#P3P (PC) QOL Collection + recommended mod list
1 messages · Page 2 of 1
its almost done id say 2 more months maybe?
probably 1 more at most is my guess
I already finished the scripting for the PC version so it's just waiting for the cutscenes to be done
i see
theyre gonna move onto animating for femc reload so im guessing they want to be done w this project fast too
as theyre currently fixing up small details/animation errors
cant you just include the cutscenes mod as an update to the modpack?
either way I figure P3P will still be relevant for the true femc experience, at least for a while
ya
so technically yes but the way R2 modpacks work is that they just download the mods and that's it, so I can't update the pack for existing users
alr what do yall think
(also, cutscenes can't be downloaded fully as the videos are stored separately)
text could be bigger and probably more centered
oh i love the white triangle in the middle separating the two
any bigger might be too big i feel like, just centering it should be enough?
technically the name I'm using for the mod title is P3P Necessities Pack but the way you have it, that would be a lot of text, so I think that P3 Necessities is fine for the thumbnails at least
I'm mainly thinking about how the thumbnails show up when you're browsing GB. that text might be too small to read
if that's not a factor then yeah it's probably fine
I suppose the logo being massive is the important part lol
ah thats fair
this is at a 1366x768px display, it's somewhat legible imo
but yeah I'll center the logo and subtext a little more
ty for the feedback guys🙏 🙏 🙏
oh that dropshadow makes it impossible to read the green Necessities text
should I make it darker? or change up the color?
I like how it looks so I wonder if just making it bigger would help
^
then again my thumbnail here isn't exactly readable either
that's an amazing thumbnail
i like the color itself, maybe use a box to highlight that text instead? might not look great in application but id be curious to see how it looks
by box i mean a filled in one
or like a frosted glass effect w gaussian blur
and make it slightly darker ( gray overlay)
would adding a dummy mod that prompts users to update work? all it would do is just add a message saying to check the hosting site for further updates
it obviously wouldn't update everything
but it would at least let users know there's an update for the central pack
one problem: I am not sure how to add changelogs and such text into the update prompt
didn't swine say you just have to add a markdown file to the update file
here's one with the centered text and slightly bigger subtext
I did that for some of my mods </3
and it did not work 😭
and the new size test image
yeah that looks better for sure
maybe ask swine for an example
cant believe P3N is finally real
I also made the drop shadow a bit darker on the logo
so that contrast issue would be subsided a bit lol
P3N is real pt2.png
@ebon shore hiiii how does this work? I've tried putting changelog.md files in for previous mods I've updated before but they never showed the update notes in the update prompt
is it okay if i try something too?
blows up
feel free to edit to your hearts content lol
why is the top of makoto’s head
squiggly
is that how the art is i do not remember
I had to waifu2x the portraits so I can get them to be giant and not blurry
I also didn't want to wait like 10 mins upscaling with esrgan on my shitty laptop
you do realize there are high quality versions of that art available right
did you download the thumbnails by accident maybe?
no
for the shadow alternatively just add an outline with lower opacity
you could alter the color too
too busy?
all i did was add the tartarus tower in the background haha
kinda helps tie in the green color (it's why i chose it after all >.>)
add a white low opacity layer on top of tartarus
looks great but I feel that the green bg and text would blend in or smth
btw I used the pics that fandom uses
the 1000px+ ones
like that?
now it looks to washed out lmaooo☠️
how much did u upscale them by
u see i wanted to move down both of them just a little but i have to insert my own images for that and they end up blurry either way 
add a dark gray or black gradient from bottom to match the protags
let me check the recycle bin if I have em or smth
are the blue pink and white overlays just a regular layer on a lower opacity?
its not gonna be of any use procreate just hates importing images
I merged the overlays with an opacity of 180
they use the triangle menu colors for both
but theyre just regular layers?
