#Persona 3 Reload | Master Quest
1 messages · Page 3 of 1
Freeze strats is very cool if it's applicable
So her having some sort of ailment pierce would be raw af
no damage boosting characteristic, lowest power single-target theurgia, most reliant on equips for her damage yet has no access to shift amp boots
It'd synergize with phys users thanks to her theurgia
but yeah ailment pierce would be fire if a bit op
I think it's fine, you need to ice break normally
And her theurgia charge rate is low
So you can't spam freeze all that well until endgame
well she has more than just freeze
i don't rly like how her actual ailment skills become redundant
mepw
It depends, I would personally give her AoE distress
Since neuro slash does aoe confuse already
Distress is like, second best ailment rn
it does the job of reducing damage better than Tarunda
I love vehemently lying on the internet
@dreamy orchid aight how bout now then
Wouldn't it be more accurate to say "9999 fixed damage to all foes"
It's technically true!
baller
megido being inbetween medium and heavy magic is nice
unmodded its only a tiny bit better than kouga
baller? w
i'm still worried though, i really dont want almighty to become a defacto mechanic negater
even phys is, technically, engaging with the system
thats why im making it expensive
multiplier-less it's defacto superior, but also a huge resource drainer
well i think its fine if almighty is inherently suboptimal
also keep in mind, only protag has access to almighty
at most they are niche
i think the massive sp costs are enough to ward off the people who'd typically spam phys anyways, since sustainability and ease of use is a big part of it
no access to 1-more of any kind also makes almighty really bad for turn economy
Probably not
It depends on how much these changes manages to change how long boss fights last I think
well keep in mind physical power is nerfed and crit rates are much lower
with a full crit build the chance might be good
but until then?
Yeah I'm saying that it will depend on how much your SP bank can keep up
magic mastery and almighty amp being mutation only is SO FUNNY bro
if anything phys boosts should
New version
- Almighty skills re-buffed across the board, are now the strongest damage type when multipliers and boosters are not taken into account, but with a much higher cost. Phys and Magic with boosts and multipliers will still greatly obsolete Almighty due to how boosts are designed
while i'm at it i could nerf oracle, actually

This playthrough, I noticed I got 50 fragments in just arqa
fragments are piss easy to get
So that might be aight, actually
Well yeah, I maximized s.links this time
What I'm saying is
Nerfing Oracle is tood
Good
50% SP recover is so fucking stupid like actually its so fucking bad
There's a method even if you do
and it becomes 80% after this bitch awakens OH MY GOOOOOOOOODDDDDDDDDDDDDDDDDDDD

clock? what's that? i'm fuukamaxxing
nah cuz like
the reason i 1-dayed arqa was because i fucked around until oracle procced SP then i continued climbing
if she buffed or did something else
savescum
oracle sp recovery should not exist when the anti-grind mechanic hinges on sp management
if it was managed by tiredness it would be ok
and it'd be worse in MQ because phys is no longer as good
I don't think it needs to be that bad for it to be discouraged from using
Charging theurgia on her is pretty tiring after just the third
And you theoretically need that much to keep going
Ok how about 5% before it upgrades
Personally I think the fact that Oracle is relatively consistent for the job's a problem too
i think its not pure rng
Yeah it isn't
It used to
oh right
to whoever said its hardcoded
you can change the "Recovered HP" "Defense raised" etc etc messages
its a bmd lol
Port back the P3P descs
oracle casually recovering 3sp 
To be faithful™
i was testing it out in harabah with 10% recovery and at most you'd get an extra buff out of it
i think it works though cus making your oracle grief you with low sp recovery is good enough incentive to leave
its not grief
its enough to finish that battle
50% is enough to finish the entire block
well it feels like grief when you're getting 30 sp in a boss fight 
its fucking stupid
but yeah i agree the normal one is stupid
and if not the entire block, it's enough to hold you over until the next refill
which is an infinite loop
i edited it to be like 5% for oracle and 10% for revelation
this is literally what i want
lol
Thebel was my favorite part of the game because every single item mattered
the hp and sp ones
the gems
after fuuka it all became useless
i don't really remember using items in thebel
i think i probably used a couple soul drops
kinda wish you could buy gems like in p4g
Or craft
item only run
I took a while to finish the first block
For this run
I had to grind 100K worth of items
i defaulted to items, i spammed medicine/cure water etc for HP to restock junpei
so yukari wouldnt lose sp
which i used for garuing
it was just efficient
i spent a huge chunk of my first 2 blocks in the consumables menu
but i liked it
it was good resource game
fuuka erased that

