Maybe I’ll incorporate that in my own BGM pack

hollow trail
#

jesus fucking christ

#

(this is with mq turned off)

#

i wasnt even aware how different it is

native garden
#

nice crits on Junpei tho, maybe I misjudged him

celest kindle
hollow trail
#

i'm managing MQ fine to the point it feels like the normal game

#

then i turn the mod off

#

and its way easier than i remember

celest kindle
#

Well i mean there's a reason lmao

#

The reason is you in fact

native garden
hollow trail
#

ig that's fair

celest kindle
#

The Critpei is a big difference tho

hollow trail
#

getsu ei too

#

its ridiculous

celest kindle
#

3 crits in a row on battle start is fucking insane

native garden
#

Of course, you could nerf all physical skills even further but you’ll just cause another issue where people will complain the mod is too hard and then vice versa

celest kindle
#

And you weren't even using Direct Commands

#

Like damn

native garden
#

And that’s why Junpei is high C tier

hollow trail
#

are you crazy or somethin

#

junpei's the best party member

native garden
celest kindle
#

I mean there's not exactly any reason for it to break

#

It'll just act weird bc theres like

hollow trail
#

there's not really anything that would brick it

celest kindle
#

Different Skills and such

hollow trail
#

yeah

native garden
#

Ohhh

celest kindle
#

It's kinda like switching to New Moon mid-game

hollow trail
#

yeah shit will be weird but it won't crash

native garden
#

I’m used to having 2 different set of saves(1 for vanilla and 1 for modded) because another rebalance mod I’m follow in added a ton of custom skills that can make the game go crazy

hollow trail
#

yeah

#

my save didnt reach any of those yet

celest kindle
#

Custom Skills are possible now?

hollow trail
#

so it was ok

#

not really

#

memento mori just replaces shit that already exists

native garden
celest kindle
#

Idk if it'll be that long but i thought it was that

#

Cuz you said it added a ton of custom skills

#

Has anyone figured out why the game shits itself when you try to add new skills?

native garden
celest kindle
#

I remember it being about the animations looping but nothing deeper

celest kindle
native garden
celest kindle
#

I just couldn't see the relation because you mentioned there being a vanilla and modded save

#

So i thought you meant you did that for Reload

#

Well anyways

native garden
celest kindle
#

I need to get to trying Emperor Empress again today haven't went into that yet

native garden
#

I refuse to think Junpei is S tier even

celest kindle
#

But i think I'll get down to it today i have an idea of how to approach it

#

Especially with the strat Meovv gave for the fight

hollow trail
#

GL

native garden
#

Good luck, have fun and don’t alt + f4

celest kindle
#

First attempt has ended in death

#

💪

celest kindle
#

Second attempt went better

#

However

#

Junpei died instead

#

💔

native garden
celest kindle
#

Yes it was actually

#

That boy was my most consistent damage source in the relic fight

#

Plus his phys goes pretty hard

#

Plus I'm going for beating the boss without losing anybody

#

Though i feel the circumstances force my hand to buy 6 Muscle Drinks once more

#

If I don't buy enough to get them addicted I'm afraid I will run out

native garden
native garden
celest kindle
#

Aki was pretty decent but he was earlier in the cycle than Junpei and he was less resilient tbh

#

So sometimes i had to use a turn to heal him otherwise he prob wouldn't handle the heat

#

Whereas Junpei is:

  • Last in the cycle
  • Can help during the Marakunda phase
  • Has good phys
#

I have way more chances to phys with Junpei than i do Aki esp when i had Aki handle Tarunda on the boss

native garden
dreamy orchid
hollow trail
#

yes

#

its obtainable

dreamy orchid
#

Matador and Goemon getting it like nearly 20 levels earlier than they should is so funny

hollow trail
#

ye

#

goemon has it cuz matador

dreamy orchid
#

i was tempted to level up matador for it but it felt like too much effort

#

so i just been arrow raining

hollow trail
#

you dont have to

#

yuko + lovers card

dreamy orchid
#

if i get slash boost i'll go and get it

#

my yuko is only at like rank 6 tho

iron pilot
#

that particular fight

#

you can just Mithras solo

#

it's inherently easy

#

although if it were a party to me I'd bring Mitsuru for some ailments

iron pilot
#

it seems fine to me

#

Even in OG it feels that way

#

midgame wise, phys is great

hollow trail
#

if u think so

#

i mean

#

compared to vanilla its way better

iron pilot
#

inherently setting it up is fine and dandy, I think it's a matter of the guardians just being squishy as hell at this stage

#

and that's a problem that persists until Adamah's last two guardians, kinda crazy

#

my average time per fight is within a minute (without Akihiko)

