#Persona 3 Reload | Master Quest
1 messages · Page 11 of 1
i can make them do nothing lmao
it's so fucking stupid and I'm just pretending i did it on purpose
we gotta lock bdjk up in the asylum for this one
it's technically a wasted slot anyway cuz of herb
doesn't tartarus give you like 10 of em for free
a little less
but if you're gonna rely on sutra exclusively you're gonna use more than 7
Bro that was the joke
He didn't know!!!

Herbs? Like a plant? Uh…
what
you can grow herbs in p3n
Ohhh gardening. Right right, I don’t really use that feature. I nearly forgot about it
Can’t wait for Master Quest to nerf it
uh Meovv
can I get that list of skill changes
why is Junpei garbage on this run
did I take off slash amp on him or somethin'
brave blade is 500 power
no
his theurgia sucks
maybe I took off slash amp accidentally
look at this
he can barely one shot a phase
yeah me too
so he should be much higher than aigis here
lmfao
anyways this is actually comparable to the magic one
although it's slightly slower
slightly slower (when junpei isn't using slash amp)
to be fair I went no makarakarn at the end
because everyone has ali dance
lmfao
Ken's being a manwhore in the pic
Cursed
Uhhh, I think I had Slash Amp before
Same thing happened
Oh wait
Nvm
see?
divide that Junpei damage by 1.4 then 2
better comparison
maybe Aigis didn't get the damage nerf or something lol
I don't mind that, actually
Her crit rate's absolute garbage
Oh wait it might just be Phys Amp lol
Wait nah it's still stronger
By roughly 20%
junpei's is 200, aigis' is 250
Ok that makes sense
I'll just say I low rolled on that vid
And high rolled on the Aigis bit
That would give a 20% difference roughly
i don't remember lowering hack n blast that hard
i lowered it considerably cuz it's earlygame
but not to the point of him being ass

Well in that vid, the difference doesn't seem like it can be explained by phys amp
In terms of, like, numbers wise, it's not that bad but just for this application
It can't kill a phase reliably without crit even with max stats
Which is fine
Potentially it's stronger than magic lol
super move
It just needs to crit
Overall phys Junpei contributes more in a casual setting since his regular damage isn't ass
Unless you're me intentionally getting him down'd and stuff, magic Junpei isn't that worth it
hard cap
Hmmmmmm I think a funny idea is make Junpei a weaker version of Akihiko in terms of balance between phys and magic
Turn surt sword into a fire amp weapon
This way, people can fully spec into one or the other or run a suboptimal version of both
It also makes Blaze of Life innately more enticing I think
Because players would definitely have a mindset of phys being better across the board
It's not affecting his base kit either so I think it's fine
is this team believers vs team doubters?
besides, the mod is not even publicly out yet…maybe the author is waiting for the wave 2 update or something..maybe even after wave 3
According to the Steam page, it’s this month and this year but it’s already the 19th so…maybe late May???
Playable? Like it covers all of the chapters in the game but still needs more testing?
v1.0 is finished lol
waiting on w2
pinned is already playable i just dont have it on gb because idk what update will break
inb4 the update breaks nothing
Well rip my BGM modpack
itll probably get fixed in 2 days
All the testing done rn is just finding out what's meta lmao
That’s it? No bug reports? No crash reports? No balance concerns as well?
finding meta is a balance concern lol
bugs and crashes have been reported ever since thread opened
Crash reports only happened because Takaya's stinky
yeah and hes fixed now
I was referring to finding a boss that has like a bajillion HP for some reason but yea
Ohh
Which Takaya fight? The one where you fight him alone or the one with his partner, Jin?
final
yeah it was ages ago
just a small bug where there was an infinite code loop
and he couldn't pick a move
And that led to a softlock I’m assuming
Even worse than I thought…ow
my only real balance concern that isn't just a difference of opinion rn is that aigis gets Primal Force 7 levels before Junpei gets Brave Blade despite the skills being functionally identical
Freeze strats Aigis is meta fr
the rebalances i did were supposed to be minimal as possible, Akihiko really was just for fun
MQ was supposed to be a challenge mode and not a rebalance
i just ended up getting carried away
well i don't think it needs changed per se but i do think it'd be nicer if the severe phys skills weren't all identical. even just slight differences in base or crit rate could go a long way to differentiate them
i still think mitsuru's kit is a bit lacking but magic scaling better at endgame and freeze/ailments actually having some application in story bosses now goes a long way to make her more viable
the problem is yes, you're right, but persona/megaten gameplay is so simplistic that there is no plausible uniqueness you can apply to physical skills without one becoming inherently meta over the other
if there were more effects
i'd do it
Who cares uncle ben, Myriad Arrows hit 4 times consistently
i don't think that's necessarily true because you gotta consider how it interacts with the party member archetypes. Akihiko's whole thing is that he has very high raw damage, thus God's Hand having higher base than the others makes sense given that its on him. You could make Primal Force have a slightly higher crit rate to cover up Aigis' general weakness of having inconsistent crits, while having Brave Blade be the middleground due to Junpei being the generalist
Question, do I need AI tactics with Master Quest enabled or is AI tactics already built in within the mod?
