#P4 Fog Restoration (fm. Foggy Inaba, Restored PS2 Fog)
1 messages · Page 9 of 1
They never really called attention to a change in art direction, actually
That's just the reason Brawler and others have speculated
It's only really apparent to us now because they ported the game to console and PC and the changes were kept, blowing them out to HD resolution
But for the small 5 inch vita screen, a lot of the changes like the removal of fog were at the very least understandable either for the sake of visibility or the sake of performance
I don’t think P4G was particularly a technical showcase for the vita, it was probably more of a diminishing returns in the vita screen
Me neither.
Non issue until that. But once you see it, it’s hard to go back and not notice it.
Ps2 P4 is just a ✨vibe✨
The muddier look of the ps2 version feels more cozy imo, or more grim depending on the context.
Not like P4 is particularly a serious game tho. It’s a wacky game with serious moments for the most part.
It’s like: haha guy hits his nuts
Then: omg a dead teenage girl D:
and then: haha he landed on his wallet poor idiot
I still prefer ps2 vibes tho
probably instead of a green tone it should go grey
these look pretty good so far gabi. sorry I haven't responded much lately I've been sick 😔
also I don't think anyone really notices or cares about the textures in P4G until you see P4, then it's like oh wow P4 does better in a lot of areas actually. but it's not enough imo to really ruin the experience
Playing vanilla P4 made me realize how ugly P4G's textures are in comparison
With that being said, P4G's textures are not bad
Thank you! I’m happy you like them
Thank you!
It is also worth pointing out that half the reason why is probably because of how they got mangled through waifu2x in the PC port and subsequent remaster update
I don't recall specifically right now if they did anything to them with the remaster update. AllI know is that they were notoriously poorly upscaled on the PC port
Then again, since the remaster and 64bit update uses the original PC port as a base, I wouldn't be surprised if we had some kind of quality degradation process going on over time
As in, some quality loss in the conversion/compression to PS vita, then more loss when those lossy textures got mangled in waifu2x, then even more loss when they got retooled for the console version update
Not exactly
The problem there is that they used the same process as the P4G textures to textures that were even lower resolution to begin with
oh i was referring to the background images and cg images getting ai'd
the textures themselves might be okay ish
Yes, exactly
All environment textures in both games were AI upscaled
And they are pretty bad upscales all things considered
People suspect it was waifu2x because of some of the artifacting
But even if they used a higher quality or better trained upscaler, it still wouldnt look perfect
It just shows the limitation of trying to remaster P3P in the first place
Even if they could've gone and done what that P3P texture pack did of reshooting each individual environment background shot, 3D model and redrawing all other CGs, it probably would've been too much load and time for the budget SEGA/ATLUS gave them
Especially when they also had to port P4G and P5R at the same time
Hey does anyone know where this texture file is located? It's used in the shopping district but for some reason it's not located in f008_001 or f008_002 folders
Look in RMD
Hmmmm
I'm probaly just doing it wrong but it doesn't seem to be loading
Is this correct?
data.cpk/tex2/field/rdm/m008_013
forgot the m
still not working:(
there's 5 versions of it
Oh....
still nothing
nothing in the log?
I’ll check another day
try saving it though Gimp or somethin
becasue for some reason Persona Editor is a bitch sometimes
i always save DDS through NVIDIA's DDS plugin for Photoshop and it works well
+1 to this, it seemed natural at the time since they wanted to show off the Vita's vibrant screen. I also prefer the PS2 but it made -some- level of sense on the Vita specifically.
I'd even go as far as to say that it's not even because of the vibrant screen either
It's just a visual feedback/clarity issue
Cause on a fluorescent CRT, it's no problem seeing the game, but when you shrink that down to a 5inch screen, suddenly having a foggy, low contrast scene can make it difficult for some players to know where their character is and where anyone is
At least in extreme cases
^^^
People forget just how revolutionary (?) the P4G PC port was for the time
It came out of nowhere and it pretty much paved the way for not only ATLUS finally embracing multiplatform development, but also more companies being open to putting their back catalogue on PC
My only real disappointment is that, when it came time to "remaster" the game for consoles, they only seemed to have made some things worse and improved little else
When realistically, that should've been the moment for them to hone in and polish the work they put on the PC version
Then again, it is, for the most part, an identical experience to the PSVITA version
And perhaps that's all it really needs to be
It's like you said, only us who have the power of hindsight and hyperfixation that notice and care about all the minute differences
Which is why it's great that modding communities exist to fill in that niche
And I mean
You said it right there
It is a landmark, award-winning, widely beloved RPG
At $20
The alternative could've been a Nocturne HD situation
$50 for a similarly barebones port where the $30 upcharge is that they added in voice acting
Meanwhile P4G, for all the admittedly minor issues the port (to PC) has, is still really good for what it's worth
Would it be possible to add this little thing in front of the school gate back in to Golden?
For some reason they removed it
i always wondered where the gate track was in golden
it didn't make much sense to not have it
No you didn't
No you didn't.

ok but i did go from playing p5 to p4g
p5 had one so in my brain i was like 'what'
Source?
rin is a gate track enthusiast apparently
apparently so... who even notices that stuff lol
and even if you did, I mean Inaba is a rural town with a run down school, I buy it being different
@flat dagger this one looks like a field edit if you'd like to take a look at it?
Nice role color change
i asked someone at atlus about it (i have a connect) and, after a few emails with former devs, they said it was done to annoy rin specifically. they mentioned they're happy to learn it worked.
That’s a mood
ty for this valuable information, so glad ATLUS has the interests of their dedicated fans in mind
bruh the gamma values

the real answer is that I messed up the chara lighting so I need to go fix it lol
this is to remind me to actually fix it at some point 
This sucks (it's P4)
I originally took the screenshot because I didn't know there was a kotatsu there in Golden
Yeah for sure lol
the camera angle looks a little different too. I'm curious what would happen if I took the PM2 camera data from P4
yes
then again, maybe I'll run into weird clipping issues or something
in this case i wouldn't think that's too likely, any clipping issues from dropping in P4's PM2 camera angles usually comes from p4g being widescreen which would make the shot wider than originally intended causing clipping that'd be hidden otherwise, but here P4G has the wider angle to begin with so if you put in the original angle it should look just fine I'd expect
I finally finished og P4, I posted this here before but I'll post it again since I found a bit more since last time (sorry it's kinda all over the place)
I haven't caught up, did you happen to rotate your saves
Me? Not really I only rotated between five saves, I have a random assortment of save states though
should've asked you for a proper save archive haha
oh well
if I play P4 PS2 before you finish it Austin, I'll rotate my saves and post them somewhere
I'll get back to em this weekend, if not a lil earlier. I wanna get them done before the starting Tales of Graces, which releases tomorrow
a few things I'm curious about I wanna look in a little more too
yeh the kotatsu scene is funny tho since the changes are usually framing related. I remember a few shots I couldn't use for comparison cause they changed the angle too much
i c
if anyone has documented more of the camera angle changes I'm interested in testing them later
it should theoretically be a simple PM2 edit
i can try my best
ty
oh and I need to add your texture changes into the mod 😭
I wasn't expecting to get sick for so long skdjfhdhfjfjf
no worries we understand
This should be the most recent
I know the Yukiko's castle has a different angle.
