#P4 Fog Restoration (fm. Foggy Inaba, Restored PS2 Fog)

1 messages · Page 6 of 1

boreal bluff
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Yeah, after grinding for a while you can beat him

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And then never have to grind again

sinful hatch
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@burnt valverrrrrr nooo, I just realized that the static tx was a test ver 😭
i forgor, and honestly didn't thought you'll be updating FR so quickly....... 💀
a fix (looks totally the same but smaller on size etc)

desert meteor
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stupid thought time

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Is it possible to do this same sort of thing...for P3P?

boreal bluff
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Wdym

desert meteor
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P3P's dungeon environments look different from FES' so the stupid thought came into my head "Is it possible for P3P as well?"

scenic dust
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I can't think of any reason why you couldn't if someone got p3p's debug menu working to a similar level of the p4g one. I kinda doubt anyone would have the drive to actually change the envs though. I don't actually know but I feel like the difference between fes and portable isn't as substantial as p4 to p4g. Plus interest in p3p in general isn't exactly that high

desert meteor
finite spire
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No one complains about the tartarus bits in P3P that much

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I think P4 mfs got conditioned to be jaded everytime graphics is talked about sometimes

burnt valve
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(about the P3P not looking that different from P3F)

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I thought about it and honestly even if P3P as a game is not very popular for modding, it doesn't sound like a super hard project compared to this

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you've got

  • Tartarus lobby
  • Tartarus 1-6F + monad, which is likely 1 ENV per floor
  • border floors (6)
  • battle areas (7)
  • full moon fields (unsure how many off the top of my head but not as many as fes)
  • full moon battle areas (at least 13)

it also seems like they'd need minimal changes too

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of course, that requires a functional P3P debug menu with env support

burnt valve
burnt valve
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done but it did not have a huge effect on file size anyways

low meadow
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imagine the mod implodes

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also what does p4 tv static look like

round rockBOT
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ð

made the noise tx more resembling PS2 (works better w/ 30 fps, but still fuzzy, I guess there's no way to force the game filter it like on PS2)
(tbh I think P4G noise is just fine)

Jump

[Go to message!](#1264150305667289181 message)

burnt valve
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the difference is more apparent if you load it into the game and look for yourself

fleet tinsel
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it'd be great if the area the static uses up could be changed

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i always turn it off bcs its really intrusive

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but in the ps2 version it was only the corners, seems like for p4g they kept the same borders and just added more static instead of making more space

burnt valve
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i think that's something handled in the game's code so probably not trivial

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😔

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I'll probably dedicate a major release to adding config options. I'm still trying to figure out how in depth I should make it though...

sinful hatch
burnt valve
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no worries (I forgor to reply)

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I have a working skybox right now, designed for samegawa floodplain, so I'm thinking of perhaps starting work on the other fields using that skybox. the skybox patch would still be desirable in the long run, but

  • I could do the majority of the work now, with the BG needing to be adjusted later
  • this version could be adapted to be compatible with vita or switch; slightly worse visually but still 95% of the mod
sinful hatch
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You know, in my exp, re

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lmao i dozed off and forgot what i was writing 💀

burnt valve
desert meteor
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she forgor

burnt valve
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wow, this is crazy

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the config options currently do nothing, I just wanted to add them first

sinful hatch
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i gotta finally start bu config

burnt valve
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tbh I'm not sure you need a config for that one

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I get the feeling less people will throw a fuss about that one

sinful hatch
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I really want a config for optionals

burnt valve
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fair haha

sinful hatch
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like there's gonna be 3 vers of marie
one is utterly pointless but i just wanna 💀

burnt valve
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it's just more work

sinful hatch
burnt valve
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in my case I did have people actually genuinely asking for toggles, which isn't surprising with the changes this mod makes

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you are free to look at the P4FR source. I think you can probably copy a lot from it

sinful hatch
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i wanted to have a toggle for yukiko castle
but ps2 env kinda grows on me

burnt valve
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maybe that was my goal all along

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lol

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in the past pizza had wanted to make like a set of custom ENVs that would take the best parts of P4 and P4G

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but I think it's clear at this point that it would be a shit ton of work

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I also currently have toggles between P4, stock desaturated, and stock... but unless I can batch convert stock desaturated I might remove that option to save time

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I think most people will be happy enough to have a toggle between P4 and P4G, and the 3 toggles only would be necessary for P4G exclusive stuff

cerulean ember
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Ooo, that'd be fun.

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I'll be doing the contrast for two and whatever is default for the comparison shots though. Makes my life a bit easier.

burnt valve
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was not asking you for anything more, third toggle is basically there to appease people who don't want the new fields while fitting more with the look of the mod.

cerulean ember
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Nah, I don't think you'd want me to do that anyways xD

sinful hatch
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wtf fr
someone also stole the scanlines 🤔

sinful hatch
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hope you won't mind that I replied to him in Russian to simplify things for him

astral fiber
burnt valve
burnt valve
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how did you do that

astral fiber
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it's a separate program, though you should be able to launch it from reloaded with some tweaks in the config code

burnt valve
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that'd be super cool to have ngl lol, we already have comparison pictures anyways

glossy shale
burnt valve
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it's a good idea I think, it would just take a lot of work lol

hushed depot
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Is yukiko's castle just unchanged atm or is the mod not working at all for me

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For now I'll do the tried and true strategy of disabling every single mod aside from the one I want

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That did not work

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This looks unmodded (sorry for phone camera pic I cannot screenshot)

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Time to just play vanilla instead and deal with no manual inheritance in that version ig

burnt valve
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that is absolutely working

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looks like this normally

finite spire
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Lmao they played OG recently

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Dissociating rn

hushed depot
burnt valve
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lmaoooo

hushed depot
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My glasses have the ability to absorb fingerprints and dust from across the house so I tend to not wear them while I'm playing games.

Like istg you could chop my hands off and in an hour there'd be fingerprints on my glasses somehow

burnt valve
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there are comparison screenshots on the P4 fog restoration website

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if that helps lol

finite spire
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That sounds like a shitty pair of glasses

burnt valve
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need to update that site with new pictures 💀

hushed depot
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So I hope they aren't

burnt valve
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but I have not a lot of free time and I'm trying to play Ace Attorney too 😔

finite spire
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300 bucks
Has shitty plastic material that always leaves fingerprints

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I bet it isn't the type to get darker on sunlight too

hushed depot
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What

finite spire
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Polaroid thingy

hushed depot
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That's a thing

finite spire
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Yeah

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Mine's some 80 bucks and it has that

hushed depot
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Bruh I'd just look away so I didn't get blinded

finite spire
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It helps if you're the type to go outside all the time

burnt valve
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they're good if your eyes are sensitive to light like mine are

hushed depot
finite spire
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All I'm saying is, this feature makes glasses a tad more expensive

burnt valve
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they do 😔

finite spire
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Mine has it for 80 bucks

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I'm winning

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And apparently it looks like YS' glasses lmao

burnt valve
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my insurance helps cover it but it's still pricey and all

finite spire
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I pay for it myself haha

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On the other hand I bike a lot so it's fine enough for me

burnt valve
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the US is a "fun" country when it comes to insurance needs and such

hushed depot
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My glasses were really expensive cause they without asking us added tons of shit like anti glare (which I already wanted anyway) and some other coatings

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I would be going on walks if it wasn't raining and stormy all the time

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Winter is winter

finite spire
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I uh

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Lost my glasses 3 weeks ago

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Lmao

hushed depot
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Whenever I lose my glasses they show back up in the most obvious spot

sinful hatch
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gosh I'm glad I don't need glasses since 11

sinful hatch
burnt valve
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😆

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you'll notice the order is kinda weird; that's an unresolved bug with R2 configs if you have too many items in them

stone star
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I know I’m late but if possible, how would it look say if a texture was over layered on the gameplay?