For protag, there is technically a "best" option, but thats also the case for magic too. Ice and Elec are technically inherently better than Fire and Wind, but that doesn't mean people don't use those
MQ has ai tactics because it needs a custom version to account for revive items being disabled
it's also probably not recommended you try tactics, but it might??? be possible? lmao
i'm gonna try it
Fire is goated
Best magic theurgia's fire!!!
Either way, tactics fix makes Aigis much better cus of orgia
yeah orgia is much stronger
Btw thoughts?
i'm still thinking about it
it might be cool
what does laevateinn do again remind me
I think fire amp on laevateinn makes sense given that like, if you're gonna be choosing between fire amp or slash amp on accessory, you're always picking slash amp lol
fire boost
Yeah it's just fire boost
Oh god, good luck, lol.
If it doesn’t work. Just probably add disclaimer of “AI tactics fixes is built in so it’s not needed”
The idea is you can run full magic or full phys or do a mix
oh yeah it's gonna have a disclaimer for that and also DLC Rework since MQ has its own version of it too
(perk of me owning all 3 mods)
well the idea is you run it with fire amp to maximise blaze of life, but its pretty impossible to make a hybrid build because of it. If it were to give Fire Amp, then you could technically run Fire Amp + Slash Amp at the same time, foregoing boost for both but allowing you to utilise either better than you could in the base game
Yeah that's the idea
He'll still hit harder than Yukari with just amp, actually
It's funny
is fire boost+amp really that good on junpei 
it'd make Blaze of Life more runnable so I'd prefer it
no the idea is just using it for Blaze of Life
Theurgia scales to both St and Ma so stats wise it won't matter
is blaze of life every couple turns really better than just spamming fully boosted brave blades
its basically a shitty meme strat in the base game but if you could run fire amp without needing to sacrifice slash amp then it'd be a lot better
no but its at least an option
In this, yeah it kinda is
like the idea would be that you could have slash amp and fire amp at the same time rather than needing to go all in on fire or all in on slash
Part of this suggestion is how ass his regular damage is when you go full fire
So having a bit of both as an option is good
i see
are there any other similar equipment changes you can think of so i dont have to open unreal engine yet again
Good question
give aigis a strike boost weapon
oh right i havent changed the final section regular shadow levels either
strike being inherently worse than pierce on her despite akasha arts being her final skill is really silly
Haven’t tried out the mod yet but is allies dorm activity items adjusted/changed or are they still vanilla?
Oh I get it
they're passively adjusted
It's another one like this, but between theurgia damage and regular damage
all HP/SP items are 50% reduced and can't be used in battle
the buff ones aren't changed but they're relatively limited
Ken having a pierce boost or amp weapon could also be good, since rn Vile Assault is literally unusable on him
low strength and no access to boosts lmao
i removed some URLs from the game and i can't remember if i touched any garden ones
i dont think i did
You didn't, the tomato ones are still there iirc
Ah, okay.
Ken’s SP item in vanilla really shocked me when I did it the first time.
“Hey buddy, imma hang out with you. Oh, your coffee is SP.”
“It’s 100 SP?! I just talked to him”
yeah ken's SP coffee is giga nerfed
I never tried fr
still very good tho
His coffee mug is infinite Medical Powder
Funniest shit ever
Oh wait that's a P3P only thing
URLs? Like the ones that makes landing enemy ambushes easier and recharges the theurgy gauge?
yeah ambush as a mechanic is completely disabled
if you want it you gotta hit their back
Rip getting the first turn on the reaper then
put endure on everyone 
Just dodge the first move duh
Yukari’s death scream
Wait did you give Koro Dekunda
no
auto-masukunda highkey baller
auto masukunda
Oh right
I’d say that’s completely fair. P3RE is very generous with the enemies spotting you.