though I think that might be due to the game spawning the player further up
I took a bunch of screenshots and videos too
I’m currently recording some footage as well from the opening
there's a lot of config choices now. starting to think maybe i should cut down on these (also wow you cannot read this shit on discord mobile at all lol)
perhaps I should simplify it down. if you want P4 ENVs you also have to accept P4 textures
the question is, is there really a use case for separate toggles that is worth putting this amount of effort into? because with this many options there's a high chance I make mistakes and honestly who is really going to use all these different options anyways
how many people are really going to be like, oh yeah I want the P4 ENVs but not the textures! or vice versa, textures and not ENVs
P4heads will suck off the textures unconditionally
i would say just simplify it and bundle the textures with p4 envs imo
options are good but theres just too many here
and if someone really wants a very specific combination they can just move around the files themselves
I’m with Wisteria
By the way not sure you caught this but for some reason the music that plays in Club Escapade is significantly lower quality in Golden than the PS2 version.
glad we all agree. I will go cut down the config options then haha
honestly I'm worried there are too many options as is but I feel like I have all the basic areas y'know? I've had some people requesting toggles for specifically like the Dojima residence for example, so I wouldn't want to reduce that down to just Inaba as a whole
do you have a clip of P4G at a similar point in the song? it's kinda hard for me to tell tbh </3
Oh sure give me a second
@burnt valve
Or this is meant to be a callback to Shin Megami Tensei Nocturne’s audio quality
oh wow
that's wild
I wonder if they partially did it due to it being easier to hear the characters like this
bc the rest of the songs sound better so I doubt it's like some weird golden quirk
tbh the quality sounds the same to me it just seems like they made it quieter (and with less reverb?)
that would be an easy separate mod honestly
this is not me trying to like throw shade on all the work people have done cause it is impressive but this mod thread really is starting to feel like "Persona 4 Restoration" to me now 😭
yeah I do like it being louder in P4 but I think it might be an accessibility thing
sometimes it does feel like that lol. the main mod is just focused on visual changes though which textures do fall under.
stuff like the escapade music is cool to know about and a lot of these are cool ideas as separate mods
also looking more closely at the visuals has allowed us to contribute a few fixes to tfp lol
so that obviously benefits the visuals even if you're not using P4 fog restoration
what is tfp
texture fixes pack
texture fixes pack
oh
...a reminder i really need to finish packing up that bustup fixes mod 
wrong! i was first 
Fake
well, brawler did send it at 1:48, not 11:48........
I move to dq moddaman based on using an ILLEGAL discord client 
Got around to looking into this, unfortunutely the p4 field model wont rip for me? 
Luckily it's just a 2d plane it seems(?) so I might just be able to recreate
But ripping this field is omega crashing amicitia for me
it's so over
yeah honestly if it's just a texture I feel like that would be fine too, it certainly looks like one here
even if it wasn't originally i doubt anyone would really care if it was 'restored' as a flat texture tbh
true lol
I would 🙂
It does seem to be flat yes
while you're here is there any chance of trying to recreate that Junes reflective floor trick?
uhhhhh I think 009_004
I feel like I remember you posting the P4 one prior... or maybe that was P3 Paulownia Mall actually
?
not sure if you mean something else but i see the reflected floor in that id
I dont see it in p4g 
oh well yeah but that was established already i thought lol
like you had already checked back here and saw it wasn't in golden
Holy shit that’s some P3P 2023 type shit lol
to recreate this I would just have to make floor textures transparent (or mat) and then add those planes
However, it doesn't seem like the uvs are exporting from the models? 💀
it's so over
it's a funny trick too bc it genuinely does look really good but then you realize you can't see your own reflection on the floor lol
Perhaps it would be more apt to rename the mod "P4 Visual Restoration".
I'm not really interested in changing the mod name at this time
Maybe you could bake it into the texture?
Off the floor
If that makes any sense?
Though I guess it would break the illusion if the camera moved…
I don't think the camera can move in that area actually lol
floor is tiled
as in, the texture is tiled too
so baking would be rebaking the whole floor into some like 16k texture
ok this is late but i've had a look at some of the textures and I've concluded that I should go through some of these fields again and double check their lighting with the new textures
this feels a little more kiwami than it should be, for one, given the lighting on yu
yeah, a little too much kiwami now i think
although i have to account for the fact that the lighting changes in p4g
ps2 one looks nice with warmer lighting
yeah
"kiwami" be damned
this is the original (or rather the current release version)
so everything definitely looks a bit more green lol idk why
brighter overall?
hmmm actually
well I didn't change the ENV at all
these are gabi's texture changes
i have a theory but im double checking
i mean just looking at the sky makes it clear its really bright
you cant rely too much on the brightness
load a save and stand there and you'll see that the lighting changes over time
what it should not affect is how it looks more green than before
ok. my theory was wrong
p4g grass, p4 grass
that would explain why it's more green lmao
lol
where did it come from
good question
hey @stone star when you get the chance (no rush ofc), do you know where this texture (first pic) came from? bc in p4 ps2 (second pic), the texture used there looks a bit different, it's like a texture that's partly grassy, partly not
i didnt circle it but it looks like maybe the same texture is used (in both) on the hill to the right?
I think I tried looking for it but couldn’t find it
dang 😔
I’ll double check
like looking for the source tex or just the p4 tex itself?
The P4 texture
hmm
if you don't find it I can try looking for it. but I don't really know if I'd find it myself tbh 😭
looks to me like that texture might be f010_001_grass_01 ? its the only one i can see for that field in ps2 that has that "patchy" sorta look to it
Yeah i wanted to comment on that
the grass on P4 is nicer
i mean honestly i think the p4g grass texture works fine
it has the nice green tint to it
idk wth is happening here on golden
the repeated texture is busted
a lot nicer on p4
Optimization I suppose
More like lazy lol
They "optimized" on way too much lol
That's not the definition of lazy
This was a port of a PS2 game to a handheld system from 2012
They most likely optimized it
the vita was more powerful than the ps2, no?
keep in mind this is modded
like that is not the stock P4G grass texture, as stated earlier
I think this is it
it was
I mean, that isn't always exactly true
Console hardware of that generation isn't like console hardware nowadays where the architectures are all very similar and it's all about raw performance/efficiency
They tended to have more specialized processors that were good at some things, but also not good at others
So what I mean by that is that, for example, the PS2's chip was really good at handling alpha transparency effects at little performance cost
But when you port a game to a console like the Vita, which doesn't have that specific advantage, you do have to work around it in some way
Not to mention the whole thing about P4G being in a different engine altogether
?