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Wait nvm I’m dumb

burnt valve
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yeah we had that discussion a bit ago, unfortunately not a texture. I did have an idea but I was hesitant to pursue it because idk what impact it would have and it would require me to create essentially custom assets

burnt valve
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I've added config options to the mod with this update. you can now enable/disable fields as desired. this also includes Samegawa Floodplain but I will be removing that and the new skybox for release because the skybox change fucks all Inaba fields

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please test this and let me know if anything breaks horribly

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that release has slightly outdated descriptions but I'll update them for the next release

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prev build was a little more broken than i realized so heres a fixed one. i havent noticed any major issues but i did limited testing

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could still use some more in depth testing thankssss

burnt valve
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I'm gonna assume by the lack of complaints that this version of the mod works splendidly with no issues whatsoever :D

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I'll upload this tonight lol

sinful hatch
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Sorry, I honestly didn't had a moment to test, I'm ill ):

hushed quest
burnt valve
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thank you for taking a look anyways

sinful hatch
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I think P4 pink cheese ought to be boosted a lil, it's a bit more transparent in p4g, even though the tx is same (even more noticeable in dynamic)

sinful hatch
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typed cheese x3 when searching the tx lmao

burnt valve
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thanks, I'll look when I get home

sinful hatch
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Samegawa's cutscene only or what?....... (p4/stock lol)
Am I missing something?,,,,,

sinful hatch
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done testing, everything's in order sans Samegawa (?)

burnt valve
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the skybox change universally affects almost all overworld fields though

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honestly though that actually doesn't look too awful

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tysm for testing everything though, appreciate it a lot :)

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I will remove the samegawa toggle for the full release because i haven't tested the skyboxes enough to know everything will be ok/not if unedited

sinful hatch
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also forgor to check Konishi Liquors
all's well there

burnt valve
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thank you for testing so thoroughly, I will update when I get home

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I'm surprised it all worked on the first try lol

sinful hatch
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(a lil reminder about ps2 saves)

burnt valve
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yea see i forgor lol

sinful hatch
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thanks a lot

burnt valve
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could probably use a tiny bit more opacity but still looks more fitting as is

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I might just push out this update bc it looks fine to me lol

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and done

sinful hatch
sinful hatch
burnt valve
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crying

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I should update the description that's on me

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but I just got to sit down for the first time since this morning so like I'm gonna need a bit lol

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I might just see if I can add code later to detect no TV static and auto disable that texture

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but that's a later me problem

sinful hatch
stone star
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Sorry I know this is old and I'm not 100% sure if you saw but I have managed to find a few of the source photos for Persona 4

stone star
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Yes

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word

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This one

stone star
flat dagger
glossy torrent
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yeah holy shit lol, you really dig deep 🔥🔥

stone star
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It’s called luck

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You just gotta be lucky someone uploaded the original photos

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This is one I’m really after

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The floor in the school

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Sorry off topic

burnt valve
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it is honestly pretty impressive how good you are at finding source textures and sounds though

stone star
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Thank you

sinful hatch
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@burnt valve found it, pin it, idk

burnt valve
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thanks much

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I wonder if I can just use the one from P4 or if the quality drop is too great

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lmao

sinful hatch
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dont forget about the minibar lighting diff

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and obv ps2 tx can be upscaled

burnt valve
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I'll probably just remake it, it can't be that hard right

sinful hatch
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Oh, and ps2 tx is also obv 4:3.........

burnt valve
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also true

sinful hatch
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since you guys forgor (?) to post the new vid here
just got it in my recs
https://youtu.be/Oro6lJi9O8o

This is a showcase of the first few areas in the TV World, comparing stock Persona 4 Golden and the P4 Fog Restoration mod.

P4 Fog Restoration is a visual overhaul mod for Persona 4 Golden that aims to restore the visuals of Persona 4, bringing the fog of P4 to modern platforms at last.

Download: https://gamebanana.com/wips/86080
More informat...

▶ Play video
burnt valve
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oh yeah I kinda forgot to post that huh

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gonna try to post these weekly, the reason for the delay was mainly bc we all got busy lol

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(loaf edits these, but sends them to me for feedback first)

cursive cosmos
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Fog restoration mod referenced

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Also, based AustinSV for bringing up the artstyle change side of the argument

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Instead of just relying on "its the engine change bro"

burnt valve
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we worked together on that video actually lol

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they pulled a lot from some of the stuff i wrote about the fog mod

cursive cosmos
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👍

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Glad he reached out

cursive cosmos
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True!

stone star
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Hey would it be possible restore the colour here?

burnt valve
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I don't want to say anything with confidence until I get to that point

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but just at a glance, I don't see why it wouldn't be possible to at least get close

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some of the textures would cause issues though I'd imagine

stone star
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Gotcha

ancient fable
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The textures in original persona 4 look weirdly hyperrealistic

stone star
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You could make the same argument about the game itself lol

quasi igloo
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im guessing golden is left?

fleet tinsel
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golden is right actually

quasi igloo
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got tricked by the widescreen lmao

glossy shale
cerulean ember
burnt valve
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I should probably like schedule more than just the video because I forgot I'd scheduled that...

burnt valve
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# 1.3.0 - ??/??/2024
- Added P4 visuals to overworld map (day, rain)
- Added P4 visuals to Samegawa Floodplain (day, rain)
- Added P4 visuals to Samegawa Riverbank (day, rain)
- Added P4 visuals to the area outside the Dojima residence (day, rain)
- Added P4 visuals to Shopping District, South (day, rain)
- Added P4 visuals to Shopping District, North (day, rain)
- Added P4 visuals to Junes, West Entrance (day, rain)

NOTE: The changes necessary for these fields may affect other fields in different weather! As a result, there is currently only a toggle for all of Inaba to enable/disable all changes. This will be changed in the future.
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this isn't all the fields I want to do for this next update, but it's a decent chunk of them

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I'll probably push the update once I finish most of the rainy day fields bc it's been a while since I pushed out a content update. but until then, if anyone wants to test this and make sure that there's nothing horribly wrong, that would be nice

sinful hatch
burnt valve
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I'll fix it later. 32 map is probably preferable isn't it?

