#Battle silhouette help

10 messages · Page 1 of 1 (latest)

silver scaffold
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So imported a model and new textures, changed the texture so it relfects the new model and should propperly reflect it but in the battle menu displays the normal models texture/material in some areas. Dont fully understand the problem and when i remove the edited texture it works fine, just with the edited one.

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I heard somewhere that the MkB is based on the Red channel, which if true then might explain the arms but the rest i got no clue

silver scaffold
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weridly enough when I import the unedited one its fine, but the second i edit anything the bug starts, even the smallest detail

silver scaffold
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is there some specific export setting needed? because from what I've been testing that seems to be the only real solution

silver scaffold
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even more confusing - me making the shirt completely white/blank works fine, it seems that all the darker colors/ 'blues' for the menu is what turns into showing the actual texture instead of the filter

silver scaffold
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possible lead, pretty sure it just needs these settings in unreal

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YEP

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okay