Plus, they forget you existed easily if you get out of their view for the initial second
its funny
i removed so much shit from the game
and it still feels like a completely stable and casual game
they gave you so much
you should remove magic mastery specifically to annoy doors
no
Running auto concentrate bow because of damage is fake
Running auto concentrate bow to get free theurgia bar is real
I think it reminds me a bit like FF7R’s hard mode because y’know, no items allowed and rare healing items getting nerfed
Nah this is frfr on god
How to make everyone upset
“I removed shifting”
the idea is more like soul hackers 2's very hard mode, but FF7R seems the same in practice
Although in a regular playthrough, I ran Yukari with +hp bow
yukari has no wind boost equip in this game right
shifting is pretty essential i think
i wouldnt cut it
there's a limit to what you can take away
Not in a bow, no
It’s a bit different bc FF7R’s hard mode ban items AND rest stops only heal HP. So you can only get your MP back after beating a chapter
You can turn saarnga to it like in FES I guess
yea her old wind boost bow is like random ailments now
this is kinda based

remove SP restoration even after leaving tartarus
clock only
(jk)
Cock only
oh actually

No balls
no, because it already is useless
~~ It’s the same design philosophy that KH3’s critical mode has with restricting magic for no reason whatsoever via giving Sora and the cast a tiny ass MP bar so you only have enough to use a tier 3 magic spell 3x before your MP needs to recharge~~
it'd be funny tho
Make that as a next year’s April Fool’s Joke
Is this Dante Must D!e mode?
isn't dante must die the intended difficulty
I don't like grinding for that card unless it's very necessary
That's why I didn't use them in the frau playthrough
NieR automata very hard mode.
“Damage is x99999999, don’t stub your toe”
Nah in practice, Hard/SoS is
DMD is when they add a lot of effects like stagger resists and some AI changes
It doesn't matter tho
Vergil nukes
Shinjiro is this game's Vergil
Then Aki is Dante?
Yeah but Dante isn't mid
Aki WISHES he could be Dante
never forget that KH2FM’s critical mode only nerfs Sora’s max MP from 140 down to 120 but his max HP got nerfed from 120 down to 60
just dont get hit
Wind boost bow maybe put in there? Although it'll make Ken less unique
Or maybe an endure bow
gets clipped by a projectile bc forcing a 30FPS game to run at 60FPS is a good idea
just react 2x as fast
Just turn off collisions just for that frame
I was doing a level 1 run
@iron pilot wouldn't increasing the shadow levels at 257-264 make you overleveled while going for kings
Wdym, at best you'd turn to level 88 right?
Or was it 89
Just change them to level 85
well i dont remember what levels you had suggested
85 seems good, since the intended level for Jin's 90 or somethin'
Harmony Giant (74)
Grand Magus (73)
Vehement Idol (73)
Wicked Turret (73)
Make all these 85
(not changing musha because they can spawn before 257)
Yeah don't change the red one
i feel like this is the only case in the entire MQ run where normal shadows are worth fighting
lmao
they almost never give xp
I think people would have beaten the reaper at this point so it might be an inconsequential change
But for those that didn't, this is their option
i guess normal enemies are still needed for arcana burst and money anyway
just not xp
so they're something you farm after barrier and not before
Yeah
Uh…I beaten the reaper after beating the last guardian in Adamah tho
then this change benefits you

@iron pilot should i make these 4 normal enemies tougher too
or just raise the lv
“No [Metapeak], I refuse to fight the reaper at level 65 or below.”
Do it actually
They're references to old monad bosses
So them being tougher's cool
like increase them to driver or such
Elemental drivers? Like the ones only the DLC personas can carry?
Really? Huh
you cannot
Yeah that was yuki gaslighting me
You have to harness the power of Billy Mitchell to get those passives
Harness your inner Billy Mitchell to get Magic Mastery Thanatos
oh yeah wait no
i cant change their active skills, just the passives
well
i can
but it would mean ai changes too

and im not doing that
pls don’t give him wild thunder
If there’s Ice Driver then wheres Almighty driver?
replace freeze boost with ice amp for extra funny
doesn't exist lol
freezing the player is funnier
the player should get NUKED tbh
if you open persona 3 reload, you will be NUKED
plus if the ice does one shot, then haxman evading it immediately becomes more hype
think about it.
the only person that should nuke me is the “ultimate adversary”
why not light driver for divine judgement 
mitsuru unironically clearing house
yes they take longer to kill and are way stronger
neuro slash disables them lol gg ez
her ailment rate is ridiculous
I hope Mitsuru gets put in S tier in Master Quest
Bc he learns enduring soul or???