I only did that so it was easier to move em
yes lmao
try using multiply or overlay
the original has normal layers at 71% opacity
man I wish I was at my desk, but I gotta wait til my new laptop comes b4 I can clean it up
right yeah
would've made editing this wayyy easier lmaooo
idk if thats better than normal layers
but you can tweak with the opacity until its what you like
I went with normal layers so you could see the colors
the difference, I mean
it seems like it's harder to see the brighter spot at the top when using the multiply layer compared to a normal layer
true if you want readability it might be better
honestly I'm a bit mixed now
I like how the portraits pop out with multiply more but I like the visible gradient with a normal layer setting
you could always try to separate the portraits from the bg
if you got the higher quality base versions it shouldnt be too bad
that way you use normal for the gradient in the bg
and mulitply on the portraits
and then if its hard to read, you could use a regular or half opacity outline instead of a fading one
im aware the rectangle is fucked and the protags are too but can someone test the legibility of this
here's my psd in case anyone wants to take a stab at it
ooh a blur square, I haven't used one of those in a while
I'll check it out rn
yeah thats what i meant by frosted glass
i actually wanted to make the protags smaller and move them to the sides so you can actually see their faces lol
but i also fw making them rlly big
i think using multiply on the protags definitely makes em more visible / look better
and more room for the white triangle in between
i tried several layer modes too but i think it draws too much attention to them
I just tested overlay and I'm ngl I prefer it over the two
that's why i think having the tower in the center draws your attention towards the logo
but yeah it draws more attention to the two protags
i like the white triangle more but thats def more on my personal taste
i really like the grid bg 
nice, we had a lengthy name discussion and now we've moved to the thumbnail☠️ 😭
thats how it goes
i just fw heavy on blue pink white together
thats the best combination of colors in anything ever
it kills the bg for me but might be a program thing
holy SHIT
with overlay
indeed
don't ruin it 😭
bonq this has been my joke the entire time p3re has been out
i am not ruining anything
LMAO imagine I draw a HUGE transparent dick and hide it behind em☠️
psds are available so debunking the penis in the P3N thumbnail will be very easy
just overlay in pdn
very likely a program difference thing
could be
my overlay is very different LOL
.
oh overlay
wait you made the protags blended?
there we go
It should just work... I normally have it automatically done when github actions builds my mods (since they almost all have code nowadays) but it should work if you do it manually when you press publish in Reloaded
you definitely should just be adding a color layer that blends on top of them
via like clipping or whatever its called in pain dot net
can someone pls test the legibility of this cuz i cannot for myself i just wanna see if “necessities” is readable
ideally id get rid of the dropshadow too
it looks very readable
when you publish you go to readme and changelog and then set changelog file? then just include a markdown file?
I agree
where's pixelguin when ya need em
I think a rounded square blur would be better
it's readable, but it gets a bit less readable if you add tartarus like in this one
yeah
idk if i really like the blur tho
this is indeed an issue
Yeah, I think that's all
i feel like its not that necessary
nah i meant like as a thumbnail on the website
we need pixelguin here
i mean yeah im on desktop seeing the pic
its not that big at all so
ok lets vote, tartarus bg
white grid bg
i mention it bc u literally cant read it here
i like the tartarus one but the colors of N and Necessities will need to be changed
I think purple would work
oh wow yeah thats horrible readability
LEAN
make it larger instead imo
people who are red-green colorblind will have a hard time reading
i feel like no ammount of blur will help that
that can probably be addressed by using a different blending color on the tartarus background
i have it currently set to the same color as the text which is part of the problem
no amount of changing colors or blurring is gonna help if the letters are literally just too small to tell apart
esp with the font
honestly if you make the color a shade of blue, pink, or something that stands out against tartarus, it may be ok
yeah can someone make the letter bigger in the psd for that text
i do believe pixelguin will be able to give valuable input though
can't, it's just an image as text for me 😭
nah itll blend in w protags
look at the test image yuha posted lmao
its literally unreadable
like i deadass cant tell the letters apart at that size 😭
and u def cant add a new color just remove smth at that point
pdn moment
this one
@main kayak what do you think we should do with this thumbnail
wxnder can u make the necessities text line and send it as a psd
tbf tho, it's at a shitty screen res (my laptop)
users use screens at that size
a 4th person has hit the thumbnail
it should be readable at any screen size
and again, its the size like i literally cannot tell the letters apart
even if the resolution was 4k
yeah its too small
its too small to see where it ends and where it starts 😭
like this?
should be just as big or bigger than the quality of life line
i feel like the problem is the persona 3 necessities text
yeah
now its too thin still i think
it is
it's the best i can do considering i can't actually edit the text
this shit is confusing lmao
well keep the qol line centered and make it just 1 line
wxnder whats the font size u used for Quality of life
then make it a bit smaller bcs thats not the attention grabber
then separate the individual parts of p3n a bit
FOT Skip STD E
i said size ;-;
then make resize necessities text to match p3n size
50 i believe
can you not swap the font sizes of those 2 text lines
wanna redo myself
I made everything at 1080p res
i meant the dimensions
this is sure biting me in the ass
the resolution is fine
there's no point for the middle text
this is all im asking
1080p should be more than readable
nice cock, guys
thank you doors
thank you doors i tried really hard for this cock
why is the p3p qol modpack thread the horniest thing on this server 😔

not perfect but removing the text defintiely helps
that could work pretty well
that's impossible rule 4 is no horny and we are rule abiding citizens
we're good persona modders😇
i think having persona 3 necessities works better
yeah that might be endgame
try 128 opacity, blend mode lighten
on the character portraits
cuz that's what pdn has it to😭
my opacity maxes out at 100 too lmao
max is 255
lighten definitely doesn't work lol
placing it below the triangles just removes it entirely
multiply vs overlay
btw whats the multiply layer's color in here
is it the triangle menu color?