arent p4 and p4g both renderware or whatev its called
Nope
Renderware doesn't get mentioned once in the credits LMFAO dunno where you got that from
Renderware was bought by EA prior to P3P's release and they promptly killed it lol
thats how misinfo spreads
Yeah exactly lmao
Nah literally a modder dude
But I do recall something about it being on the European version of the credits idk
That shit's weirdass in general since that version has those triangle pointers for the bustups while the US ver doesn't
Honestly not sure anymore
you know the whole misinfo about P3F having shit code? iirc that was from a persona modder or someone adjacent, they posted about P3F's duplicate models and it was taken way out of context
we'll just ignore the fact that P4G also has a ton of duplicate models, so it should also have shoddy coding by that logic, yet it is still on PC 
Our beloved duplicate models vs their shit redundant model copies /j
All I'm saying is Adachi should have gotten his way
Maybe, just maybe. P4G was ported to pc because they already had the engine for pc during development so it was easier to test stuff than going through the dev kit every single time
Just look at those CHUNKERS
Considering FES loads faster than OG in some cases, probably not
Redundancy was probably made to optimize seek times
With both cd and dvd iirc the farther from the center the data is the longer it takes to load
Now imagine you are like in end game, and you have to load Yu’s model which is at the beginning of the disc, the laser would have to physically move from the edges to the center
It was just probably easier to make a duplicate of the puny sub megabyte model in the 4GB disc
And given that they they’d pay for a 4GB disc regardless they use it all or not
Prototype Nintendo Switch
On why P4G, a cartridge game have such redundancies? Idk, maybe consequence of being based on a disc game like P3P.
Or maybe imported functions from the ps2
Not sure if P4G actually shares code with P4 but if that’s the case then maybe that’s why it has such redundancies
Time constraints?
Why code every event to call the exact same model when you can just slap the old events in and save time
probably bc P4 was done that way too 
I just realized one problem with the PS2 textures
They have another version where they’re covered in snow
Oops
just slap on a black and white filter boost the contrast and add a slight blue tint so it looks like snowy textures ez
/j
Clearly the answer is to remove the third semester from the game
Make it true to og P4 
That's what I'm saying!!!
or do the sonic adventure dx treatment
completely remove all color from ice cap to make it pure white
may as well go the whole distance at that point
remove all fog ruin all lighting so everything is fullbright with nighttime skybox broken transparency etc. etc.
call it Persona 4 Fog Destruction 
I guess serious answer is you could do some tex editing to have like, P4G snow and P4 roads?
I assume there is more than that but
id assume that depends on how p4g's own snow textures compare to the non-snow textures
if they're just simple edits of the non-snow ones then recreating those edits might be feasible for p4 textures, if they're really complex or maybe even completely differen then uhhh rip 
huh
well assuming i'm looking at the correct field id (010_005) it would seem that.... they used the original P4 textures as a base for the winter fields to begin with soooooo... ATLUS did the work for us???
Zased.....
another example, p4g (winter), p4, and then p4g's non-winter texture just to show that it is in fact different from the first two (the grass pattern on the left half of the texture is the main difference)
just noticing after the fact that the dirt in the p4 texture here is slightly green tinted... truly the kiwami seeps deep /j /srs
hmm guess its a field-by-field basis sorta thing, looks like f009_005 (winter food court) uses the P4G textures as a base for a winter version
f010_006 also uses P4 PS2 as a base it seems
so ig when they were making winter versions of some fields they just used whatever they happened to immediately have which for the flood plain was ps2 and ig for junes was p4g
interesting for sure
I know that Dojima's house has some low quality textures that are seemingly unused
could those be a PS2 carryover?
wouldn't really know which ones specifically to look for but just kinda skimming over the golden and ps2 textures next to eachother for 007_001 (which is outside dojima's house which might not have been what you meant lol) there are definitely some ps2 carryover textures in there
i think all the fields do to some extent but usually they're unused like you say
I know for certain that the texture in the red box is its own texture
This one I have no clue where it could be used
seems like it could be yeah? golden seems a lil different overall here but that could easily just be upscaling doing its thing lol
oh so this one then?
this is in the RMD files of the house btw
there seems to be a lot of textures that have lower quality versions of them in other textures
like this has a lot of things from f007_002v_misc_04
Theres also some unused things here too
the yellow thing in the top corner and what I think is a thermostat?
this is kinda funny. I hope for the textures that matter, we can just use whatever files they left in for reference haha
like with Junes it does matter but it doesn't matter quite as much, I think the changes are a lot less noticeable
if it doesn't end up working out, perhaps we could just need to do editing for mid winter textures. whether that's too much trouble in general is something to be figured out later but I know for sure it would be too much trouble rn for more than a select few textures
that's fucking hilarious 
hey don't leak p4r 😢
done:)
Also here's the png version
W
tysm
so I guess we use this for the normal texture and then can we leave the winter grass texture be?
I guess?
np
i mean they're the same texture just one is snowy
i'd say do so to make your life easier
also since you're bundling the p4 textures with the foggy p4 envs, wouldn't a better name for this project be Persona 4 PS2 Restoration?
I've already explained several different times in detail why I don't think the name of the mod really needs to be changed anyways
yeah it's ultimately up to you, i just haven't been in the loop as much recently
gomennasorry
its ok lol
i just dont think its necessary and i am not a fan of changing the mod name unless there is a sufficiently good reason to
Petition to rename Fog Restoration to POG restoration when?
Wait so the areas that are unique to p4g
They will be noticeably different quality wise ?
And some will look completely different despite only meaning to be slight differences like snow grass?
I'll get there when I get there. rn the only p4g exclusive field that's changed is the hollow forest and all I did was decrease contrast slightly, from 1.05 to 1.00
i always forget hollow forest exists cuz of what p4g did to me
huh
I got saves up to November 8th to upload shortly. Idk what all is accessible already, but you do get some of the central shopping district at night
no clue if its relevant but if the food court floor is changed this might be a good comparison shot, I dont remember how it looked in Golden. Just throwing it out since it came to mind
oh right this is due to the Dojima car crash right
yeh
late summer is quite red in P4, huh?
realizing that the late summer thing essentially means 2 separate sets of ENVs for sunny weather. 😔
there's that + foggy December, then golden exclusive snowy and mid winter cloudy/sunny(?)
yeah and that made me do a double-take to the tv cause windows night light makes it look even redder
Were my saves put anywhere or am I good to just throw them in my google drive & continue
I'm not sure. I'd probably say throw them in your gdrive
do you have a link to it/can I link it in modding resources?