Ken rn is getting full theurgia in 2 turns
For a base level run, he did 35 mins
That's pretty impressive, although likely that time doesn't get better at 99
Hmmmm thinking of it, I never allowed myself to use magic mastery personas in the previous recordings
I guess that's a factor, magic mastery personas can one shot phases with just concentrate and heat riser
that shit's 80%
that's another no cookie run in the books
chanelling my inner bdjk
nah its just the theurgia
ken could have literally zero skills and his theurgia would still make him #1
That's bullshit
He directly scales with the game being harder, and he gets you out of bad situations easily
He needs endure to do this bullshit
That's an L with building
You only get this kind of generation with intentional knockdowns
idk if you're playing defensively then ken is probably the least likely on the team to die in all seriousness
It's kinda surprising how easy it is
its a one turn difference tbf
even without it he's still getting it in 3 turns guaranteed
with it, you get it in two
That can mean a lot in that last phase, Mitsuru kinda died in the second one
it just means you are rewarded more if you do somehow get punished, but there's never a specific need to put yourself in that danger
yeah but you don't need the theurgia every 2 turns
and intentionally getting knocked down for it is probably more risky than it is worth it if you're not running double endure
With proper lining up of theurgia, it'll do
But I don't think that's expected of a player
So that last phase is going to last longer
The first 6 phases are the most dangerous imo, that's when you need the karns the most
Better protected in 3 of those rather than 2
there is, it's doubling all of them
(it will break tactics)
(at least in theory it should, that's why p4 breaks)
it might not, actually? highest weapons are like 450s
that beats dynes and shit
and they don't start randomly whacking with wep
anyway weapon basic attacks being weaker is good because they are free
oh wait @iron pilot if you fallback to the 85 shadows to beat reaper you're locked out of crafting stuff like lucifer blade because it's the last day
yeah that's fine
you can beat the final boss without that, just that the protag's magic will be ass
unless you make them with ability lol
mfw

that's just with heat riser on
not possible in a non-jank way until blueprint editing is sorted out

damag
and the other two have nothing boosting them?
well Mitsuru has ability but that's literally 5% less than buff amp
Junpei's hard carried by blaze of life's base damage
yeah it's balanced
it's just hilarious how Akihiko needs three stuffs to compete compared to the other two just needing two
cant speak for junpei but aki is beating mitsuru considerably here
i'd say the extra passive made it worth
Akihiko and Junpei needs concentrate herbs while Mitsuru comes with concentrate by herself
no herbs? need Yukari
that kind of thing
before i change laevateinn into fire amp is there anything at all you think benefits from a similar change
hmmmmmmmmmmmmmmmmmmmmm.....
i find it funny you're making a mid-late weapon kinda more valuable than his ult tho
wdym
fire sword's endgame, due to how link episodes work
oh right
so I think that's a fair thing
anyways maybe endure bow for Yukari, get that random ailment bullshit out of there
or maybe convert it into like
Pinaka's effect
100 HP/SP
that seems valuable for Yukari I think
No one's using the HP/SP stuff for Ken except for draining SP tbf
I think Yukari getting it is fine
the endure though yeah that's a fair point
just HP then? although I guess no one will see the value in that
yeah that seems like ass
intentional knockdown strats are still hilarious
but anyways hmmmmmmmmmmmmmmmmmm
Koro's selection are bullshit, they're all good so he's fine
Mitsuru's decent
Akihiko's alright apart from heat riser gloves
Oh oh I know
wait...
hmmmmmm maybe not
I was thinking Shift Boost stuffs for the girls
since they don't have that in vanilla
but maybe Aigis shouldn't get it
Strike Boost gun or armor might be alright
for Aigis
I was wondering, what difficulty is recommended to play with this mod? Keep in mind that I never played this mod and have beaten Vanilla Merciless with like 2 unlucky deaths
Ah, so this mod is designed around Merciless I’m assuming?
