#Same flowscript errors every time I recompile

1 messages · Page 2 of 1

safe ether
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is my save file just fucked or something

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i'm so confused

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it seems to be working perfectly fine on some days

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7/25, yuko and chihiro, both available

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i might need someone to test for me, maybe my save files are screwed >.>

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like mitsuru and akinari keep randomly having their flags turned on

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when they're not available and shouldn't even be available on some daya

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i have to start getting ready for work so i'm gonna take a quick break from this

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only works for the bedroom and gekkoukan 2-f classroom

safe ether
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i really wish you could set day with mod menu

frozen jolt
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I think @strange pollen found some way of doing this?

strange pollen
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Not practical enough to use for debugging

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you have to delete the entire scheduler up until the day you want to go to then load a save

safe ether
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sadge

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i guess i just need to find someone with a male save around mid december???

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all the saves online are complete game file saves 🥹

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can you convert P3P PC saves to P3P PSP?

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oh wait the main data file is the same it just doesn’t have the param.sfo data?

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lol it literally is, you just need to decrypt

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hallelujah

safe ether
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hallelunah actually

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it is not that easy, and i am back to square one

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i don't wanna assume it just works and believe i fucked up my save file using mod menu, but i'm inclined to believe that now :/

safe ether
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i expanded the list right

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to include 3 more names

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except it broke it more 🫠

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[sel LIST_OF_PEOPLE top]
[s]Hang out with no one? You friendless loser?[e] 1
[s]Hang out with Akinari?[e] 0
[s]Hang out with Mitsuru?[e] 0
[s]Hang out with Yuko?[e] 0
[s]Hang out with Chihiro?[e] 0
[s]Hang out with Bebe?[e] 0
[s]Hang out with Fuuka?[e] 0
[s]Hang out with Aigis?[e] 0
[s]Hang out with Yukari?[e] 0
[s]Cancel.[e] 1

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100000001 should equal 257 or 513?

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oh wait i had it backwards fuck me

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0 is show, 1 is hide

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510

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quick question

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how come when i press back to hit cancel, it never hits the cancel option

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why is circle confirm too wtf

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and great

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1/6 wednesday

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akinari shows up

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ok aigis working

safe ether
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a binary operator is not a valid if statement?

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11/10/2023 3:45:41 PM Error: (4621:0061) A binary operator is not a valid statement
11/10/2023 3:45:41 PM Error: (4621:0058) Failed to compile if statement body
11/10/2023 3:45:41 PM Error: (4546:0000) Failed to emit procedure body
11/10/2023 3:45:41 PM Error: One or more errors occured during compilation!
11/10/2023 3:45:41 PM Error: One or more errors occured while executing task!

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knew that adding that was gonna fuck with things guhghghgfhghhrskcfz

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oh wait

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does || not mean or?

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i thought it meant or >.>

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ill just rework it i guess

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so if || doesn't mean or, how do you do or?

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just gonna reply to this so i can easily jump to it later

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also is it safe to assume 2008 is the gourmet king considering he's not listed lol

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weird

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his name is nozomi

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not listed

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today is 7/24

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he's at the mall and i believe ready to rank up

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flag 2008 is off

balmy echo
# safe ether so if || doesn't mean or, how do you do or?

it does mean or; you just wrote your if statements very incorrectly and the compiler's getting getting confused

for lines ~4552 to ~4617 you have a bunch of CMM_CHK_LVLUP if statements which have one too many closing brackets:

if ( CMM_CHK_LVLUP( 25 ) == 1 ) )

they should look like this:

if ( CMM_CHK_LVLUP( 25 ) == 1 )

then for line ~4619 you forgot to close the entire check in brackets for the if statement, which im guessing is causing the compiler to interpret || incorrectly or something

so this:
if ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1994 ) ) || ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1995 ) ) || ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1996 ) )

should look like this:

if ( ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1994 ) ) || ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1995 ) ) || ( ( CMM_CHK_LVLUP( var43 ) == 1 ) && BIT_CHK( 1996 ) ) )

you made the same mistake with the var17 if statements after; they look like this in your file:

if var17 == 4

when they should look like this:

if (var17 == 4)

changing those fixes gets rid of those compiler errors for me (although it still fails to compile but i think thats because im not using an outdated/incorrect flowscript library rather than anything else being wrong with the script)

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~~jesus christ thats a wall of text im sorry LabbySadge ~~

safe ether
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oh thanks for correcting that

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i gotta get good with these brackets istg man

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do you know how to make it go to a specific option when i press back @balmy echo ?

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also thank you for all the corrections again

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that looks wayyyyy cleaner than 3 similar if statements in a row

safe ether
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so it selects what i'm hovering over lmao

balmy echo
safe ether
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ohhh that's what the 14 is for

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oh and it's currently set to 8, which is nothing, which is why it selects the current option femcmad

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got it

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thanks for that

balmy echo
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Np

safe ether
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and uh

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it should be safe to leave comments somewhere in the file right

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like all i do is put // after something and then i can leave a comment?

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i kinda wanna explain what the cmm_get_lvl values correlate to for readability for other people

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just because i don't think amicitia wiki has spaces for that kinda stuff lol

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i'm still getting the binary operator error like before

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nevermind

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i apparently didn't fix it when i thought i did 😭

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ok we're good lol

safe ether
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cool cool

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still need to program in the night time guys like tanaka and mamoru

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and then maya

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still gotta figure out which bit flag the moon is honestly

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considering he's not 2008 i'm a little confused

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ok it's not 1991 or 2002 despite those being missing

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and it's not 2008

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man how tf do you use imhex

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is there a max number you can have for this binary stuff? currently i'm at 131k and wondering if i need to split it between two pages or something

toxic pond
# safe ether not listed

I used an enum that I'd made myself for visible rankup ready for the social link ids so I guess it's just wrong. There's not one on the wiki and I kinda assumed I would've got it right back then (clearly not lol)

toxic pond
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I think you should be right

safe ether
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i can probably find him really easily one second

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24?

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that can't be right, akinari is 24

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wait

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akinari is 25 naosmiley

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so

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if i'm understanding this

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i've been checking if akinari is ready to rank up, but checking if nozomi is ready to hang out?

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and that's why he's been showing up on random days like wednesday naocry

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so i guess that means akinari is actually bit flag 2008

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i think at least?