Yeh it was linked somewhere but I have no clue where. But either way https://drive.google.com/open?id=1DnQttZgL8EGdE_p5bIFOb7dllVJlSe9t&usp=drive_fs
guess the zip file in there's out of date
- 💾 AustinSV's Save Archive
A library of clean saves Austin has built from a normal playthrough. This can help with testing script mods or flags during specific times in P4.
https://drive.google.com/drive/folders/1DnQttZgL8EGdE_p5bIFOb7dllVJlSe9t
[Go to message!](#1062322801656209408 message)
oops lmao
ah lmao mkay perfect

Up to November 24th is up, fog is in town
(pic unrelated)
the samegawa flood plain cat is one of my top 5 cats in persona
nice car
P4 is the best game bc it has a lot of cars you can interact with 
here i thought it was because of rise 
I mean yes but rise is also in P5 and P5 is P5 so clearly there's something else here
Rise is a cat

this is true
but the giant cat that has kittens from p3fes …
I just want to say I watched the 1.5.0 trailer on my actual real composite CRT (not one of my shitty reshades lmao) and it was incredible.
Just gotta get clear data but I'll throw everything besides clear data up
awesome :) I might switch over to those saves tbh for future work
definitely will shout you out in the mod credits once I do that bc saves like that are a rly invaluable resource
I appreciate that! Yeah know how that is. I'll be ready for that remake now tho
noooo they have to wait to announce the remake until I'm done with this mod </3
Can’t wait for Fog Restoration: Expanded and Enhanced Edition
p4 remake will have zero fog
they will rewrite the story to remove any mention of fog
the mist is coming
the shade is coming
Last save & clear data up finally time for tales of graces
Frankly I should've been offering archived saves for a lot of games I covered when there aren't any already, none of them are as well organized tho. I look forward to my next P4 playthrough when this mods complete too ^^
The yellow filter is coming
mexico filter
Heyo there. I've been working on the Heaven Showcase and I wanted to ask which clip is better - one with logos or the one without logos. I know the logo isn't always present in the one with logos part but I try to only show logos when it is a little more subtle of a shift since some ENVs are vastly different from the vanilla counterpart.
The one with Logos
Without Logos
Say fuck people that didn't see OG
Let them be surprised about it
No logos
Planning to show off the end of Heaven when fighting Margaret too?
Yeah, it's a part of the Heaven Showcase, since it seemed more fitting than just a standalone vid.
Yeah that makes sense
It's in the vid for both of em xD
Strange. It runs fine on both my PC and on my phone.
It's just on my end
I thought it ended there lol
Thinking of it
The music choice there's odd
Wouldn't that be best saved for a Magatsu Inaba showcase
Brawler suggested that I use New World Fool. So I swapped the boss fight theme for that instead.
Make it Unavoidable Battle (P3P reference)
I hate that song too
Lmfaooooo
I guess I'll Face Myself is too tied to the dungeon bosses
I feel like I'm forgetting something
Could also do Battle Hymn of the Soul (Og or P4AU ver)
But then again, that's not P4/G music sooooo
my thought was
- I'll face myself was already used in a prior video, didn't want to just do it again
- Adachi video probably won't have new world fool, I think it'd probably have almighty instead
- I forgor about the other Margaret music
I actually do not really like unavoidable battle that much either 😭
I like the one with the logo more
at 0 51 you should probably move the fog logo to the left and not on the game Ui tho
So I always do logos whenever I can because you want parts of these videos to be screenshotable. If people wanna share the changes to show off to friends or whatever, it's easiest to do with a part that has logos present. You're providing the most accessible way to share your video with stills from it
There is a balance to find in frequency and logo size cause it can get distracting or even pointless like insulting the viewers intellegence, but it's something to keep in mind of "how will this comparison look if it's screenshotted and shared in a chat"
yeah loaf had asked me for advice on it but honestly this is a pretty tough case 😭
for me at least it seems tough
This is also a good point from the ui being visual noise behind the logo but also cause where the logos are may be expected to be consistent when it comes to directional wipes. However I like how it looks during the comparison with the circle wipe out. The different positions are fine there
This is very well done tho & its coming along nicely. I'm throwing things out but you can use your own judgment cause it's been pretty reliable so far
I felt a lot of the battlefields could use them bc they aren't so obvious but I guess perhaps there need to be logos for some of the side by side comparisons, not so much the other ones?
I agree when it may not be as clear yeah. There is a more creative goal to these trailers than what Im usually doing so theres a case to be made its not always needed. Tho If I were to link the video in a chat & want my friends to actually click it then I'd be using something like this
This is what thumbnails are for tho anyway, so it's not a big priority either
speaking of thumbnails I always struggle with those. do you have any advice while we're on the topic lol
The longstanding meta is having something like a character be a big focus. Generic "guy makes dumb face" reaction thumbnails don't just work cause of stupid faces, but you're so personally aware of the person. So that's why I try to do characters at least chest-up
I make them look stupid lol
I guess with something like this it is supposed to be a showcase of the field changes too. so that's always been kinda tough for me to figure out a good thumbnail for those
A comparison for the thumbnail is so insanely strong though. It's too effective at pulling people in
That's kinda tough, thinking of it
So it's just a Nanako bustup
But that's spoiler stuff thumbnail wise
Goated thumbnail
you think something side by side would be fine? would I want text/big red arrows/etc lol
we love the clickbaity red arrows and circles
but in all seriousness I think as someone who is not really up to date with the YouTube video meta (or ever has been, really...) I do genuinely struggle when it comes to thumbnails
for mods it's totally different bc you just show off what the mod changes or in the case of this mod for example, you have a nice looking thumbnail and that's that (although when this mod reaches 2.0.0 I think I'd like to update the thumbnail if possible)
I've been told before to not do Text at all, cause that's what your title is for. I haven't personally had results to back that up though, I think text or logo at least is more expected in this sort of space
You could do a split down the middle
On gamebanana I'd apply this too but that's hard, thumbnails are too damn small there
yeah lmao no kidding
I don't know if the thumbnail I went with on GB was ultimately good
but I think it's a bit different because it's a modding community. people are already in the loop. so they look at the name and it's like oh shit
honestly its kinda hard to make a good, authentic thumbnail for youtube for something like this
without just
somewhat nice thumbnail for a big mod goes a long way
applying a gigantic pixelate filter to the vanilla side and putting red arrows pointing to the "good" side
but wait you have text in your yt thumbnails haha
"FIXING persona 4 golden's graphics"
I honestly never thought of it as a science
gonna learn how to work with P5 models to make that a mod
(I know nothing about models god)
Yeah its tricky cause I wanna say split down the middle is a very safe & successful approach, but that doesn't leave a lot of creative room for logo or text placement
now that I look at your thumbnails you do have that a lot huh? unfortunately with P4 it's just so much harder to get characters in frame for something like this....
