#Persona 3 Reload | Master Quest
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Elec boost isn't locked behind heart items, it'll be fine
arent there other cooler accessories tho that could allow for more interesting builds
other than
"pick one of these two and everything else is ass"
Idk auto heat riser equip's funny I guess?
There's shift boost and amp stuffs
But those are shoes and stuff
I really can't think of any other equip for Akihiko that's relevant for him
yukari gets sukunda because it's green
fun fact: the strongest possible party composition is akihiko, midsuru, and yukari , this way you can cover all the debuffs!
that's not incorrect logic
it's just not true in practice
but it should be one of the better viable strategies
this is so funny
omg
it's true, how else could you inflict all of them?
Buff amp boy is only better because target can't be crit (it's weak to strike)
what joke
rare sukukaja boy w
wait wouldn't that be a protag w because of weakness amp

but in all practical circumstances the protag is multiple times stronger than the party until endgame where junpei catches up
One of the uh
Tiara uses marakukaja
if you are comparing teammates why are you bringing the excessively versatile mc into the conversation
So I have to dekaja using protag
What if I made Ken do it and I do the strike
Akihiko's cooked fr
teammates who can support the excessively versatile mc even better
then do ken koro mitsuru and move on
that's what I'm saying!!
Found a way to nuke it without needing Dekaja
Needs Akihiko or Junpei but uhhh
Akihiko does do more damage here objectively
That's like, 5 sections of blocks until he gets an unironic W
H A X M A N
Well this fight boosted me to 54 so I can fuse Siegfraud
Also I will say Junpei gets the job done too so it isn't a big W either way
Zio 40 Innate
Dia 155 Innate
Sonic Punch 133 Innate
Mazio 43 Innate
Tarunda 190 Lv15
Shock Boost 819 Lv17
Sukukaja 182 Lv21
Diarama 156 Lv24
Zionga 41 Lv28
Auto-Tarukaja 825 Lv30
Elec Boost 804 Lv32
Elec Break 223 Lv35
Gigantic Fist 127 Lv39
Mazionga 44 Lv42
Single-Target Boost 896 Lv44
Matarunda 195 Lv46
Masukukaja 187 Lv50
Ziodyne 42 Lv54
High Counter 781 Lv56
Charge 205 Lv57
Diarahan 157 Lv58
Evade Ice 768 Lv62
Evade Strike 762 Lv64
Maziodyne 45 Lv67
God's Hand 131 Lv72
Debilitate 198 Lv73
Elec Amp 805 Lv75
Dog:
Dogbilitate removed - No replacement idc
amadakarn:
Endure at 53```
Hmmmmm I think Koro can get away with something like Invig 3
ANUBER?? 
yeah but without debilitate his costs have also been slashed
lets be fr
invig is better as a gear thing
i think
Dog got no invig gear
From one dog to the next
this is with MQ?
Oh nah that's just really old footage lol
ah
MQ didn't exist yet
ic
you can "re"learn skills you added onto them retroactively from there
already did lol
oh, okay
ok so i did thebel with xp soft cap
well
i skipped rampage drive by instakilling it because i didn't have prep for beating it but i have a strat
level 8
i don't think this is very good tbh
yeah i can get jack frost but yukari and junpei are gonna get oneshot left and right on priestess lol
rakukaja is a level 9 skill on hermes 
can probably pull level 9 with fool card but i wasnt banking on it
Huh it might not be as impossible as I thought level 8
since level scaling damage is also removed
Jack Frost with Zio the goat
yeah no the mc can solo
im just thinking junpei and yukari would be dying a ton
and then get no xp
yes
well
i mod menud myself into the full moon
at level 8 yukari and mc get level 9 because of the mini shadows
and somehow you take less damage from priestess at level 9
or im crazy
+1 endurance?
no i did +1 magic and +1 strength
chad
ok yeah its possible
i was half managing with the shittiest mod menu'd level 8 jack frost and ara mitama known to man
a proper build will manage
Soft level cap truthers?
it'll make thebel much harder and 90% of normal battles not worth your time unless you're going for shuffle time (which you should anyway)
idk about the rest of the game tbh
you have way more options at that point
It should still help alleviate party disparity
i still need to test great clock
supposedly it breaks if you dont get at least 1 xp
i set the multiplier to 0.000001x
that should give 1 xp
i hope
I believe
what i might do is make the xp dropoff less agressive
instead of 1x same level and then immediately 0x
1x same level
0.75x one below
0.5x two below
0.25x three below
and then 0x
peaking
yeah i'll do that rn
i hope rampage drive forcefully gives you at least level 8 though
no jack frost, no deal
well
you could use silky
jack sexo
holy arrow card 
the highest level thebel enemy is the beetle at lv7
so if you want you can grind them at 0.25x to get level 10
and then you'd be softcapped
i think this is good
Huh, aren't the ice guys that are weak to elec higher level?