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2006 seems to be on on this sunday

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despite nozomi not being here naotothink

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oh because he's available every day 🥹

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so i have to add a check for whether or not you're max rank with him

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got it

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2008 is akinari, 2006 is nozomi

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value 24 is nozomi

safe ether
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ughghghggh why am i getting a billion compiling errors now of all times

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it compiled fine before and i cleaned it up, now old stuff is breaking

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11/10/2023 5:17:47 PM Error: (4592:0007) Unexpected top-level statement type: CMM_CHK_LVLUP:
11/10/2023 5:17:47 PM Error: One or more errors occured during compilation!
11/10/2023 5:17:47 PM Error: One or more errors occured while executing task!

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is this

if ( ( CMM_CHK_LVLUP( 24 ) == 1 ) && BIT_CHK( 2006 ) )

not correct?

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unexpected top level statement, what does that even mean

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says it's dying at the first bracket

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do i only need one set of brackets?

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do i need to put brackets around the bit_chk?

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no, you don't

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literally never had this compiling issue until i changed them to be && bit_chk

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do i really have to undo all of that 😔

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i wanted to make it nice and clean with no nested if statements

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what's the difference

toxic pond
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It looks fine to me naothink

safe ether
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yeah same

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and like

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someone in the server had the same problem

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all they said was "woooh i solved it" naocry

patent kestrelBOT
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Zen

IT DID IT SUCCESSFULLY

Jump

[Go to message!](#p5-help-archive message)

toxic pond
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could I have the msg as well pls

safe ether
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oh yea sorry

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watch it be something super dumb

toxic pond
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I think the actual error's up here

safe ether
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oh

toxic pond
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Yeah, line 4588. The first bracket should be {

safe ether
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lol

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yeah i knew it was something dumb Naofacepalm

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jesus christ

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that solved it 😭

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you're using that vs code extension in that screenshot yeah?

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that's why the red bracket is highlighted?

toxic pond
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That was without any extension actually

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I guess plain text files have some basic formatting as well naotoshrug

safe ether
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oh weird

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i've been using notepad++

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maybe there's a different language setting i need to use besides just plain C

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ok that's everyone programmed in, time to test

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thanks for all the help so far btw

toxic pond
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C should be fine, it'd be the closest to what flowscript is

safe ether
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oop, i forgot to update my math 🫠

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ok it should work now

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mitsuru still showing up on 12/12 despite not being available naothink

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oof, 12/12 evening still shows mitsuru and yuko

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i guess i might need to add a time of day check too

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think i might've messed up somewhere

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7/24 seems to be working, kazushi and hidetoshi listed

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but cancel appears to be gone too

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and sel_defkey doesn't appear to be working either

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now i gotta figure out why cancel isn't showing up

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[s]Hang out with no one? You friendless loser?[e] 0
[s]Hang out with Akinari?[e] 1
[s]Hang out with Mitsuru?[e] 1
[s]Hang out with Yuko?[e] 1
[s]Hang out with Chihiro?[e] 1
[s]Hang out with Bebe?[e] 1
[s]Hang out with Fuuka?[e] 1
[s]Hang out with Aigis?[e] 1
[s]Hang out with Yukari?[e] 1
[s]Hang out with Hidetoshi?[e] 1
[s]Hang out with at the bookstore?[e] 1
[s]Hang out with Kazushi?[e] 1
[s]Hang out with Maiko?[e] 1
[s]Hang out with Kenji?[e] 1
[s]Hang out with Mamoru?[e] 1
[s]Hang out with Keisuke?[e] 1
[s]Hang out with Maya?[e] 1
[s]Hang out with Tanaka?[e] 1
[s]Hang out with Nozomi?[e] 1
[s]Cancel.[e] 0

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hm somethingg got messed up somewhere

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if i'm understanding it right

safe ether
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and if akinari was available, i'd subtract 2

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and if nozomi is available id subtract 262142

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whoops, missed mutatsu 😅

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ok so it's actually 1048574 with mutatsu added

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hmmmmmmmmmmmmm

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ok so maybe i was wrong about the nozomi flag thing

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he is definitely flag 24

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but him being flag 2006 is debatable

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ok no he's flag 2006, my selection stuff just broke somehow

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he is here on 7/24

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and when i press square to bring up his names, he isn't listed

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this is just like the rest of em

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which should be correct

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i'm so confused femcmad

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all the checks pass right, he is ready to rank up, that is his flag and all

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it subtracts his value dropping his spot to zero making him show up on the list

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but he just doesn't???????????

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nope, still doesn't show up on the list adachirage

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everyone else appears to work including kazushi

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there's also the high chance that he's just not flag 2006 🤔

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i can't look into it right now, gotta leave in 5 minutes

safe ether
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i won’t be home for like 4.5 hours

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unless that amount of extra spaces at the end is doing nothing naothink

safe ether
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ok nevermind........................

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they all have that many spaces, that's fun

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i really have no idea femcmad

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i've triple checked everything

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he is flag 2006 i know that

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he is ready to rank up, and according to cmmscript.bf he is value 24 for cmm checks

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he just doesn't appear for some reason

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i think something is just going wrong with my math and hiding the very last option honestly

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12/12, cancel still doesn't show up

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except 12/13, cancel does show up ughghghghgh

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ok akinari really is 2008

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and i guess judgement is 2007?

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so would that make nozomi flag 2007 or 2006 then

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2006 Naofacepalm

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ok it's not about hiding the last option either as on 7/24 the cancel option is showing

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i think i just need to redo the math on all of these

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i'm beginning to believe there's probably a value limit or something because this is just annoying

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wait so

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you can do // for comments

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but not \ for comments?

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oh eveb discord fucked with it, okay

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my bad

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WE GOT NOZOMI SHOWING UP LFGHEEFUCKINGHOOO

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i got rid of the stupid "you have zero friends" message because it was dumb, redid my math too

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oh and i fixed bebe too because for some reason he was 29 instead of 20?

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added comments indicating who's who too so it's more readable for others

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ok we are not winning

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it's 12/12 and people are still being listed when they're not available

safe ether
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ok warping programmed in

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i need to add the whole "you're already here"

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now, do i take the easy way and just modify the script depending on the field to print that message instead, or do i take the hard way and have it fetch the field id just so i can copy and paste easier naothink

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ok yeah definitely need to add that night check as the bit check still passes even if it's night time

safe ether
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i should probably sleep

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but what is on the docket

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add a message about being on the same field already
add it to the rest of the normal fields
add a way to check if you can start their social link but haven't yet
figure out femc bit flags and value and then add an if bit_chk( 4104) at the beginning with separate message list too

safe ether
safe ether
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we back at this

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i wanna try and tackle having the rank show up in the name

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i'm familiar with the get_lv check stuff

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not familiar with actually setting that variable and having it show up

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so time to read up on that

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oh wait that's dead simple

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msgvar = 1
var 2 4 1

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msgvar = 2
var 2 4 2

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do i need to int those though?