Optimized is using takoyaki
can takoyaki be used out of battle
i remembered doing math for all shops in the game for the best and cheapest hp recover item
I don't recall, actually
takoyaki seemed mid
400 yen that early in the game it's good
You're given like, 8K
That's 20 of them
But you realistically only need half of that
ultimate troll
Oracle: 50% SP recover -> 4%
Revelation: 80% -> 8%

Means I have to fight it thrice but fuck it
oh yeah are you backing up saves as you play or something
Nope
xd!
RIP ability to test the full moons
i mean i have my saves if you want them but it would've been good to test with your builds as well
technically I can just mod menu money in and I'll fuse things in how I want to
you don't need that, it's in %appdata%/Sega/P3R
the folder with your steamID is where the saves are
oh I thought it'd be labeled something funny
SaveData009.sav
can I rename it into save_0008 or somethin' to change its slot or does that not work
ok I'll try renaming it and send it to you in a bit
proud of u

was oracle really only 80?
i thought about that
but i don't trust the oracle code enough to actually change the effect itself
so for now
very nerfed sp recover
iirc the rewind saves are in the save files themselves
so is it gonna be fine if I post my save after the full moon
||Maybe Junpei likes strong girls||
xd


dynes will be good for the first time in 20 years
secretly gives all bosses phys resistance instead like a boss
phys is already weaker than magic by default
it was a le epic p4 reference!!
Hooray
Definitely excited for this, I’m sure that most people will agree that P3R and P5R are both really easy games even on Merciless so a mod that makes the difficulty go up even more would be great
this needs testing so urgently lmfao
i think i made junpei a fraud
shinji still busted af tho
Is he a fraud because of skill progression?
well he isn't made for aoe early game
assault dive was also shit
he didn't even have an aoe until level 50 in p3 so i think vacuum slash falling off is fine
He should be fine in a bit though considering he gets Blade of Fury at level 40
anyway i tried playing a bit with phys boys only
aki, junpei, shinji
i managed
and like keyword managed
cuz their damage was ass
and i got like 4 crits for the entire session
unironically fraudihiko probably the best one there cus he can get apt pupil gloves

i want to keep testing this
some fights ended in 1 turn still
but usually it was due to lucky crit
or theurgia with charge
those are unavoidable
getsu is ass here i think
but yeah if they're really struggling then they may need buffed a bit
i was at no point struggling
its ass on koro but still pog when you get it in your mod
well
low crit rate hurts it tho
not struggling per se but like
unless i pulled theurgy out of my ass
the fights were actually requiring some level of brain
did you nerf theurgia?
i didnt touch it
ah
phys boys will outdamage by a lot when they get that then, but before that they are probably less consistent
too bad fraudihiko doesn't get a phys theurgia
electric onslaught is kinda pog tho
what i might do is nerf the phys theurgy critrates
first time those words have ever been said
might even make it 0