not level 7
like 6 maybe
and the enemies after rampage drive are level 1
because it's the rush tutorial
thanks mitsuru
in the final thebel floor yes
mitsuru tells you about rush and every enemy in the floor is weak to slash level 1
so yeah
its a tutorial
kinda
And the tutorial text box appears
It's not a tutorial in the way Shift is a tutorial
shift is the exact same
you dont need to shift in that fight lol
you're only told about it
born to manually select attack, forced to rush
I think that's more of an AI issue than you not needing it tbh since the game has a scripted battle for it
they wrote special forced ai for the tutorials lol
shift doesn't have such a script
if you're on tactics the tutorials usually have scripted actions by your teammates
shift doesnt
see atlus does care about tactics!
That's why i said it's more of an AI issue since the AI will not do it and technically they want you to do it but don't force you to
Still no clue why AI can't Shift but I can't read into the minds of Atlus's coders
they copypasted royal code and deleted everything that didnt work out of the box
@ashen pulsar
this look good to you?
actually
i might increase the +1 to +3 range too
hmm maybe not
no increases for now
although it being 1x is quite odd
dunno
I think it definitely needs some play testing to say for sure
but it could be fun
100% counterstrike
i can make 50% high counter a reality
- Nerfed Holy Arrow
- Gave Akihiko the Haxman many new skills
- Gave Ken Endure
- Removed Dogbilitate
- Removed all level damage scaling
- Greatly decreased XP gained from low level enemies. At 4 levels and under, their only purpose is Shuffle Times. (1 XP)
MQ's been getting a lot of updates
yeah i'm stepping it up to get on gamebanana in may
there's 31 days in that month but still
Dogbilitate gone ๐ญ๐ญ
aki has it not
Any reason for that?
haxbilitate
because i announced it as such 
Akibiliatate
Oh
It's in the trailer right
It's not over. One More! ๐ฆ๐
A challenge mod for returning players, Persona 3 Reload: Master Quest, arrives in May 2024 on GameBanana!
Revisit The Journey with smarter and tougher bosses, skill tweaks based on community feedback, and a new entirely remade Chidori boss battle!
yea
Drop it on my birthday
Ah
Forgor
Inb4 yours is Midsuru's
mine's 30
Btw I'm curious
That exp thingy you did
Did that affect personas
Like, if you pick Apsaras card while Apsaras is with you
Would that give 1 exp on the persona if overleveled or nah
pretty sure that's a separate thing altogether
Maybe, I think letting the persona get exp independent of your plvl is aight but uh
Might be a thing to consider
personas are unaffected
Early Getsu-Ei still upon my reach
Lmfaoo
Btw I can get to dec today I think
What date should I use for the dec save for here
idk
Hanged Man and Strega
Added Lovers v1
Is this something I should use
idk, isnt that up to you
Chariot & Justice V1
Recommended party: Haxman, Mitsuru and Junpei
Intended play, Tarunda and Rakukaja to prevent Tank form oneshot
The first missile will always target the protagonist, after that it's RNG 50% in the following order: Yukari, Junpei, Aigis, Mitsuru, Akihiko, if all checks fail, MC again
Marakukaja (or Sukukaja lol) to proc Buff Boost charge
Play fight as normal while making sure a theurgy charge is always available to separate the tank immediately
Don't use Aki's on the tank, the haxman title is very real and it can do almost 400 damage to both at once, which is more damage than hack n blast
50% as in: 50% chance of being the protagonist or one of the party members?
50% as in
Or is it like 50% chance of targeting at all
50% of being yukari
if not, 50% of being junpei
so on
if they all fail, it does mc
Oh it rolls for 50% for each
yup
Thought it did that by default
buff amp making haxman the least likely to be targeted... he just keeps on winning i'm afraid
no it just goes for aigis 100% of the time
and if not her, aki, then mitsuru, then yukari, then junpei, then you
well
it's broken into two
one group is yukari, junpei, mc
the other is aigis, aki, mitsuru, mc
so yukari and aigis are 100% if they're in the party
i just made it full rng for everyone
Do they go in order in each group or is the group thing just to randomize it more but have it be somewhat controlled?
idk what they were thinking
it never goes for the senpais anyway since they separate before you can reach that AI path
I'd assume it's that since they're splitting up into groups but it's pretty weird to go about it like that
they separate on theurgy
It's not like they have any weaknesses so idk if that'd really account for any team comp
anyway after this is uhh
hermit
i think
yes
boss with access to shinji
this will be fun to balance 
ken and shinji will dominate
What's wrong with Shinji
extremely OP by design
so anything where he's available (just this one boss) literally cannot be made hard
with that said
this mf is a bullet sponge
so i'm making him freezable
BDJK YOU'RE WELCOME
has insta-heal tho
so make sure she goes first
actually i should upgrade his mazio to mazionga
and give him shock boost...
omg
troll
Hard to make it too difficult considering you have access to Shinji
yup
freeze would be funny because it makes Shinji/Aki even better
megidolaon 9999 on bloody charge!!!!!!
shinji i get
but aki?