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and is there a limit like everything else?

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that was so fucking simple oh my lord

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ok clean up time

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oh i totes fucked up the formatting, that's why it looks jank compared to P4G

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time to add a check so it prints a message about no one being available if no one is available

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no idea how to do that cleanly honestly

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this feels like a jank solution but it makes the most sense to me

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ok that works

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now how do i add a night check

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is night time 3 or 5 though >.>

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i'm not familiar with all the times

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i'm pretty sure 5 is night time

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man you know what would be great

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you know how you can check bit flags in game

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if you could check functions in game, that'd be incredible

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i'm sure there's probably a way with cheat engine

balmy echo
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Like check what the return values are?

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Cuz if that's what you wanna do what you could do is set a message variable to what X function returns and then make a message display that uses that msg variable

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(disregard this if that's not what you meant haha)

safe ether
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oh that's so smart

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yeah i need to know if night time is 5

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i think it is as it seems after school is 4

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thanks for that idea, i'm gonna try that

balmy echo
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No problem naothumbsup

safe ether
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ok yeah that's 5

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thanks for that

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now i gotta figure out how to do a proper check so it ignores day time links

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i kinda want to avoid nested if statements but i may need to add more to each character

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ok very ugly solution but a solution nonetheless

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mutatsu and tanaka are the only night time links i believe

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i need to try and figure out how to warp directly on top of the person honestly

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i'm sure there's like, a method to it all and everything

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some of them start at the bottom and some don't, i don't really get it

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you know if there's a way to get the 3rd position in the field data?

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like it's field( major, minor, cursor position, and then something else)

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i wanna get cursor position i just don't know hiw

balmy echo
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Hmmm no clue unfortunately

safe ether
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rip that idea

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you cannot warp directly onto a person

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just static constant places on the map

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sad stuff

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ok great, the no one is available message plays normally

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time to work out that same field stuff now

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still debating on the easy way and hard way honestly

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it would save me a lot of time to do it the easy way, but if i needed to fix it later it might be a little difficult

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i should probably work on integrating it into normal square menu first

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ok it's integrated now, great

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gonna try setting up some PC merging

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lemme know if it even works, i can't play PC to test this stuff

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currently it only works in the classroom, just as a test

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ok integrated into the menu nice and easily too

safe ether
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i feel like i should just take the easy way out and say that you're already there depending on the field honestly

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is there a better way of phrasing "you're already on that field" in a way that doesn't involve anything super technical

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i kinda want to make it technical though..........

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awwww man

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you can't just put a name for the msgvar :/

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is there a better way of going about this?

toxic pond
safe ether
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that's perfect, i like that

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thanks for that

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now i just gotta figure out how to set var 2 4 11 to be kazushi hmmmmm

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oh.............

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sad naocry

toxic pond
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There's some function that puts a social link's name and stuff in message vars, maybe that's what you want. Visible rankup ready uses it

safe ether
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oh it does?

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hell yeah, lemme find that

toxic pond
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In vanilla I'm pretty sure it's only used for when you check a social link's rank (i.e. instead of clicking spend time with, you click check rank or whatever it's called)

safe ether
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weird, i'm not finding the code for it

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i'm searching "var( 7, "
to try and find where it says the value but it says it doesn't exist

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since the msg data say it's var 7

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ill find it, don't worry

toxic pond
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I'm pretty sure it's EVT_FUNCTION_0014( x ); where x is the social link's id

safe ether
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really?

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weird

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i didn't see anywhere where it set the message variable for rankup ready

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thanks, i was almost there haha

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yeah like

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how does it get set then?

toxic pond
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That function sets it

safe ether
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oh

toxic pond
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It sets a bunch of things including the social link's name, arcana, and some other stuff

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Name's the only one you'd care about though

safe ether
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yeah yeah just one question

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where does it say that that is msgvar 7?

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because msgvar7 is already taken, ill have to change that

toxic pond
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It just is

safe ether
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oh it just is?

toxic pond
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It sets a bunch of the message vars to those things

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7 is what it sets as the name

safe ether
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i'm literally using 1-19 right now

toxic pond
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Yeah, personally I'd just do one message for each link and not bother with that

safe ether
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this game is a poison sometimes

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yeah yeah same lol

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i ain't about to do all of that lmao

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thanks though, maybe some other time

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one more q though

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it doesn't happen to store cursor position of the character, does it?

toxic pond
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You wouldn't actually be able to use it for all of them anyway, Bunkichi and Mitsuo (the book store couple) get some weird name printed out by it so I had to give them a custom message in visible rankup ready

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I've got no idea

safe ether
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rip, alright no biggie

toxic pond
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In p4g the 3rd argument of call field is a position in the field and I used that to teleport the player as close as I could to each link. (The positions are ones used like when leaving specific shops so they're all next to shops and stuff like that)
Idk if p3p does something like that as well though

safe ether
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yeah that's what i'm trying to do too right

frozen jolt
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Would p3p even have a need for something like that

safe ether
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like for instance, on field 6, 7 which is the corridor with mitsuru

frozen jolt
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After all "player position" in this case is just a cursor

safe ether
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1-4 work perfectly, and warp to different room cursors

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anything above that spawns you in the void

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id like it to warp directly on top of mitsuru's cursor

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if (var17 == 1) // Mitsuru
{
FADE( 1, 0 );
FUNCTION_000F();
CALL_FIELD( 6, 7, 1, 0 );
}

like this

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6, 7, 1-4, 0 all work fine

toxic pond
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Maybe you could add in new points, idk how exactly you'd do that though. One of the files almost certainly contains them

safe ether
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mmmm maybe

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a file? not a procedure?

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ill have to look into that

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thanks for all the help so far again

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also

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is it cheap if i just adjust every bf file depending on the field to play the message about them being nearby

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or should i actually do an automatic check and actually make it copy and pasteable

toxic pond
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I'd do it in code but I guess either way would work

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I'd expect there's something that gets the current field id and you could just check that

safe ether
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yeah i'm just trying to wrap my head around how i would store that major and minor number and compare it

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like i know how to get it, the functions are labeled

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like

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if ( ( get_field_major() ) && ( get_field_minor() ) ) == and then it just falls off

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i tried checking mod menu but i guess there's no failsafe if you're on the same field already?

