#Persona 3 Reload | Master Quest
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its my current plan
i think it'll be similar to vanilla tbh, just with more urgency to defeat the summons
i'm editing them mostly and not really priestess herself
jack frost makes solo a piece of cake
so im punishing that a bit
some agi
Jack Frost with Agi ๐ฅ
skillcard gaming
i put zio on my valkyrie when i played lol
i didnt use jack frost
i used her for ice resist
That's the meta for that fight like no joke
Nah I'll probably just give it Agi
Last time it was just fused in Garu
And Maragi gems
zio solos the entire monorail with the exception of the pink hand which is agi (junpei or whatever else, you're giving your JF agi)
then the boss is all about ice null
i gotta think if i want priestess herself to punish ice nullification
or
if the minions simply use agi, which jack frost cannot protect from at that level anyway
unless mutation?
priestess actually punishes downs with Assault Dive, could make her use that if you null ice
with higher crit chance
idk
You'll see my genius soon enough fr
i'd rather know ahead of time if there's some dumbass cheese so i dont waste hours coding a bad boss

but fair
There's no dodge fire to mutate from reliably so it'll be very tough
i dont mind dodge fire
null fire would be an issue tho
So I think being a bit more lax on the first fight's just fine
No I mean, the way it's reliably done is you get dodge fire to mutate into at least resist
basically i'm banking on the limited pool of personas you can have at that point in the game, if you are nulling ice, you are almost certainly using jack frost, so i am making the boss gamble and summon an agi minion
this could go bad
But since there isn't any dodge skills at idk, level 10?
but i think its ok
you can't solo full moon operations right
i'd have to add a special script for that?
For that specific one, pretty sure you can't
oh pog
yeah my intention is reaper being done on 1/31
in preparation for nyx
(and liz)
(idk what to do for mq liz)
(probably full rewrite because i hate liz)
Personally I'd just buff her damage
So that the pattern makes sense
And somehow nerf your damage output
Because, well...
Rn I'm level 78 and I was managing ok until the reaper made my members run away
Can that be fixed, like
Make it so the members can't run away lol
Anyways, as I was saying
Definitely not funny when we can melt 1/4 of her health no problem
Even 1/2 if we use king and I
I beat it
I was 78
hopped to 95
Want to see?
Koro pussied out at the end wtf
Hmmmm for those stuff for Liz, only buff damage is possible, no?
She already has 99 En lmfao
But we still melt her
I tried doing a tetrakarn at the end since I noticed the "last phase" does phys a lot
But no, bro kept spamming magic
Then Koro got feared and ran away
Honestly I'd warrant at least removing null freeze and shock on this fucker
Because there will be no reason to bring out Mitsuru otherwise
And Akihiko, to a certain extent
Although if the purpose is it's supposed to be beaten at the latter parts of January, I can see the idea
I'll also post me doing it with an optimized party
yee sure
huh? no wand? i hopped 85 to 96
I see the vision, would make them a lot more viable
wouldn't it be too viable though? Freeze enabling guaranteed scarlet havoc nuke
aki being still a fraud because shock is ass
That's practically just gonna be just for the earlier parts of the fight (Mitsuru has the longest Theurgia charge in the game)
That and you can't possibly have Diamond Dust spam as very viable since she's run out of SP after 5 of those
At the point when she can Diamond Dust, everyone lost their Theurgia already so it'd be Brave Blade or God's Hand being used at best
Unless you stall and delay for it, which is a strategy by itself
The protag can technically spam it too I guess but hmmmmmm...
If you want a compromise, just making them resistant works
It's help a bit
Although practically that just makes Diamond Dust 36 and Concentrate 20
And her SP pool here is....
Abysmal?
Lmfao
479 SP pool
Might have some Strength cards in there, at 99
I believe it's around 420 or so at 70s
That's only 7 hits or so until she runs out
is there really any benefit to freezing for the crit when the rates are so good
what's the freeze rate of diamond dust
similarly for shock, is wasting a turn really that good
(why is shock so bad)
60% but Mitsuru's innate ailment boosts should make it 80%
It's an extra 35% flat crit rate, technically better than Apt Pupil ever will be
Wait, no actually
Shock is fucking weird
[(Lu of user/Lu of enemy) x Base Critical Rate of skill x 2 (If the user has Apt Pupil) or 1 (Base) or 0.5 (If the enemy has Sharp Student)] + 7 (If Rebellion effect is active) + 15 (If Revolution effect is active) + 10 or 5 (If the user has Critical Amp/Boost, meaning those don't stack) + 15 or 5 (If the user has Critical Rate Amp/Boost, like before those don't stack) + 7 or 15 if Ailment Burst or Surge is active (A check if Mitsuru's in the party from what I've been told, will not add anything if she isn't there) + 60 if target is distressed + 20 if target is confused + 20 if target is inflicted with fear + 15 if target is inflicted with dizzy
And apparently it will check if the target is Shocked or Frozen at this point (Effectively the former will be 35 while the latter is 100)
It apparently will run an algorithm that rolls between 1 to 99, and if the rolled number that you got is within the parameters of the number you got from the enemy being shocked or frozen, you crit (Since Freeze has 100, it's guaranteed. While Shock is 35 so it isn't). Assuming you got a 34 and below while the enemy is shocked, congrats you crit. If not, the game will check again but using the crit value you obtained from the previous formula. More or less, the game checks for crit twice for shocked targets sometimes, one using shock's 35 value, and if that failed it'll use the crit value in the normal calculation
More or less, shock makes the game calculate the crit rate twice
One using Shock's 35%
The other being your calculated crit rate
sorry... 80???