Well Bloody Charge ain't even Shinji's best tool
he's the only other relevant phys user for the fight
Aigis is btfo'd by elec weakness and Junpei ain't even there
junp's not there yes
but
freeze only enables one crit
that means shinji
aki's not even part of this
who the fuck doesnt take shinji
people who are trolling
optimal in MQ
like
actually optimal to take him
xp waste means next tartarus block will boost you more
they tried too hard to make people use him
has endure and regen 3 for the fight too
like 99% atlus was like
and ofc bloody charge
"they know he dies, we need to convince them to give him a shot anyway"
"make him op lmao"
the thing is like they could've def made him usable without being as overtuned
nobody has a good aoe strike option when he is introduced, could've just gave him herculean strike instead yknow
though blade of fury at level 39 is also insane, but thats the same time junpei gets it
heat wave still outclasses right
oh by far
heat wave is 400 base 10% crit
blade of fury with all 4 hits will do much damage but its also lower crit rate and gambling
shinji also will probably have deathbound before hermit too
at least in normal gameplay
which is 17% crit lmao
Nah I didn't manage to get Deathbound before Hermit
i had deathbound for it
I don't think I did even after, actually
was funny af
He only got to High Counter or Regen 3
Oh bro was 44 at the end
also both doors liar kun
high counter is later than deathbound
you had counterstrike

Regen 3 then
yea he has regen 3 at 44
Freezable hermit probably only has the purpose of guaranteeing Shinjiro Theurgia crit
Otherwise, the fight will 100% be the same
guarantees blade of fury crit too
which is nice
either way though, freeze at least lets mitsuru be more useful for it
whereas before she was kind of B list
definitely wouldn't be my first option to take for that fight
She was basically enabling stronger repel strats from what I did
She was a no brainer for me
repel strat is too much effort idk, i just like bruteforcing it
Akihiko can't do the threshold to start the charge quickly enough
Koro/Shinji/Ken lets you monkey brain the fight
I think brute force wise I would use Akihiko/Mitsuru/Shinjiro
mitsuru there to rakunda bot?
Yeah and items
rakunda items akihiko (he can tank more with buff amp rakukaja trust)
I have checked, you can't buy rakunda items before that iirc
Same goes for makarakarn items
They unlock after
do people actually do the repel strat
It's reliable and fast
its so much effort and honestly slower than just killing the thing
you need to use makarakarn 4 times along with elec break whereas if you play normally you just wail on it til it falls over after like 5 turns
Nah not 4
Only 3
Okuninushi repel elec
More or less why he's the goat for the fight
still tho
using makarakarn that much is just effort idk
i tend to just not do cheese strats tho cus they tend to not be necessary
it definitely works tho
Well I don't think it's meant to do the kill, exactly
It's to hasten the fight
And then you rush the last bits of health with Shinjiro
i never actually even got to see hermit do an actual attack tbh
i cancelled the charge every single time because my damage was so high
How long was the fight for you
It sounds like you can get Siegfried already
I don't recall mine
I just know it was setup to almost 50
Then the next exploration, I went out at 53
48 probably
What is the intent behind x2 Charge/Concentrate?
Makes it more of a strategic usage
Although only applying for regular skills
Charge effects on theurgia is already 2x on vanilla
it also just helps balance out aoe charge/concentrate more
2x isn't great but using it is still better than not using it in a lot of scenarios, along with it saving SP overall
i'm mixed on it though cus imo Mitsuru is somewhat reliant on the extra damage from concentrate due to her not having a damage boosting characteristic, but i'd need to see how she fairs in master quest
Technically doesn't affect the theurgia and Diamond Dust is used more after concentrate either way
I think it's fine, although that is definitely a 30% decrease now
i just worry about her being lacklustre compared to other characters especially before Diamond Dust
damage isn't always everything though tbf, rakunda does help her stay relevant til endgame
Hmmmmm if the bosses are more lenient with ailments
Not just freeze or shock
After Arqa they became less viable
lmfaoooo it worked holy shit
that Chidori fight has two ways to beat bro
weirdass party but it's Aigis/Mitsuru/Ken
Ken baits the fuck out of Maeigaon so Mitsuru's safe
I managed to snag null ailment equip so the ailment spam's pretty easy to handle
first turn need Ken to dodge though, shit like this happens on first turn
Actually I can give Ken enduring soul for this to work 100% reliably
Lmfaooo
Maiko gives that equip
Absolute horseshit
Because 2.3x is already quite excessive in a game where damage values are so inflated, and the game allows for scenarios where 2.0x charge is still superior damage compared to no charge
Generally you'd think 1.9x ou 2.0, being less/the same damage makes a charge a waste to cast, and you would usually be correct if it had to be manually casted by self, however, because there are multiple sources of charge in Reload, such as Fuuka Oracle, which does not take a turn, Yukari/Koromaru Tranquility and Power Howling, which are AoE, the 2.0x multiplier becomes a lot more acceptable
2.0x charge is also good to use as a buffer for turns where you do not have Kaja-Kunda set up yet, as it will result in more damage overall
2.0x instead of 1.9x, even though even going as low as 1.8x would be fine, is because if the player misuses it, they at least get the same damage they would've gotten and at a lower SP cost to boot, since 30+46 is cheaper than 46+46
and theurgia
yeap
Theurgia scales by 2x already in vanilla so this change basically had those not touched
Btw uhhh, I'll show off this Chidori strat
What was the intended level of this again?