more or less
I'd say put it in around Tziah levels
this offsets how early myriad arrows is obtained
probably merciless, all testing's done on that mode with the assumption lowering it is just going to make it easier
Magic Ability is way harder to get than having buff amp active and a skill that is literally in his innate kit 😭
you get it for free wdym
-1 dead moon's husk
if you're a mitsuru simp, you'll do her s.link
some people might just not get the dead moon's husk and to me being reliant on equips is much more of a krill issue than needing the stuff you get for free
yeah but basically in this mod it's only worth it to get shoes of light and stuff other than spell master for fuuka or MA sword
her being able to compete with ability weapon is good tho
i imagine the diff would be a lot higher if this was 99 st/ma though considering she gets the extra +14 while he has +0
I don't think they'd skip the last guardian of the game
well
maybe they will if they're using glitches
well doors you're not guaranteed to get a lot of them lol
lucifer's blade, armour of light and shoes of light is 3
nah that's level 88 mfs
and you want all of those on protag
yea thats what i meant
I uh, actually dunno about armor of light
I ran stat boosters lol
shoes of light is true though
i'd shrimply have 99 all stat persona instead
yes
liz request
anyways I'd say going for MA swords and shoes of light is the play
if it's strictly those 3
Mitsuru is still the most friendly to use out of those 3
magic mfs
Yukari is optional for her, which is a good perk by itself
Akipeako is more versatile than her for late game in all seriousness
Debilitate is great and unironically Masukukaja might have some use now that evasion is uncapped
yeah that's his strength, but his theurgia is ass without Yukari or herbs
just fuuka
idk i think the support is too good
would rather have -1 turn on concentrate item than not have a reliable source of debilitate
physhiko
yeah 36 SP on him is a bit of an ask for longer fights
he gets the job done though
and you can argue that the SP drain is good
theurgia charge stuff again
waste his SP for theurgia and then just spam his actually good skill (God's Hand)
electric onslaught actually good now????
although I will say, reserving some SP for charge is a good idea too
i mean considering that phys theurgias have shit crits its technically not terrible now
though Aigis peaks way higher than he does
Aigis' has the best potential out of all of them
followed by Junpei
but that first one is actual garbage crit rate wise so I wouldn't even count on it
wait the third one is also Junpei (magic)
lmfaooo
yeah he's def the beatstick
anyways back on topic
uhhhh
what other weapon effects is good
fire amp sword
strike boost gun or armor
shift boost for the girls somehow
I think
honestly Aigis having many effects just being copy pasted seems like a waste
then there's koro with some of the best effects in the game somehow
Fun side effect of ailments being more usable now is that you can kinda cheese some enemies with them on early game
Just got to the floor that teaches you about strong enemies and Yukari's Pulinpa has incapacitated 2 of them (the enemies that look like Hulk Hogan) so that i could basically farm AOA
That's a thing in the base game
the only changes in MQ are to main story bosses and the reaper
including the Tartarus guardians and the ultimate adversary right?
from what i know they havent been changed yet
you have been placebo'd
basegame lets you do this
earlygame ailments are absolutely broken
Tho ig a lot of the enemies tended to null ailments by the time i used them more often
bewilder is how you nullify most bosses
For sure
because distress is super tarunda
I think i have that but so far it only hit once when i used it
I may have skill issued 😢
give haxboy super tarunda
he does
Sonic Punch has it

Seems to have a pretty good chance of happening too
35%
It is indeed a Super Tarunda
But if you use automated allies, you better hope Akihiko has the worst AGL in the team, lmao. The allies be like “Hmm, I know you distressed them but I really wanna do Magic”
can always have the lowest ag yourself lol
midkip moment
bewilder is more likely to hit
i'd distress with mc
low ag strat
i had low ag for most of the game on purpose so tactics would play itself
Pros: You have the lowest ag
Cons: You have the lowest ag
never had trouble due to it
remove ag !!
I’m going to try out this mod today, any supporting mods that would work great with it?
Akihiko has stackable Tarunda. Debuff Amp is real, we just never realised.
Sonic Punch goated
https://gamebanana.com/mods/497891
https://gamebanana.com/mods/507963
Anything else up to you
Mods that explicitly will not work or ruin MQ:
- Memento Mori Rebalance (Obviously conflicting)
- AI Tactics Fix (Special version already included)
- DLC Rework (Special version already included)
- Demons Over Shadows (I think it changes stats)
- Aragaki Always Available (Shinji wasn't rebalanced as him being OP is intentional)
- Alternate Light/Dark skills (Conflicting balance)
- Useful Passive Skills (Completely trivializes the game by making all passives excessively OP)
- Weapon/Armor/Accessory Materials In Antiques Shop (Trivializes obtaining materials)
- EXP Gain From Lower Level Enemies = 0 (Conflicts with MQ)
- Guard Regen (Can potetntially trivialize MQ)
- Better Salary (Trivializes MQ)
- Faster Seed Harvest (Trivializes MQ)
- Guaranteed Great Clock (Might affect the intended xp softcap)
- Growth 3 FOR ALL Personas (Trivializes game and breaks XP curve)
- Easy Social Status (Trivializes time slot management)
- Alternative Divine Judgement (Severe damage skill with power we did not test)
- Unique Skill Cards in Antiques Shop (Trivializes persona building)
- P3R XP Scaling Reduction (Conflict)
- All Inheritable Skills + Personas Inherit All (Trivializes persona building)
- All Equipment Buyable & All Skill Cards Buyable (Trivializes all aspects of building)
- Useful Divine Judgement & Demonic Decree (Completely untested power)
if you do then it'd make theurgia description fix conflict
ik
unless you removed the file from useful descripts
yh i noticed
runs mq with useful passive skills for 1000sp recovery per turn like a boss
Phew
I thought my personal BGM mod pack would ruin the MQ experience because of my nonsensical music choice
lol
replacing Master of Shadow with Its Too Late from the Persona 5 Animation is important for the MQ experience, trust me
Is this mod complete?