victory screen clearly works lol. but for different showcases I wouldn't want it to just be the same thing... man it's tough
Yeah youtube has a feature where you can upload multiple thumbnails & you'll get results as to which ones people click more
I mean I'm also not a big YouTuber and I don't ever plan to be one lol. but it would be cool to get some attention for these videos and stuff
The ones overloaded with shit keep getting more clicks
tbf though the showcases have been slow. just the reality of all of us being busy 😔
That's why Kotone wasn't in the P3 thumbnail either
it's all just showcases of work that was done at initial release too
ALSO doubly hard bc Heaven is spoiler territory lol
Honestly the fog itself is so strong, I don't think a character is needed
forgotten just like ATLUS forgot her </3
yeah... for some dungeons probably. for other dungeons like steamy bathhouse, maybe not
in this case I think I could get a shot of the 1st ENV of heaven and it might work out
You can think of a thumbnail the same way I was describing a screenshot, if you had to pick a single comparison to show someone to get them to click then it should be that one
Which won't necessarily be characters close up
Maybe an overview of a striking part of the dungeon
The entrance, the end, or even the field where battles happen
wish I could have applied this knowledge retroactively for the earlier showcases. I can still change the thumbnails but
oh well
I'd also fuck around with an angled line in the middle, angled lines are my favorite creative crutch
It'd be worth going back to update them
Every new video is a promo for all of those videos
definitely a lot of lessons learned with putting together each video too haha
I might look at it tomorrow then. surely it can't take that long to do....
surely
I'll drop some drafts in here when I do actually get around to it (hopefully sooner rather than later)
I have notes I can share sometime. My old YouTube network gave me a ton of very valuable info in the beginning
that'd be nice. again, probably not gonna go become a big youtuber but it would be cool to get the views lol
one of the things I cannot do is consistent content anyways
no time 😔
I think you can work around not being consistent at least to just get some deserved attention on it
For this, just having a catalog of videos people can marathon will help. The thumbnails and playlist will help clue people in as soon as they finishing watching 1 & telling them there's a dozen more of these to check out
This is just how you get people to click, too. Thankfully imo the mod is such an impressive endeavor & Loafs editing is so good that that's what will keep people engaged in the videos and the project already
sounds like I've got a little side goal with this mod to get out of the way haha. haven't really had the motivation to work on it, I've been working on P3P PC audio, but it's nice to do something for it regardless
it does kinda suck sometimes reading YouTube comments bc people are ruthless at times lol
last video I posted, someone started a dub vs sub argument bc loaf records the English dub for clips
and then there's always some people who are like, oh this looks the same, or oh this looks awful
and like I guess they're a little blind if they think it looks the same haha but it hurts a bit regardless, to put so much work into something only to get that
but I digress. I need to get to sleep anyways it's rather late for me... again will post updated thumbnails when I get around to them soon(TM)
Yeah getting the wrong people watching, get the larger audience and there will be more positivity
it is mostly positive anyways it's just that the one or two negative comments do stick out :') oh well...
Think of it this way, if people click BECAUSE of strong contrast in the thumbnail, those people will be more positive. They already agreed they see the difference by clicking on it
Oh yeah I get that, yes absolutely still gets to me
I've learned a lot of youtubers who don't upload like every day have anxiety over every upload
Yeah though it sucks the people that are intelligent have to share the same space, makes it harder to pick out. Not just that though, people can be so needlessly hostile
But they don't realize their comments read as that negative. One thing I've thought of is I gotta just ignore a comment if I'm starting to put more thought into what they said than they did when they typed it
Some people (deliberately being hostile) look for that too, they don't know downvoted comments get automatically hidden tho lol so that's their problem then
Or maybe like a mix
I like side to side comparions with the logo
But if there's game UI don't put the logos on
048 to 051 logo is not needed 108 112 not needed either
I'd do a mix of logo and logoless comparisons
Or to be more accurate, nobody is more confidently wrong than a youtube commenter
So they're not only wrong and dumb
But they're really smug and hostile about it
That part is frustrating because it is true that if you say something wrong confidently enough, people will just believe you. So I get occasional comments that are pure unsourced gamefaqs misinformation but being upvoted makes those comments seen more
if you say something wrong confidently enough, people will just believe you.
So basically Megaten wiki
50% high counter
next video will be marked [SUBBED] and then have subtitles for the English dub, it's gonna be so awesome
Peak comedy
also true but unfortunately the clips have already been recorded lol
Cuck your viewers by not using English Adachi for the next one
nahhhhh I can't do that lol
wonder how hard it would be to replace Adachi's model with Nanako's in one of the events just for screenshot material
This was a good example about FF6. I spent 4 hours fact-checking anything in this comment and none of its true
didn't you have some people claiming that P4G's visuals were due to system limitations or whatever in your P4 vid?
Their stat growth is determined by their equipped espers what do you MEAN "stat differences" ????
i see tons of misinfo for unlocalized games in a community im in but i cant imagine that for localized ones lol
That was something people talked about prior yeah and it's why I try to dismiss it or explain it better, which some comments said they were glad I did that
yeah it's kinda funny bc you look at P4G vita and it can run most of the fog mod just fine
I guess there's a point when an IP is too big you can just make up myths about it. Pokemon certainly suffers from that. Also being from the 90's too
Lazy Atlus smh
the things it can't run aren't necessarily system limitations, but just that P4G does things differently than P4 so you need patches to do that, and well, I don't know how to do that on PC let alone vita. and unlike PC where swine carries, idk anyone like that for vita
Uhm ackshually, x thing is still in the later versions
I mean who mods P4G vita in 2025 😭
Too lazy to port fog
persona is definitely like that too lol and it's wayyyyy smaller than the behemoth that is pokemon
yokai watch is not really that big
but boy do i see lots of misinfo from overly confident people
i thought that just a pixel thing lol
yeah probably a big factor
Hmmmmmm
we can speculate but the fact is, it's not system limitations P4G literally has fog
turn off the fog in P4G dungeons and it suddenly looks very silly
i think pixel only speculated that it might have been part of it but we dont really know for sure
we can do nothing but speculate anyways idk why people are so confidently wrong with it 😭
unless ATLUS comes out and they're like yea sooooo
It does come from the other ps2 games that had ports where that was the case. PS2 did handle transparency effects uniquely but P4 is an exception
But that's for moving transparency effects, and layers of them
P4 doesn't handle fog like Silent Hill
there's also a few things that P4G doesn't have where maybe that is system limitations idek
same deal with P3P/P3F though
that cool screen warping effect in the TV world/Tartarus? gone
but actually P4G does have a screen warping effect in the Marie battle whenever she uses a skill... and also in the beginning dream sequence when you wake up and find yourself in silent hill
In any confusing situation, blame the devs laziness
true... can't believe ATLUS just made P4G a shitty cash grab
Can't believe they aren't at the top of their game and didn't port EP psp
Thinking of it, sega buying them out was around that ballpark
Can't wait for EP port with PS1 translation and ai upscaled sprites
Those PS2 effects would also have to be replaced not just toned down. They'll either be bruteforced (MGS2 on Xbox) or redone from scratch (Silent Hill) or outright removed. If I'm understanding how this mod works, how fog works isn't really reprogrammed right?
correct. this functionality is already in the game and actively used
oh P4 also does have a moving fog effect layering transparency actually, entrance of the TV world
not "fog" but yeah
layering transparency
I think to be honest, a lot of the limitations we're running into are also just, they didn't include this thing for whatever reason (one can speculate on why) and we don't understand the engine well enough to add those back in (or don't have the skill set to do so)
like the skyboxes for example, they're done two different ways between P4 and P4G.