fun fact i do not know
but with soft cap technically uhh
0 to 3 levels above whatever the highest possible tartarus enemy by that point is
Lemme check what's available in Harabah
64
....uh
I was 60 and my teammates were 50s
Bruh
I'd still argue not having level scaling is better no? since it allows for fair low level runs
In this instance, I'm not having much trouble damage wise
Although she definitely hits pretty damn hard at this point lol
That goes hard frfr
The concentrate turns will probably turn off inexperienced/unprepared players
Skill issue
Oh I forgot to change the title
Lol
wot
An actual fight, finally.
Hmmmm she hits pretty damn hard here, although that's something that can be taken advantage of. I think this is basically the low level strategy for this fight. Likely has more things to improve on. But essentially, that Neuro Slash is a special type of phys that hits harder than the normal version that the player has ...
finally
Anyways the no theurgia aspect of this fight, while unintended, is probably the best part about it
Common Chernobog W, pretty sure I'd die if I was using Siegfried
I honestly like this fight even more story wise
With this thing on
The lines makes more sense when I'm kicking the shit out of her lol
The strat here is 100% replicable, you can even forego using Ken with items
The items in question are relatively cheap, all things considered
Ok but consider this, likely no one has Girimekhala at this point
No rakunda so nerfed
it does feel very free to me but i didn't understand the full setup
That Shiki Ouji was just a lucky guy to have repel slash for it to work 100%
But uh, at best, a normal player would probably only be able to get 3 repels in with rakunda or 4 repels no rakunda
Latter being most likely because Midsuru has shit rep
isn't that still like 2000 damage
I think
thankfully you can't really do that on both phases
but yeah fire break + rakunda and you can probably nuke her even harder
feels oversighty to me but at least requires some setup
And buying attack mirrors
I only had 3 beforehand, so I rewinded and stocked up
Nanjoguin run died cause of your mod
Boo
Null ailment equip is kinda cracked for this
don't forget to try the other full moons you've missed
I didn't have them but null charm ones are available
Maybe later when I finish this run
I'm still using one savefile lol
I only have 3 bosses left and then I can start polishing and maybe (maybe) looking at some tartarus and monad stuff
no promises though cuz it's simply too many
if there's any extreme examples of something that's too piss easy then yes
i also need to figure out a way to reset theurgia levels at least before bosses start
walking into chariot/justice with theurgia charged was a little too op
not MAX but like almost there
I'm not too sure abt that
oh right
the soft cap thing
doesn't this make the red shadows fortuneteller thing good
since red shadows are higher level
or are gatekeepers still higher
you can go 3 levels above the final gatekeeper but it's very rare for a shadow to be at the same level
reds would, no?
I agree with you. x2 has all of the advantages but none of the drawbacks of a lower multiplier, especially for novice players.