on both portraits pls I kinda like how it turns out lmao
are you sure it's lighten?
lighten does this with 100 opacity
even less visible with 47 opacity
how does it look with a dark grey instead of black drop shadow?
about the same
is this any better for the protags?
here's my psd again btw
might have to just get rid of the grid tbh it always ends up looking a bit too bright
lol i had an idea for the grid
but it doesn't really show up
matpat crumpled paper background 
this one looks good
why is femc so zoomed in tho lol
yeah they seem to be the same size now which is a lot better
i literally only altered layer settings lmao
that's how it is lol
can anyone try making these things have a lighter outline
and like send them to me
i dont have the base version
i think this is pretty final for me
im gonna try to make my own version
the mod isnt ready yet right? wanna know if theres any hurry
nah no hurry
i like kris's version
i like the Persona 3 Necessities subtext
it just needs to be larger and more readable
adding the text does make it look better yeah
ok I think this is it ngl
still fits and everything
bonq i love your saved games 
ok so me, BonQ, yuha, and Kris! will be labeled as thumbnail artists
and Sage/Joe as P3N name
you did do the logo lol
lightened the text just a smidge
oml these settings are so ass
bonq can you just send me your text
and if possible separate the outline layers
idk if thats possible
uh i just did a drop shadow and stroke effect on the text
are those not options
lemme see what i can do
i tried to do stroke
but if you use a gradient on a stroke it counts the whole thing
like the gradient doesnt start from within the outline
i pretty much just want like a separate outline layer
but i dont think thats possible
if it isnt can you just make the outline be white
N and Necessities are not the same color lmao
and give me that
yeah i did that for readibility on the page
why not make them both brighter
are you able to open psds? i can send that?
yea
because i didn't think of that 😔
is it meant to not have the outline 😭
yeah i can't change the color of the N sadly
looks like some 10 r old put text over a Persona 3 wallpaper and called it a day☠️
that is actually hella mean man
hows this
i replied to the wrong msg, but I think it looks good with the blur
ideally it should have a white outline
but
that is sadly not possible in my conditions 😭
you can't invert the white colors?
??
I apologize 😭
I meant that abt this one lol
oh LOL
ok ya adjusted a teeny bit more but im done ill send the psd in a second if anyone wants to play around (warning: a lot of duplicate layers as back ups)
well heres mine, i cant really do much else myself
ideally someone could make the text have a lighter outline
my only suggestion would be making the bottom text a single line
i would
so it doesn't get cut off by gb's bad cropping
but the version you sent was broken
oh
so i couldnt do anything
damn, my bad
better than when I had to duplicate a layer and resize it b4 I had plugins lmaoo
i have zero plugins in pdn
a
i kinda forgot you can add those
do we need to make an R2 thumbnail 🥹
lock em up, send em to a psych ward
get the crazy person out of here
I think it should be easy imo
just make the r2 thumbnail P3N
I'll make it rq
this is the best i can do 😭
anyways if someone wants to edit my version to be fully realized heres the psd
tmrw im gonna try to make my own version tho (not based on anything here)
but idrk how thatd turn out since this isnt just 1 thing
theres gonna be a round 2 of this? 😭
usually my thumbnails have 1 focus
https://media.discordapp.net/attachments/1215507296763904051/1216580281130025050/why_is_my_pc_so_cursed.png?ex=6600e7ad&is=65ee72ad&hm=21427aadb36b1e1126206efd3498c63924b04da23139b09dbf1dfe5a33972216&
https://cdn.discordapp.com/attachments/569187956561149953/1216579436410044477/P3N_is_real.png?ex=6600e6e4&is=65ee71e4&hm=8ad63aa6cb866d7be2f89bccebcadb694e30f27660e308e55a8d3bdf803da2a1&
https://media.discordapp.net/attachments/1215507296763904051/1216581195434037338/P3N_is_real.png?ex=6600e887&is=65ee7387&hm=b87632d0dfe6cc6177ad2ec46bf120a0502b1d5ad74d6b8686f516cdf29573b4&
all 3 together
i like the third one, myself
i shoulve made the quality of life modpack line bigger on mine too 
voting is so cruel 😭
id rather brawler pick one and ask for adjustments as theyd like
So what name did we decide on
i was a fan of CUM
I also looked boobs
but they wanted a kinda serious one
p3n is technically p3nis
I should make my p1 Modpack and call it PIE
i like 3 the most but I would probably take the P3N logo from 2 and the splash text from 1
PSP resolution
bonq reference?