i thought freeze was like 10% at most
i rarely ever see it happening
So for the reaper here, I have less than 20% crit rate using Brave Blade unless I have 99 Lu myself + 15% from crit rate amp + 15% from Revolution + 7% from Rebellion effect
The game has a lot of null freeze mfs
So yeah....
I only ever saw the use on enemies with null ice, since those usually don't have null freeze with them
Oddly enough, there's a decent number of those lol
I cheesed the tank with breaks tbf
Well, that was certainly something,
Before, this fight was pretty decent. The mixup between focusing on single target and multi target attacks and the requirement that you beat them at relatively the same time. It was pretty fun. But now, the change of the split up condition from certain damage dealt into just using one Theurgia is quite a baff...
Accidental no theurgia moment
Mitsuru's slow theurgy is prob cuz bosses and shit tend to be immune to her ailments
really slows down the progress
Nah everyone has an innate charge rate
oh?
Ouch
While Ken's technically the goat
Use persona
Isn't that a condition for everyone
Doing something is a charge thing but Protag gets more out of it by just using personas
Ah i see
Surprised it's not like tied to weakness or something
since he gets the weakness boost thing later on
I'm surprised Koro doesn't get that perk
And I honestly feel like buff amp is more appropriate for the protag
A different thing altogether, likely about debuffs
And I'd remove Koro's debilitate and give it to Akihiko
Koro would get weakness boost and amp
Koro has decent support capabilities with just Revolution and Power Howling
Debuff Aki sounds interesting but it'd be weird with his whole boxer thing
It's more than fine
Tru
her theurgy isn't ailment only
Honestly i kinda got rid of Revolution near the end of the game
Oh?
same as aki, if an enemy is debuffed at the start of her turn, she gains charge
mistranslation
Oh so she's ailments and debuffing
ic ic
Is it actually explained what they do in JP?
it's unclear
eng for aki says "strengthens himself" which is bullshit
any buff works
Since the charge conditions are usually just descriptions that nudge you to a way of charging their meter
It's great storytelling
While yes, Boxers are headstrong and powerful, they are also tactful in fights. Weakening targets, being single target focused, and being more tactical is fitting for a boxer's moveset
Even more so for Akihiko, the lesson that needed to be drilled on his head in the course of the game is that his own power to protect isn't everything he should focus on. He needs to rely on the people he cares for too.
This is something somewhat lost nowadays
Yukari's the only one that's outwardly explained to you back in the theurgy tutorial
It's story related yeah
he's stronger by protecting others
Oh i didn't thick about that actually
Yk if you look at it from that pov you could give Shinji's charge condition to him lol
Isn't Shinji's thing literally
take damage
nah aki wouldn't grow into a suicidal build basically lol
Plus he's essentially in the mindset of a man about to die
reckless is what he was before evolving
True enough but in the aspect of protecting others i think that's fitting in a way
How about for Akihiko, his debuffs last longer
you could couple that with making his debuffs like
stronger
like having a higher effect compared to others
aw
Plus that's harder to implement than buffs being only for one person
What if Makoto does the debuff
if his ability was debuff boost instead of buff boost he'd actually have a fighting chance against koromaru
cuz no one is using akihiko as the recipient of a tarukaja let's be real bro
B-but muh Auto Tarukabellion boots....
He's the recipient of my Matarukaja
but that's collateral and not intentional most of the time
Stfu bro Akihiko will literally be last in the turn order, Junpei, Shinjiro, Koro and protag will melt
Well nowadays we have people thinking Akihiko's good just because his peak regular damage is higher (not relevant)
Thanks fatlus
Ok time to prove that Akihiko's objectively a fraud
minions using agi would be good
since both jack frost and valkyrie are weak to it iirc and they are like hard meta for the fight
mitsuru has freeze and ailment boost
oh right you said boosts
reading diff
are ailment boosters only 1.25x in this game? fusion calc spreading misinfo about them then
wait wouldn't it be 93% either way
I never seen any info about it either
assuming both freeze boost and ailment boost are 1.25x
i haven't tested it, but AutoBadStatusBooster in BtlCalc is 1.5. note merciless also decreased your ailment rate by 80%.