a true novice won't even notice
they glaze Mitsuru's 1.9x fes multiplier all the time
or smtv's 1.8x
smtv is special though
V's good for other reasons tbf
yup
Stall strats, setups and stuff
pairs nicely with critical zealot
it helps her by making it less likely for her to freeze 
That's true
hermit with Mitsuru-Ken-Shinji
was uh
pretty fun
i didn't do much to it at all
i just gave it shock boost + ailment boost
and upgraded the mazio to mazionga
then made it not do dekaja if you have no buffs
so it doesnt waste turn
gave it dekunda/tarukaja as plan B and C
i almost lost at the end but shinji saved it with theurgy at 1hp remaining
freeze strats made it slightly more engaging than just spamming phys over and over
black frost op
it has insta-heal so shinji last in turn order is ideal
so you have 2 freeze opportunities, a panic heal opportunity, and then finally crit with him
this is the only freezable full moon boss so far because the ones before it don't really play well with it enabled
maybe lovers being freezable is okay, but it has too little hp
the ones after it won't play nice with freeze either
well
actually with insta-heal they would be ok
anyway hermit v1
Hearing that patch notes, I guess the strat in vanilla is the same
I just need to get out of the auto buff persona
maybe idk
i just used black frost and yamata no orochi
black frost for freeze + matarukaja
orochi for marakukaja + elec null
i just used what i had on me LOL
I was rocking a Naga Raja
i won't lie tho oomf, 2x damage mind charge should only cost like 15sp
it being a net loss on bufudyne is kind of meh
why are you using it on bufudyne
mitsuru really struggles with sp so i think making it cheaper would help her a lot when it comes to aoes
well the point is that it being a net loss for bufudyne and only saving 2sp on aoe is kind of sucky
it helps a lot on severe but by that point it doesn't really matter
mind charge would save a lot for megidolaon at least but like thinking about mitsuru in particular, 30sp for it is a bit too hefty
feels like it'd be bait for inexperienced players or just persona fans who struggle to read
hate how it's technically making it easier but shock and freeze on strength makes it so much less shit
strength is genuinely just a bullet sponge, unironically worst battle in the entire game
roulette isn't even rng you can just spam guard and wait it out
what a joke
it making it somewhat easier is fine if it adds more depth to the fight
master quest allowing more creative strategies to be performed is already an improvement over the original regardless of difficulty
could probably make strength more dangerous offensively though so its more of a dps race
is already a threat with apt pupil crit amp lol
havent touched ai at all yet
it has those?
rate amp, junpei's perk is junpei only
ah okay i was gonna say lmao
This exactly
Added the Strength/Fortune fight (it's mid so i will not work on it too much)
-
Can be shocked
-
Can be frozen
-
Has insta-heal though
-
Has Apt Pupil and Crit Rate Amp
-
Will try to chain crits more, and is using aoe phys slightly more
-
Roulette is actually random (fuuka trips up her dialogue a bit but it's not really noticeable unless you knew)
-
Fortune has some smarter decision making on who to target with Garudyne (it's not always junpei dw)
-
Theurgy levels are now reset to 0 upon entering any Boss, Gatekeeper, Monad Encounter and Monad Gatekeeper, does not apply to normal battles yet because the script that runs after every battle isn't fully figured out yet. Will try to implement that and tiredness once possible

Wait what
Okay am i misremembering and like, it was never random to begin with because like i could've sworn it was random in the original
And if it was what was the point in changing it
Just making the fight less interesting by making it a fixed order
it's the opposite
So it was fixed in the original?
in the original, you could stop the roulette and if you timed it right you'd get whatever you wanted
in reload, they only coded 4 actual real effects
and made it """random"""
but the randomness is fake
it's a fixed order
Lame
This is also lame actually
i just got combo'd with heat wave + 300 damage wheel ๐ฅ ๐ฅ ๐ฅ
died
pure peakness (dogshit)
and i am leaving it like this
rng fight is rng
L
fortune gets like 4 turns at the end for no reason lol?
i might have miscoded something
maybe the rigged wheel is resetting its turn counter because of the cutscene
making it 3 turns + 1 more
i will fix tomorrow
More engaging and actually let the player try their luck
Not much but it is at least the minimum for what it was going for
I actually managed to get mega lucky on it i only got a bad luck square once and a couple of times when the shadow started cheating lol
(on P3P)
I did get some of those
It could stand to be made a little less predictable and easy but the blueprint for the idea's there
Better than what Reload had mechanic-wise tbh
I guess they wanted to kinda up the pressure by having it be 100% on the Shadow but it being pretty much scripted just makes it lame
Me when I'll intentionally let Junpei get down'd so his Theurgia charges up faster
Some Theurgy charging methods are kinda unorthodox
Junpei is by far the weirdest imo since it doesn't exactly pertain to your game plan
Huh?
What you talking about
His is crits
But getting down'd and standing up gets your theurgia to go up faster in general
Isn't his Theurgy the one that charges up on him getting knocked down?
Just learned weakness hits in reload are 1.7x on merciless for some reason
Why did they nerf the weak hits and not the crit one
Lmao
:strength_true:
that's not true
it's not true yeah lol
Wot
it just isn't
the weakness/crit increase of merciless still turns out mostly fine as damage as a whole is reduced
Hmmmmm
I've been given explicit explanation of weakness amp working on phys
but I thought it didn't because of this lol
it's a very marginal increase
i set it back to 1x in MQ (player side only) and I haven't noticed anything yet
- Fixed tiny bug with Fortune
- Increased its HP so you can experience its panic mode a little longer
i tried strega1 with the new skill/theurgia changes and it was so good lol
mfw u beat hanged and get no xp
๐ฅ
theres not a lot i can do to hanged lmao he's tanky as shit and already pretty complex
phys/theur nerfs make him less squishy
at most reduce bad skill picks ig
making him shock/freezable would probably be a good fit here too
since he's tanky as fuck
I remember people here saying Junpei's good for Hanged Man, so maybe look into that
he is
Given the phys nerfs though you might not have to
he wasn't really particularly the mvp or anything
just good
koro was ass
revolution and item bot
could easily have been mitsuru
or haxman
his getsu ei is so assssssssssssssssssssssss
(in mq)
Nah Koro's goated
Since he covers 3 stuff for the statues
What's the level of hanged man, actually
Pretty sure I was...59?