sorry, i don't consider 3000 damage to be bad

i have consistently outdamaged with aki theurgy
nah if you make them 0% crit they're kinda terrible
removing half of what makes phys unique
should probably be lower base than the magic ones but stronger when they do crit
i mean why not? they're already like 6 times stronger than normal attacks
because unlike regular skills i don't understand how theurgy is calculated, so i cannot blindly balance it
you don't even need to lower it by much, just make it so junpei doesn't outdamage both pre and post crit
do you want to know
source
i mean okay ig
in that sense hack n blast and scarlet havoc are literally identical skills
yup
and bleeding fury is better
that is hilarious
aigis getting shafted with 5% less crit for no reason other than a pierce hateboner residual from p5 having gun boosts
its almost as if they designed this game without phys boosters in mind then shoehorned them in last second for no reason at all
since it scales on both st and ma junpei is still the best magic user
i think they really overcalculated it because they probably assumed junpei wouldn't have access to fire boosters despite the fact he can get both
funniest shit ever
yeah
yes because its better
crit
is the mult that significant when the power is literally x2
remember crit is already 1.5-2x multiplier and junpei's characteristic multiplies his crit damage by an additional 1.4x
crits are x2.01 damage on merciless
power being x2 is ~1.4x increase
crit has a higher ceiling
difficultyparam is a DT right
yea
im making crit 1.0x 
junpei also has crit amp
/j
which makes his crits do 1.4x as much damage
if it wasnt obvious
make crits deal 1.8x damage as an epic p3 fes reference

oh yeah junpei also has innately higher crit rate than every other character
just for existing, his Brave Blade has 30% crit, turns into 45% with revolution
(it's 10% in mq)
then he has 35% instead of 45%
lucky for him, all of his crit boosts are additive rather than multiplicative
the only phys skill higher than 10% is heaven's blade with 20%
and the dlc ones that i havent touched yet
did you make all three severe level phys skills identical
should've shafted primal force as an epic reference
should make it 1200 power actually
or give god's hand lower crit but higher damage for buff amp guy gambling
2200
2200*
3300
and make maralagidyne 650
i love when they update the numbers but they're still wrong
that shit is so funny
ig
make it 100% charm because who can deny
thanatos sexiest dance
oops
what was on difficultyparam again
lots of things but you brought it up because of crit
lololol
bestieyoneko
i don't see what's funny about that.
is it separated player/enemy side
yup

his thing is elsewhere
you can just edit junpei's boost in btlcalc
yea
yeah but that's a blueprint
nah you can edit the boost with 010
you don't need to do the blueprint stuff
there's a couple variables you can edit freely
shit like buff amp, high counter, etc. are there
boost damage not hardcoded for once
he will EVADE EVERYTHING
don't forget to remove evasion cap
Buff Driver bypasses evade cap with evade ice stacking 
i'm not touching boost/amps
it would be funny tho
damage is already very tightly balanced for my bosses and i'd have to redo them all over again
huge waste of time
im not gonna make the game a spongefest
p4g reference
make buff amp 0.5x instead 
Akihiko's stats get LOWERED when he is buffed

oh yeah bestie i think i messed up the math before
btlcalc has a 010 template?
yep
yea
where, its not on main repo
lightoru's
kill him
omg
on what specifically?
for descriptions?
theurgia
ah
it's more like 1.85x-4.4x

well in progression it'd feel more like 4-6x considering they all have like 200+ base
okay
i might need to buff them a bit then cus i didn't test uber early game, only endgame and harabah
annoying ass scale tho
yea its so dumb
bro got b a n n e d
funniest shit ever
what happened lol
he said the forbidden words
he said he was very, very young as a joke and discord terminated him
probably someone reported
wtf
i remember i had to get yuki to send me the old one cus the new ones broke for me
but then i had to use the new one anyways since the old one was missing some shit
also wait @ashen pulsar
since theurgia calc is different than what we thought
could you recalc the bp's for descriptions pls?
i can't do math so i ask you 
built different
no
no cus player damage is reduced
yeah
you do 0.6x on merciless but 0.8x on hard
smh i made that joke before and you bullied me for it
ok but royal does the exact same thing
a crit or weak on merciless is essentially the same as a crit/weak on hard, but normal damage is a lot lower
yeah but royal's multiplier is like 3x stronger
here its like 1.34x
the difference isn't nearly as bad
you do marginally more damage
that's still by definition stronger though
if crits and weaknesses are easy as fuck to come by that marginal damage adds up
i would argue it's best to set it to 1
probably but it's like
0.5% more damage
i think they just rounded up to 1.34 instead of 1.3333333333333333333333333333333333333333
although idk why weakness is 1.36
weakness > crit ? 
i'll probably keep enemy mults the same but reduce player mults to 1
it's marginal but it adds up
idk
i get you
feels cheaty to have more damage from an exploitative mechanic
on the hardest difficulty
not even safety does this
like
why even have the param
oh right meow meow
its not true merciless unless enemies deal 3.6x damage and player deals 0.2x
yeah but this is correct right, since toplayer is 0.6 i assume the other toplayers are also the correct ones
enemies having built in ailment boost is hilarious
yeah you did it right
while player ailment is nerfed, common midsuru L?
it's just funny that internally it's listed backwards
lol they did the same thing as sh2
xp is higher on easy but normal and above all have same xp
(good)
meanwhile in p5r, merciless has as much xp as easy
they should've added a param for shadow speed
TRUE
make them ask to leave every single turn
make it negative and add back in diamai skills 
hypercounter 
50%