BadHitRatioBonus is also 1.5, which i assume is foul breath
How tf does 80% ailment reduction rate work
It felt like the 60% is still accurate on the times I used it
oh, sorry, i mean it multiplies it by x0.80
yeah its 20% less accurate in merciless
so maybe 60% ailment with ailment boost on merciless would be 72%
i assume ailemt and charm/etc boost simply don't stack
That makes more sense
max ailment rate is still 99%, so no guarantees
they always have stacked so idk
is there any reason why they wouldn't?
they don't say they stack
they don't explictly say they stack in any game but they always do
its an atlus west description issue i think
if they stack, that would give you 99% very easy
with theurgia you'd def get to 99%
are there any skills that don't mention they stack but actually do?
Good question
i don't believe there are
Beforehand, the elemental boosts don't tell
yes, i know there were some in earlier games
oh, wait, i checked the ailment boost description, and it says it does stack. the reason it doesn't seem to is because almost every boss resists ailments.
the specific charm/dizzy boosts say they don't stack, but ailment boost does, so
Funniest shit ever
i remember someone told me evade and dodge don't stack after i put them both on jin and takaya, but they say they do? i guess he was just wrong.
yeah, it says on the fusion calc they don't
wait, there's no way i edited their descriptions and added that myself, is there...?
Even then it's still shit compared to Ali Dance
boosts don't specificy that they stack, only amp and driver do
technically crit boosters don't specify that they work alongside apt pupil
single and multi target boost don't specify that they stack with other boosts
characteristic passives don't even specify their actual effects, nevermind whether they stack with other passives or not
invigorates and regens don't specify stacking with each other
hmm, okay. my conclusion is that it's just consistent sometimes.
Nah the conclusion is atlus descs are dumb and stupid and dumb
endure and enduring soul don't specify that they stack (DOOR_Joker_Kun reference)
it says they stack in my edited descriptions. i gotta go look at the vanilla one.
Homonculus should be above endures ngl man
true but atlus is funny like that
also homunculus should not work on party members 
Not faithful....
absolutely, i want to change that if i can. bastards stealing all my homunculi.
someone had to die to turn into that, and they just use them like they're candy
oh, yeah, i apparently changed it to say it stacked. i have no idea why the hell i would do that. no memory of it.
Well uh, pretty sure it doesn't lmao
it definitely doesn't
Ali Dance the goat
my skill descriptions say counter stacks but the other two do not stack. i must have been sleepwalking when i did this.
50% counter
3 skills for 50% chance to reflect all phys skills, or 3 skills of repel slash/strike/pierce 100%
but, yeah, the repel skills are harder to get, so i guess it's balanced
even if they did stack...maybe.
ok, probably not
They don't
yeah, they don't
50% high counter is OG's "Akihiko's top 3 party member" myth
i have known for years that they don't, and yet i still wrote that counter 1 stacks but the other 2 don't. i was absolutely sleepwalking or having a manic episode or something when i changed that.
The misinformation demon possessed you
same ones that haunt the megaten wiki
they at least changed that reload nyx still has 50% res
still claims that reload chidori is a real fight, though
every full moon boss is wrong
The wiki's existence is a sin.
yeah, i could correct magatsu mandala with the actual siddham script used in it, but they'd probably revert it anyway
they're japanese buddhist monks, probably
hasn't she always had that?
but yeah thats why agi jack frost is meta
jack off
Well, he seems more fitting for being a gatekeeper I guess. I know for a fact that I can cheese this with -karns, so I didn't use that in either version. From what I can tell, this will definitely eat up many Homunculus even with -karn strategies in mind. So beating him up better count for something. I quite like that, honestly.
Doubled HP, mo...
yeah that's why I said Jack Frost with Agi
yes, hidden affinities is fucking dogshit design and i will remove it in every battle i touch
might be cool to keep in
until someone makes a mod that changes the analysis screen to say 200% instead of having a โ for weak
i am not adding different resistances
if the "hidden" resistances can be analyzed, i'll use it in more battles
i just think it's shit design in general
you're taking something that by definition is suboptimal (fire magic on junpei) and you're, without telegraphing it whatsoever, inflating its damage
only way you'd find out was if you fucked around
junpei is a phys user though
Either that or you're doing an Orpheus run but
the fire damage is there to casualize the game
priestess is an exception and this is 100% here to account for the new players who think early game junpei is a fire user
he starts becoming blatantly phys-oriented later so there's no need to inflate fire damage in subsequent battles
Little do they know the real fire user is Koromaru (barely counts)
it's a less offensive version of making shadow yukiko weak to ice
because that one actually gives off the positive feedback of "chie is a ice user!!"