I might be overleveling because of my members
Can you even fuse Chernobog before that lmao
Rank 9 moon guarantees it even without Lovers
start of January exploration
thanks for the saves from me too, by the way. kinda one of the reasons i was cool with meowman making a really similar mod. got some extra resources to pool and share..
much better for playtesting to have different saves from different people with different personas and builds

what's with that smirk 0:<
I wasn't even planning to archiving these lmfao
well, i've been downloading them
Are they working btw
i dunno lol i haven't tested them yet
just messing about but I did find the "Disagree" stamp 2 months after discussing feedback to be really funny
it took two months because i mostly agreed at the time since there was still a lot to fix, and i only now mostly disagree. i agreed fuuka's luster candy theurgy was really bad, but now that it's gone, i disagree it's a problem
purely logical
i actually do like that the comment seems like it's pinned to always be on top. it gives a sort of underdog or friendly rivaly feeling, maybe invites people to look into it out of curiosity to see it for themselves and see if they agree or not. maybe.
@iron pilot Do you have any idea what bosses are/aren't made too trivial by enabling freeze and shock? I'm worried mitsuru and haxman become too OP
Priestess - Obviously not
Empress - No
Emperor - No
Hierophant - Unsure
Lovers - Unsure (Non-shockable 100% though)
Chariot - No
Justice - No
Hermit - Freezable Yes, Shockable Obviously not
Fortune - No
Strength - Yes
Takaya - Unsure
Jin - Unsure
Hanged - Unsure, but statues 100% no
Chidori - No
Jin2 - 100% no (cannot have 2 ailments at once and potent stim is poison)
Takaya2 - Unsure
Nyx - No
Takaya 2, tank fight when fused, Hierophant maybe
definitely not tank imo
takaya 2 can use bufu so idk about that
hiero might be okay
but he's already supposed to be the fake-out easier fight of the day
True
Hanged man is alright with those, it's pretty long and tanky even in Vanilla
im thinking it's okay because you still need phys users for the statues right
And your theurgia nerfs should render my 5 min strat unusable
Kinda, they both have phys and mag weaknesses
well just making statues weaker wouldnt make yukari more useful
and also if i like
made all Dia skills cost 25 or 50% more
it would also buff ken...
lol
Lmfao
Any way to make the items more expensive or harder to obtain maybe?
Bead chain ex is available in harabah II
Funniest shit ever
well my plan was making item hoarding being important
making sp super valuable
so you'd want to hoard items to stay afloat
and only use dia for emergencies
Hmmmmm
I think her AoE concentrate is really late into the game to get
Shame
I only managed to use it once
i never used it lmao
well
i did in MQ Nyx
so i could skip 4 phases with theurgia combo
which isnt possible anymore unless you stall fool phase
because theurgia meter reset
honestly at that point i should make nyx be the exception and not reset theurgia
Yes, but only for Bosses, Gatekeepers, and Monads
not normal fights
but it doesnt really matter for those
Nah I think starting at 0 will be fine, the meta for nyx is to charge up and buff stack at fool anyways
That's what any sane dude does anyways
well what i was doing was
Auto-Ma all
Oracle Charge
Scarlet Havoc, instakill fool phase
Blizzard Edge, instakill Magician phase
Blaze of Life, instakill Priestess
Makarakarn Junpei, reflect Panta Rhei
Play normally from there
it was a fun combo
lol
Is Akihiko jus Haxman now?
But real? Maybe
always was
That's like, after level 45 right
Haxman:
Zio 40 Innate
Dia 155 Innate
Sonic Punch 133 Innate
Mazio 43 Innate
Tarunda 190 Lv15
Shock Boost 819 Lv17
Sukukaja 182 Lv21
Diarama 156 Lv24
Zionga 41 Lv28
Auto-Tarukaja 825 Lv30
Elec Boost 804 Lv32
Elec Break 223 Lv35
Gigantic Fist 127 Lv39
Mazionga 44 Lv42
Single-Target Boost 896 Lv44
Matarunda 195 Lv46
Masukukaja 187 Lv50
Ziodyne 42 Lv54
High Counter 781 Lv56
Charge 205 Lv57
Diarahan 157 Lv58
Evade Ice 768 Lv62
Evade Strike 762 Lv64
Maziodyne 45 Lv67
God's Hand 131 Lv72
Debilitate 198 Lv73
Elec Amp 805 Lv75
Oh yeah, that seems like an aight placement
for most skills i did an average calculation
for example debilitate is 73 because it is the average of every level for every persona mc (and koromaru) get debilitate at
Oh yeah I'm not so sure if this is real or I'm just unlucky af
i checked with mitsuru skills for example and the math checked out
But uh
i think atlus did lvl averages for party
If an enemy nulls ice but doesn't have null freeze, it still needs to get ice break so freeze can proc
even with blizzard edge?