yeah
i mean it fits but u still need to get close to ur monitor to physically read it
maybe necessities is too long of a word 
did u save my picture 😭
Maybe
just make the text wider?
with this, the P3N logo gets smaller (but the Persona3 Necessities below it stays the same size) and the splash text location is just slightly changed so I think it should be readable still
its fine as a word but kills me on the thumbnail

that should e doable
isnt quality of life straightforward enough

i havent seen anyone use it in a different context ever
quality-of-life is the proper way to write it
I guess
funeral rites
smaller than this?
that looks good
i would also slightly increase the spacing between P3N and Persona3 Necessities slightly but that's just me
yeah i think that helps just a smidge
thats why i did the frosted glass effect on mine lol
an actual box is too distracting
that gap seems quite large
can you get a mid-point between the former and the current, bonq
and as i said before i do prefer the text in the first version where it's got Modpack on the second line
yeah it'll get cut off
oh ok
gotcha
ok we can leave it be then
nah i just liked how it looked more lol
in GB does the thumbnail get centered?
that looks good to me
do we need to make an R2 thumbnail? are we still going for that dummy package for updates and stuff?
ok now you need to reduce the resolution to 480x272 then run it through waifu2x
I'm still debating how to do that tbh but if I go the R2 modpack route, R2 does offer thumbnails for those
alrighty
ill leave the R2 stuff to wxnder since i kinda took over their stuff haha
^^
ty for the help 
does the idea of releasing QOL collection as a separate mod (basically the init.bin mods) and then having P3N as a modpack sound reasonable? or should the only release be P3N? just want your guys' thoughts
if I'm using the R2 modpack option, then QOL collection should be released as a separate mod but I still haven't tested it yet haha
my concern with dummy mods is mainly overwriting mods that someone might already have
A separate mod makes sense to me. It'd still be useful to people who already have a mods setup
🙃
anyone want to test this mod, make sure nothing is missing? it should have localization fixes (can be checked by looking for maragion instead of maragilao), HD audio SFX (self explanatory, defeat a shadow), and useful descs (check any skill desc)
there should be a toggle for useful descs to enable/disable it but I haven't tested it lol
also @light blaze if you're up for another thumbnail..... otherwise I'll throw something together but it definitely won't be as good
i was gonna offer one too but this^
should be easy imo unless someone makes smth b4 me lol
that would be great
ok nvm im not gonna be able to do that at all
ended up having way less time than i thought
mood...
I just got my new laptop so I might need a bit of time to setup pdn and everything else
once I'm done with that it's thumbnail time
Relatable
alr I think I'm finished so I'll go ahead n start working on it
I like the general icon you've got there but I'm not sure I totally vibe with the background
like you did a good job with it, it's just I'm not sure how I feel about using a frame of gameplay like that lol
ahhh ok, what do you recommend? 
good question
I wanted to use a P3P event bg but I didn't wanna dig thru a fuck ton of files
portable isn't exactly a very visually pleasing game is it now...
is there a blur effect on that bg or is it just that low res
the former
it kinda looks a bit like the latter haha
true!!
I'm also kinda curious how it would look if it was a screenshot from FEMC route instead (and maybe pink or some other FEMC color to account for that)
since that's the only reason to play P3P nowadays lol
ooh good idea, I'll just edit this one and make it pink lol
wait fuck I forgot abt the bg
FEMC plush is also gray lol (but I support leaving her in there)
alr I fixed both femker from being gray and the bg lol
but i forgot the fucking blur
third
can you increase the blur so it doesn't just look low res?
here's one with more blur
that looks a little better
hmmmm
maybe make the P pink like femc?
oh and btw
is the qol collection supposed to outright replace all of the original mods?
or just merge the offending parts?
the former
and it goes here yeah?
below HD audio sfx?
oh wait no
backwards, above
like that
working?
ok yeah it's working
actually aren't there supposed to be numbers with the skill data descriptions?
