So imported a model and new textures, changed the texture so it relfects the new model and should propperly reflect it but in the battle menu displays the normal models texture/material in some areas. Dont fully understand the problem and when i remove the edited texture it works fine, just with the edited one.
#Battle silhouette help
10 messages · Page 1 of 1 (latest)
I heard somewhere that the MkB is based on the Red channel, which if true then might explain the arms but the rest i got no clue
weridly enough when I import the unedited one its fine, but the second i edit anything the bug starts, even the smallest detail
is there some specific export setting needed? because from what I've been testing that seems to be the only real solution