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i think i'm already using like 20 msgvars too, and there's probably a limit of 32 like everything else

toxic pond
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if(GET_FIELD_MAJOR() == 1 && GET_FIELD_MINOR() == 1)
{
  // .. do stuff
}
#

Something like that

safe ether
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Naofacepalm fuck me

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that is super simple

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istg i need a nap or some shit

toxic pond
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Or store the major and minor in a variable earlier and do the equivalent

int fieldMajor = GET_FIELD_MAJOR();
int fieldMinor = GET_FIELD_MINOR();

// ... later on

if(fieldMajor == 1 && fieldMinor == 1)
{
  // .. do stuff
}
safe ether
#

this job is taking everything out of me 😭

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yeah that works better

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thank you swine, you're the best

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i'd do !fieldmajor if i wanted it to be false, yeah?

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or is it != ?

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i think it's !fieldmajor, that's how bit_chks are

toxic pond
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If you just do !fieledMajor that check that field major is 0 since 0 is false and anything else is true

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You'd want fieldMajor != someNumber (I assume)

safe ether
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oh yeah that's correct

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alright thank you

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if (var17 == 0) // Akinari
{
if(fieldMajor == 12 && fieldMinor == 1)
{
MSG( NARI_NEARBY );
}
else
{
FADE( 1, 0 );
FUNCTION_000F();
CALL_FIELD( 12, 1, 0, 0 );
}
}

#

this seems correct

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easy!

toxic pond
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Yeah, that seems right

safe ether
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thanks swine again

safe ether
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naodead game crash

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not only does the menu not come up but it also crashes when i leave the classroom

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that's gonna be fun to figure out

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i hope i didn't hit the var limit :/

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no?

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no i'm nowhere near it

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oh i think i just int the variables incorrectly lol

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so you can't int the variable and declare it's value in one line in P3P i'm pretty sure

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yeah that fixed it

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you need to int, then declare it's values on a separate line for P3P

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ok, added a way to return to the top if it says they're right there

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wooooh it works

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pc merging time

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i feel like this one is kinda jank

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like it could probably fit in better somehow

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i just don't know how

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is there a fast and easy way to batch unpack one file from a bunch of abins?

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i really don't wanna have to individually, one by one, do each abin for the normal fields

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there's like 60

safe ether
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ok just about 32 bf files in total

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it's weird knowing there's only like 32 normal fields you can access every day

safe ether
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god that took ages

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i ain't doing bf merging for this one, fuck that

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now i gotta merge all of these back naosmiley

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fun times

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i'm gonna lose it

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i forgot to adjust sel_defkey for all of them

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so they default to the social links option.LNDJEA IDHKCSJB ;NDJXklzkn'ma,ZX
aSA

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god that sucks holy shit

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is there a way i can like, batch increase the sel defkey by 1 😭

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ok it seems to be working perfectly besides that

#

nothing i can do but hunker down and do it all over again

safe ether
#

finally fixed

#

god i'm drained

#

not fixed 🫠

#

i'm about to lose my fucking mind

#

nothings working holy shit

#

i grabbed from the wrong ones

#

no idea why faculty office warp point is putting me in the roof but alright

#

i'm gonna lose my mind wtf

#

if you select faculty office hallway from the quick travel menu, it takes you to a random version that has literally zero ways of leaving

#

why? why would it do that?

frozen jolt
#

lol?

#

is it some unused dupe?

safe ether
#

i literally have no idea

#

there are no hit icons, you can't leave

#

did it seriously take me to 006 008?

#

why is it doing that wtf 😭

#

ok

#

it's taking me to 006 007

#

it literally is just a dupe

#

unless 006 011 is the dupe????????????

#

i'm so confused wtf

#

ok what the fuck

#

mitsuru is now in this weird field version?

#

ok is 006 007 not the correct field because wtf

#

bro istg if it's some binary shit that i have to adjust i'm gonna lose my god damn mind

#

oops, guess i missed a field in the dorm room

#

ok it seems to just be gekkoukan high that has these problems

#

i have absolutely zero clue why this is happening

#

here is gekkoukan high hallway field

#

is it the 473?

#

i'm assuming this is hiding like we talked about before

#

if i have to redo all of these istg

#

did i break my game >.>

#

i just put my original file back, no mod

#

broken

#

what the hell happened

#

sorry narrowed it down

#

i appear to have done something when adding b06_07.abin

#

i probably replaced n06_07.bf with h06_07.bf >.>

#

yup that was it

#

lesson? don't fucking do that i guess naotoflushed

#

god i really do not want to have to do bf merging for this shit

safe ether
#

why is windows so shit at the most basic of things

#

i have to power cycle my entire computer just so i can batch rename some fucking files

#

why does macos know that when i click rename and change the extension, it changes the entire extension

#

.bf.flow becomes .flow not .bf.flow because .bf.flow again because you're incredibly fucking stupid

safe ether
#

i need a break

#

someone please test while i break 😭

safe ether
#

ok sadly swine's template doesn't seem to work perfectly for the init_2f file >.>

#

tried to fix it up, but nada

#

a lot of them are still busted

patent kestrelBOT
#
I: Pattern exited with code: 0
I: Evaluation took 0.0069902s
I: SocialLink::SEES: 1985
I: SocialLink::Junpei: 0
I: SocialLink::Hidetoshi: 0
I: SocialLink::OldCouple: 0
I: SocialLink::Yukari: 0
I: SocialLink:![fuuka](https://cdn.discordapp.com/emojis/866882912590233600.webp?size=128 "fuuka") 1986
I: SocialLink::Mitsuru: 0
I: SocialLink::Aigis: 0
I: SocialLink::Yuko: 0
I: SocialLink::Chihiro: 0
I: SocialLink::Rio_Track: 2018
I: SocialLink::Rio_Keendo: 0
I: SocialLink::Koromaru: 0
I: SocialLink::Maya: 0
I: SocialLink::Saori_Photography: 0
I: SocialLink::Saori_Art: 1987
I: SocialLink::Saori_Music: 0
I: SocialLink::Maiko: 0
I: SocialLink::Pharos: 0
I: SocialLink::Bebe: 0
I: SocialLink::Tanaka: 1988
I: SocialLink::Rio: 0
I: SocialLink::Mamoru: 0
I: SocialLink::???: 0
I: SocialLink::Akinari: 0
I: SocialLink::???: 2020
I: SocialLink::Shinjiro: 0
I: SocialLink::???: 0
safe ether
#

so uhhhh 😅

#

what do i do now

safe ether
#

oh wait

#

i sorta understand

#

but i don't know what to do about it

#

the data chunks seem to be larger than 2 bytes

#

what do i do about that though femcmad

#

man how do i change bit sizes, i don't get imhex

safe ether
#

yeah i have no idea

#

ok if i'm understanding it right

#

the c1 is some indicator for a value

#

and the 07 is like 19?

#

and the 94 is some other number

#

how do i turn that 94 into a number?