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bc winter and all

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either way I think I need to tune that one further, I'll do a second pass later

sinful hatch
burnt valve
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interesting

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also, nice pfp, we love cars here 🙏

sinful hatch
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thx, it's my bff's
he's quite the ear-nibbler

burnt valve
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the map was really hard to adjust btw, I should probably say that. it took a lot of time to even get it to that point 😔

burnt valve
sinful hatch
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also he always has that doomed expression

burnt valve
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he's so real for that

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he knows how it is

sinful hatch
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he's a true possum at heart

drifting hound
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cat not car

sinful hatch
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also, about some staggering ENV diffs (jic: Brawler haven't touched this one yet, the foliage missing for P4G is my doing)

truly kiwami, but P4 env does a great job hiding the weird field movement

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@burnt valve speaking of cats
catboy dojima update when 😭 😭 😭

sinful hatch
burnt valve
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I'll try to get these changes in tonight

sinful hatch
burnt valve
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yeah dw it won't be rushed, I'm not done with the work I wanted to have done. I would expect it next week at the very earliest

burnt valve
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i added all the changes you mentioned
(i will also do a second pass with the map later)

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i chose p4g32 but if you get the p4 ps2 one working, i would prefer to use that

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(this is also a prerelease)

cursive cosmos
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Is it me, or is the 32bit texture a bit overexposed?

burnt valve
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(i will also do a second pass with the map later)

burnt valve
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big changelog for next patch

cursive cosmos
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Sorry, I thought the texture was unrelated to the mod 🙏

burnt valve
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the overexposed look is due to the ENV, not the texture

sinful hatch
sinful hatch
burnt valve
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thank you

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I would recommend releasing the P4G32 one as a standalone mod or include it as a part of the texture mod if applicable

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users without P4FR should still have the benefit of a not stupid looking map screen lol

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id probably recommend adding code to account for P4FR. it makes a little more sense for that mod to check for P4FR than P4FR to check for that mod

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(I can do it for you if you don't know what you're doing)

sinful hatch
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the 32-bit tx will be in the next TFP update

burnt valve
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ok cool

sinful hatch
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gotta ping a certain someone to check on my iterations

burnt valve
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yeah I'm mainly worried about if people have TFP below FR, bc it will override

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so TFP should probably add a check for FR

sinful hatch
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for cep users the tfp is always gonna be above

burnt valve
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I'd like to account for non CEP users too

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but that is fair

sinful hatch
burnt valve
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I guess it's also just easier to say, hey, check mod load order

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but I like avoiding that lol

sinful hatch
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I'll reply more later, a bit busy rn, sorry

burnt valve
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no worries

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the details of it are something I might want to ask swine about but I'm actually traveling for like a week tomorrow soooo

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not gonna be very available for modding

sinful hatch
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gotcha, safe travels

burnt valve
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ty o7

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oh I do also need to update the license for this mod bc I've heard it's pretty restrictive rn....

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but I don't know much about licensing and I'm kinda putting it off anyways lmao

sinful hatch
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@blissful mauve please help the man

drifting hound
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gb license embeds 😭

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please

burnt valve
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that sounds pretty nice

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maybe I'll just go with that, I don't think there's anything I'm particularly opposed to in there

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ty risepray

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would this allow people to port the mod to other platforms if they wanted to?

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alright, that seems pretty acceptable to me

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thanks for the help, I'll probably go update the rest of my mods with this license later bc I've kinda been using the default 💀

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yeah I'm not really a hard ass about it but also I have no idea what I'm doing hahaha

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oh awesome that makes it real easy

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what about mods that have code for say, config options?

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where it's not the main draw but it's there

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ok. bc all my mods with code are like that lol

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awesome, all my mods have that license now 😎

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i'm glad i can set a default license i was worried i'd have to go thru all my mods

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i will go and update the relevant githubs later

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yoooooo

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we're so back

burnt valve
sinful hatch
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ty

burnt valve
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yup! i would say oftentimes it's more that people just don't know any better with licenses (that's how it is for me)

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it would be good to have license info somewhere on the server i think

sinful hatch
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I'm dumb and actually went thru all my stuff a month (?) ago, missing some in the process, as I discovered just now

burnt valve
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ooooof

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I'd say

  • throw something like that in #1062319573472383006
  • announce it in announcements if the rest of the mod team is cool with it
  • might be worth making a GB post about it just to spread the word as much as possible
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yeah

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its kinda weird to think about it bc a lot of it is like... we're modifying assets

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at the very least, it would be great for people to be aware of the license options they have

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nice 😎

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thanks again for the help, I'm glad it just ended up being really easy

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basically copy pasting the license you sent bc I was cool with that lol

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well ty whenever you see this haha

sinful hatch
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funny how the No TV Static+ is the reason I pinged Pixel here in the first place

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nah, it's just you brought up the licensing and how you can help with that when we updated that mod

sly wagon
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The licensing selector?

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Yeah of course. Drove me nuts how much GB licensing sucks

burnt valve
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I may or may not have been using the default licensing bc of that lol

sly wagon
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That's the other reason I made it

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The default licensing is terrible

burnt valve
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it seems very restrictive when I read it

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I updated all my mods to have less restrictive licensing bc as stated I was using the default haha

sly wagon
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Lots of good mods die because no one can update them due to the restrictive licensing SadBlep

burnt valve
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basically recreated catboy dojima for 64 bit because I couldn't get in contact with the 32bit creator

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tbh my edit looks better anyways

sly wagon
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The decision makes sense, not having an option to select better licensing does not.

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but also I think the style of the license embeds looks better and is clearer too

burnt valve
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mhm I agree

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the new embed is nicer to look at, feels more official lol

sly wagon
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"you can go to this website to pick a CC license"

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I remember the whole thing just started as a github repo of gb licenses, and then the feature creep happened

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I wanted them to add the license embed select to the mod page.
It got good reception but tom shot it down.

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said he felt it wasn't clear enough. When I told him I could easily change anything on there and to let me know what he felt needed to change, he never replied to me

burnt valve
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GB is already an unclear mess

sly wagon
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I made it a gb app instead. still better to just bookmark the page though

burnt valve
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I really don't think a license selector which probably isn't that much of a mess anyways would be worse than it is rn

sly wagon
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well all they'd need to implement is a preview and the selector. I wrote the directory walk and stuff, and they could host the licenses on their own server.

