#Persona 3 Reload | Master Quest

31163 messages ยท Page 32 of 32 (latest)

celest kindle
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Be proud

hollow trail
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sustainable at the very least

celest kindle
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You do very good damage

hollow trail
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and crit heavy

celest kindle
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Your perfect punch one shotted in demo very easily

hollow trail
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also you're learned through a hot dog girl, so like, automatically peak

celest kindle
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No bias in sight

west swift
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what does that even mean lol

hollow trail
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perfect punch is a skill

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hp cost

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damage scales with remaining hp

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kinda like beatdown in smtv

west swift
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oh no I was asking about the hot dog girl part

hollow trail
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archetypes are associated to a particular link

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brawler comes from catherina

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who is in fact a hot dog girl

celest kindle
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Do you like dog girls Meovv

west swift
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ohhhh that character

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she really is a hot dog girl huh

hollow trail
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metaphor doesnt have catgirls so it's the next best thing

celest kindle
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But yeah you learn Brawler from starting the SL with a Paripus girl (Paripus are basically dog people)

hollow trail
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๐Ÿ˜”

celest kindle
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How do you know it doesn't

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She could be secret

hollow trail
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theres only 9 tribes

celest kindle
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If you metaphor hard enough you find the secret cat girl tribe

hollow trail
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also 9 tribes and 7 party members (8 counting grius)

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if paripus legit is the only missing tribe from the party im gonna leave bad review

celest kindle
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They are the second most prejudiced tribe so that'd be a funny party member idea to leave out

hollow trail
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exactly

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a second elda would be funny

iron pilot
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Ok so American then Bitch

celest kindle
celest kindle
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Actually

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What race is the prince?

hollow trail
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clemar

celest kindle
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Ah damn

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Must've not noticed the horns

hollow trail
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they're not visible

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read the encyclopedia in the menu

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royal family is all clemars

iron pilot
hollow trail
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in dub

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๐Ÿฅด

celest kindle
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Man all this talk reminding me i can't pay for Metaphor ๐Ÿ˜”

iron pilot
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I can't play even if I had money

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So welp

hollow trail
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release performance is better tbh

celest kindle
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Sweet

iron pilot
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Nah man

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I mean irl obligations

west swift
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tbh I just wasn't really interested in playing at launch, I'll probably pick it up on sale later

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seems like the game is good at least!

iron pilot
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Apparently we have a fucking sega/atlus fes happening on december

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I wonder, tf they gonna do there

hollow trail
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i love lying!!!!!!!

iron pilot
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Nyx?

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Lmao

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Issue of skill

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I mean, I beat it up with the really hard theurgia charge rate nerfs "low level"

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And the main problem going for that is anticipating certain phases that hits really hard compared to before

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Dude probably never got to at least Emperor

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That's the more significant changes started to show iirc

dreamy orchid
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I think the boss in question is the Reaper

iron pilot
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Wot

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That's even more stupid

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Lmaooo

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He's arguably easier to deal with by a casual setting

dreamy orchid
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how do you mean

iron pilot
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You can actually freeze the guy

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The normal stuff works just as well with that in essence

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You just can't get ailments and expect it to be a "good" thing

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Plus the damage buff made Divine Intervention actually good

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That's actually a good skill now

dreamy orchid
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it always was naotroll

iron pilot
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It wasn't worth shit if the enemies can't even hit hard

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It would be funny as fuck against Jonkler if it wasn't banned

dreamy orchid
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i mean it made you invincible in base game

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lets you low level the reaper really easy

iron pilot
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Invincible to double digit damage

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That's what

dreamy orchid
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but its def better when enemies are stronger i agree

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nah in a low level setting you die near instantly

iron pilot
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Eh idk about that

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You can get by with buffs and debuffs at nearing 50s last I recall

dreamy orchid
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ig tarukunda and rakukaja are pretty cracked though

iron pilot
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Oh and ailment nulls

dreamy orchid
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ailment nulls are silly

iron pilot
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Yeah but it's a good idea normally

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You can go super LL with repel phys mutations but y'know

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That needs ailments

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MQ fixed that bullshit, I don't think being rewarded for being a dumbass is a good idea

hollow trail
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@iron pilot @dreamy orchid he's whining about jin

dreamy orchid
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we were both wrong!

iron pilot
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Lol

dreamy orchid
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i remember pre-patch when jin was a sponge because of the poison change

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that was funny

iron pilot
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I was doing it with just two dudes so that makes sense

dreamy orchid
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doors' video where he fought him took ages i remember

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yea

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i remember that fight being changed quite heavily though from vanilla was it not

hollow trail
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this guy skill issues all over the game doing shit like tarukaja on healers

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legit refuses to do anything unless the entire party has all 3 buffs and enemy all 3 debuffs

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its crazy

dreamy orchid
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heat riser on yukari

hollow trail
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dude cant pick a story either

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has been daily hating for 5 months and isn't even in this thread anymore so it's just for the love of the game

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it's either "MQ makes the game a slog" or "MQ changes nothing so it's still a slog"

iron pilot
hollow trail
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mf legit can't pick one

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his shit's been nothing short of disrespect and it's one of the major factors i sorta quit the project

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i'm worn down lmao

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claims to have feedback but withholds it in place of 5 months of daily bickering and little negative jabs here and there

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your shit has like 3 views mate you're not making content out of this

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if it was actually worth a damn i'd listen but this dude genuinely, no irony, fucking sucks at the game and can't even realise it, it's insane lol

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outright lying about jin having no changes was the last drop for me

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i blocked

crude hedge
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I wanted to beat the mod but I got to strength/fortune before episode aigis dropped so I had to play that then other stuff then metaphor came out