Wave 2 will fuck it over frfr
Unfortunately no one ported cause sound stuff still buggy af
Ok I'll test Reaper at level 83 protag/79 members without ambush lol
Uh I saw a bug @hollow trail
I kept theurgia charge on reaper somehow
I'm sure that's MQ since it didn't die to two Scarlet Havoc
And a King and I
Uh mate, I think I can solo MQ Nyx
At 90
Oh yeah I learned something interesting
Apparently if you specifically used sid's jacket + phoenix charm
It'll burn endure + enduring soul in that order
Instead of enduring soul + endure
Is this gonna be the new “let me solo her” from Elden Ring or???
So uh…will my playthrough of Master Quest be invalidated because Costume Framework gave me access to outfits I should’nt have access to yet at the start of the game?
It doesn’t but it will look really sus if all of a sudden, I have multiple duplicates of the school uniforms and casual garbs in my inventory
And even get access to the infiltration outfit that you’re not supposed to get until after Emperor and Empress
who care
Not like it's attached to theurgia or anything
someone in the back: I do
Besides, NG+ will give you the costumes regardless
yeah
Costumes don't rlly matter they have no balance affecting changes to them
Hell, Meovv uses them on their videos
yeah so uh
reaper is a "normal" battle
🥴
i think it's fine if you can't get advantage on it idk
i could make it drain all your theurgy as its first move but if you go first that's invalidated
so it's not worth doing for now
Fraudpei?!
bro nvm
ok I found the optimal reaper strat again
Apparently Aigis having Enduring Soul is a hack due to how the reaper's AI works
because if you have her in the party, she's more than likely the last one he wants to down
so he'll do double ziodyne at the end of his first turn
meaning if it kills her, it won't
you can recover with max theurgia Ken at the start due to that
that's impressive, you can't really do down strats on phys due to the shit crit rates (Aigis critted using freeze here)
Magic has this inherent advantage of being able to use shift boost and amp more reliably (with down bonus), and competes this way (Junpei can do more damage if I gave him shift amp boots too)
for this fight anyways
that or Junpei crits anyways after I passed to him from a freeze scarlet havoc lmfao
anyways point is there's more layers to this fight now, even with the full theurgia at the start of battle thing
Also Midsuru > Akihiko on the magic side (can make Junpei crit for theurgia)
And also shift to protag when it's his turn to attack
Bruh moment
Technically Akihiko can do it too but less reliably

this seems cool
in terms of damage, it'll be a bit weaker by 100s because of the stats
but yeah it's fine
do shiftampihiko
He can't do boost + amp so he's inherently weaker than Junpei
He can do 4K though I think
wait he can do boost + amp actually
ok I'm booting Yukari
noooo, don’t boot the healer
Akipeako is a healer bro
He only knows Diarhan tho???
Wait, did Master Quest make the Reaper vulnerable to dizzy?
Not exactly
It has insta heal so it gets up immediately
Speaking of that, if you repel mabufudyne/maziodyne and it freezes/shocks itself, it doesn't wear off since it's not at the start of its turn
That might be a strat
Anyways let's try this but with 99 all stats
yesnt
with insta heal he will immediately get back up
you get a little bonus damage because he won't get up after an all out attack but that's it
i removed his ailment nulls to make space for more fucked up passives
which passives did you even pick? Mudo boost?!
At least one of my guesses is right
Oh great, it knows Sharp Student so now I can’t do the funny Thunder reign shock into crit into AoA spam
Uh… 66? Like the reaper is death and 3 sixes in a row is a scary number meaning death?