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Cause all it does is reads everything in the repo and dynamically populates the drop down

burnt valve
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the real best part about being a mod is being able to pin and unpin messages in my concept threads lol

sinful hatch
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@burnt valve pin this one instead. Both PS2 maps in one package, folder-structured. The green one received some tweaks to remedy the seams as best as the shoddy field mesh allows

also, the name enter BG toggles with the config just fine (jic)

burnt valve
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thank you, this is more convenient lol

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also glad to hear the velvet BG works

sinful hatch
# burnt valve also glad to hear the velvet BG works

about the velvet.... there is a 2nd VR field and p4FR doesn't cover it
Can't really check, but I think it may be used on Vita JP/KR for the VA interviews

I reckon it wouldn't harm to drop the ENV on that one, jic, like if someone will restore that stuff for PC in the future (+for the Vita port ofc)

burnt valve
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I'm guessing it would be trivial to cover it. it's really down to figuring out what field it is

sinful hatch
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oh, it is 008_015

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(the playable VR is 008_003 for those interested)

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shame I couldn't find any JP Vita saves online, would've tested if it's the VA field (no means to convert PC saves for JPN Vita)
not keen to speedrun any SL in Japanese 😅

burnt valve
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you only need to have a mostly complete save file loaded in the JP version, the save doesn't even have to be Japanese afaik

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@slim cradle you did something like this for your video, could you elaborate?

sinful hatch
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Tried a couple of months ago, didn't work out
possibly my fault

slim cradle
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Let me get the dog breakfast and I'll explain

flat dagger
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arent those just events you can load

slim cradle
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The camera would be frozen but you can work around that yeah, the event IDs being between 080_500 and 080_511

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Converting saves between regions doesn't work; loading them says the save is corrupt. but what I did was change the game's region on Steam to Japanese, and boot into one of Loaf's NG+ saves so that it changes the name. Then convert that save to Vita. Now, loading it will crash the game but you don't need to load it. Having it present is enough to access TV listings from the title screen

finite spire
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That's smart

sinful hatch
finite spire
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Wait actualky

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Wouldn't it be funny if doing it like P3P save conversions would work

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Basically load the savefile normally but don't press confirm yet

Replace

Then hit confirm

slim cradle
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idk how I'd do that on Vita/PSTV, afaik you have to sit in the app for ftp access. But if you got past the corrupt save prompt it'd probably just crash

sinful hatch
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@burnt valve I checked the events, 008_015 is indeed the VA field

glossy shale
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As a BGS modder, anyone can do whatever with my mods~ I actually use CC0 when I can.

I'm an outlier, though 😔

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I don't make anything big, and I won't take down anything solely mine, so I don't gotta worry about that, idt.

burnt valve
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now I'm getting people asking me why the PSV version of the mod was taken down 💀

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starting to wonder if maybe I should've released it myself but I really do not care to support any non PC 64 mod

low spoke
low spoke
burnt valve
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the PC files do exist for anyone who wants to convert the mod, the current license allows it

burnt valve
low meadow
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man this video just randomly spawned on your yt

burnt valve
#

I figure I should probably start sharing these around but there hasn't really been a ton of progress with P4FR anyways

#

I think I was waiting on something from @sinful hatch ???? but I can't for the life of me remember what that was lol

#

I know I need to put in the new VR ENV and map...

sinful hatch
burnt valve
#

ooooo yikes I hope you're doing ok

#

would you like me to wait on you or nah? I have some fields to add still so

sinful hatch
#

I'm alright noww, ty

You've waited long enough, let's skip the cheese for now

burnt valve
#

I mean I did have a con last week so it's not like I've been really waiting on you hahaha

#

I'm guessing it'll be a week or two until I'm satisfied enough to put out a new update

burnt valve
#

new build just dropped

- (previous build changes)
- Added P4 visuals to Shopping District, North (day, rain)
- Added P4 visuals to Shrine (day, rain)
- Added P4 visuals to Junes, West Entrance (day, rain)
- Added P4 visuals to Yasogami High Classroom Building (day, rain)
- Added P4 visuals to Yasogami High Practice Building (day, rain)
- Added P4 visuals to Yasogami High Class 2-2 (day, rain)
- Added P4 visuals to Yasogami High Library (day, rain)
- Added P4 visuals to Yasogami High Roof (day, rain)
#

some of these fields I'm a little iffy about... the texture work is a big factor but also it is just surprisingly hard to match up with some of P4's lighting

#

the shrine in particular I'm not very happy with but I spent like an hour on that alone

burnt valve
#

off the top of my head, I need to do the following for this update probably

  • update overworld map rainy ENV
  • second pass on yasogami roof especially the sky
  • Junes outside food court
  • other school areas I'm missing
  • second pass on the shrine? idek
  • floodplain walking
  • school entrance
sinful hatch
burnt valve
#

this weekend was also rough for me too lmao

#

apparently i uploaded that build yesterday (albeit at midnight) but idk I drove like 400 miles in the last two days and I've been so busy that I'm taking PTO tomorrow just to recover haha

sinful hatch
burnt valve
#

damnnnnn

#

are you doing okay???

sinful hatch
#

I wonder myself
doc said I'm all good to go
but I'm real sluggish, guess it's just too much sleep

#

ty for asking

burnt valve
#

hopefully it's just that and you get through the rest of that

#

yeah it's been so busy for me lately. I've not had much free time so of course, modding has to be put aside

#

tomorrow I took PTO but I have so much cleaning to do because I have a lot of new furniture

#

if I'd been working on this mod last year it would have been done in like 3 months tops 💀

finite spire
#

F

sinful hatch
#

same hopes here
I actually slept that much just bc of the real gloomy rainy days and nobody bothering me (and the doc said I need rest fr)
Cleaning 😭 Feel u, I need to clean and sort thru the stuff on the apt balcony, congrats on the new stuff though

If it weren't for my health this year, I would have also dealt with my mods much faster, early August methinks

finite spire
#

It was raining really bad last week

#

And it'll happen again this week

#

Two storms coming in

sinful hatch
#

I wanna thunderstorm
can't get enough of it
only 3 this year

finite spire
#

3 this year? Lucky

sinful hatch
#

nah, actually I think there were 5

burnt valve
#

haha, for me the weather has been really wonderful lately

#

yeah idk like I work a full time now and so finding time to make mods is hard when there's a lot of things I want to do with my free time

#

I mainly just focus on this mod now bc it's my mod

#

lol

finite spire
#

Our.