P4: field specific, don't change with weather
P4G: weather specific, don't change with field
...now, even with the skybox patch to enable unique skyboxes per field, P4G handles things differently than P4G. frankly my stuff with that is a recreation rather than replicating PS2 functionality... not exactly sure if there's a system limitation there
I see a number of modding communities with this struggle with older games yeah, anything predating 360 where the hardware was so important
it's funny if you look at P4G's events. everything is frame dependent. and the game was meant to run at 30 fps
hardware ends up being an issue. to this day, some effects in P4G64 are framerate dependent
the TV static effect for one...
this is why I think the best framerate to play P4G at is 60 fps, not 120
unless you remove the TV static and ff
oh I hadn't considered the static, thats funny
if there were ever a way to make those effects not framerate dependent... but it's unclear how those even work anyways
all you can do in P4G is change the texture
maybe you aren't
I for one prefer ranked dojima residence
Ranked Junes is peak ngl
I could edit in the JP audio for the joke of it.
play both jp and eng track at the same time :)
^^^
Nah, Persona 4 DX: Director's Cut
The director was cut
i love how we all quote the fucking cybershell video lmfao
Yep lmao
what is it?
free cam i assume?
ah
When is dlc cam dropping
yep, free cam
well the free cam already existed but there's a confirmation that it works in dungeons
last time a persona dlc dropped, they added the jonkler boss fight
I don't think you want it to drop
wait how....
debug meu
meu
Just to add to that, it was in the latest version that I made it so you can actually use both the env and fbn menus in the mod menu. Apparently a bunch of ones that I shared either had no update info or were on version 1.0.0 so you probably need to manually download
https://github.com/AnimatedSwine37/p4g64.debugStuff/releases/tag/0.0.4
(I wonder at what point I just put this on gb so it's more public, maybe as a wip that'll never be finished...)
Might not need to upload as a WIP arguably; one could argue that it is in fact a finished (if limited and probably buggy) mod that you just add features/functionality to every now and then 
though having it under a WIP to hopefully limit people using it needlessly or complaining about something not working under the assumption that it should work flawlessly would be nice jkjlk
or you could gatekeep it for cool people like us 
also
and 
it could probably go on GB now, just add disclaimers about its functionality. honestly it is a very niche tool anyways so I doubt many people will be getting it to try to cheat when CSM exists
you could also probably just leave it off for a while. again niche tool so whatever
Yeah, I'll think about it. There are more pressing things I should do first...
yeah lol. definitely don't prioritize debug meu at all. you've done plenty for it as is
and rn i think the people who need it have it
It is open source anyways so even if someone needed it to do more than it does now in theory they could try to do it themself
whether or they can or will is another question but the point stands
I mean that was basically what I did with LEET lol, wanted it to do more stuff so I just dove in to add more to it that I wanted/needed and uh now my fork is basically the definitive version of it jkjlk (granted LEET is probably way simpler to try and edit with little experience than this would be but uh. have confidence!)
I found your freecam from an old thread and tested it from there.
For those curious, it was this thread:
how bad is consistency between the changed fields and vanilla (golden) ones?
the ones that are not finished yet
so the way I've been handling each update is to focus on a specific weather for as many fields as possible. with the other weather, it will stand out a bit.
I would say the main thing is that P4G sets the contrast of all its fields to 1.05, whereas P4 and this mod use 1.00. it's a small difference but definitely noticeable
if you want a guarantee that it will not be a jarring difference, I recommend disabling all Inaba ENVs and only having TV world stuff. I think otherwise it stands out only a little bit
k thanx
I really should continue work on this mod at some point I just haven't had the motivation 😔
I basically haven't touched it since the Christmas update...
get to supporting man
what are you, not getting paid or something?
you can fix that
brawler soon
nah
true...
Nah, it should be
“Hey you! Whass up, maaaaan. Give me moneh prease.”
I'd like to commission someone to pay me to make this mod

realistically though the issue isn't money bc my job pays me plenty. the issue is my free time...
i'd like to commission someone to steal this mod page from brawler and give me all the glory
oh, i also noticed that lighting in the shopping district (south) is considerably darker compared to both vanilla golden and ps2 version (not the lightmaps, but the actual lighting, on the sides of the buildings). im not sure you can do anything about it, but i thought it is worth noting
it makes a stronger contrast with the lighted sides of the buildings
which weather? (or is it both rainy and cloudy)
I'm not sure I can do anything about it, I know with some of these I was also working around the different golden textures
but I can do another pass on it
center them
nah, that doesnt look good
please show
yeah I can see it now
I'd cut it originally because the thumbnail text for the other videos got really long 💀
heaven is a short dungeon name
marukyu striptease is not lol
(I've been remaking the thumbnails)
the first video is a generic, intro to the TV world, which is even more text...
the showcase videos have been progressing slower than I'd like but they're also showcases, so it's not super pressing to me...
i mean cant you just shorten it to striptease
it's all just long names 😭
the point is moreso I ran into that issue and I need to find a good way to resolve it...
I went to the second line but it started feeling like the text was taking too much screen space
you should just make priorities
if its too long to be the actual dungeon name, shorten it
if its too long even then, replace it entirely with something else that fans will understand
and if that either doesn't make sense or is too long, as a last resort just have the dungeon name
Do you even need the text? It's pretty obvious which dungeon it is just from the screenshot and presumably the title of the video would also have the dungeon name in it
I was going back and forth on whether it looked better with or without text. I'm still not sure but I stuck with the text for the time being
I'll probably move the logos around later but I don't want to waste too much time on this lol, I would like to get to some of the sunny Inaba fields at some point
someone was complaining about the showcases using dub in the last video I uploaded. so I decided to address their concerns (enjoy the preview) https://youtu.be/dtOROUCp8Iw
This is a showcase of Secret Laboratory (November dungeon) with the P4 Fog Restoration mod. Major spoilers ahead!
P4 Fog Restoration is a visual overhaul mod for Persona 4 Golden that aims to restore the visuals of Persona 4, bringing the fog of P4 to modern platforms at last.