Mitsuru's kinda sad at these levels, since no shift boost + amp
but at this point she's support
so lmao
Akipeako the real carry
Yeah
tbf though his jiodhain isn't that bad either
but yeah you'd want to minmax god's hand instead probably
But…Fuuka is support tho. Does that mean Mitsuru is…useless?
Fuuka's support is kinda limited to whether or not you have her theurgy charged
And even then it might be a little more in MQ
What were the nerfs to that again?
It’s fine. I can use my SP healing items and wait-
oracle SP recovery is down
80% to 8%
40% to 4%
theurgy resets at the start of all bosses (except monad doors and reaper due to current code limits)
Oh yep
Fuuka def helps but only in topping off the team
Can't really, say, weaken enemies and such
More like Fuuka going back to being useless other than constant nagging like in the original versions
As of now* but considering how this mod is not publicly available on GB and even then, I am expecting it to get regular bug fixes and balance changes updates well after it launch…I wouldn’t be surprised to see other nerfs to it
That happens twice,
Fuuka Slander
It's kinda funny
Though i kinda agree that OG Oracle being full random makes it kinda bad
Especially when Oracle in the original can just put everyone at 1HP and 1 SP
I mean if u recover in time and have an AOA skill u could prob kill every enemy with that
Maybe but it was even more problematic in The Answer (in P3:FES) because the enemies had evade passives to cover their weakness
So you have the chance of whiffing which eventually lead to a game over
Auto Tarukaja, Auto Rakukaja, and Auto-Sukukaja on my beloved Genbu pls
The vision in question: holy shit, you suck kid
Oracle is necessary for minimum turns Liz
y'all just have skill issue and aren't real gambling patriots
oh shit i just realized
you get scarlet havoc for vs Strega1
by like 1 level
softcap is tight
almost miss it
and you need to do the monads i think
yeah you do
the guardians leave you at 52-53 which isnt enough
honestly? idfk where Mitsuru's missing out in this one
odd
it's way lower than what I expect
hmmmm actually
yeah it is expected, I forgot the damage of the others without max stats lol
Theoretically, Aigis is #1 but practically, it's Junpei ignoring Magic Mastery protag. I couldn't get a crit from Aigis though
lol strega1 with shit build is fun
Beat up Jin (he sucks)
what level is Strega 1 at in this mod? Level 55 or 60?
same as vanilla
the only artificial level boosts are Jin2, Takaya2, Nyx and Reaper
also some normal enemies in the final zone
for grind
doesnt make them harder
Ah yes, pierce boost amp driver primal force
oh right i forgot about that
yeah they hit hard as fuck
mitsuru can disable them with neuro slash
It'll target Aigis trust
unironically take mitsuru and she confuses them 100% of the time
no joke
she has high ag
goes first
You made them confuse-able?
i think i need to flat raise enemy dmg
theres no way to edit buffs
i wouldnt raise it too much tho
its 1.5x in merciless i'd maybe make it 2x or slightly less
my only concern is early game
this makes priestess absolute fucking cbt
ice storm doesnt play around
i could instead make weakness and criticals more punishing on the enemy side
that way normal damage isnt as op
but having your weakness hit is punishing
my main concern is like
if junpei gets downed and he has all buffs
he takes like 30 damage
and charges 20% of his TRG bar
like
be real
having your weakness hit is a good thing in reload
If it's calculated, yeah
i think making it 3x like p5 is absurd
it would be oneshot game all the time
but 2x weak mult might be good
And you can make special cases
(keep in mind its already 1.3x in vanilla merciless)
wdym
Liz doesn't have a 2x multiplier last I tried it
im talking abt enemies hitting you
not you hitting them
the player damage is perfect i think
making it lower is just bullet sponging the game
making it higher is just oneshot simulator
Yeah I get ya
Would making it like 1.55x or something be doable or would that too little and/or impossible?