#

(my job's calling P4 mid)

sinful hatch
#

full time truly sucks

burnt valve
burnt valve
flat dagger
#

is the gh build the latest or should I use pinned

#

want to test something

burnt valve
#

pinned

flat dagger
#

epic

burnt valve
#

I never did figure out how to do like GitHub actions for mod builds so I manually uploaded that build lol

burnt valve
scenic dust
flat dagger
#

oh i just did some massive fucking trolling wow

#

i didnt position right (didnt look at reference photo 💀)

#

oh it didnt crash calling it too

#

ok well i just figured out custom field imports

#

i think this goes beyond scope of brawlers mod though gomen 💀 i will post elsewhere

stark sundial
#

This is the mod of all time

floral rover
low meadow
cursive cosmos
#

Man, with this restoration mod rennaissance, I might as well postpone my P4G playthrough for at least another year or two lol

#

Not that I'm complaining. All of these new mods and developments are awesome

sinful hatch
burnt valve
#

can I have that field though (when/if it's done),,,,

#

id love to put it in the mod tbh

burnt valve
desert meteor
flat dagger
#

this is pissing me off now but i cant find field object file for the 2d plane of water there

#

its like that in vanilla too atlus why

tacit viper
#

you dont get water cause water is gross

sinful hatch
burnt valve
hearty fossil
#

wojak pointing

flat dagger
#

so 💀

flat dagger
#

I did not think you'd want because it goes beyond fog restoration, but I can do a pr with it when im done if you want

sinful hatch
flat dagger
#

thats env isnt it?

#

like, a particle

#

unless im mis-remembering

tacit viper
burnt valve
burnt valve
sinful hatch
# flat dagger thats env isnt it?

i don't follow, you mean .ENV can include a tx? 🤔
I found a tx for the related battle fld (tmx, curiously, tex2\field\effect\048_002), it looks the same as the one from the prev capture
like, for both captures I actually dummied every dds and tmx (sans npc and the floor obv), no luck

glacial island
#

i assume he meant env can spawn atmospheric epls

sinful hatch
#

if so, tf they never put those few txs from the epls into tex2 😭

glacial island
#

maybe because it's in init free

#

field/v_room_filter.tmx

sinful hatch
glacial island
#

there is system/effect/effpack.bin in it as well however

sinful hatch
sinful hatch
glacial island
#

understandable

sinful hatch
#

also no txs that look like this one

sinful hatch
flat dagger
#

the camera angle is way smaller

#

so I kind of have to make some changes

#

@burnt valve could i get some input here True

burnt valve
#

what's up?

#

uhhh I don't have a pic of the PS2 version for reference lmao

sinful hatch
flat dagger
#

ive been using this as reference 💀

sinful hatch
#

55 fov 💀

flat dagger
#

mha sky

burnt valve
#

ooooo I see, did you pretty much just place them lower than in ps2?

#

also looks like they were placed a bit to the left

#

I have to like scroll up and down to compare cuz I'm on my phone lol

sinful hatch
burnt valve
#

I really need to do a pass of that field adding more fog...

#

the power lines look great but the lack of fog makes everything else look really funny

flat dagger
#

well if you think it looks fine ill just pr it then True

burnt valve
#

wait does p4g just add a hill in the background lol

#

would it be possible to move the power lines slightly to the right?

#

holy shit

#

persona 4 kiwami

#

I'd say the only thing is that the contrast is so high in golden lol but idk how that looks with contrast 2

#

speaking of warmer colors the school on rainy days has warm lighting as opposed to p4g where it's all kinda blue

#

it took me a second to get adjusted to it but I really do like P4 keeping the school looking warm and cozy

burnt valve
#

well I've added config toggles anyways so if people don't like the fields they can use the default P4G ones 😎

#

in the future I'll probably add desaturated P4G fields too so they won't stand out as much

#

(hollow forest already uses this implementation right now)

#

that looks nice

sinful hatch
burnt valve
#

that's actually because with the recent expansion of Junes, Inaba has been running into serious power problems </3

glossy torrent
#

it kinda makes sense in the steam vs ps2 comparison pic that mudkip sent cuz they're using daylight to see in the house

#

at least that's what it looks like to me lmaooo

burnt valve
#

P4G removes this detail, sanitizing the reality of Junes' corporate influence to make it more appealing to modern audiences. real ones will never forget the way Junes is gutting the soul of Inaba though

flat dagger
burnt valve
#

why do you think they locked episode aigis behind a $35 expansion pass?

#

holy shit

burnt valve
#

I think I like the look of this new one more personally

flat dagger
#

ill pr that then

burnt valve
#

tysm risepray

#

what field is that btw?

#

I could get it myself later too I just figured I'd ask rn

#

she's her

flat dagger
#

its funnier because its naoto boneset

#

being scaled up

burnt valve
#

there's kind of a funny trend with the persona games where all the guys are taller than the girls anyways, it's nice to see that broken lol

like mitsuru in P3, she seems like she should be taller but she's shorter than you lol

sinful hatch
burnt valve
#

ty ty

sinful hatch
#

idk i just remembered this suddenly 💀
actually, the P4G cmr is the same angle and all, like exactly, but it was moved to the right a bit to fix the thing you were referring to

glossy torrent
#

ahhh yeah that's probably why it looked fine on golden

burnt valve
#

yeah

#

(ty)

#

nice config name

flat dagger
#

there was

burnt valve
#

Persona Twitter is simultaneously better and worse than you think it is lol

flat dagger
#

everytime people say "p4g is mid actually, heres p4" its just an image of the powerlines LOL

#

even threads start with it

burnt valve
#

gonna post it on twitter when I'm done with the field and caption it with some shit like P4G if it had soul lol

flat dagger
#

oh i thought itd cut off before the shot thats less funny 💀

burnt valve
#

pov: you are being sent to the velvet room

sinful hatch
#

atlus has it in for the powerlines

flat dagger
#

anyway is there any other field stuff from p4

burnt valve
#

woke atlus HATES power lines

burnt valve
#

I'd have to get back to you on other things later. I kinda assumed field imports wouldn't be possible anyways so I didn't document anything lmao

sinful hatch
flat dagger
#

ok is that one really noticeable enough 💀

#

also in that fov i still see powerlines there modCheck

#

oh this is floating in og p4 lmao

burnt valve
#

moment

sinful hatch
stone star
#

Wait does this mean we can import the trees from OG Persona 4?

sinful hatch
#

also forgot

sinful hatch
burnt valve
#

that's a good question actually

sinful hatch
#

im just off to sleep and can't find it

stone star
sinful hatch
#

yup

stone star
#

I think so

sinful hatch
#

ping mudkip with it pls

stone star
round rockBOT
#

@flat dagger

Also I just noticed they removed the little thing near the gate (I don't know that it's called)

Jump

[Go to message!](#1264150305667289181 message)

sinful hatch
#

@flat dagger
Dunno tf they removed that lil mesh for P4G, the grooves of the gate on the grnd
the texture for it on the same map as the actual gate

stone star
#

Lol

#

Sorry for the double ping

#

@sinful hatch by the way how is your project going?

flat dagger
#

am i stupid i dont see the difference

stone star
flat dagger
#

o

stone star
#

Was removed from Goldens model

burnt valve
#

huh

#

interesting

sinful hatch
flat dagger
#

looks like its just a 2d plane overlaid on top of normal model

sinful hatch
sinful hatch
sinful hatch
burnt valve
#

I think I forgot to put that in the changelog but it was done

sinful hatch
#

O good
pretty much can be left as silent change

flat dagger
#

well ill try to compile those two changes you guys wanted into a list but if you guys remember more lmk naolurk

sinful hatch
#

@stone star fyi just in case

stone star
#

will do!

