#[BGME Reactive] Sae's Boss Fight Phase 1 plays Sae Phase 2

18 messages · Page 1 of 1 (latest)

near moth
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What's supposed to be Sae Phase 2 gets played during the first half of Sae's boss fight, and Willpower gets played during the second half of her boss fight. I'm honestly confused. 133.pme is the file that has encounter["Sae Phase 1"]: music = 10133, and 134.pme has encounter["Sae Phase 2"]: music = 10134. I tried changing the both of them up a number, and changing the name of the encounters (Sae Phase 2 being 133.pme instead). I don't know what I'm doing wrong. Is it a problem with BGME Reactive itself, or...? I also have Phos Music Manager if that helps.

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Update: I swapped 133.adx and 134.adx, and I don't understand how that helped make the first phase play the song I want when it's literally 134.adx, which is supposed to be the second phase. Can someone explain? Still having trouble with the second phase being Willpower as well.

radiant escarp
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You can change the log level to debug in BGME Framework it'll output the encounter ID (assuming each phase is a different battle)

near moth
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Ah, okie. I'll try that then.

radiant escarp
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None of battle data besides P4G has been extensively tested, they're generated based on the enemies in the battles.

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That's probably what causing the confusion/issues

near moth
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Hmm... So this documentation is wrong then.

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Yep, just what I need RN. /sar

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I'ma close and open P5R again.

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Hmm... Okay, so I should be able to figure things out from here. I'll give an update, but it should work.

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UH, PROBLEM. WHERE IS LIFE WILL CHANGE?

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There wasn't any music on the title screen either!

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Wait... 💡

near moth
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Eh, whatever. I solved the no music problem, but Sae's second phase might be something I'm unable to change. Oh well.

ocean quail
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Sae just has one encounter ID (that's actually used)

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and I'm pretty sure I remember the BGM change in her fight being hardcoded

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so I assume you'd have to replace Will Power if you want it to be a different track

near moth
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Makes sense.