yeah no useful descriptions isn't working even with it flipped to true or false
ok yeah it is working
i just had to remove the init.bin file from HD Audio SFX
if it's supposed to replace the original mods, why is it missing stuff from HD Audio SFX lol
What if we add 30 more femkers
femker overload
you're supposed to disable the other mods
that's odd lol
I think I might've pulled from an older version but I assume the init.bin has stayed untouched? so I'll just go update it when I get home
just to go into a bit of detail regarding the current issues:
- HD audio SFX edits init.bin. it only works if it does not use merging. for... some reason. because P3P 23 is dogshit i guess
- any mod that edits init.bin either overwrites HD audio SFX (if it has higher priority or if it uses merging) or gets overwritten (if it is lower priority AND does not use merging)
- P3P audio is fucked and I don't think there's sufficient interest in finding a way to fix it
QOL collection exists to eliminate that issue from the 3 most useful and important mods for P3P that edit init.bin
Doing God's work
figured the least I could do is try to help make this game the experience that it should've been :p
if anyone else wants to test this just to make sure it's not fucked, lmk haha
only known issue rn is that it's missing some files from HD audio SFX but I will fix that
i mean it's kinda basic imo
that may not be a bad thing depending on who you ask
but the gb thumbnail is so flashy in comparison
true...
i think that's a fine enough thumbnail
maybe just make it bigger so it's easier to read
doesn't need to be super flashy, the gb thumbnail is what draws them in
alright that's pretty based
mod is ready for release technically i was just hoping it could be tested more first
also probably good to get an obsolescence notice on the standalone mods
oh wait i need to update with new hd audio sfx files actually
didnt realize there was so much more added
yeah, that's thanks to GabiShy and Purpa😅 💯 🙏
once i drop this mod i'll give you all edit perms lol, then i'll move on to getting the mod pack together
ight bet tyty🙏 🙏 🙏
I might go ahead n fix some other shit if I can
I'll probably have to replay P3P for that but it is what it is lmao
and again, if you could throw an obsolescence notice on the old mod, that would be great
yeah fs, I'll do that as soon as it's uploaded👍
just so people dont get confused
I'll link to the new one as well
testing the mod now
coool thanks
also gonna test if it works with find a friend because that uses MSG.TBL too
would it be placed above or below though 
works when above
when QOL is above find a friend?
find a friend is above qol
testing that now
seems to work when it's below too
- vars show up for find a friend
maragion shows up, same with descriptions
all i need to put is
- dont use any of the old mods
- dont use any mods that edit init.bin
oh can you turn off useful desc too and lmk if that works?
huh? this doesn't sound right
oh i guess if this mod pulls from hd audio, and if hd audio pulls from fes models, it would be worth contacting pio....
is anyone able to contact them and ask?
the mod includes Pios models
so that might be wrong
it should be placed above the FES mod in load order or else you’ll have bad internal voice lines
Here's the thing, most people don't actually know what files a mod changes like the people asking for help installing manual inheritance using mod compendium on their laptop from the year 2000 don't know what an init.bin is
yeah that's what i was thinking
true, but it's still better to mention it than not
i believe i still have pio as a friend on discord
let me know what you hear. hopefully they say yes, otherwise that's gonna be annoying lol
what am i asking him?
can we use his fes models for SEES in this mod
yeah
like i would assume it'd be fine since this mod is just packaging these 3 mods together but it can't hurt to ask
Haven't heard that name in a while
i made sure to specify you won't be modifying the mod other than making it compatible with hq sounds
lol
hopefully that should help
i think he's picky about people repackaging his mods
his files are completely unmodified anyways
yeah I remember smth like that
if it's an issue, we just use hd audio sfx as a base instead lol
but I'm hoping that won't be necessary
I really hope it's fine but if not then idk what we're gonna do
i think it was bonq or someone who tried asking if their work could be merged with pios and he said "no"
so bonq had to redo all of pio's stuff themself
yeah I think it was BonQ
we'll get there when we get there
true
hopefully it will not be an issue, since there are no model edits
ye
I agree but tbf it is his work, he can do what he wants with it even if he isn't willing to do doing anything with em anymore
as shitty and unfortunate as that sounds😔
but who knows, might be like what Brawler says and he agrees cuz we don't plan on touching em
I understand if it's something that he made himself but if it's porting a model to a game then like anyone could do that, he doesn't own the models
pio was like... the model guy
plus FES models are a pain in the ass to get working properly.. from what I've read
the only thing that still makes me a little mad
is that pio made some tools to aid in modding the persona games
but he made the code closed-source
you can batch port fes models
well then forget what I said ☠️ 😭
thats actually what he did
so like, he was ultimately the one to port the FES models over and even if they aren't his models, he was the one who performed the work. so if he ultimately says no then i won't use those files and we'll have to find another solution.
of course, if someone else were to hypothetically port over the FES models and then hypothetically give permission for those models to be used...
idk max, pio's picky about copyright lmao
he's really not
he has weird ass licenses that like, are probably not legal
but the only times he's said no to people using his assets is mixing them with others
hes let people port his mods to p3ppc and p4g64 for instance 
this one is technically asset mixing although it's not mixing his models and other models
so if he was fine with hd audio sfx maybe this will be ok too
if he gave perms for HD Audio SFX technically speaking he gave perms for this too since it's essentially just the same mod with some other QoL features added in lmaoo🧠 /j

or he just says yes to this one and there's nothing to worry about
im not really sure a qol modpack should include fes models to begin with though, they have very different art directions 
could add a toggle to use FES/P3P models. since the HQ sounds are embedded in the GMOs anyways
I'm guessing the voice lines are higher quality?