"make her do more ice magic"
I honestly forget that Chie even had elemental skills in her kit
every single person i know without fail stopped using her because "her ice magic got replaced by teddie's so she's kinda useless"
casual friends i mean
Depends, I just see it as a mechanic that can give more incentive to being more well-rounded
it's a good mechanic if there's actual feedback being relayed to the player
in persona you either aim for weaknesses or, if there is none, go for the highest damage, which general rule, is physical damage
spamming random elements even though you know the enemy has no "real" weaknesses goes against that design
but if it was in analysis, that would make a lot more sense
I get the idea is like
Make Chie the powerful one here because she's the one closest to Yukiko but like
this is me going off the actual intended atlus design for these games, not necessarily what i think is best
Iirc at the point of Yukiko's battle she's the only one with Bash skills yeah?
but if you're following that design thread, hidden resistances goes against that
So if so they could've easily used that instead of ice
They don't appear on the hud, but if you press the analysis or assist button, Fuuka will tell you they're there
fuuka
priestess
like Elizabeth's resistances aren't shown on the hud but if you've scanned her and press assist, fuuka will default you to Ice for Surt for example
Where Fuuka
Oh wait, I get what you mean actually
Well that's as far as the game tells you about them
try pressing the assist button in the priestess fight after discovering the fire vulnerability
and see if it defaults you to fire
this is not really a solution either tbh
many reasons but mainly
fuuka's callout is verbal
yeah they don't convey it well visually
That feels weird given there's no visual feedback telling you it's more powerful than normal skills
and i am not using the fucking dub lol
no its subtitled too
where
doesn't she have subtitles when analysing things
dont care
like where her hud icon is
if you press the assist button you will get a subtitle which explains it in the top left
i remember it happening idk
doors can you test it on liz rq
ok but the assist button relies on knowing the affinities, and for priestess that means spamming random shit
and mitsuru won't tell you
yea i don't think you can convey it well for priestess
uh maybe make it an actual weakness but make priestess immune to down?
assist is also not a valid way of relaying this information, because as far as i'm concerned if i see assist picking a skill the enemy isn't weak to i will just assume it's either bugged or picking based off of some random BP criteria
that'd convey it better visually
priestess already cant be downed
Weaknesses have lower multiplier than vulnerability last I recall
depends on diffculty
excuse me what
merciless weakness is over 2x so its actually stronger than vulnerability
ah
but for hard and below, vulnerability is stronger
Wot
Is it?
weak and crits are 2.01x on merciless
I thought it'd be like, crits
but they're 1.5x on hard
Bro
hard is harder then?
well no cus player damage is 0.6x on merciless while its 0.8x on hard
If you do the math, it's basically the same
a crit/weak on merciless is about equal to a crit/weak on hard, but normal damage is lower
Except that 1 fucking percent
also enemies do more damage on merciless
same as royal 
well the gap isn't nearly as big here
The meme is technically true but 1% lmfao
in royal its like 3x stronger than they are on hard
also the multiplier for crits is like very slightly lower than the multiplier for weak on merciless
like genuinely .01x lower lmao
oh nevermind its .02x
weakness on merciless is 2.04x while crits are 2.01x
Me when i purposefully spread misinformation /j
Weakness Amp W?
it selects, but no explanation why it was selected
it's too flimsy to consider it valid design
true
i'd probably make it a regular weakness just for visual recognition then, even if that technically makes damage different across difficulties
fuuka doesnt say shit in analysis
only says "i already scanned them"
when you select she says "you have something that will work"
that doesnt mean shit
and i think she says the exact same for weakness
like what the fuck does this mean in context
weak has a clear visual indicator
this is fully based on subtext a player would never know unless they dug into files or bruteforced every element
yeah i don't think vulnerability is conveyed well unless you just happen to notice the extra damage with a certain attack
I'm just that good fr
removing it entirely is better, because junpei's bash is STILL comparable to his agi damage
his magic is that bad
well yeah but the weakness gives more strategy for mc
whereas normally phys would be defacto better for the fight
no, mc's strategy will be "don't get wrecked by the summons" lol
i'd say just make it a normal weakness
you're forgetting this is in context of master quest where magic will be mandatory here anyway
true but still i kinda like the vulnerability existing in some form
you phys the main target and magic the summons, you are effectively using every skill in the kit
its up to you either way though
passing to junpei for bash crits gonna be the strat 
what crits the chance is like 0.000000001%
i'll take those odds
i was passing to junpei when i did the fight first anyways cus his early game str stat is insane
cus of the +3 from link episode
i feel like this is the play anyway, you're using every single element this way
garu, zio, and agi
zio, garu and agi to hit weaknesses?
yea that'd be best
zio also btfo's the orpheus only people
so its a net positive
the first two will be zio/garu, and then the third summon will be the agi one
Glad this fight became more engaging in this version.