#

ok well they all either start with 19 or start with 20

safe ether
#

oh shit i just realized

#

i could technically add a mode to warp to NEW social links

#

because even if they're not a social link yet, if they're ready to hang out their bit flag is on 👀

#

just tested with akinari, no link started, flag 2008 is on

safe ether
#

i think i got it mostly charted out but i'm afraid it may be incorrect in some spots

#

the part that's like

#

driving me nuts right

#

is this

#

why is yuko's procedure in here >.>

#

all that's left is ken right, but i don't know if it's ken

#

i feel like it should be ken though >.>

#

for some reason akihiko is listed twice, shinjiro isn't, and junpei isn't either

#

man i wish i knew what 0x10 meant femcmad

#

google say it means 16 but that can't be right

#

wait

#

if shinjiro is moon, wouldn't he be 24 like nozomi?

#

then none of the boys get two slots cAAAAAmerAAAAAA

#

so who is 9 and 10

#

i think ken is just 9 and 10 judging off his bit flags here

#

2059 and 2060

balmy echo
safe ether
#

yeah but like

#

16 doesn't work femcmad

#

unless

#

saori is 9 and 10

#

and ken is 16 and 17.........

#

that

#

that..

#

that makes sense

#

wow

#

UGHHHHHHHHHHHHHHHHHHHHHHHHHHH

#

YOU'RE CORRECT GUHGHGHGHGHGHRBDFISJALFHCKBALN;HSIYFBVF

#

this seems to be mostly correct honestly

#

actually

#

can someone check bit flag 2059 and 2060 for me if possible

#

those appear to be the bit flags for ken it seems

#

i don't have a femc save with ken unlocked yet Haru_Cry

#
{
    None = 0,
    SEES = 1,
    Junpei = 2,
    Hidetoshi = 3,
    OldCouple = 4,
    Yukari = 5,
    Fuuka = 6,
    Mitsuru = 7,
    Aigis = 8,
    Saori Library = 9,
    Saori_ Health= 10,
    Rio_Track = 11,
    Rio_Keendo = 12,
    Koromaru = 13,
    Ryoji = 14,
    Ryoji = 15,
    Ken = 16,
    Ken = 17,
    Maiko = 18,
    Pharos = 19,
    Bebe = 20,
    Tanaka = 21,
    Mutatsu = 22,
    Akihiko = 23,
    Akihiko = 24,
    Akinari = 25,
    Judgement = 26,
    Shinjiro = 27
};
#

i just realized

#

there's an entire possibility i am just not applying the hexpat file right Naofacepalm

#

as i just checked it with the normal file that swine did, and it appears to be broken in the same way

#

ok yeah found what it is ugh

#

the u8 part, breaks it :DDDDDD

#

so it's breaking on the 0x10 part

#

OOP

#

ok progress

#

no longer errors out right

#

still getting a bunch of 0's :/

#

ok so for some reason it's reading almost the entire file as just the something data

#

here's what i'm working with right

patent kestrelBOT
#
I: SocialLink::OldCouple: 1985
I: SocialLink::Yukari: 0
I: SocialLink:![fuuka](https://cdn.discordapp.com/emojis/866882912590233600.webp?size=128 "fuuka") 0
I: SocialLink::Mitsuru: 0
I: SocialLink::Aigis: 0
I: SocialLink::Saori_Library: 0
I: SocialLink::Saori_Health: 0
I: SocialLink::Rio_Track: 0
I: SocialLink::Rio_Keendo: 0
I: SocialLink::Koromaru: 148
I: SocialLink::???: 1993
I: SocialLink::Ryoji: 0
I: SocialLink::???: 0
I: SocialLink::Ken: 0
I: SocialLink::Maiko: 0
I: SocialLink::Pharos: 0
I: SocialLink::Bebe: 0
I: SocialLink::Tanaka: 0
I: SocialLink::Mutatsu: 0
I: SocialLink::???: 172
I: SocialLink::Akihiko: 2004
I: SocialLink::Akinari: 0
I: SocialLink::Judgement: 0
I: SocialLink::Shinjiro: 0
I: SocialLink::???: 0
I: SocialLink::???: 0
I: SocialLink::???: 0
I: SocialLink::???: 0
safe ether
#

and what i'm getting right

#

even more progress

#

i got it to mostly align with the 4 bytes for the flag right

#

except the values are wayyyyy too large

#

ok actually i did not

#

i'm gonna wait for swine to update the template, this is ridiculous

safe ether
#

what a waste...........

#

thanks to swine for updating the template

#

the fucking bit flags are the exact same 😭

#

ok it seems to be off by one

#

junpei is 2018 but my script says 1986?

#

how would i fix that femcmad

#

ok wait

#

1985 is also on?

#

god my head hurts trying to understand this

#

apparently bit flag 2018 is on, but junpei and book store are available to rank up

#

meaning something is off

#

god this shit just sucks man

#

ok only one working seems to be the old couple

#

which means they are DEFINITELY bit flag 2018

#

ok junpei is actually 1985??????

#

which would explain why they don't show up in the list because i don't check bit flag 1985

#

why is this happening?

#

@toxic pond look at this when you get a chance, i'm done with all of this for tonight

#

i need to sleep

patent kestrelBOT
#
I: Pattern exited with code: 0
I: Evaluation took 0.0094624s
I: SocialLink::SEES: 1985
I: SocialLink::Junpei: 1986
I: SocialLink::Hidetoshi: 2018
I: SocialLink::OldCouple: 1987
I: SocialLink::Yukari: 1988
I: SocialLink:![fuuka](https://cdn.discordapp.com/emojis/866882912590233600.webp?size=128 "fuuka") 2020
I: SocialLink::Mitsuru: 1989
I: SocialLink::Aigis: 1990
I: SocialLink::Saori_Library: 1992
I: SocialLink::Saori_Health: 1993
I: SocialLink::Rio_Track: 1994
I: SocialLink::Rio_Keendo: 1995
I: SocialLink::Koromaru: 1996
I: SocialLink::???: 2028
I: SocialLink::Ryoji: 1999
I: SocialLink::???: 2000
I: SocialLink::Ken: 2001
I: SocialLink::Maiko: 2003
I: SocialLink::Pharos: 2004
I: SocialLink::Bebe: 2005
I: SocialLink::Tanaka: 2006
I: SocialLink::Mutatsu: 2007
I: SocialLink::???: 2008
I: SocialLink::Akihiko: 0
toxic pond
#

I'm pretty sure the problem's just that the social link enum's wrong.
I thought of a way to actually get the social link ids correct a few minutes ago. If you use that function that sets the social link name in the message var it should be easy to tell who's who.
I don't think I'll do it tonight but I will tomorrow

safe ether
#

ok tomorrow sure

#

thanks again

toxic pond
#

Alright, so I've documented the social link ids now and found that they seemingly aren't 1:1 with the entries in npcSwitchFlag.dat. There must be a few non social link npcs that it also controls or something like that...