Download: https://gamebanana.com/wips/86080
More information: https...
loaf does most of these to be clear, there isn't a lot of my time going into these. I've just been taking a long break from this mod 😭
I had thought about this though and foggy Inaba might be easier to knock out of the way bc I don't think any of the fields have skybox textures
You did this joke lmao
ew dub
When will P4G be dubbed in French
tomorrow at 12 pm
it was inevitable lmao
I don't even have a problem with JP VO but I can't ever do any JP VO videos for this mod now because people got annoying about it 😭
pffffff
9/11 for JP VO diehards
I think I could actually do that but obviously I won't lol
Just make an April fools version of the mod where it replaced all the voice lines with ribbit
Do it on April 1st
too much effort 😔
very conspicuously the date is april 1st in all the screenshots
Idk if you're aware, but for whatever reason the description mentions Naoto dungeon
is heaven a part of the new update?
or is it just a showcase of something existing
just something existing, it's been in the mod for a bit now. the showcases are just being dropped very slowly bc they're not a priority (but honestly I haven't been working on this mod lately either, low time)
i also mentioned an issue with the lighting. here's the comparison
and don't mind colors
Fog looks a little yellow in the golden one, huh?
there's a few areas where I can't do too much about the lighting. this might be one of those cases - it seems P4G handles its lighting differently from P4 (not surprising, they're two entirely different engines)
they said to ignore colors. the PS2 version looks a bit more yellow iirc, it might just be the image quality here
the colors are ok, the yellowness is caused by my reshade config, i added a little bit of color grading
on foggy days, ps2 version is pretty grey
in the shopping district, at least
reshade 🤢
reshade is fine its just that the majority of people dont know how to use it and end up making something like this
that's all reshade is to me lol
it can look pretty nice, i used it for P3D vita since it looks kinda dull without the low res bloom (right is reshade)
rtx off: rtx on:
one time i saw a p5r reshade that somehow made the title screen models that have just one color somehow not be one color
I think p5 cbt does this if you want it to
that was me calling it a bad reshade not me wanting them different colors 
oh lmao
this is kind of interesting (in p4g, that background light doesnt change colors)
unrelated
i decided to just make it red
it's... roughly what it looks like in P4 at that pt
...maybe it's a little too red
dont think i can do much ebtter than this
not sure whether this will be a small or big update but i just wanted to do these fields that arent affected by weather
i need to double check but i believe all fields not affected by weather are done
I can look at the files for that field
@burnt valve its a texture
a lot of lighting effects in this game are surprisingly texture based
heres the new one

where is said texture stored?
its sored in the the field texture folder
so data.cpk\tex2\field\model\f016_002
the rainbow is sored in the RMD folder
or the more colorful one
that folder is called m016_022
i was mainly referring to the animation itself
was hoping that was still present in some regard but i guess not
theoretically you could edit the field to make it animated lol
Just add the animation back in ezpz 
if I could harness even a fraction of the power that sonic fans had, this mod would've been done years ago 😭
persona 4 recompiled
Yu narukami sat on the chair that makes you kiwami 💔
Ok obligatory joke done looks pretty good :3c
Actually if anything the more apt comparison would be silent Hill with that level of like static filter lol
wow that looks sooo much like the ps2 version it’s kind of crazy
there's like a lot of moving particles basically, that's what's with all the clutter in the air
P4G does have this for some fields but it's much more minimal
I am wondering if there is a better implementation of those particles that would make it closer to P4 PS2 though. I'm thinking there has to be, but to be honest it took me long enough as is to start working on this again, my motivation to look into this is truthfully kinda low. (if anyone wants to look into it be my guest haha)
will give a basic explanation in a bit if anyone wants to look into it (it would be appreciated haha)
well so as far as I can tell, those particles are handled two separate ways in P4G
- existing in the field as some sort of mesh or something (idk the right modeling term) - this is used pretty much exclusively in P4 and in several areas in P4G, albeit greatly reduced
- an overlay - simple, but limited overall and vulnerable to camera movement making it look weird - P4G has several of these
currently I have the new particles implemented via the latter but I am wondering if it would be trivial to port them over from P4 somehow
that would be better if that was possible
Hey guys this is Jadusable - the guy who wrote BEN Drowned - and i'm working on another series and was wondering if I could get some advice? I'm working on making a cut alternate ending for Persona 4 Golden with some of the awesome people in this community and was wondering if it was possible to start this "bad ending" from this cutscene, but before Naoto calls https://www.youtube.com/watch?v=ZsXzRTGdEtM . And then have the player be able to run through an empty Inaba to get to Junes (but using the "fog" enviornment from Persona 4 that you can better see here - when the man in the fog expresses anger that the people throw in the TV get saved). Is this something that can theoretically be doable?
If you fail to complete the true culprit’s dungeon, Magatsu Inaba, by the deadline, Tohru Adachi emerges victorious. The world inside the TV merges with reality, allowing Shadows to cross over into your world.
Naoto Shirogane calls you on the phone, only for you to hear her die mid-conversation. Your protagonist then blacks out and awakens in t...
i don't think this is really the best place to ask :P
Oh, I apologize if it isn't. It was recommended to me to try asking here first and see if its possible to apply the fog enviornment into regular inaba fields
should be pretty easy
normally you should ask elsewhere but this is like the only P4 project that has really done anything with ENVs so there's that
I'm actually working on similar foggy environments for the mod right now. granted, it's not that fog, it's the December fog. but I think something like what you're asking for would be trivial to make.
I guess, what are you looking for here exactly? what fields/weather/fog would you want to work with
That's a relief if it looks like it may be trivial! Basically all I'm looking for is a way to make all the areas in outdoor Inaba have that fog effect that makes it look like the fog is overrunning Inaba - from leaving Dojima's residence to running to the shopping district
Do you have screenshots of the December fog that I could look at as a reference by any chance?
if you want it to look specifically like the fog in the first image (whether P4 or P4G), it is also possible to do that although that takes slightly more effort. I think given your scope, December fog or similar would be good (which that just becomes an easy file swap then)
I ask about weather specifically because fog effects are handled per weather type
so if you're going to be recording on a cloudy day, I need that info
Wait that was you?
Lets keep things simple and do December fog and see how that looks. I feel like that would probably work the best. Does 12/24 usuaully have the most ominous weather conditions? It's cloudy there too, and I think that may be what I'm going for.
there's only one set of ENVs for it. I can try to throw something together quickly when I get home
also - to be completely honest I've never heard of Ben drowned before despite probably being of the age where those sort of creepy pastas would've been relevant, so when someone told me about it I was like huhhhhhh lol
why did ben drown
poor bro couldnt swim
it should be a quick replacement that would go over default cloudy weather is my thought
skill issue 😔
This would be awesome
nah, i’d swim
what fields do you want fog for?
I assume north and south central shopping district, outside the dojima residence, anywhere else?
I can look at this when I get home which I think would be about 4ish hours or so. I would think it would be trivial but it really depends what you end up wanting with it (ex: do you want the fog to look different? do you want more fog like in that cutscene where you can barely see anything? etc)
I think the relevant path that the player would take if he manually ran from dojima's house to junes without fast travel, if that makes sense. Let me see if there's an example of the December fog, ideally it would be a little more intense to signifying the merging of the tv world
I can boot up the game and manually list the fields
one sec
sounds like you would need the area outside dojima's house, the two areas inside his house, the town map, and at least the Junes entrance, maybe more?
https://youtu.be/FiTOrnAw2cI easiest way to give you an example of the December fog
This is a playthrough of Persona 4 Golden for the PS Vita.
In order to get the third bad ending, you need to guess the suspect incorrectly three times. I'll be showing the correct choice in the next video.