#

in the later blocks

celest kindle
#

But that alone doesn't really do a whole lot of damage

#

I used both Aki and protag as means of Distressing the boss

#

Also idk if it was just me but trying to say, use a Sonic Punch on a distressed enemy seemed to not crit so I'd usually end up having to have Akihiko do regular attack which can be a little bit of a dice roll

#

Though he hits it fairly consistently so I can't complain

hollow trail
#

full assault mitsuru is a grief and a half

#

fatal ending instead of bufula

#

on a freezable enemy

#

ok bro

hollow trail
#
void ACT_High_ALLAtk_FullAssault()
{
    int varFA;
    int varFA2;
    int varFA3;
    varFA = AI_GET_E_NUM();
    varFA2 = AI_CHK_ENHP( sVar11 );
    
    if ( ( ( varFA > 1 ) || ( AI_CHK_MYID( 7 ) || AI_CHK_MYID( 10 ) ) ) && ( varFA2 == 0 ) ) //More than one enemy, OR caster is Aigis/Shinjiro
    {
        varFA3 = AI_ACT_HIGHSKILL( 2 ); //Select best AoE phys
        
        if ( AI_CHK_MYID( 7 ) && AI_CHK_MYABLESKIL( 143 ) && ( AI_CHK_MYABLESKIL( 144 ) == 0 ) && ( AI_CHK_MYABLESKIL( 130 ) == 0 ) && ( AI_CHK_MYABLESKIL( 132 ) == 0 ) && ( AI_CHK_ENMUKOU( 2 ) == 0 ) && ( AI_CHK_ENHANSYA( 2 ) == 0 ) && ( AI_CHK_ENKYUSYU( 2 ) == 0 ) && ( AI_CHK_ENTAISEI( 2 ) == 0 ) )  //If Aigis, force Arrow Rain over Swift Strike
        {
            AI_ACT_SKILL( 143 );
            AI_TAR_RND();
        }
        if ( AI_CHK_MYID( 7 ) && AI_CHK_MYABLESKIL( 144 ) && ( AI_CHK_MYABLESKIL( 132 ) == 0 ) && ( AI_CHK_ENMUKOU( 2 ) == 0 ) && ( AI_CHK_ENHANSYA( 2 ) == 0 ) && ( AI_CHK_ENKYUSYU( 2 ) == 0 ) && ( AI_CHK_ENTAISEI( 2 ) == 0 ) )//If Aigis, force Myriad Arrows over Heat Wave
        {
            AI_ACT_SKILL( 143 );
            AI_TAR_RND();
        }
        if ( ( varFA3 != -1 ) && ( varFA3 != 0 ) )
        {
            sVar0 = 10;
        }

    }

}```
#

just for shio

hollow trail
#
  • Akihiko and Mitsuru will now prefer Magic on Act Freely
  • Mitsuru will now prefer Magic on Full Assault
  • Party members can now Shift in Heal/Support and Conserve SP, but at a lower priority so they do not Shift instead of healing.
  • Fixed the check that prevented Yukari/Mitsuru/Ken/Koromaru from wasting distress criticals, as it was only present on Act Freely
  • Shinjiro and Aigis will now use their strongest phys moves on Full Assault (which are AoE), regardless of the number of enemies
#

i need to put this in orgia too

iron pilot
#

Fatal End in my playthrough did 69 damage ergo it's peak

hollow trail
dreamy orchid
#

this fix is huge though

native garden
#

I just realized something about Hierophant and Lovers…||you don’t get full heals in between those fights like in the originals…and MQ made SP healing more unbearable because each SP healing item got their heal amount reduced by 50%…shit||

hollow trail
#

yup

#

this is why i took 3 precious eggs with me

native garden
hollow trail
#

one for each except junpei

#

didnt really need it tho

native garden
#

Ohh. Wait, did you get those eggs by chilling the takoyaki in the dorm fridge on a certain day?

hollow trail
#

and liz request i think

native garden
#

I know you get one for chilling takoyaki on 6/16 and checking the fridge on 6/17

native garden
#

Now I wonder if it’s even possible to open 200 treasure chests before Hierophant and Lovers

dreamy orchid
#

you get Yukari healing mastery before that fight along with having healing items for HP

#

The only way I could see anyone running out of SP is if they have protag cast recarm multiple times in each fight

#

I had protag run low on SP at the very end of the fight but my whole party was fine on SP and i used no items inbetween Hierophant and Lovers

#

oh bruh lovers was 15 mins long for me lmao

#

oh protag had 20sp at the end anyways, i wasn't really close to running out

#

mage's mark op

native garden
native garden
iron pilot
#

Only?