#

I think I'm going to have to do some guessing and checking hee_melt

safe ether
#

thanks swine

#

i really do appreciate all the help you’ve been putting into this

#

i owe you one

#

maybe i need to buy you a steam game because it’s sooooo much help >.>

#

also by documented do you mean on amicitia wiki or something?

#

oh i see it

#

there’s two flags for romance? that’s interesting

#

love the barf emoji for ken romance

#

king shit right there

toxic pond
#

I've documented almost all of them manually, but there are a few that I can't work out. So, I worked out somewhat how those other dat files I mentioned before worked so now I should be able to work out the rest since I can find the texture (and probably name if I needed to) for each

safe ether
#

awesome

#

i’ll be able to work on this some more in like 2 ish hours when i’m off and home

#

i wonder if i need to do a rank up check for the romance flags naothink

#

like would i just do cmm chk lvlup for 23 if i wanted to akihiko

#

or would i do 23 || 24

toxic pond
#

I think just checking both is usually fine

safe ether
#

yeah that makes sense

#

thanks again

#

im assuming all i’d need to do to update it for femc is just do a bit_chk(4104) at the beginning and put her stuff in that if statement

#

then put the male ones in a if bit_chk(4103)

#

obviously changing the messages

toxic pond
#

All good. I think I'm going to stop for now though, either I've been looking at this for too long and am being dumb or the game is doing some serious trolling with these files...
So I remember, here are the current hexpats for npcSwitchFlag and those m.dat files. The ones that I've got // confirmed next to are ones where I actually changed the flag in game and saw them disappear, the others are based off the m.dat files. I feel like I must be misunderstanding them somehow though because for somee of them my findings disagree with the id I see in the m.dat file. If it's something you actually need to know (might be fine without it) then I'll look more into it another day

safe ether
#

sweet, thanks for all the help

#

all i have to do for the first hexpat is change the names for the numbers yeah?

#

there are 28 m.dat files Legoshi_Bruh

#

oh wait 28 for 28 links?

#

oh wait the m aren't for the bit flags?

toxic pond
#

I only looked at the male ones of which there are only 26 iirc.

#

They seem to have information about which texture to use for each npc or something along those lines

safe ether
#

ohhhh

toxic pond
#

I think the d.dat files might have something on the flags, I didn't really look into them much though

safe ether
#

yeah i saw your comment about m2.dat having both ken, akihiko, and koro all in it

#

so i was gonna look into em

#

i'm actually needing the femc bit flags 💀

#

that's literally all i'm waiting on

#

so i hope this is correct

patent kestrelBOT
#
I: Pattern exited with code: 0
I: Evaluation took 0.0456114s
I: NPC::Kenji: 1985
I: NPC::Aki_Ken_Koro: 1986
I: NPC::Hidetoshi: 2018
I: NPC::OldCouple: 1987
I: NPC::Yukari: 1988
I: NPC:![fuuka](https://cdn.discordapp.com/emojis/866882912590233600.webp?size=128 "fuuka") 2020
I: NPC::Mitsuru: 1989
I: NPC::???: 1990
I: NPC::Yuko: 1992
I: NPC::Chihiro: 1993
I: NPC::Kazushi_1: 1994
I: NPC::Kazushi_2: 1995
I: NPC::Kazushi: 1996
I: NPC::???: 2028
I: NPC::Keisuke_1: 1999
I: NPC::Keiseuke_2: 2000
I: NPC::Keisuke_3: 2001
I: NPC::Maiko_1: 2003
I: NPC::Keisuke: 2004
I: NPC::Maiko: 2005
I: NPC::Bebe: 2006
I: NPC::Tanaka: 2007
I: NPC::Mutatsu: 2008
I: NPC::Mamoru: 0
safe ether
#

just with incorrect names

#

lemme adjust the templates with the correct names

#

great i'm even more confused femcmad

#

kenji is 2 on amicitia, but he's 1 in the template

#

do i just move everyone up one?

#

so junpei is 1?

toxic pond
#

No, the social link ids don't directly correspond to their index in this file

safe ether
#

oh 🫠

toxic pond
#

Yeah, that's why I've been having such a hard time lol

safe ether
#

yeah

#

so if i'm understanding you right

#

you don't know which bit flags go to the femc links?

#

but they're potentially in d.dats, not npcswitchflag.dat?

toxic pond
#

I'm pretty sure they're in npcswitchflag.dat, they just might also be in the d.dat files lol. When I looked at them very briefly I saw the same numbers that were in npcswitchflag

safe ether
#

yeahhhh

#

i do know one thing

#

old couple is still 2018 for femc

#

and junpei is 1985

#

that's all i know 💀

#

those might be backwards, who knows

#

i just know that they were both on on one day

#

i just got off work so i got like 3 ish hours to tinker with this

#

thanks for everything so far

#

they probably are just the same bit flags just moved around a bit

toxic pond
#

All good. So, basically there are two ways I worked out the (hopefully?) correct flags for mc:

  • Find a s.link npc in the world then go through all the undocumented flags, turning any that are on, off, until they dissapear (you have to reload the field for that to actually happen)
  • Look at the m.dat file for each index then find the corresponding texture in field2d/npc which should in theory tell you who each one is for. Although I found some weird results (textures didn't match up with what I expect) so maybe it's more complicated than that...
safe ether
#

cool beans, sounds easy enough

#

did you happen to write down those bit flags for mc anywhere?

