so i assume this is something to do w the gap file getting too bloated (it's at 26,680kb lmao) and im getting some similar issues in to this post where completly unrelated anims in the same gap seem to die whenever another ones replaced. So im wondering if there's a way to reduce the file size of the gap, i'm not sure if 010 editor would work as it did with the other post that had similar issues, becuase instead of adding keyframes to a base animation, these are just fully new anims but idk
I'm editing .GAP files to add wing animations for an Arsene-outfit Joker mod and I noticed the exported .GAPs were significantly larger than the originals. I tested by importing Joker's BB0001_051.GAP file into Blender and then exporting with no changes and saw the same effect.
In game, Blender-exported animations load in but any animations pulled from those .GAPs have clearly noticeable delays. The worst offender is the end of battle run at the victory screen; the animation appears to start but the model doesn't load in for several frames and only loads in pieces when it does. The model itself works fine with default animations, so I don't think it has anything to do with that.
The plugin doesn't throw any errors and all export version options return the same results. Am I missing something?
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