#

10 mins is great

#

Shit it was 2 to 3 last time each

dreamy orchid
#

i think i played pretty well for it, though i was more defensive than offensive

#

if i used direct commands it'd be much faster cus i'd have been able to better line-up freeze + hack n blast combo

iron pilot
#

I can start playing this when I'm done with Vengeance

dreamy orchid
#

brother we all know you are doing 6 ng+ playthroughs of vengeance

iron pilot
#

Yep

#

Add 4 more for good measure

native garden
iron pilot
#

Funniest shit ever

native garden
dreamy orchid
#

mrrowcat

#

but nah 10 mins is like a good time

#

honestly average player probs gonna take like 20 tbh lmao

#

either that or they just like, die

#

and have to refight the boss again

iron pilot
#

Oh nah they're doing things slower, kinda the limitation of tactics is they inherently can't do things 100% optimally

#

You get lucky sometimes

dreamy orchid
#

yea you can't really line up combos the way you'd want on tactics

iron pilot
#

It's great that this is making ai fixes better though

dreamy orchid
#

or like react to shit

#

i had several moments where i had junpei on heal/support but mitsuru actually landed freeze, so i had to frantically press rush to make him actually use the crit

iron pilot
#

Bro was not spamming Torrent Shot on a down'd enemy with pierce weakness

#

What was he cooking

#

Honestly if tactics wasn't so limited I think it'd be pretty cool how theurgia is in the equation for things

native garden
native garden
dreamy orchid
iron pilot
#

Intimate knowledge of how theurgia works will be key for what tactics to pick at specific time

dreamy orchid
#

and also just the general silly decision making that the vanilla game tactics have like always spamming aoe skills despite single-target doing more damage

iron pilot
#

Except Aigis/Shinjiro

dreamy orchid
#

ig when i get ma-kajas, akihiko might be a good pick just because his theurgia charge is pretty brainless

#

so i don't have to rely on rng or tactics actually having a brain for him to get it

#

with the changes to aigis and shinji's AI though, Shinji is pretty comfortably the best member once again

#

which is pog

native garden
dreamy orchid
#

well he's the best when he's available!

dreamy orchid
#

Akihiko will become good in his stead trust

iron pilot
#

Story relevant change???

native garden
#

Just got the spiked bat weapon and it changes its attack affinity from slash to strike…ok hollow

hollow trail
#

and thats supposed to be a bad thing?

celest kindle
#

It's a bat

#

Why would it be Slash

#

I think the only one you could reasonably argue for is pierce

dreamy orchid
#

Spiked bat being strike sucks a little just cus Assault Dive is better and is strike, but it makes logical sense and I like the option being there

#

I kept Juzumaru on Junpei tho

native garden
hollow trail
#

since persona 3 ps2

#

yabbashah monad is challenging bro damn

#

those early dynes are not fucking around

native garden
hollow trail
#

???

#

thats dumb

celest kindle
native garden
celest kindle
#

And I think it's a good change those don't even make sense

celest kindle
#

Not on MQ but ye

celest kindle
#

Btw

#

Bone is now Strike Bone right?

hollow trail
#

strike boner yes

native garden
celest kindle
#

What's wrong with Strike Boner

native garden
#

Don’t play Master Quest at 3AM or this will happen

celest kindle
#

The Bebe flashbang

#

Think you oughta check your mods though

#

Don't think MQ changes any SL graphics

native garden
#

I was just fast forwarding as normal and the game got a rare accident

celest kindle
#

Are you sure?

native garden
celest kindle
#

Not even any FeMC project stuff?

native garden
#

Not even that

celest kindle
#

Hm

native garden
#

Top 10 biggest mysterious in master quest

#

That bug may only happen once tho because I was doing other social links and that issue never appeared there

celest kindle
#

Bebe Flashbang

native garden
#

It didn’t even appear when I unlocked the Death social link

celest kindle
#

Does your game lag

native garden
#

But that’s because I have a lot of screenshots on my drive

celest kindle
#

Weird condition for it to lag on but i guess we can rule out it being a weird fps thing then

native garden
#

It’s an issue I had before with other games. The screenshot thing is it’s because I have so many screenshots in my folder that I have to delete them in bulk

native garden
#

and we all know how good Junpei would be at a game of darts

iron pilot
#

You suck ass

#

And using weapon

#

That's your skill issue

native garden
dreamy orchid
#

The real reason why Juzumaru is better is just because its Slash and Junpei doesn't have a good Slash skill for this point anymore

native garden
iron pilot
#

that's two fucking blocks away

native garden
#

And it’s a long time until he learn good skills

iron pilot
#

the fuck

#

bro if we're talking vanilla he chains from vacuum slash to torrent shot to blade of fury to deathbound to brave blade to vorpal blade

native garden
#

Minus the power of the skills ofc

iron pilot
#

it's the same gameplan

#

but you replace vacuum slash with assault dive, the former's now a proper generic AoE

dreamy orchid
#

Vacuum Slash now is mid for damage so you unironically want to use weapon for Slash single-target lol

celest kindle
#

MQ's been getting a lot of updates

#

I get why tho they be good changes

native garden
#

It’s mostly just bug fixes. Then again, a v1.0 of a hard mod tend to be a little rough around the edges if my personal experience is anything to go by

celest kindle
#

I mean true ig though those were often bugs in the og game rather than specific to the mod