Although not necessarily harder, it just isn't going to be the same attacks to the main shadow only and the summoned allies mechanic has a purpose now. The timer is also now something to consider. I managed to beat it first try with only 7 seconds left but I opted to do it again because I us...
priestess spams the third one in later stages
Like this?
doors did we do the same strat
No
i just set yukari to heal support and whacked it over and over with mc/junpei phys until it died
occasional rakunda
i had mc as a rakunda and phys bot while junpei was also a phys bot
use magic when the summons come out and just repeatedly pass to junpeak for bash
oh i also made the third summon block ice
so only weak to elec

you WILL zio
or you WILL get agid
there will be no damaging hamamudo in master quest
Well I did have an Omoikane there
i am gonna make them clones of Hama and Mudo
meovv is a damaging hama hater
like literally rename them to Hama and Mudo and make them copy stats from the real one

nah make them weaker clones of divine judgement it'd be way funnier
My strat went as such:
Jack Frost
Use up my Maragi gems
Pass Junpei for Bash
Yukari use garu on garu weak target
Pass Junpei for bash
Rinse and repeat
i just made the neutral fire weakness a normal weakness that's communicated to the player
if you got rid of kouha/eiha but didn't give koromaru and ken hama/mudo boost though then they'd be made a lot worse
especially amada
dog would still be op
eiha stuff is like the worst part of his kit
just remove debilitate and revolution and he drops like 3 spots on the tierlist
i was level 10 or so and just wasn't able to beat her on merciless within the time limit by buffing junpei with rebellion and going for knockdowns like in the original
then i realized she was immune to knockdown now, found the fire weakness, beat her first try
i cut it close
rebellion is pretty terrible
i think i was level 9 or 10?
i think i was a bit overprepared tbh
i only did one tartarus visit but still i got yukari to level 11 so i had media
made the fight easy af
rebellion is just mid, wait til revolution
damn misinfo wiki actually got the 200% fire right
megaten wiki have actually never lied, we were all just wrong
primal force has 2200 power.
hmm, maybe had bad personas. i definitely didn't have media. don't think i had jack frost.
i didn't have any aoe skills of any kind, nor jack frost
peak persona
valkyrie is the carry
jio valk
just fuse rakunda onto her and slay
i guess i am just bad...
Valkyrie
valkyrie goated
I didn't have Media either
resists ice, has high str stat
yeah, valkryie, that who i was using
card like fucking idk, holy arrow onto her or some shit
technically the highest damage phys you have by that point
i used valkyrie because i refused to access any resources at all my entire playthrough, and that included the fusion chart which i didnt memorize
so i didnt try to make a jack frost i just went and used valk
and it was fine

jack frost only super good if you exploit the vulnerability
i blame junpei for this
I didn't use calcs either at that point
without it hes kinda mid cus low st
siegfriedcels seething over chernobog chads
i wasn't attacking with protag, just buffing junpei and healing with yukari. going for those knockdowns like i did in the original.
little did i know
Ngl we just ignored the summons in the previous versions
i just used rakunda then wailed on her with all three characters
yeah in the original you kill priestess in like two or three turns lol
her hp is tiny
def one of the fights they improved
and then junpei had the nerve to act like he screwed up at the monorail when he did all the work
Lmfaoooo
they really made junpei wanting to be the leader more compelling this time considering he literally does everything better than the protag
It depends if you're level 10 or 11
he really fucked up at the love hotel, though. didn't give me a single crit to knock him down no matter how hard i tried. little did i know he had 70 luck and was immune to knockdown now too.
Wot
immunity 
he wasn't in the original game
A step backwards and forward.
I do not really have any strong feelings for this fight in the previous versions since they're quite easy to beat there. So it's quite amusing to me how the Hierophant became much more inconsequential while the Lovers became much more interesting.
To start with, from a casual player's perspective, I believe that ...
oh priestess is lv11
Yeah but I literally critted the fucker here
wiki misinfo!!!!!!!
no lovers isn't immune to knockdown
shit, that means junpei didn't get a single crit the entire fight
i crit the thing like 3 times lol
Skill issue
but it has a really inflated lu stat
junpei, what the hell
My Junpei's better than yours
junpei w
but yeah for that fight you can technically have getsu-ei with apt pupil and crit boost, along with revolution
literally 50% crit rate
why are the priestess summons nulling shock/freeze/dizzy
why does EVERY FUCKING ENEMY do this
its so bad
make everything in the game null dizzy to remove the mechanic entirely 
damn, yeah, i didn't put it in my notes, but i apparently made lovers immune to knockdown without documenting it
hey, c'mon, that's not the most embarrassing mistake i've made

Trusting the wiki might be the worst one possible
i made hermit neutral(-15%) to light without realized that meant he's not light-block anymore and hama worked on him
oops
or was it weak(-15%), same thing
mfw hermit can actually be frozen
He can?
it says neutral
nope, he's got null freeze as a passive
shit game
L
a lot of bosses have redundancy like that
im aware
I think they shat their pants when they gave Midsuru an 80% freeze skill
And then forgor that they put slash amp in 50s
Lmfao
man, ailments on bosses are fine. if you're that worried, give them high resist and insta-heal or whatever. they don't need 100% resist.
but i'm pretty sure ailments always work on downed enemies, so you can exploit that a little
persona either has too many mechanics or completely disables all of them as a bandaid fix there is literally no in between
absolutely
just play a better balanced game like soul hackers 2 instead
the smtv buff system would work great in persona. they're not permanent, but they can stack, but only twice.