Modding
don't ask me i didn't make the hd audio mod
i cant see any other reason though why models had to be included in hd audio sfx :p
.beds have audio in them but those dont need gmos and are loaded externally
not to mention if you replaced the voice lines you just broke subs because we cant dual encode vags
.beds is an amazing filetype name
.vag is my favorite one
oh, true, and that would be a problem 🤔
do we rly not have tools for that?
unless you want to break into sony, nope
we'll just ask very nicely
So the plan goes very well
@tranquil kite can you ask your frens at atlus for some code from 2006
I feel like there's a masturbation joke to be made here but I can't think of one
anyways are the FES voice lines really that much better than the P3P ones?
in some cases yeah
Lower qualify
Quality
Wouldn't that be weird going from hqish lines to PSP lines from 2009 in the same scene
fes lines are 24000hz
portable lines are 21500hz
LTSophia has given me permission to use some of her audio upscales from P3P in use with Tiny Tweaks, so if I ask her she might give me permission to change out Portable’s
I took a listen to them and believe me or not but they sound better than the raw P3P files
The real question is
they sound a bit better than FES’ own lines
Do you think anyone will notice
and thats just the Portable lines
most likely not but there will always be someone to complain lmaooo
Cause I feel like not many people would notice the difference with the BGM, any sound effects, the players reading the text idk
Just say it used the HQ lines and use the P3P ones
See how long it takes for someone to notice
long description woooooo
Go away
use merging for the model pacs, simple
we're about to make stock P3P 23 sound good 🔥
No u
if you make p3ppc kinda good i might bite the bullet and play it one time
What if we replace the summoning SFX with the peashooter SFX from pvz
P3pp
i mean this mod alone should make it pretty decent
the modpack itself is really just that - a modpack
you can also build said modpack yourself 
i could
What if we get a mod lucky dip where whenever you boot the game it loads a random mod
but it's p3p
honestly it's not even that bad of an experience
genuinely
like once you get in mods to fix the shitty aspects of it
P3ppc is fine
which i know sounds silly
but everyone complains about P3P being a VN
and it's rly not that bad
oh yeah quick question
it's still P3
weren't you considering adding pixellated backgrounds?
not to this mod, but to the pack yeah
Add pixelguin backgrounds instead
Yes
🙏🙏🙏
switch can't use the best mod available for P3P 😔 https://gamebanana.com/mods/440681
actually i guess you could
it's just file replacement right
i just cant be assed lol
I don't wanna modchip my OLED to replace Akihiko's AOA portrait
but his confidence is gone,,,,,
look at how irrational and angry he looks
he is NOT ready to kill those shadows
If you were in persona 3 portable would you be confident
i didn't realize this was your mod 
if i were a boxer and all shadows were downed in front of me? absolutely i'd be confident
Yeah but you're in p3p
the shocking thing to me is that no one ever made this mod prior lol
p3p is ez
i'd win
if i were in p3p then i'd have a hard time cuz i struggle to read things
so here's what I'm thinking: the model files aren't too big and we don't have tools to dual encode .vag files. soooo
- include P3P models with better audio + a toggle between dub/sub, either in R2 config or perhaps by checking the game's voice language and pulling the appropriate models based on that (I would need help for that one though)
- if pio says yes, then include options for FES models
now I don't really know what voice lines were changed or if there are HQ Japanese voice lines, someone else will have to let me know
first one definitely isn’t possible i don’t think
while it is most definitely a bit flag like everything else in that config menu
controlling which models are loaded is something else entirely
🎉
I think it would be possible with a code mod? would need to take advantage of hot reload though
at the very least, an R2 config would make it possible to choose which you want to use before boot
how does hot reload even work anyways
i think i accidentally did it once when adding music files but it made the game freeze so i closed it down 💀
yeah it might not be worth the effort
my big BGME Battle Themes mods use hot reload but Rena coded it
@light blaze or whoever, were all sounds for the characters changed or just some? still trying to think about how i should tackle this one
if I remember correctly it was all of them, but I gotta make sure later
only english too right? any chance of HQ japanese voices?