burnt valve
# sinful hatch O good pretty much can be left as silent change

this is the full changelog for the record

# 1.3.0 - ??/??/2024
- Added P4 visuals to overworld map (day, rain)
- Added P4 visuals to Samegawa Floodplain (day, rain)
- Added P4 visuals to Samegawa Riverbank (day, rain)
- Added P4 visuals to the area outside the Dojima residence (day, rain)
- Added P4 visuals to Shopping District, South (day, rain)
- Added P4 visuals to Shopping District, North (day, rain)
- Added P4 visuals to Shrine (day, rain)
- Added P4 visuals to Junes, West Entrance (day, rain)
- Added P4 visuals to Yasogami High Classroom Building (day, rain)
- Added P4 visuals to Yasogami High Practice Building (day, rain)
- Added P4 visuals to Yasogami High Class 2-2 (day, rain)
- Added P4 visuals to Yasogami High Library (day, rain)
- Added P4 visuals to Yasogami High Roof (day, rain)
- Added P4 visuals for the Velvet Room field used in the cut JP interviews
- Changed name selection background to match the Velvet Room visuals
- Added an automatic compatibility patch with No TV Static 64 to disable static if that mod is above P4 Fog Restoration in the mod order
- Replaced the overworld map texture with its P4 counterpart
- Fixed an event in the TV World bedroom not having proper P4 fog

NOTE: The changes necessary for these fields affect other fields in different weather, and some field skyboxes may look worse! As a result, there is currently only a toggle for all of Inaba to enable/disable all changes. This will be changed in the future.
#

soon will be updated with the power lines too ofc

flat dagger
#

oh 💀

burnt valve
#

tbh I'm unsure how to handle this in config bc I wasn't expecting anything like this in the first place lol. I just kinda made it a separate category and left it at that

#

or rather left it as a separate category

astral fiber
#

when will p5 visuals be added?

flat dagger
#

when dniwe sends me a p5 map

burnt valve
#

this is how it looks with the p4 env, no edits

#

it should be much brighter in reality but we'll get there

flat dagger
#

the giant fucking hole 💀

#

i really need to fix this atlus please

burnt valve
#

lmaooo

frail radish
# flat dagger the giant fucking hole 💀

it's funny to me how at no point from ps2 (since in that comparision image you sent earlier the gap seems to have been there as well) all the way to golden64 did they ever think "hmm lets scale up this water plane so it clips through the ground looking like a actual puddle and not a Floating Square" lmfao 😭

#

somehow they managed to add some bushes closer to the camera right there and still didn't notice how awkward it looked lol

burnt valve
#

which looks better (background fog)

#

using this as reference for p4

frail radish
desert meteor
burnt valve
#

skybox texture stuff is a bit unfortunate but

#

hopefully it can be figured out

#

i can also hide the hills with enough fog lol but idk if i should go thru with this one

desert meteor
flat dagger
#

whats the issue with skybox?

low meadow
# flat dagger

i’m unclear - what’s the issue with the water here?

burnt valve
flat dagger
#

big hole

#

so you see under water

frail radish
low meadow
#

that ain’t a hole dawg, that’s the dirt sloping down isn’t it

flat dagger
flat dagger
#

its in p4, you can see the plane clearly

burnt valve
#

well swine was talking about making a code patch to add individual skyboxes for each field

#

i think hes been busy with other stuff tho

#

there is a skybox texture present to be clear, it's just the generic one i've been using for samegawa floodplain and other fields (since p4g stock shares the skyboxes)

burnt valve
#

there's a lot of fields

#

i don't really 😔

#

take that tom gamebanana

#

I also dont have the patch in the first place lol

#

maybe i just leave it like this for now

#

oh wait i forgot to change the fog color

#

oops

stone star
#

The black road is thrown me off lol

burnt valve
flat dagger
burnt valve
#

i suppose i could lol but it would greatly increase file size and if i forget a field, gg

sinful hatch
burnt valve
#

im done modding persona for today im so sleepy 💀

sinful hatch
#

Get some rest

burnt valve
#

i have a lot of cleaning to do bc half my living room is unusable rn lol

low meadow
sinful hatch
#

@flat dagger there is also a winter ver of that fld...

flat dagger
#

what

#

when the hell is that used

sinful hatch
#

sl events

flat dagger
#

is the angle with towers shown

sinful hatch
#

Naoki has a scene there, iirc it's seen

burnt valve
#

oh....

#

right...

#

it's his rank 9 I think?

sinful hatch
#

yes

#

gonna capture it now

sinful hatch
low meadow
#

damn that looks so much better

sinful hatch
#

yeah, fuck p4fr env

#

delete the mod Brawler

burnt valve
#

how bad is it to do these field edits anyways

#

for you*

flat dagger
#

not bad

#

but annoying

#

stuff like this isnt too hard as long as it doesnt decide to randomly break

burnt valve
#

oh cool

#

well the random breaking isn't cool but

flat dagger
#

the worst part really is actually getting the models from p4

#

💀

burnt valve
#

well hey at least you already have this one lol

flat dagger
#

well

#

i kinda deleted the file

#

so im gonna have to datamine my own model

sinful hatch
#

@flat dagger also we all smhw missed the broken UV 🫠

flat dagger
#

Is that my field model?

sinful hatch
flat dagger
#

Weird

sinful hatch
#

export moment?
looks like this in noe too

sinful hatch
#

@flat dagger oh well, you obv femulated the m017_017.AMD into f017_001.arc inst of f017_001_rmd.arc

happened to me too once or twice

low meadow
#

where’d the poles go

sinful hatch
#

it's stock for testing

low meadow
#

also wth where did the water and plants go 😭

astral fiber
sinful hatch
#

and is it just me or the glorified hole (no pun intended 😭 ) is in fact an optical illusion of sorts (exacerbated by the broken UV)? 🤔
like, it's hard to illustrate, you gotta have a look at the actual geometry

#

funny shit

low meadow
#

qtrew talking about glory holes was not on my p4fr bingo card

sinful hatch
#

just like the cheese stage moment and the gb page cream comment weren't for me 💀

low meadow
#

the… what?