#

There were some mod bugs though or issues like 30% Health Stone

native garden
#

Part of me is just waiting for some balance changes to come out in case there’s this one move that needs to be nerfed for some reason or something like that

#

Also someone remind me to beat one of the 2nd half of the Arqa Tartarus guardians without direct commands. Just to use tactics 1x after this patch

celest kindle
#

Ngl with the XP Softcap it'd be cool if it was shown to you that fighting shadows way too lower level than you netted you 0 xp

hollow trail
#

This is impossible because of how the game works on a fundamental level

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The xp shown is the xp the enemy dropped

even in the vanilla game, it's "wrong"

celest kindle
#

Hm

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I guess you can't like, check if the enemy is lower than the player and multiply the number displayed by 0

hollow trail
#

No because that's literally not what the game is showing you

#

the formula is

#

XP dropped by enemy (this is what the game shows)

Divided by party members

Multiplied by level difference

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if an enemy drops 1000 xp, the game will always say 1000

#

even if you're level 1 or 99

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and get 0, 1000, or 1 billion xp from it

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hence why vanilla game does it too

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So if you are all level 99 and an enemy is level 1 (just as example)

1000 XP

Divided by 4

Your share multiplied by 0 = 0xp

Party member 1 share multiplied by 0 = 0 xp

#

so on so forth

ashen pulsar
#

tha's silly

hollow trail
#

it's good and also how fes works billcosbyTRUE

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actually no fes is more confusing

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because it does half of the calculation instead of something clearly obvious

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reload and fes xp work the exact same though

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different values but same calcs

ashen pulsar
#

i don't think that's true at all

celest kindle
#

Got cooked on my Emperor Empress attempt once more

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This time

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Protag died

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My improvement shows... Thank you Persona 3 for teaching me about death

hollow trail
#

well at least someone is struggling with it KEKW

dreamy orchid
#

would prefer if the game just showed the amount of xp every party member was getting and how close they each are to a level up with both a number and visual indicator, similar to hit game Soul Hackers 2, but that seems like too much of a quality of life improvement for reload to include it

#

reload's xp scaling is pretty confusing just cus bosses give like a trillion more xp than normal enemies too, but like it'd be fine if there were just better visual indicators lmao

celest kindle
#

Uh i mean i guess 17 is less than 20 right

hollow trail
#

nice

celest kindle
#

I will take that for now

dreamy orchid
#

emperor/empress?

celest kindle
#

I feel i should've gotten the 6 Muscle Drinks but i am not in the mood to ask whether or not i saved at a convenient time

#

Yeah

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I only had 1 muscle drink and depending on how the fight started I'd have to use one on fucking Akihiko

hollow trail
#

...6 muscle drinks?

dreamy orchid
#

my run of that was like 10 mins apparently

celest kindle
#

Yes

hollow trail
#

oh my fucking god finally

dreamy orchid
#

could probably do it quicker if i had better social links

hollow trail
#

ive been fighting the red shadow jotuns

dreamy orchid
hollow trail
#

??

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he's mvp rn

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discord dying pog

iron pilot
#

He's mid rn

dreamy orchid
#

lmao it is

celest kindle
#

So it wasn't just me

iron pilot
#

Yeah

dreamy orchid
#

erec boost jionga carrying you?

hollow trail
#

what do i replace (sukukaja is not an option)

iron pilot
#

Mazio duh

hollow trail
#

i was actually thinking mazio yeah

dreamy orchid
#

wait you didn't even have elec boost yet lmao

hollow trail
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cuz single target specialist

dreamy orchid
#

in all honesty tho replace either mazio or sukukaja

hollow trail
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i did not, he's performing well even without it

dreamy orchid
#

or sonic punch tbh tbh

iron pilot
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You can replace Zionga with Mazionga later but at the same time single target boost

hollow trail
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mazio gone

iron pilot
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At that point you yeet Diarama or Sukukaja

#

Because you have AoE auto buff

dreamy orchid
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no mazio also helps tactics AI not grief against multiple enemies adachi_true

hollow trail
#

that is your skill issue

dreamy orchid
#

skill issue (wanting to not waste sp)

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though true tbh i should just not worry about sp since its pretty inconsequential

hollow trail
dreamy orchid
#

oracle nerf is funny af tho