I'm kinda thinking of potentially putting together a CEP-style modpack for P3P PC. Obviously the PC port has some... serious issues, which is the whole reason why I think a modpack that packs everything together would be helpful (for example, HD audio SFX only works if no mods edit init.bin).
I know not many people care about P3P, but it still offers FEMC, something that a lot of people clearly miss from P3R. So I kinda figured that putting together a modpack to make it easy to experience P3P 2023 in the best way possible would be nice for anyone who is interested in that, and I don't think it'd be an overwhelming amount of work.
This is kind of an expanded version of this, which I had originally suggested to only merge together 3 mods (wow this embed is ass)
I had given someone a guide on manually merging but at this point I almost wonder if it would be best to make some sort of P3P modpack that just has everything merged together beforehand lmao
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To give an example: P3P Localization Fixes edits init.bin by editing two files (init\datMsg.pak\datSkillCardHelp.bmd and init\datMsg.pak\datSkillHelp.bmd).
- Open
init.binin Amicitia (link can be found in #1062319573472383006) - Select the file you want to replace, right click, and select Replace (attached image)
- Navigate to your install of Localization Fixes (it will probably be in
Reloaded-II\Mods\p3ppc.battlelocalizationfixes) and find the correct file. In this case, the files are located inp3ppc.battlelocalizationfixes\FEmulator\PAK\init.bin\init\datMsg.pak. Select that file and click Open. - Repeat for any other files from either Localization Fixes or any other mods.
- On the top left, click on File -> Save.
- Copy this file into a mod using the correct file path. You can use HD Audio SFX for reference (place
init.bininP5REssentials\CPK\umd0). - Delete the
init.binfolders in your enabled mods. That way, theinit.binyou repacked is the only one being loaded. Note that if any of those mods are updated, you will need to repeat step 7 for those mods.
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