#

gb what comment

sinful hatch
low meadow
#

i’m on an ipad run while my laptop is being repaired so i can’t easily access the page

#

that sounds funny tho

low meadow
sinful hatch
#

feel you, gotta repair mine's kb

#

for now i just locked the "d" with AHK

flat dagger
#

I included the arc

#

But the 017 wasn't touched

sinful hatch
#

when you mentioned dummies

flat dagger
#

I only included main field arc

sinful hatch
#

but fr, take a closer look at the f017_001 geom

next forum
#

Golden is kinda like the Kiwami to original P4 already
(completely changing the cinematic style in ways that vary between looking better and looking worse, but overall just being "different" for the sake of being different)

#

out of all the changes though, removing the power lines really is the most mind boggling
imagine if they ported P3Fes and just removed the moon

low meadow
#

p3p:

next forum
#

LOL

sinful hatch
next forum
#

idk, ask the art team?
the game has a lot of changes that feel arbitrary even aside from brightening everything up

sinful hatch
flat dagger
#

I'm on phone I don't see it

glacial island
#

they made what they thought best represents their vision on limited hardware, that's it

next forum
sinful hatch
flat dagger
#

The grass in back?

sinful hatch
#

yup

flat dagger
#

Didn't touch it

sinful hatch
#

smth broke again naosmiley

flat dagger
#

Odd

sinful hatch
#

oh shit might be the case!

#

actually not the case
same day, stock asset

#

it was worthy to check tho, ty

sinful hatch
cursive cosmos
#

Kiwami's changes in style are, more often than not, unintentional and only a result of (lazily) porting and importing content from Yakuza 1 into what's effectively the entire framework of Yakuza Zero

#

P4G may be in a different engine, but everything is pretty 1:1 all things considered, and as Brawler has shown, it's not like they couldn't have chosen to replicate the original look because it is perfectly possible in the engine

#

If anything, it took, in some ways, more effort because they had to change a lot of assets to help in the artstyle change process

#

Personally, I subscribe to the idea that they just wanted the game to look more bright and colorful to stand out on the Vita OLED screen

burnt valve
burnt valve
#

there was a lot to catch up on I hope I didn't miss anything major lol

flat dagger
#

doesnt seem to be uvs, just broky texture

#

like its using some random ass one

#

regardless next time this happens this loads textures externally, you guys can fix True

#

gabi wanted to use her upscales on them too so i think she'll be doing that

sinful hatch
burnt valve
stone star
#

What I’m confused

#

What about my upscales?

sinful hatch
#

@burnt valve I give up on finding the cheese effect from Yu's dream, you can stop waiting 😔

burnt valve
burnt valve
sinful hatch
burnt valve
#

ahh

#

not even print file access showed anything?

#

that's surprising

sinful hatch
# burnt valve not even print file access showed anything?

me braindead
it was d i s a b l e d (I def enabled it a month ago or so)
o d d
i thought i checked with the FA prior to the hospital thing, but guess I checked smth else instead Naofacepalm
o d d
checked the proper FA log and there's nothing new, but I'll recheck tomorrow bc me braindead

ty, sensei 🙏

burnt valve
#

lmaooooooo

#

alright sounds good

sinful hatch
#

huge lil mistake indeed

burnt valve
#

there's not a guarantee that it will pop up but there's a decent chance

sinful hatch
#

true, but still

burnt valve
#

that effect looks similar to one of the filters in the debug menu too

sinful hatch
burnt valve
#

sure

stone star
flat dagger
#

I mentioned in dms you could do textures externally and just reiterated that here too

burnt valve
#

hmm what's the texture called? could I just pull the texture from the original map for now?

#

just so it's not broken lol

burnt valve
#

its so washed out 💀

#

idk why they're so bright and why i can't adjust them lol

desert meteor
#

p3r reference???

burnt valve
#

holy moly

#

actually wait

#

this is rainy

#

im dumb

quasi igloo
#

were you editing the wrong file?

burnt valve
#

yes

quasi igloo
#

lol

flat dagger
#

probably wont touch it or the snow model until this weekend though

#

too much p3r and uni stuff to do naolurk

burnt valve
#

yeah dw haha you've seen how slow my development is

#

i miss university bc i had more free time lol

#

i think this looks a little better

#

cant do anything about the lack of clouds, though...

#

it looks like the clouds are just a flat texture though

#

kinda like the cheese fog in the tv world entrance

finite spire
#

Imagine how it smells

burnt valve
#

does this look like the original p4? 🤔 i think this isnt too far off

astral fiber
#

nah, too blue for p4

frail radish
burnt valve
#

true...

#

does this look better?

#

i worry that theres a little too much red (p5 reference)

flat dagger
#

opened this in dark room with phone brightness up

burnt valve
#

oops

frail radish
#

Now all we need is a mega bloom 200% vignette reshade filter and p4g will finally have good graphics 🔥 /j

burnt valve
#

i dont understand, p4fr already fixes the graphics?

burnt valve
#

is there any point where you're out in the yasogami PE field during a rainy day?

burnt valve
# next forum

other than that, I am almost done with the next P4FR update. the last thing is the missing texture as seen here

#

really big changelog incoming lol

#

these fields actually haven't been tooooo hard to do. I think it's just tedious more than anything

#

well, none of this mod is hard at this point, the hard work was already done by swine in getting debug menu working lol

burnt valve
#

i need someone more talented than me to help make a nice set of thumbnails for this mod lol

low meadow
#

oh @cerulean ember i believe this sounds like a job for you :3

burnt valve
#

the game was never about fog actually

#

izanami's goal was to spread overwhelming bloom to blind the masses

cerulean ember
#

The timing and the fact I have no assignments atm must be a calling.

boreal bluff
next forum
#

its a bit of a pain in the ass to figure out the right weather setting when loading a field, but the P4 JP debug menu might help with getting to any obscure PS2 fields y'all need

#

functions the same way as the call field option in the P4G mod menu

#

with major and minor

#

and no need to know japanese to use the debug menu, cuz those options are in basic english

burnt valve
#

I've been using mod menu with P4 PS2 anyways

next forum
#

honestly forgot that was a thing

#

that's probably easier lmao

burnt valve
#

yeah haha

#

also because I have a bunch of hard saves for P4 PS2

#

so I can use those in combination with mod meu

cerulean ember
#

I need to continue the saves for p4.

burnt valve
#

nbd it's just funny

glossy shale
burnt valve
#

okay

#

it's odd because there is a rainy field env for it

#

and typically if a field doesn't ever have a certain type of weather, they just omit it

glossy shale
#

Might've been something cut, or I simply forgot.

flat dagger
#

simply pretend it doesnt exists until someone mentions it

burnt valve
#

true!