I’m not too sure, but I remember them not being HQ
alright, i'll probably offer the option of P3P English, P3F English, or default models
(have i missed anyone btw)
btw how is this gonna work, i know the mod itself is 3 mods merged into one bcs they conflict, but what about the other mods since its gonna be a mod list?
separate page, separate download
my thought is that I could use the R2 modlist option, but if that doesn't work then I will use dummy packages
this is what wxnder said about the thumbnail art but it also depends on what thumbnail you went with ^-^
i dont really care that much i just edited the N in the logo lmfao
but everyone did contribute to the brainstorming of the thumbnail
i think im overthinking it
You are in the Persona Modding discord server 
yeah i also don't really care, i couldn't finish my ver bcs of my program anyways lol
and telling wxnder to use multiply isn't really helping make it
I'll credit you guys with the modpack proper, this is the QOL collection mod though I will need a reminder for the modpack
unless you guys also helped with that thumbnail and i just wasnt aware of it but i thought only wxnder helped with this one
huh
OH for the collection mb then yeah wxnder made that thumbnail alone c:
ohhh i get it now
btw you should totally definitely include skill fusion spells (it totally doesnt break the game by adding armageddon spam back in)
(and also thunder call spam back in)
i love armageddon spam!
should be the last test version assuming there are no issues, but this is untested right now and i added a few new features here
I'm sorry you had to learn this way
It's a hard thing to find out that you're a Persona modder
it's worse to find out you're a moderator/admin of persona modding
me too
sadly no one has yet found a cure for those suffering from Persona Modder, the only thing we can do is pray for their recovery and keep our friends and families safe from this awful pandemic
testing now
well, how was it?
i meant to say something but
forgot to test it 💀
i will test after i eat dinner real quick
it's already downloaded
does this mean it's using the HQ music models if P3F model port isn't enabled, and not if it is enabled?
don't we want to use them regardless
- if P3F model port isn't detected, it uses P3P models with HQ sounds
- if it is detected, it uses P3F models with HQ sounds
(note P3F model port needs to be above this mod in load order)
bc it depends on this mod detecting P3F model port
otherwise you get P3F models without HQ sounds
isnt the hq files inside p3p bloat anyway since both are 24k
p3p just has the bug of being lq with external stuff since the p3p vags have jpn and eng inside em?
Does p3f have alternate voicelines or something the hq mod uses?
I thought the P3F models in HQ audio SFX had different lines. if they don't then that makes this a bit easier
I listened to a few and they matched but idk for sure lmao
I'm also not sure if the model paks have the same thing going on as with init.bin where if you repackage them as is, they sound better lol
p3p vags
that is my favorite file extension
i thought they repacked them with the P3F sounds because P3F is 24k while P3P is 22050
psp is
pc is re-encoded files and a new vag version with 2 of them slapped on top of each other
I'll do some testing tomorrow to check how they all sound, if they sound the same then that should cut down file size a bit
What about .sex
Yes that is a real file extention
Used in a program called Alpha Five
I stuck to how Portable rearranged things, but replaced the audio in them with P3F audio
rather than just having the P3F lines converted to the PSP format as-is, P3P does some real weird rearranging and has the occasional line that's split into two files or replaced entirely
i.e. Makoto has some odd mishmash of his voice lines for his various removed weapon types being used for just the standard swords
so I tried to recreate whatever mess P3P already had in there, albeit not at 22050 crunch
It was only some, on account of P3P having some seemingly completely new lines/grunts in there
used what I could from FES otherwise fwiw
hmm i see. mudkip was saying the PC port uses higher quality files 🤔
I hate the "Persona!" Line they added for Yukari it sounds like she's having the worst voice crack in the middle
It's like
Ó
s na
er
P
The O is supposed to be in front of the s but discord dum dum
I'm gonna be honest I cannot tell the difference here between the first two
HD audio SFX for me fucks the sound quality. i thought it was a fluke bc I'd done something wrong with QOL collection, but that clip is with the current release of HD Audio SFX (QOL collection disabled)
no i think I agree
what is this game even
the third one is noticeably worse, the 1st two it's so hard to tell
like i can't tell if it's just me being biased bc of the order or what
to me it seems like the best solution is to just stick with stock models
(aka don't package any models)
seems weird though bc either wxnder or purpa or someone else was saying that the hd audio sfx models sounded better
we gotta pool our money together and pay swine to figure it out
so it's worth their while
lmaooooo
i hate this game so much fr like wtf is wrong with it
new build that doesnt include the fes voice clips
if no one finds any issues with this, I'll upload it
I genuinely can't hear the difference between these tbh
of course, having the music and the charge sound cutting in over what she's saying isn't helping
that third one sounds noticeably worse, the first two idk but it seems negligible
you're not wrong though but it took me a while to get all those clips 😭
I only noticed the new lines are louder
but tbf I heard the vid thru speakers
currently wondering dafuq is going on tbh
In the last one Brawler sent that had them, the .VAG clips are the FES replacements I did
and if I rip them again from the compiled model pacs, they sound less compressed than the P3P ones, if only slightly
what is P3P's audio playback on for them to end up sounding rough ingame 💀
yeah I made sure to listen with headphones so I could best tell the difference lol
I'm curious what's going on too bc idk what sort of format they're using for P3P lol
like doing the whole "replace files with themselves" thing makes it sound comparable
i wouldnt necessarily say the 3rd voiceline is worse - its just.. louder?
