I was attempting to make a texture replacement mod. It didn't work because I realised that I was replacing the wrong file, I was meant to replace the one in the L10N. So I tried building new paks in UE (fairly certain I did everything the same), and it's no longer working properly. The content folder only shows these files now on FModel
#Localised Textures not building properly
6 messages · Page 1 of 1 (latest)
Is there something else I need to be doing specifically for localised texture files? By default, when building the filepaths in UE, it won't even let you name a file L10N without turning on Show Localised Content
I set the chunk id to 111, right is the non localised one and it seems to be building the paks fine, the left is the localised version which isn't working