4 turns, i think? you generally cast one, then wait until it's about to expire to refresh and stack it at the same time. unless you really need it asap.
my mind counts the act of casting it as a turn
so it feels like 4 to my brain
i'd also be okay with replacing or at least modifying all-out attacks. they worked well for p3's ai tactics system, but it's kind of mindless now.
especially with shift
doesn't need press turn, but something else, anyway
What if we modded P3R to remove one more and instead when a weakness was hit it would add a point, let's call it a "Stack", and with Passives and character traits certain moves could award bonus "Stacks" and after everyone had taken their turn, then an All-Out Attack sequence would play, with the power dependent on the amount of Stacks you had accumulated, and then certain perks and skills could extend this AoA with bonus effects
We could call it something like, a "Sabbath" system, sounds fitting for Megaten
I think this would be good 

that's a crazy idea
but, yeah, there's a lot of great alternatives to press turn or all-out attacks and one mores. strange journey's demon co-op was neat, although it wouldn't work for persona, obviously.
shekinah kept changing its alignment weakness and made you need a lineup of law, neutral, and chaos demons to swap in. really tough test of your fusion skills.
ok so priestess summon is working pretty nicely
one thing i think i will change is i will randomize which one spawns
because from the set order you can kinda just
spam twice
but if two spawned with same affinity, would be tougher
will also make them target downed for funnies
That's good, I just memorized the order and have the personas for it on hand already somehow lol
i still want shift to be useful here, but basically the way this is done you're not gonna shift
because you're using the one more to double-tap the summons so they don't down you
(they resist every element that they aren't weak to now)
highkey bring back the p3 buff/debuff system where they're weaker and don't get refreshed
keeping enemies permadebuffed and the party perma buffed is really easy and it kinda sucks
no :)
buffs "missing" is unironically shit
if anything, just reset timer instead of stack
L
Jack Frost with Agi
New version, adds Arcana Priestess
- No longer secretly weak to fire
- Summons now use Zio, Agi and Garu respectively instead of normal attacks and kouha
- Summons are now randomized (but the Agi one might be a little too common, needs testing)
- Summons now resist every element except the one they are weak to
- Skeptical Tiara no longer weak to Ice, only Elec
- Despairing/Loathsome no longer weak to phys, only Fire and Wind respectively
I'll test it
In a bit
oki
I'm not gonna hold back on this one
Managed to get a fusion path for a Valkyrie with tarunda and tarukaja
pog
i didn't
It seems to be mostly the same if you have the right strategy at hand. However, if one mistakes the persona used and whatnot, it can be devastating. Likely not everyone had the idea to get potent healing items this early in the game, but it will help a lot. As you can see here, I can just shrug off damage and with some luck, have good RNG in the...
weird takoyaki W
Overall it did keep the essentials of the fight apart from the lack of vulnerability
Pretty decent
400 yen 100 HP heal tho
good run!
More than likely though people will just use their odd morsels
i'm stumped with how to make empress/emperor any better, because the fight really is just a tutorial for fuuka
its very scripted
Dumbest Perusona boss
i dont wanna skip it but at the same time all i can really do is just make it spam the affinity change more times, or change the affinities, or make it damage you more
and thats
boring
lol
If the affinities they change to is somewhat random, it would be ok
But they aren't tanky enough and pretty sure that's not possibke
i can make it change affinity to the affinities of any enemy that exists in the game
so
technically """random""" is possible
i'm probably skipping empress/emperor for now

its just fundamentally not something that can be made much better
Drain all Emperor
New version, rebalances all Phys and Magic skills
This might become temporary/separate from MQ as the changes are significant
No skill description updates so you'll have to cope with this HTML file that includes the skill sheet
An experimental update then
Sounds pretty interesting
It's based on FES right
TLDR
Phys is nerfed across the board, without boosts it is always at a level that is inferior to magic, but with them it still surpasses it I think, needs to be put into practice
Almighty is also semi-nerfed (costs made lower, Morning Star buffed) as it ignores all mechanics such as weaknesses etc (It's probably garbage but it needs to be put into practice)
Heavy and Severe magic are reverted/buffed to FES stats and costs, making it way more viable in tandem with the phys nerfs
Guh
Tbh I've already beat the game twice so like
Definitely trying it out it'll make the 3rd playthrough more interesting
def downloading
Is there currently any way to rebalance the weapons as well (without editing each one's values individually), or is that already done within this mod?