Watch the full playthrough:
https://www.youtube.com/playlist?list=PLrgvXWVRutWirETy3toGIKT0-SYKOET7V
that seems like its just the skybox that's cloudy with a slight tint, is it possible to find a medium between the man in the fog levels of fog and the december fog without it being too much more work? Ideally I'd like to see the player a little bit better as he's navigating but if its too hard to tweak having the regular man in fog weather effect would work... or is that weather effect only available for that area of the shopping district?
Would changing the time of day to evening help at all?
It should be a little more apocalyptic than this, ideally
It would be Dojima Residence (outside), Samagawa Flood Plain (road), shopping district (north + south), Junes department store
My question is why Nintendo didn’t come after you?
secret
, also its transformative use and they didn't mind the free advertising ig
k, that's easy. when you say Junes which areas are you thinking about
presumably the entrance. do you want the food court too?
this would probably require me to make some custom ENVs for you. it's not too much work but you would have to give feedback on what looks good
If you’re gonna do Dojima’s house you might as well get the living Room and Bedroom too
only if it's necessary
I'd rather not do any unnecessary fields here since this sounds like it will be custom work
(although admittedly, I don't think these will take a lot of work, or I hope they won't)
wait wrong room lol
The entrance and food court would be great. I'd be happy to compensate you for your time since this sounds like a little extra than you anticipated
Is this worth its own thread? @burnt valve
Pretty sure it already does have one, I agree, it's probably better to move it over there
The fan project shut down, shut down smash tournaments, greedy as hell and anti-fan Nintendo?
sounds good yeah feel free to ping me in the other thread. I was trying to find it but couldn't
it should be "do you have" not gave
[Go to message!](#1329627468335808603 message)
Discord mobile will not let me go to it for some reason but here's a link to a message in that post.
Discord mobile hates
I'm going to need to look into a different process for this. it seems some of the particles I was looking for are present within the ENV after all. perhaps the debug menu just doesn't have an option for them
the shadow particles
Sonic fans are powered by Monster drinks and Autism
they'd better not drop a p4 remake announcement before this mod is done 😭
ESPECIALLY before p6 because holy moly
lmaoooo
atlus personally reaches out to me to help finish this mod out
It's not real, kid
@frozen pawn this is your time to shine get me those atlus resources
P4R Fog Restoration when
I'd expect them to go with the same fogless aesthetic as P4G for a remake so that could unironically need to be a thing LMFAO 😭
yeah LMAO
for sure
if that is the case I'll go reach out to mudkip and meovv about it
she has to be since she's integrated into the main story. they can't with p4 (but they would if they could
)
Donkey Kong
true, Izanami was a P4G addition and definitely not in P4

The expansion changes the voices of Chie and Teddie
The TV Guide is the preorder bonus
And they have built in DRM
I guess I'm going to try to speed up efforts with this mod a little bit although I've been pretty busy lately
If it makes you feel better you made P4G like the PS2 version for authentic experience
I thought the December foggy fields would be easy but it turns out they weren't so I might abandon those and focus on sunny Inaba
I didn't get very far, anyways
I just don't want this mod being completed to be overshadowed by a P4 remake lol
I was expecting P4 remake to be announced next year at the earliest
wait was there news about it?
It’ll probably be like P3R and people go back to the original versions
domain was registered today, P4Re.jp

And if people like P4R and decide to get P4G they’ll get your mod and more people will download it
I wish they did an oldsona remake instead, golden is already available and for like $20 :/
Same but P4 is the other popular one next to P5 and 3
We gotta get the P3R og voice mod done before it comes out lol
Isn’t that mod dead
what does that have to do with fog restoration 😭
I agree or at least remaster them for modern platforms
ANYWAYS
Besides Brawler as if Atlus will make the game like the PS2 version with Unreal of all things
Because speeding up developments
the reason why I had initially skipped these was because I thought the skybox stuff would be annoying to do. I think I might try to find a compromise for now if it does become difficult
but worst case scenario, I think having a stock sky won't be too bad
just do some texture edits maybe and then use the ENVs to do work
I have too many things to do to be honest. it's been kinda tough to keep up with everything given my limited time
what's the difference between PS2 and golden December?
What much is left anyway
There is no December i think right
There is
a lot
just extra visual effects I'm having trouble with in P4G. they're not really any different than other P4 fields are from P4G
I think I need to check pio's ENV template and see if there's any info in there that the debug menu doesn't have
hang on
so this is stock P4G, modded, stock P4.
there's a lot of shit in the air in P4. as far as I can tell, those particles are handled two separate ways in P4G
- existing in the field as some sort of mesh or something (idk the right modeling term)
- an overlay - simple, but limited overall and vulnerable to camera movement making it look weird
I thought P4G mainly had the latter with a tiny bit of the former
it turns out they have a lot of the former, but it's controlled somewhere in the ENV
oh interesting
debug menu has nothing for this
that's a bit of a problem bc that means I can't easily edit it and see it in real time
it makes fields like this one more problematic too
I was hoping someone had any ideas here but it seems like no one does so far lol (or maybe it just got buried by other talk)
are the particles not handled via emitters?
but yeah you'd probably have to check the template
to be honest with you? I'm not sure. all I can really tell is that they seem to be handled via the env somehow
I havent really had the time to look into it
there will be even more fog for you to restore!
I swear I had a check list of things I still needed to complete for this mod but I can't find it in this channel. did I post one here?
I figured it would be good to add a todo list to the mod page, these are the ones I remembered off the top of my head
would this be it?
i think there was a newer one....
that was 2 updates ago haha
maybe it wasn't in this channel...
It would certainly be a pain to f ind if it's not in this channel
How far along would you say progrss is, including what you have mseed with now currently outside of the latest update? 🤔
I haven't made much meaningful progress since the last update. I had some progress on foggy December but I think it would be better to put it off and try doing it later, at least for areas with particles
otherwise from what I know, the stuff that's left is listed above
I can’t wait to see how my MS Paint mod will look with more areas done lol
this is a lot easier but i do need to figure out the skyboxes for sunny days...
I've been silently observing your progress on it and it's genuinely an amazing project lol good luck haha
Making that would be so much easier if I could load objects in certain areas
For example the stage and Halloween stuff in Junes
And the other hassle is the Snow day areas
I gotta load the day that has snow just to see how it looks
i figured out that skyboxes are just handled similarly (and I think they're handled in the ENV in this case?) but... man this is gonna be a lot of work
this is stock p4
This is a pic from a while ago
I also plan on having some built in compatibility for other mods too
this is how Junes looks with the mod
can i see the unmodded skybox for this one? 
if you were curious the textures are all monocrome
I think they just overlay this to change the color
dont mean to be rude but maybe keep this kind of thing in your own thread? i checked thinking there was more fog restoration posts :/
I don't have a picture on hand. sorry
the sunbeams look really nice in golden
there's more to it than that. I'm still figuring it out right now
damn a rare golden W