I tried even with theurgia and 100% ailment rate Mitsuru and still wouldn't land
Until I ice break'd
Idk if it was real though
Maybe I'm just unlucky af
But I tried it 3 times or somethin'
wouldnt shock me
Null shock equip
banger
Anyways yeah I'm gonna try reaper MQ in a bit
Just gonna head out to get food
Oh yeah I think Yukari can get away with learning wind boost instead of amp
yukari nerf w
It wouldn't change anything in endgame but this means she has boost + amp 30 levels earlier
im not sure i like the idea of nerfing yukari even more
I thought you think she's underpowered
yeah, even if changing amp to boost technically enables early boostamp, it's still an effective nerf as you'd be removing a piece of equipment from her
Hmmmmmmmmm
Ngl I just ran amp the entire time lmao
For ailment null reasons though I get what you mean
Or, well, resist
Was her theurgia unchanged
Wait a min
Nah wind boost instead of amp kinda buff
It means they can just have the choice of having the equip or nah instead of just not having anything at all
def keep hanged man immune to freeze/shock imo
rationale?
bro is basically a massive wall so it feels weird to be able to freeze him lol
okay, sure
he should probably just be like brute force boss
since that's how it fights you as well
Maybe.....
freeze would be funny because it does make Haxman more viable due to it bypassing the resist strike, but at that point just bring junpei
maybe shockable but not freezable?
so Aki isn't completely useless
Lmfao
No???
bdjk will be forced to buy elec amp accessory
yeah
it's an even bigger nerf if we assume that it's designed in such a way that raw damage isn't the only thing that matters
i agree but also due to kougaon being made the same as dynes, it would make Yukari better at both damage and healing than Ken is for like the entire game
He has samarecarm + heal + tetra/makara on hand even more so idk
Bead - 100 to 50 (Bead Shard)
Bead Chain - 100 AoE to 100 Single Target (Bead)
Precious Egg - 100% to 50%
Medical Powder - 100 to 50
Cure Water - Changed skill ID to Medicine (25 singletarget)
Umugi Water - 100 to 25 AoE
Kamimusubi Water - Changed Skill ID to Value Medicine (50 AoE)
Bread - 20 to 10
Cutlet Sandwich - 75 to 37
Snuff Soul - 50 to 25
Chewing Soul - 100 to 50
Soma - 100% of HP, 25% of SP
Generic SP Drink - 5 to 2
Life Stone - 30% to 15%
Value Medicine - 50 to 25 AoE
Portable First Aid Kit M - 100 to 50 AoE
Soul Drop - 10 to 5
Generic HP Drink - 10 to 5
ๅไฝHP150ๅๅพฉ 75
ๅไฝHP150ๅๅพฉ 75
ๅไฝHP200ๅๅพฉ 100
ๅไฝHP200ๅๅพฉ 100
ๅ
จไฝSP10ๅๅพฉ 5
Soul Spinach - 30 to 15
Leafy Soul Spinach - 30 to 15 AoE
Golden Tomato - 100 to 50 HP, 30 to 15 SP
Golden Tomato EX - 150 to 75 HP, 50 to 25 SP
Tiny Golden Tomato - 100 to 50 HP, 10 to 5 SP
Golden Tomato EX - 100 to 50 HP, 30 to 15 SP AOE
Platinum Tomato - 200 to 100 HP, 100 to 50 SP
All xmas gifts (except chihiro's) are now somas and can be used in battle as well
Chihiro Keychain is +50SP and Invigorate 2 (Allows Yukari to have all 3 invigs to mediarahan at end of takaya fight)
^ strictly suboptimal compared with the other dates lol```
actually she cant even do it
its 18 SP
chihiro confirmed garbage date???