this mod made takaya so fucking hard lmfao
blueprint editing needs to be sussed out first before we can make sweeping changes to the damage formula
rn the only bandaid solution is to buff all stats, but that ends up effecting aoa and tactics ai
garbage w?
he was the mvp
world's first trashihiko w?
lol
Is his revolver packing now
not the first
master quest chidori the only time i've unironically used aki
master quest unironically making aki peak
junpei was not pulling his weight at all here with phys nerfs
(he still sucks hes just usable in niche situations)
aki/aigis/ken was the party i managed to win with
i'd try it myself but i still haven't even done that boss in the vanilla game yet
๐ญ
L
unironically
sukukaja W in this fight
side effect of luck though, buff boost kept kicking in because takaya has ice on top of the list
so aki was killing his one more chains
buff amp sukukaja makes you unhittable
turns evade ice into repel ice
Yo MeovvCat I love your work
i love it more
Oh yeah?
Personal favorite gotta be those AI Party Tactics fixes
glad you like that
Btw is it possible for make Mitsuru's theurgia get freeze on null freeze enemies somehow

uhhh
null freeze? not sure, null ice it should, no?
also
i may have to nerf basically every boss I've done so far
because i buffed dynes
chidori especially might be fucking crazy
haven't checked
alternatively stop giving them all magic mastery LOOOOL
they won't need it anymore
A
I mean, she never used that, she was already nearing oneshot with agidyne so 100+ power should be bad no?
but yeah you can tank maeigaon before so i don;t think buffed maragidyne is an issue
nah its def survivable
reaper isn't survivable anymore i think
at least it's oneshotting me now when it usually wouldn't
amada weakness is slightly less vulnerable due to eighaonn nerf 
(he will still die in one hit)
yeah i was gonna say
amada is both the squishiest party member and has a weakness to the strongest element
the neutral damage will be a lot more of an issue
what kinda ass design is that
im pretty sure hes technically tankier than yukari
but yeah dark weakness kinda cucks him cus its weakness to both instakills and eighaonn
really easy to null thankfully
still, having to null an element cucks your damage potential
also I'm sorry to let you know, but changing passives in equipment is gonna suck!
tried it yesterday
well ken was never a damage dealer
KENNETH
you technically nerfed his damage in your patch
so he is basically heal bot now
which works especially given the theurgia
but also like
ken can access both light boosters without accessory anyways
to be fair
Gae Bolg for Boost and Amp in his learnset
3% OF WHAT
didn't you nerf his phys too
I raised all pierce critrates
im pretty sure you nerfed his damage across the board besides jiodhain
PENETRATION AMPERAGE?
yeah but 10% crit ain't saving lil bro lmao
yuki are you okay
YEAH WHY
has anyone at all tested the skill rebalance yet
it feels kinda good to me so far?? but I've also been rocking Aki/Mitsuru/Yukari so LOL
but yeah just as a brief overview of your patch, Yukari/Mitsuru are buffed, Ken/Aki/Koro are both buffed and nerfed in different aspects and Junpei/Aigis/Shinjiro are giga nerfed
Aki is much more of a hybrid attacker in your patch which is nice
Ken I think gets the short end of the stick though
Aki's been like
While Koro is chilling cus of level 56 maragidyne
Zio and Strike equally good, but peak equipment aki is 100% strike
STRIKING AMP
well strike will outdamage even before crit
Akihiko has less En
but dynes being better has more versatility
I'm not joking fr
Aki has higher hp than Amada though
But yeah Amada has higher en than most of the cast
Actually, in my tests God Hand strike outdamaged Ziodyne by like 20, and that was without Strike Amp 
something's off
From the brief overview i read it definitely feels like Aki is maybe more viable than Junpei because of the changes
He has innate elec boost and amp so he technically runs both
Which is good!!!
He's hot garbage in vanilla
well yeah because its sqrt 500 vs sqrt 320
Yeah and Junpei is insane as the crit king
you made god hand comparable to severe magic so imo its completely fair for it to outdamage ziodyne, which is a heavy tier skill
Q23 fe
Aki was always more phys based than magic based really
I was trying to make a spreadsheet for every party member, where you'd have
- Every possible skill natively
- Every possible skill in weapon
- Every possible skill in armor
- Every possible skill in footwear
- Every possible skill in accessory
this way you could use it for a build planner for every party member by sorting equipment into skillslots basically
8+1+1+1+1
i got lazy after building aki which is what i wanted
Debuff:
elaborate?