but the first two are definitely the same lmao
I can confirm that the FES lines tend to be louder, albeit not enough to drown anything out
considering the sheer amount of lines in the model pacs for SEES in general, I didn't wanna bother with volume checking each and every line tbh

I'll probably just exclude the models from the files bc their sound quality ingame is clearly worse for.... some fucking reason wtf atlus
probably good to release at this point right 🤔
we love atlus
this still happening?
p3n
p3nisrael
yes.
I'll try to release QOL collection today. but I've been traveling this weekend for easter so it's been a little hectic
I'll admit I did also forget about it
ooopssss i forgot again ✨ anyways I did a few final things and finally made the mod public https://gamebanana.com/mods/501202
so that takes care of this pack, once FEMC cutscenes is complete I'd like to release the modpack itself alongside that (or shortly after)
🎉
neptune estimated that after the OP is done it'll take one more month for the cutscenes mod to finish, so theres still time
yeah that's kinda why I've been putting it off ngl lol
but sounds good, gives me time indeed 😎
chill as you please lol theres literally 0 rush
oh yeah @light blaze could you mark obsolescence for hd audio sfx
will do, sorry if Im a bit late I was out driving
no worries
alright, it's done!
ty
I noticed that some sfx are using their compressed counterparts instead of their higher quality versions. Mainly the sounds that play for the dark hour transition (the ticking and clock shatter), the sound that plays for battle transitions, and the sound that plays when leveling up
I haven't noticed anything else so far
hmm was that the case with the original HD SFX or no 🤔
I'd have to check, I only bought p3p on pc recently lol
just tested it, can confirm that its the same there
damn 😔
@light blaze maybe look into that?
ik for a fact that I changed the lvl up sfx to the p3fes equivalent
maybe it’s smth else that’s breaking 🤔
I’ll take a look later regardless, maybe smth got fucked in the new ver or smth🤷♂️
gotta figure out how to give you edit access
Admin > Permits
cool I'll do it when I'm back on my computer
got the edit access stuff done.
I messed a little bit with R2 modpacks, and they are pretty cool conceptually, but you can't set mod order, which is a little unfortunate. granted, I'm unsure how many mods actually do require a specific load order, but I think that could prove to be troublesome...
You plan to fix the audio mixing issues?
what audio mixing issues? like the quality of sound effects or?
sound effects are loud across all p3 versions, it's not a port issue
oh?
If you compare the files from the vanilla P3P from your mod you’ll probably notice
okay. I'll take a closer look tomorrow then.
when you say vanilla P3P do you mean PSP or PC?
the audio files are also unchanged from HD audio SFX 😔
Both
I remember they were present there too
gg
a "quick" fix I could do is revert all sound effects to vanilla
due to the way the mod improves playback quality, it would still be an improvement lmao
we could get @light blaze to fix the volume 
haii wxnder :3
btw I voted for you on brawler's tournament TWICE💯
I guess if the mixing is bad then I'll probably opt to import the vanilla P3P sound files back in because I don't want to change potentially hundreds of sound files 😭
hopefully it's just the stuff in init.bin
otherwise I might cry
you're up against someone with like 5k followers you're doing pretty well all things considered haha
idk how I'm doing against MosQ I dont wanna check 😭
you're winning by quite a bit right now
back on topic: I'm not aware of any P3P PC mods that require a specific load order. the only ones where it mattered are now in QOL Collection. if that's the case then I should be able to use the R2 mod pack feature without any issues. does that sound right or can anyone think of anything specific?
is that so?
that's good to know regardless
says nothing about compatibility issues
thank god
the other thing is that mod pack files don't have 1 click support since they can't be uploaded directly to GB. not really sure how to fix that 🤔