i mean its technically a long-term benefit, can give to fuuka too ig
but that battle-usable soma is hella good looking
tho tbf you should be doing theurgia at the final part of takaya
since his hp lock is gone
you dont actually need sp
so if you were to use it on nyx
chihiro actually optimal
50sp + all 3 invigs (on good gear combo) is better than a single 25% restore for a fight as long as that
i think the item would be more useful tbh
cus to use invig on accessory means to sacrifice boost or amp
losing damage is a good trade off
nyx requires a lot of sustainability
yukari is there to healbot
there's no other way of recovery
imo this is good
its good as an option
it makes it so you consider using alternate gear items
yes
but thats the point?? lol
just i wouldn't metagame it cus im the type to prefer high damage
yea i wasn't criticising it
i was just saying i don't think its like super good
so i wouldn't call it "strictly optimal"
you might after you actually play this fucking mq nyx with the item and sp changes
i was sweating on hiero phase already looking at that sp bar going to shit
dw amada will carry us
he's the alternative
lmfao imagine actually running 2 healer combo
for sustainability
zero damage run
mc and junpei on dps duty tho'??
two healers and aigis for buff botting/diarahan
mc junpei ken yukari
literal zero damage run
i feel like with the phys nerfs junpei wouldn't be super reliable as the only damage dealer
especially if you're bringing yukari you'd want mitsuru instead
or akipeako even
yea ik i just mean like with him as the only damage dealer i think you'd want someone more consistent
and mitsuru is both consistent and has synergy with yukari
so if i used yukari + ken combo i'd bring her as the 3rd
oh right, -46 sp every turn
out of sp by the 7th phase
okay yea with sp nerfs mitsuru is worthless endgame lmao
on nyx? probably
for longer fights in general she'd sell very hard
female characters can have all 3 invig
yea she's washed
invig on her means sacrificing most of her damage tho so i dislike it
she only keeps up with junpei if she has all three of her boosts
.....in vanilla
can't get that if you're running invigorates besides ig invigorate 3 boots
are you adding invig armour?
does that exist even
invig 1?
yea idk i don't even think that would keep her afloat
its not even enough to sustain mind charge nevermind diamond dust
its like her only utility besides rakunda tho tbh but for debuff you'd just want protag/aki on debilitate
guard spam time
which is equally costly
do you just wanna monkey brain cast the same skill on loop the whole time
protag can have spell master and aki can use phys instead tho
not saying that im just saying sp being harder to sustain hurts her way more than any other character
its not necessarily a bad thing tho
wait actually
did you change the cost of severes
46
oh yea thats rough
if she had drain ability as a passive she'd unironically be chilling tho
that'd be a funny idea
give her that to buff spirit drain
at that point just use aki for magic tbh
actually yea with single target boost being added in master quest, for dynes he'd far outclass mitsuru
haxman op?
high damage with low sustainability isn't a bad concept
just dont take her to nyx ig
im pretty sure you can do all party comps with nyx
its just a little tougher
probably but she might end up a bit of a liability
unless fuuka comes in clutch with that +8% sp 
i was mostly joking cus i don't even think 8% would be enough to cast diamond dust once
its not
i disagree
he's cracked
i think it's a gross exaggeration to say they're literally useless (!!!)
im not saying she's useless
i'm just saying she'll struggle more than like everyone else
didn't intend that sorry
i mostly just use it jokingly lol
everyone should be okay though
dia skill costs being raised might cause ken to struggle a bit too but he naturally plays more defensively anyways so he should be fine
spell master isn't really a bad option for accessory for him whereas its a lot more detrimental for more dps oriented people
oh god spell master yukari
made very little changes to hanged really
this is unironically the smartest vanilla boss in the game
3K crit Scarlet Havoc
-
Several items are no longer able to be used in battle. This includes HP/SP recovery and all forms of revival. (Tactics will still use them which is a bug and will try to fix)
-
All Christmas gifts except Chihiro's, which is an accessory, are now a Battle-usable Soma (100% HP, 25% SP)
-
Added Hanged Man v1 (All main bosses are now complete!)
-
Nerfed all recovery items by 50% (Have not nerfed Sutras yet, seems overkill for now)
-
Following items are removed from the Antique Store: Bead Chain EX, Snuff Soul, Chewing Soul, Regenerate 2, Regenerate 3, Invigorate 2, Invigorate 3, Life Aid
@iron pilot
Reaper time
glhf
i got ultra lucky and nuked strega with theurgies lmao
ive been skipping the diarahan phase
by just killing
the fight is hard until the meters fill up
then you just nuke
its forced on for now
Alrighty then
you can delete file tho
Nah technically this save has illegal items so I just need them to like
Not appear on the menu
they wont appear in battle
and in the menu they wont do shit
bead chain ex has description edited
to useless
bro changed this from 'master quest' to 'impossible mode'
it's not impossible at all lol
Smells like skill issue
i still haven't finished p3re btw
understandable
I think Reaper will be fine if you have null ailments
They apparently give a lot of options for that
Hilarious
Ok for now I'll just get through Jan and try it out raw
Ok for this approach, I can get best armor for MC lmao
Hey man, they give 4 dead moon husk for free
That's an armor set, and two sword set
I got an extra one by sheer coincidence so I have 5 of these
I guess that's Spell Master on Fuuka
Faster Theurgia charge moment