but there is a boost cap, common magic L
where
its in btlcalc
that's related to boosts?
phys can outdamage magic before crit without even reaching the cap 
yeah
boosts and other damage increasing passives
yeah
why is it not 6 then
wdym
if the max is 3 then buffs wouldnt stack duration
1.9x is technically good in P3N because Oracle doesn't consume a turn!
wait
like actually yes
i was joking but 1.9x might be good

but wait is there any scenario where using a 1.9x charge would be good in p3n (if it cost a turn)
i'll make it 2.1x if otherwise
buff timing
elaborate?
wouldn't attacking twice still be better anyway regardless lol?
nope
im tired i havent slept in 30 hours (going soon) explain the math for me
and obviously this is amplified if you both rakunda and tarukaja during the same turn
midsuru + aigis combo real?
well
wait
you'd never run into a stall in p3n since durations stack
only if you were careless no?
turn 1's would apply
but autos?
since you won't automatically have debuff active
oh debuff
ofc
between 1.9x and 2.0x i'd rather have the 2.0x because misusing it would at worst lead to wasted sp but the same damage and at best serve the same purpose

only one small problem with this is that apparently theurgias treat charges as 2x not 2.3x and this isn't easily editable according to bdjk's source 
valid
although i do see use cases for saving sp by using charges
yeah ofc fuuka in base game makes it irrelevant but it's def something you could play around with
yeah they're 30 in this game
which is kinda raw
wouldn't that uhhhhhh
only make it "save sp" for almighty and severes
mitsuru economic w?
situationally beneficial 
isnt this bad for mitsuru actually
she has the concentrate and the rakunda
she'd lose 2 turns
doggo/items
blame atlus

the same idea is there with or without taking into account the exact multiplier
being able to selfcast a charge is good for theurgia tho
it's worth the turn loss
right
in most circumstances
i have a bad habit of concentrating first because it doesnt run timer
idk
but yeah a lot of stuff that can be messed around with in btlcalc even w/o bp editing
it does make concentate skill terrible tho
common midsuru L i suppose

2.0x is fine i think
2x would be fine
i do kind of hate how easy it is to get charge/concentate on everyone tho
rather than just "make number big"
cus like it literally removes mitsuru's gimmick of having mind charge 
well there are still negatives implicit with using a charge
but yeah not directly impacted
wtf is dyinghpratio
do party members still ask to leave in this game
no
might be when the animation for critical state triggers
unused mechanic? 
wdym ai doesn't use phys, all shinji knows is basic attack 
they secretly start doing more damage at low hp... we could call it "capote" or something
or whatever arrow's passive that does that is called