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Overall I dont recall having much issues with it. The hardest part for me was probably adjusting to priestess, but I ended up making a multi ailment unicorn for that, so really it was just the grinding ti get to that point

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Which im sure if I thiught harder I could make a better thing to get around anyway

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The only thing ive really disagreed with is someone saying aoa's were basically useless, which I mean theyd been working pretty decently up until I stopped

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If I got to about that point in the game with ai teammates as I was (and i recall reading people having done it solo?) I dont think it can be that badly balanced as the guy is saying

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Ill probably return to it after 2.0 or at some point after metaphor, looking forward to seeing the new moves and changes

hollow trail
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"I'll give the feedback after the final battle"

"hmm actually I'll try to squeeze out one more video"

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shameful behavior lol

west swift
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y'know, I get splitting your feedback into sections, but using it to make videos is pretty funny

hollow trail
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it's legit just an attempt at content

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I'd rather he didn't at all since his videos are full of bickering and misinformation

iron pilot
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Technically speaking, the most theurgia I've seen ever is Akihiko's

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Am I stupid?

iron pilot
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Wait this isn't the right server

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Lmfaoooo

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Anyways that's kinda dumb

hollow trail
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jet

deft halo
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So I kinda stopped playing P3R with MQ basically right before the 1/31 so I didn't check out the final fights, but it's been months now and I'm probably not finishing that playthrough but I thought I'll dump my feedback anyway. Maybe it will be of use.

Overall it's fine, and actually makes combat challenging, though it mostly falls off later in the game, except for some major bosses.
Akihiko is kinda OP. He was already pretty strong, what with his characteristic giving him 30% more damage and extra defences and speed, god's hand dealing big damage (you can have strike boost/amp via items after all). Adding single-target boost makes his damage stand out even more, and eventually debilitate just seals the deal as the best party member. And he's pretty okay at magic too. At the end he only deals 10% less magic damage than Mitsuru (ignoring slightly different magic stat admittedly), and his theurgy actually deals like 57% more total damage, so there's that.
Ken's the second best after his persona evolution. Imo at this point his kit is irrelevant, the theurgy is just that good. Though the kit actually being pretty good helps too.
Fuuka's upgraded theurgy is kinda op if you happen to roll charge/concentrate to all.
Poison is just completely worthless for the player. For enemies it at least indefinitely blocks shifts and theurgies, but for player it's just a complete waste of time to try and inflict it, and would be even if the chance was 100%.
Heaven's Blade is kinda too good. Having double the base crit compared to brave blade for a bit higher cost is just too good imo.
Healing cost is perhaps a bit too high? 75 SP for Mediarahan is insane, even in endgame. Ken can do like 4 casts, 5 with trait (maybe..). If you want to actually heal stuff, you kinda have to use MC (with either spell master or mediarama + divine grace, or both), or Yukari.

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Lower exp from enemies that are lower level, and no exp from enemies that are at least 4 levels below quickly become a bit of an issue as regular fights just do not give exp anymore, with all enemies being at least 4 levels below your party.
I think AOAs should be buffed, at later levels they're almost always worth less than just using a skill, especially several with damage bonus on downed (and perhaps shift boost/amp as well).
Difficulty noticeably falls of in the end game. Major bosses still poss challenge, but tartarus enemies and guardians are just harmless.

steel nebula
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I've been rebalancing theurgy charge myself and I just want to say I've landed on a similar change log. E.g., Remove passive charging (except Ken and Shinji's), make shifting the MC's trait, and make casting buffs/debuffs Akihiko's trait.

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I remember you removed passive charging which I liked, but I didn't remember the rest. Funny to me that we arrived at similar solutions.

hollow trail
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xd

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nice

celest kindle
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Probably an obvious question but fuck I'll ask anyway, any ideas on what to do about the Jonkle in The Answer?

iron pilot
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Jonkler

celest kindle
celest kindle
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Ok then

iron pilot
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Gif didn't load and showed that shit pic

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Still accurate

pseudo umbra
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do theurgy conditions change after getting traits or something? i remember reading something about akihiko's fist crits giving him theurgy but the description doesnt say anything and it barely went up after getting one

dreamy orchid
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that's not in the release build

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it's in the test build

pseudo umbra
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augh shit

pseudo umbra
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is it unsafe to swap versions in the midst of a run? the game keeps crashing after mits uses mabufu but the release build seemed to work fine. not sure really what goes into persona modding so bear with me here CarMilk
ive got it on the lowest part of the list (thats highest priority, right?) so i know its loading last, im not running any other gameplay mods but ive got an opening mod and some social sim stuff. i dont think it should be affecting it but i cant check it

hollow trail
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im pretty sure release is the safest and the in-development versions would have some issues because they edit things that the DLC changed

pseudo umbra
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ahhh, fuck, totally forgot about that. ty

pseudo umbra
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is there a skill table of the most recent stable version? i found mq2skill but it appears to be of the next version since arrow rain is still 1-4 hits instead of a flat 2

hollow trail
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it should also be in the pins but it might not be 100% accurate

steel nebula
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Hello. Been a long time follower of the mod. I wanted to share with you my modding experience balancing P3R, which I recorded here as a big essay:

https://docs.google.com/document/d/12mN-Jcce7cI4qrN_X69nVyZmDVq2Gy2iVtrJUk96aGc/edit?tab=t.0#heading=h.srtddqcccgpw

I'm not trying to recommend certain changes or anything, I just thought you might find one or two things interesting. Master Quest brought me to the modding scene and because of it, I learned a bunch of new things like how Unreal functions and how to hex edit, so thanks for that. Cheers!