#

i wanna compare and make sure what i have are correct

#

as i don't have enough early saves to check people like kenji

compact sableBOT
#

I was getting confused with Fuuka, Mitsuru, and Yukari so they might be wrong but the rest should be what the hexpat spits out (the ones like Kazushi_1 were based on the m files so I wouldn't necessarily trust them either):

I: NPC::Kenji: 1985
I: NPC::Aki_Ken_Koro: 2017
I: NPC::Hidetoshi: 1986
I: NPC::OldCouple: 2018
I: NPC::Yukari: 1987
I: NPC:![fuuka](https://cdn.discordapp.com/emojis/866882912590233600.webp?size=128 "fuuka") 1988
I: NPC::Mitsuru: 1989
I: NPC::???: 1990
I: NPC::Yuko: 1992
I: NPC::Chihiro: 1993
I: NPC::Kazushi_1: 1994
I: NPC::Kazushi_2: 1995
I: NPC::Kazushi: 1996
I: NPC::???: 2026
I: NPC::Keisuke_1: 1997
I: NPC::Keiseuke_2: 1998
I: NPC::Keisuke_3: 1999
I: NPC::Maiko_1: 2000
I: NPC::Keisuke: 2030
I: NPC::Maiko: 2001
I: NPC::Bebe: 2003
I: NPC::Tanaka: 2004
I: NPC::Mutatsu: 2005
I: NPC::Mamoru: 2006
I: NPC::Nozomi: 2007
I: NPC::Akinari: 2008
I: NPC::???: 0
safe ether
#

oh wow i was way off

toxic pond
#

Why nqn

safe ether
#

you put fuuka in colons lol

#

which is an emote

#

apparently in multiple servers you're in

toxic pond
#

Ohh

safe ether
#

ok i was wayyyyy off with some of mine

toxic pond
#

Well I didn't do that, ImHex did. I'm not sure why

safe ether
#

what is aki ken koro supposed to be?

#

they're not a part of the male social links

toxic pond
#

Umm ignore that, idk

safe ether
#

lol ok

#

thanks again swine, i truly owe you one

toxic pond
#

I have a feeling these aren't really for individual social link npcs but perhaps for positions on the map since some of the m files have the texture ids of multiple npcs. I'm guessing in those cases at different times of the year one npc replaces the other

#

Anyway, that's not really relevant for your needs

safe ether
#

4 keisukes?

toxic pond
#

Yeah, idk why lol

safe ether
#

and 2 maikos lol

toxic pond
#

Keisuke should be the actual one I think

safe ether
#

the three you mean?

#

because he has three variations

toxic pond
#

Those ones are based off the m files, idk what they're for. The one that's just Keisuke is when I actually found him on the map (2030)

safe ether
#

no maya?

toxic pond
#

She has no npc

safe ether
#

just gonna assume 2026 is still maya lol

#

ohhhh

#

that's a good point huh

toxic pond
#

Check the bf where you interact with the pc in your room, it'd be in there somewhere

safe ether
#

yeah yeah ill do that

#

ok those should be fixed now

toxic pond
#

I'd do the same with any of the ones where you can start them by interacting with something other than an npc like that as well. I have a feeling the flags I've got for them are wrong, if they are that'd be a place to find the correct ones for sure

safe ether
#

oh like the book store yeah

#

ok yeah maya is not flag 2026

#

weird, the template says 2026

#

seems like the only way it activates maya is if it does a cmm chk levelup

#

and if it's day time

#

bit flag 2639?

#

this whole process is confusing the hell out of me

#

why did they have to make it so complicated.....

#

i can't even check if any of your new bit flags are correct because i don't have a single save ready to hang out with any of the adjusted people

#

and no one seems to want to test my mod 🫠

toxic pond
#

That doesn't seem that complicated to me...
If 2639 is off you play the message saying that you can now play the mmo and turn it on (so that message only ever plays once)

safe ether
#

right

#

but 2639 isn't the, i'm available check

#

that's the, i have been started, check

toxic pond
safe ether
#

the game only prints the "i am ready" message if you're available to rank up

safe ether
#

i should make a project post

toxic pond
safe ether
#

h07_19.bf in b07_19.abin

#

concept thread made

#

thanks for that idea

#

i keep forgetting that i can do that honestly >.>

toxic pond
#

It seems like this condition (on line 2329 for me) is what you should check

if ( ( ( CHK_DAYS_STARTEND( 4, 19, 4, 28 ) || ( CMM_GET_LV( 14 ) == 10 ) ) || BIT_CHK( 2803 ) ) || BIT_CHK( 4103 ) )

Since if it's false then it seemingly goes on to the selections where you can choose to play the mmo. So, you'd want to check for not that (i.e. put a ! in front of the whole thing)

safe ether
#

says that flag is off hmmmmm

#

oh wait

#

wait wait wait wait

toxic pond
#

If she's available that's what you'd expect. You can only do it if all of those are false

safe ether
#

turning the flag on disables maya wtf

#

yeah ueah

#

sorry i misunderstood

toxic pond
#

So both flags should be off plus it needs to be past that date

safe ether
#

yeah yeah

#

so, it'd be !BIT_CHK( 2803) in the line of code for maya?

#

yeah that should be right

#

if 2803 is false, then show maya

toxic pond
#

I'd just put the entire thing, so

if(!(( ( CHK_DAYS_STARTEND( 4, 19, 4, 28 ) || ( CMM_GET_LV( 14 ) == 10 ) ) || BIT_CHK( 2803 ) ) || BIT_CHK( 4103 )))
{
  // let you spend time with Maya...
}
safe ether
#

ok lol

#

did you mean to put the exclamation there?

#

that would be false for everything though?

toxic pond
#

Or if you prefer

if(!CHK_DAYS_STARTEND( 4, 19, 4, 28 ) && CMM_GET_LV( 14 ) != 10 && !BIT_CHK( 2803 ) && !BIT_CHK( 4103 ))
{
  // let you spend time with Maya...
}
#

Yeah, that's the whole point

safe ether
#

ohhhh yeah

#

my bad sorry, little frazzled

toxic pond
#

It should only let you if none of those things are true

safe ether
#

adjusted

#

fuck right

#

|| means or not and Naofacepalm

toxic pond
safe ether
#

thank you for remaining positive through my stupidity

#

ok maya should be correct

#

book store, bebe, keisuke, kazushi, and student council next

#

hey so uhhhhh

#

that 2803 flag?

#

used elsewhere

#

guess it's fine, since it's literally just 1987 still lol

#

wait they're 2018 in the find a friend file femcmad

#

yukari is 1987

#

this the type of shit that drives me nuts 😭

#

fantastic, momaru definitely isn't working

#

yeah mamoru is flag 2006, can confirm that

#

ok so book store is flag 1987 it seems

#

yeah they're 1987, cool

#

and hidetoshi is 1986, got it

#

mitsuru is 1989 definitely

#

yuko is definitely 1992

#

1988 is yukari

#

no idea what 1990 is though

#

1994-1996 is kazushi, that's the same

#

kenji is 1985

toxic pond
#

You've documented a bunch of P3P functions right? Could you send me them pls. I think I saw you sent them somewhere but I can't be bothered looking for that message 😄

safe ether
#

oh yeah sure

#

sorry about that

toxic pond
#

ty

safe ether
#

i meant to update the PR i made to the main branch but have been slacking hard 💀

#

nozomi is flag 2007, you were correct

#

maiko doesn't appear to be flag 2000?