its funny how that still wouldn't even make it good 
i meeeeeean
if crit rates were lower
Aki and Mitsuru would double the chances of enabling crit
which they are in mq!!!!!!!!!!!!!
purr
if crit rates were lower and every relevant enemy didn't already null ailments or specifically just shock/freeze
you can also reduce rebellion and revolution here in btlcalc
there is no practical use for shock/freeze don't let bdjk gaslight you
you'll never guess what i've done
your mother?
reaper no longer nulls freeze? 
buffing shock to be insanely high freeze would have the adverse effect of making koro's revolution less desirable
so you have to exploit immediately
instaheal is kinda flames
yeeee what if i make them vuln to freeze/shock and make them equally crit-enabling
he'd need instaheal to not die in one turn
but they have instaheal
but at the same time, i think shock giving insane crit is silly when it doesn't wear off
like you basically would just get 4 free crits
give aki a purpose fr
epic fes reference
this requires more setup than base game
well like aki doesn't even get severe so he's not even good for shock
theurgia 
theurgia
like his theurgia is good for it ig but buff amp boy isn't exactly fast at charging it
he's the fastest????????
isn't ken faster
nah ken faster
he's literally the one character with an exception to use theurgia in normal battles because it's that fast
aki is bad for charging it because he barely crits which means he gets less extra turns which means less overall charge
ken critting 
best character for it hypothetically would be someone with a beneficial condition and also high crit rate
which is why shinji's is pretty pog
one thing i hate about shock/freeze is that it makes fire/wind feel inherently inferior
well ken gets more opportunities for extra turns in normal gameplay anyhow
raises costs for elec/ice but not fire/wind
24 sp maragidyne vs 32 sp mabufudyne
it adds up a lot
not when you'll have good sp balancing king
atlus moment
yeah which is bullshit
i wonder if statistically the weaknesses are more common
surely if i gave aki thunder reign he'd be peak.
erm
it wouldn't even make him good but it would make him directly outclass mitsuru
no
no of course not
nah he'd be better
buff amp is better than magic ability
there's exactly as many enemies weak to fire as elec and ice as wind
lmao
mfw
its a higher boost
buff amp isn't a bad effect
its just that its a meme when people say it makes aki op
good effect on a bad character
his real problem is his kit
buff amp is way better than aigis' phys amp for practical use but its on a shitty character who fills no real low and is cucked by a terrible theurgia
buff amp would be insane on aigis or protag or someone who could actually use it
if magic were competetive and you gave aki severe, he'd be defacto the best magic user due to buff amp
because no other character gets a characteristic to boost magic
skill issue, i think
give midsuru ability and mastery instead of ailment meme 
they hate lesbians.
rakunda at least lets her replace aki for the one dungeon you get to use her in
the ailment thing is awful btw
+15% additive crit against an enemy with an ailment
like lmao
too bad freeze is already guaranteed
distress is also like 60%
and enemies start every battle with distress at late game
marin karining to give junpei good crit chances will be peak in mq...
real
them making her more ailment focused is funny because ailments are inherently powercrept
you can do that?
or are you just gonna remove the items from the store
lmao

based though tbh
fucking stupid ass p5 system that literally lets you not even need to play the game
also disabling ambush would let reaper actually go first 
i also want to make theurgy reset to 0 after every battle
IDEALLY, make the bar sync across all party members, so if one uses it everyone sets to 0
but that one's not possible
if we only get one theurgia i know im exclusively using it on ken or junpei 
everyone else's a fraud
i really need to figure out if there's any script running after a battle ends
so i can hook theurgia delete and tiredness counter function
shuffle time? 
probably not bf
would tiredness mechanic restoration be limited to just making members go back home
unfortunately yes
ideally i can hook this into field init or something
so after a battle if someone is tired they'll speak out and leave
i mean
if i can do this i'd also reset meter to 0 after all fights
so you can't walk into a gatekeeper and 4-nuke
4-nuke anubis?
i mean if it resets to zero after all fights though then it removes half the reason you'd even fight normal enemies in this game
not as if they give relevant amounts of xp 
which can be edited
its not like they matter in mq

shuffle time truther
hey so can you change the dialogue for yukari to "will you marry-gadine me"
uhhhh which dialogue even
the hug is gone... its over...