A build planner for P3R where each character has 12 slots (8+1+1+1+1) and the selections are restricted to what they actually can wear and get
ok
yes, could restrict choices based on date/tartarus floor and level
You probably need to label when equips are available
yes
Buff Amp Boy gets Strike Boost in the first Monad Door trust
sukukaja boy
my dream would be making every comp possible either viable at all times or required for different battles
Unironically started to run an Ag equip on this playthrough because my auto buff mf doesn't have Ag to make me go first
Lmfao
i beievbe in yo meow emow
and this is why i dont want aki to have all debuffs, it would monopolize
Well it'd be better if his Tarunda's relevant
if buffs stacked in 2 stages you'd never have that problem because protag + aki or koro + aki is better than just aki/protag/koro
I dunno about that
I need to have an incentive to actual need the attack decrease
Because I can say the same thing right now, in case the enemy is a bit tankier than usual, I can stack duration
But like
I don't
you use magic
lmao i wrote up all the boosters i know are obtainable for each character but i think the server flagged it as spam so i can't post
:trollled\
screenshot it and post the screenshot
thats illegal
adachi true
actually fucking braindead
Theurgia scale off of St and Ma but his theurgia is literally more applicable
jfc i see why the bot nuked it you wrote this like a copypasta
list pls 
"his strength stat isn't that high" literally reaches 93
sorry i wrote it like an insane person
Akihiko has lower St the entire time idk what he cooking there
me!
What's vacuum slash crit rate btw
5%
in MQ its 5%
good fucking question
i just know i lowered it
This is a HTML page with all skills in MQ
looks like Aqiu's skill list
oh its actually 5 ok
idk if Koro or Aegis have any useful armour effects but this should be accurate
https://docs.google.com/spreadsheets/d/11Mlfc_Oi3JU-16jtoNygCntJyKGVl-QWxB_Kttag9yc/edit?usp=sharing
Sheet1
Name,Skill Type,Cost,Base,Accuracy,Hits,Critical,Effect Rate,Rank,Properties Data Attr
0,Attack,0,15,39,90%,1,3%,50%,,
1,ใซใใใคใณไปใใขใฎ,Fire,4,40,63,90%,1,3%,50%,0,3
2,ๆชไฝฟ็จ,Fire,8,40,63,90%,1,3%,50%,0,3
3,ๆชไฝฟ็จ,Healing,8,40,63,100%,1,3%,50%,0,16
4,ๆชไฝฟ็จ,Healing,12,40,63,100%,1,3%,50%,0,16
5,ๆชไฝฟ็จ,Pas...
i made it day 1
Oh wait i meant to write Shift Amp for Junpei
meow meow are u proud o m
yee
Yeah, he sucks bro I'm not lying frfr
Akihiko without an AoE phys and crit boosts is better because Buff Amp
Everyone knows this
1.98x bro... its peak...
Let's ignore Aigis' theurgia charge rate being very high and it being extremely easy to achieve
Having buffs up at all times is practical
its so funny
aki can't even buff himself
he's reliant on it to do anything yet needs others to do it for him
i imagine its very crippling early game
when is that gotten
Mayoido 3rd month iirc?
ah
Honestly that's pretty good storytelling
Although lmfao
if atlus were based
he would've started with buff amp and then after second awakening it'd turn into debuff amp

unironically
i wish it were true
I think it'd be cool if the second characteristic is locked behind ults
i think theurgia charge condition and characteristic boost could've changed with 2nd awakening
like obvious example is aki becoming more debuff focused but they could've also had ken become more healing focused with kala-nemi since nemesis' original skill set was always more offense focused
pretty sure not
Because with that, it can show that they're still true to themselves
No no, I mean like
theoretically he means
Looking at it in a story standpoint, that should be the case
yea
And it'll accommodate people that likes the original characteristic more
have aki get boosted by buffs but also his debuffs are stronger
Junpei, for example, could probably get an innate regen 4 for the second one
But will retain the crit amp
that would be raw af
give aigis a boost to her buffs for her 2nd one since athena is more support-oriented and shows her becoming more human
I would remove his regen 3 for this but I will replace it with crit rate boost or shift amp
i don't think he needs any more boosts in his skill set lmao
True but it'd be funny
What would he have then
Endure?
Actually, endure sounds kinda raw
You can interpret the endure as "I have to live for both of us"
also like uh
give mitsuru a fucking damage boosting characteristic pls
shes so useless without one
What kind
nah
give her almighty amp for her 2nd theurgia
she can already get magic ability for that
funnier idea: ailment pierce
doesn't boost almighty skills
Bro it doesn't work with almighty
why does she even have it then
Actually.
That'd be goated with the sauce
diamond dust
Freeze strats goated
she needs magic ability to catch up to buff amp, but like unironically
her magic ability saber is literally HIGHER TIER, MORE EXPENSIVE, than the Ice Amp one
yeah but you can stack magic ability with ice amp accessory
forgot that existed
and shes still worse at magic than akihiko with that somehow
me when i lie?