1.55x for what
The weakness/crit dmg buff
Current MQ Merciless does:
Enemy damage: 1.5x
Player damage: 0.6x
XP: 1x
Enemy weaknesses: 1.36x (Applies on top of 1.5x of hitting weak)
Player weaknesses: 1x (Applies on top of 1.5x of hitting weak)
Enemy crits: 1.34x (Applies on top of 1.5x of hitting crit)
Player crits: 1x (Applies on top of 1.5x of hitting crit)
Enemy ailment chance: 1.2x
Player ailment chance: 0.8x
using your video as source ice storm would do 80 to 90 damage, which means on normal it would be about 60 damage, so 100/120ish damage at 2x multiplier
i mean
you can survive it for sure
without rakukaja
might be fine
2x is like
ultra fucking pushing the limit
though
You might need Media in Yukari though
3x is overkill
nah
Idk with 90~ an ice storm will get everybody pretty low at that point in the game
I just tested tiara ai
Oh you didn't edit ice storm's damage or somethin'?
no her damage never changed
shes already strong as fuck in vanilla
if i make damage taken 2x
and weakness 1.5x + 2x as well
will eigaon murder fully buffed ken

this requires scientific testing
bro safety makes enemy ailment chance 0.1x
hahaha
Testing these values:
Enemy damage: 2x
Player damage: 0.5x
XP: 1x
Enemy weaknesses: 2x (Applies on top of 1.5x of hitting weak)
Player weaknesses: 1x (Applies on top of 1.5x of hitting weak)
Enemy crits: 2x (Applies on top of 1.5x of hitting crit)
Player crits: 1x (Applies on top of 1.5x of hitting crit)
Enemy ailment chance: 1.25x
Player ailment chance: 1x
probably gonna go awfully
especially the reaper
and priestess
Idk about this one
me neither
it buffs ken
technically
changes those shadows in adamah to level 85
does experimental enemy damage boosts (probably gonna revert immediately cuz they might suck) reverted them immediately because they suck
i havent done lavateinn fire amp yet
If it kills a level 90 Ken on the first turn of the reaper, there's a problem
will it 
gotta find out
ok yeah
i dont even need to test this
700 damage bufudyne on akihiko
with buff
Evasion strats OP0
How about...
Enemy damage: 1.75x
Player damage: 0.5x
XP: 1x
Enemy weaknesses: 1.5x (Applies on top of 1.5x of hitting weak)
Player weaknesses: 1x (Applies on top of 1.5x of hitting weak)
Enemy crits: 1.5x (Applies on top of 1.5x of hitting crit)
Player crits: 1x (Applies on top of 1.5x of hitting crit)
Enemy ailment chance: 1.25x
Player ailment chance: 1x
i gotta remember i cant punish weakness that much
because my ai already one mores a lot
this is like
almost perfect lmao
with no buffs
bufudyne did 423 to aki
which was the exact amount of max hp he had
lmao
rakukaja would've saved this
yeah this is way better
i'll just lower it a bit cuz i don't want 100% buff uptime to be mandatory
and its good
ken survived an eigaon here
Nice
what do you think
lower damage in general
or lower the weaknesses
(idk if you noticed but i also changed ailment chances)
you think 1.75x is fine?
Maybe
Fallen noble's armor will save them fr
Bruh
in vanilla
"ah yes lets change this until its good"
changes to vanilla
"yeah i think its good"

To be fair, that number wasn't given without scaling in mind
ok how we feeling about
Enemy damage: 1.7x
Player damage: 0.5x
XP: 1x
Enemy weaknesses: 1.5x (Applies on top of 1.5x of hitting weak)
Player weaknesses: 1x (Applies on top of 1.5x of hitting weak)
Enemy crits: 1.5x (Applies on top of 1.5x of hitting crit)
Player crits: 1x (Applies on top of 1.5x of hitting crit)
Enemy ailment chance: 1.25x
Player ailment chance: 1x
lowered overall enemy dmg by 0.05x
very tiny change
I'll send, let me know if enemies hit too hard still or if the player damage reduction is too shit
its only 0.1x reduction but still
could be ass
de-assed multipliers
Midsuru will die
good luck
i think having rakukaja and tarunda will still make it piss easy
but we'll see
Problem is the first turn tbf
Reaper will start the fight with tarukaja up unless you got an auto persona with more than 66 Ag
Hmmmmm says here the doable target for that kind of thing is Beelzebub
In level (around 80)
Using sun card but yeah
It's doable
The damage nerf wouldn't be that bad pretty sure
Except maybe Junpei just being unable to beat a Nyx phase without crit period
It'll make some unable to beat a nyx phase without rakunda, thinking of it (like Aigis, Ken, Koro, Yukari, Phys Junpei)
That's not necessarily a bad thing
yeah, like
at best it'd do 1.51K without crit
before
at worst, 1.49K
anyways this just happened
i think dmg needs a little more reducing
ken got obliterated this time and had rakukaja
well
"obliterated" is overstating it tbh
it was 404 dmg
He has Endure trust
god damn lmao
It could be fixed by just having a Beelzebub that isn't weak to fire tho