wgoat
any. even the very first one.
she doesn't even use fire but we can't marry junpei
Yes
Anyways I'm gonna try Hierophant and Lovers now with the mod on
I had instances of going first even if it's not an ambush, I think it's RNG if everyone's 99 (OG P3 reference)
99 Ag, I mean
Yeah I had the mod installed so the reaper's 99 too
It's honestly fine, the other ailments give 20% or so, although distress is kinda cracked, it'd be hard af to miss a crit with that on
I wouldn't mind Akihiko actually getting a niche although "best magic" probably ain't it
He's kinda fucked, hard to think of what he can do with that kit
Hmmmm you guys talking about the tiredness mechanic?
Well if you guys somehow manage to pull that off, hopefully it makes people switch up members while exploring
a way to make me use mid without creating a diss video about it
Idk how tf Junpei gets called bad in early and mid game, just fucking use ailments jesus
Now when stuff starts to get nulled he can stand on his own
Btw I'm gonna make a magic nuke to see how that goes
Sandman seems to be kinda good for this, actually
Mate I think Getsu-Ei is still overtuned
Vanilla
MQ
MQ but with magic
same conditions for all of those
Sandman has Ice Boost and Single Target Boost
I didn't crit once so that was funny
you'd think it's crit immune
but no, it isn't
Akihiko might be good here because his theurgia gauge charges up quickly
however, a normal player won't have buff amp at this point so it technically does shit damage
did you change the AI of the boss btw
I don't think you did but it became smart and started to target Mitsuru with Agidyne
before it just targeted Yukari
first ever random move done by a Reload boss???
i didn't touch it yet
i also can't undertune getsu anymore it's already 80 BP that's just plain ass lol
hm...
maybe it'll be fine
torrent shot kinda strong too
Maybe tweak the -la spells a bit
i didn't want to because the power potential is already lower than t1 and t2 magic
that or lock out some spells for later
the members having it is fine though, that can be their edge
There's some situations where I think it's maybe okay
Getsu-ei is a full moon boost skill
Torrent Shot is a gamble multihit
Their BP is lower than the magic on average but when the skills are used in a scenario where they're at their peak condition they're good
i think that's okay?
getsu ei is gonna fall off hard soon
might actually make koromaru's phys ass thinking abt it
he's still support so he can take it
even then though, people will be stuck with -la spells until Black Frost iirc
37 I think?
and slash boost is 29 so Getsu-Ei will get a bit of a boost until then
I'll just send the fight hol' up
could always make the boost weaker
lmao
🐱
is it? there's a dedicated table for moonphase boosts
i mean
idk man
op
P3R-Project.uproj my beloved
purrfect
i can't figure out equipment passives man
there's a "skillID" field
but it's not using the passives from skill table
values are different
reference?
the originals did that too lmao
I wanna make that steel pipe you get for MC from Elizabeth a Strike-type weapon
idk why i just think a steel pipe having slash is stupid
true
Wdym by on fire
did they remove that
visually? i can't do visual shit i SUCK
They didn't use the model that's on surt
you're awesome
L
atlus made like 2 models per wep lol
Oh yeah if you had any idea of the magic weapons critting, apparently they can't
they can't?? uhhhh uhhhhhhhhhhhhh idk if it's magic being hardcoded to not crit or them actually setting crit to 0
but if the latter i can just give em crit
most likely
It'd be an effect that doesn't activate
It doesn't actually happen but like, yeah if you look at the item properties you'll see 100% crit rate in there
Lmfao
LLLLLLL
I won't say yes yet
but?
but i can always do whatever i want in the future

i might
I wonder
if liz using summon will crash game like nyx does
like if the arena supports more people
i know it doesn't support the party, they'll all be inside each other
Sus?
😈
ok it doesn't make much sense but i did want to see if she could summon cognitive strega so there'd finally be a v3
yeah but atlus made sure battle arenas only have the slots they need and no bonus
usually in older games you could spawn them no problem
nyx crashes if you summon anyone
What if you make it so they fight in a different place
Would that work?
"part of the cognitive effect"
uhh can i change battle arenas in encounters?
Idk
hmmm. Hmmmm what if Liz summoned 4 versions of herself that all had different affinities so there's value in multi speccing, her main target could be invulnerable and give buffs and extra turns to her clones as well as change their affinities 
(i wanted nyx to summon the fortune roulette)
CYBER LIZ?????

evil
lmfao make 4 liz models and it's just ms paint bucketed blue red green and purple