#

I mean next update will absolutely be missing fields

#

the only way to catch everything is through a full playtest

severe reef
#

I'm getting seams on the ground in Yukiko's Castle

floral rover
#

already mentioned in the faq

severe reef
#

oh

#

fuck

#

there we go

floral rover
severe reef
#

darn

burnt valve
#

it's barely noticeable if you're playing at 1440p 200% scaling but it's not an issue with this mod per say it's just that this mod makes it more obvious

#

I had some pictures to show that it's in the base game but I can't find them rn so you'll just have to take my word for it

severe reef
burnt valve
#

I wouldn't even begin to know how to tackle a problem like that tbh, I can think of one person who might but even then it seems like way too much effort to be worth it

severe reef
#

I know this wont happen but it would be nice if you made it so the vanilla option in the config an alternate version of vanilla without the motion blur

#

but that would double the file size and take dev time away

floral rover
#

you can't really disable motion blur because it's tied to the game's multi-pass lighting iirc. Special K gives you an option to disable it, but it breaks all the lighting and makes the game really dark.

severe reef
#

I know that yeah

floral rover
#

Oh im confused. If you know it's not possible, why are you suggesting it? Or am i misunderstanding you? lol

burnt valve
#

file size isn't an issue but dev time is

#

anyone who has been following along knows how slow development is and I can't do anything about it

#

if you want to do it, do it yourself. and I don't mean that in a mean way, it's just that I really can't spare the time but I've written up a detailed tutorial

#

I will also warn you that the blur effect is weirdly linked to the lighting of an area, and in some cases you can't get it to look quite right without the usage of the blur effect

#

it's really weird

#

if you just play at a higher framerate it deals with the motion blur to some extent anyways

sinful hatch
#

i think everyone should see this sparrow
thank you all for your attention

sinful hatch
burnt valve
#

i was asked not to include changelog files in the mod because it resizes the R2 update window, but I did like having the changelogs :(

#

also idk if anyone has noticed but I did change the author from just me to me + friends similar to AME, I hope that is fine lol

#

R2 menu is too short to really add a whole list of authors unfortunately

flat dagger
#

yeah i had to stop with femc

#

i made a changelog so big people couldnt update the mod

#

because the download button was hidden, and the exit button was too

#

💀

#

misinfo, dl is there, just only at top so you had to download everything and couldnt disable specific mods

burnt valve
#

ugh it's really unfortunate though

next forum
burnt valve
#

I considered it but I just decided to follow what I did with my previous big mods anyways (Brawler & friends)

sinful hatch
low meadow
burnt valve
#

you haven't contributed to the mod yet I can't do that

#

😔

burnt valve
flat dagger
#

oh oops im not holding up update am I

burnt valve
#

what's the nicest way to say that you are

#

hahaha

#

I don't mind waiting a bit really like I don't want to be pushy, but figured I'd follow up

flat dagger
#

im free tonight ill work on it

desert meteor
flat dagger
#

i am very confused

#

both gmo viewer and noesis see the sidewalk as this

#

idek what texture its using

#

im very confused

#

what the hell are they doing with this field

#

why are some textures bc7 dds and some not

#

????????

#

im not entirely sure i can fix this sidewalk

#

like i cannot access the original data for it

#

gms conversion is not working, it wont load in noesis normally, gmo viewer also wont load it

#

3ds max is dying on it, so does my gms script for blender

#

💀

flat dagger
#

maybe snow can wait if you dont mind.....

burnt valve
#

yeah, that's alright

#

so I'm confused is the sidewalk just kinda fucked rn or?

flat dagger
#

well

#

i literally dont know what it even is

#

like i cant grab the original mesh

#

the only thing i could do is like, place another mesh right over top of it with correct texture

#

but itd have to be uved correctly

burnt valve
#

that's really weird lol

flat dagger
#

im doing snow rn though actually so, True

burnt valve
#

oh cool haha

flat dagger
#

i do not want to make custom snow covered towers though so

#

im just slapping normal ones in

burnt valve
#

that's fine

flat dagger
#

grass should be fixed here too naoyes

sinful hatch
flat dagger
#

no the mesh lol

#

i know what texture it is

sinful hatch
#

sry just woke up

flat dagger
#

its why the only conclusion i came to would I'd have to basically slap my own mesh for sidewalk and uv it which I'm not sure I wanna do

sinful hatch
#

why not?

flat dagger
#

the uvs are clamplicated i dont wanna make custom model for that

#

but i cant extract the uvs properly either

low meadow
#

MAX WHAT THR FUCK IS THIS

sinful hatch
#

me cooking

burnt valve
#

ai 💀

burnt valve
burnt valve
#

i never really noticed how low res this grass was until now lol
but yeah wow power lines in the winter wow

sinful hatch
#

ah nice, Max fixed the green hill tx too

quasi igloo
#

why is that portion of the road white like it’s been selected by a cursor ahah

sinful hatch
#

stock for comparison

#

@flat dagger 😭

flat dagger
#

How

sinful hatch
#

also, the hill tx is at it again

quasi igloo
#

i dont know enough about 3d graphics to wager whats causing this

#

import/export errors?? uv troubles?

sinful hatch
#

also, it would be great to fix the cables not being connected to the towers (since PS2!), if it's not too much of a hassle
can be see on both angles, actually

quasi igloo
#

so that and the water on the rice field looking odd for model fixes

#

it’s so funny that they made the winter variant of the rice fields and made the texture white and icy looking but didn’t fix the plane floating like that

#

probably to alleviate z fighting or something ?

#

guess it was deemed not really worth fixing given the very short time you spend looking at those fields

sinful hatch
#

it's not floating, this is an optical illusion
but you'll have to see the geometry in the editor to really grasp it

quasi igloo
#

ohhhh!

#

it does look like an error to the layman though

flat dagger
#

It do be floating

quasi igloo
#

oh lol

flat dagger
#

You can see completely under it loading into map

quasi igloo
#

weird

flat dagger
#

You can see in video I record too

#

Recorded*

quasi igloo
#

yeah idk how you could fix the power line wires not connecting if they’re just a texture on a plane with transparency

flat dagger
#

Started to think vertex colors are dying which is why the weird overlaid textures die

quasi igloo
#

you’d have to make custom textures

quasi igloo
sinful hatch
burnt valve
#

this stupid field is causing so many problems LMAO

#

all this for a field you see maybe twice ever

sinful hatch
#

more of an issue of pioneering the whole thing

#

much respect to Max for doing all this

burnt valve
#

indeed indeed I just find it funny how there's always a new issue that pops up

hushed quest
burnt valve
#

?

#

that's just stock lol

desert meteor
hushed quest
#

It looks as I'd expect it to look

#

But if that's stock after all I'd recommend some fog or something, that'd be cool.

burnt valve
#

I'll deal with winter areas later

#

I'm not sure how to handle winter areas. I could definitely add more fog but the amount they have already looks pretty nice. it also depends on how you interpret the fog in Inaba. should it be foggy in the winter after they've defeated ameno-sagiri?

#

it's either I just touch up lighting or I also mess with fog

next forum
#

honestly i think lighting only should be fine, at least in that map's winter version

#

it has a pleasant amount of fog without feeling oppressive
and it's not storming so no need to go overboard

#

though with the power lines, a nearer fog distance might be good just to fade them out a little more against that super bright background

burnt valve
#

yeah I might have to do that

#

I'll touch up golden exclusive fields later

burnt valve
#

finally dropped the update (added a few more fields and fixes before the update)

#

i know it's been a while i've just been busy </3

burnt valve
#

I was going to make a preview video then slacked off on it then kinda decided fuck it I should just drop this now