#

unless she just doesn't appear unless the day is right

toxic pond
#

Yeah, she'd only appear in the day

#

afaik you can't go to the shrine at night

safe ether
#

it's daytime for me

#

7/24 friday

#

that might be the case because akinari didn't appear either

toxic pond
#

Oh, I read your message wrong, sorry

#

I thought you said unless it's day lol

safe ether
#

oh lol

#

ok so i confirmed as many as i could

#

i don't know what bit flags aigis and fuuka are

#

but they're not 1990 and 1988

#

unless aigis also doesnt appear unless the day is right 🤔

toxic pond
#

Maiko's 2001 (based on my message)

safe ether
#

2001?

#

oh my bad

#

oop 💀

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she does appear if you enable flag 2001

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so akinari isn't flag 2008

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he's something else

toxic pond
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When I did him I hadn't actually started his sl, maybe there's a non-social link version of the npc and that's what 2008 was

safe ether
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hmmm maybe

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yeah because there are steps before you can hang out with him

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you need koromaru to get his fountain pen

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lemme check the field for his quest specific flow stuff

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i don't think he even appears in the field data >.>

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unless they're in n

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weird, i cannot find the steps towards unlocking akinari

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that's very weird but alright

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oh wait

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that's funny

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remember that weird 540 value you kept getting?

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it's the fountain pen quest check

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ok there's not really a bit flag in here

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2725?

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i guess 2725 is just establishing you having talked to them

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ok akinari's quest stuff is contained inside of cmmscript.bf but maya's whole unlocking isn't???

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very weird

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yeah no bit flag stuff :/

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and he's basically not even a part of his own field

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unless 540 is the akinari bit flag check femcmad

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that’d be so weird

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i’m gonna test that in a second

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ok it's not that

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that didn't make him show up

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ok time to test tanaka and mutatsu

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ok 2004 is tanaka

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but 2005 isn't mutatsu

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so 2008 isn't akinari, 1990 isn't aigis, 2005 isn't mutatsu, and 2026 isn't maya

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i still have no idea what fuuka's is

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everyone else is figured out

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2005 is on on 12/19

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i really have no idea what 2005 could be

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it's also on 7/24 friday

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so someone that is available both friday and saturday

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assuming everything is bunched together

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we're missing 1990, 1991, 2002, and 2005

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AIGIS IS 1991

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WOOOOOOOOOOOH

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1990, 2002, and 2005 are all on

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no sight of fuuka or akinari

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ok all 3 of those are on but akinari, fuuka, and mutatsu do not show up

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i'm so confused femcmad

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those should be them right

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but they do not show up

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like

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fuuka should be 1990

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akinari should be 2005

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and mutatsu is 2002

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it's not 2008 either.....

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oh wait we don't have a 2000 either

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so no 1990, 2000, 2002, or 2005

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i just enabled all 4 and there's not a dang difference in any characters showing up on the map 🥹

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no mutatsu either Sadge

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yeah i'm really not sure what's up with that

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clearly it bypasses the day check as aigis shows up

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1990 is on 12/19?

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1990 is either fuuka or mutatsu

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but i just cannot fucking find fuuka

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i've literally never seen her on the map 😭

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i'm gonna snap

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i'm so confused

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1990, 2002, 2000, 2005, all off

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fuuka is still here

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she's none of the four

#

ugrqhbacjdnmx,;KWLJ'QEPIUWIBYVSHJ NLMs;dlkjopqeiwhubasifhjv lnmad;xop

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i hate this stuff sometimes man

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what the hell is fuuka's bit flag, she's clearly here now

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ok so i think i'm just gonna stop for tonight

#

i think i hit a wall and i'm out of options 💀

#

currently i cannot find the bit flag values for fuuka, mutatsu, maya, or akinari

#

there are 4 bit flags unaccounted for, but seemingly none of them do what they need to do

#

i might just sleep, it's like 4 am....

safe ether
#

yeah i’m thinking about this now

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it’s got to be those 4 doing those 4

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but why don’t they show up on the map, and why doesn’t fuuka go away Haru_Cry

safe ether
#

if i had to guess for these 4

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it’d be

#

1990 is fuuka, 2000 is maya, 2002 is mutatsu, and 2005 is akinari

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7/19 sunday, flag 2005 is on

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disabling it does not hide akinari, nor does it hide maya

#

this mod is gonna be the death of me

#

i just need these last 4 fucking bit flags and i cannot figure it out fuck me

#

here's an updated flow file if anyone's curious about all the bit flags

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maybe there are other gaps i'm missing

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maybe there are no gaps and i'm clinically insane

#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand fuuka isn't part of b06_04.abin

safe ether
#

ok 1985 and 1987 are the bit flags for junpei and old couple for femc

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but 1991 and 1989 aren't aigis and mitsuru

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1986 is also hidetoshi for femc

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2001 is still maiko

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ok it seems like 2003 and 2004 seems to handle the rio social link

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i have to double check though

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ok it's not that

#

but 2003 and 2004 are both on on 4/28

safe ether
#

ok here's the problem right

#

the bit flag being on doesn't just control them being on the map like swine thinks

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it controls them being available

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as if you enable bit flag 1986 on a saturday or whatever, then the student council becomes available

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meaning, that i should be able to disable maya

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but flag 1990, 2000, 2002, and 2005 are all off femcsigh

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8/4 wednesday, day off, flag 2006 is on

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oh my fucking god

#

ok

#

i was an idiot

#

1990 is mitsuru

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and 1989 seems to be fuuka

#

wait so that must mean that akinari is 2008 and mutatsu is 2005

#

21 = 2004, 23 = 2006

#

so 22 = 2005?

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and 24 = 2007, so 25 must equal 2008

#

WAIT

#

that means that maya is 1997

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and keisuke is off by one down the line

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meaning he's 1998, 1999, and 2000

#

ok no

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ok but fuuka needs a second check for when keisuke has been started

#

ok maya has to be 1997 it seems

#

but disabling her flag doesn't disable her from being able to played

#

wait we're missing a 19 wtf

#

keisuke is 19?????

#

what?

#

here's my current set up

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i just moved maya, mutatsu, and akinari in there

#

but currently there is no 19?

#

oops i put the wring alue

#

this is my current set up

#

maya being 1997 makes the most sense considering that's one of the only flags that are on for 8/5 for me

#

and it makes sense of the order of things too

#

the only problem is that there's no 19

#

oh pharos is 19, duh

#

since he's the death arcana lol

#

wait

#

why does swines say that maiko is confirmed to be 20?

#

isn't 19 pharos?

#

why is that confirmed to be keisuke swine?

#

are these not correct?

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ok that's concerning

#

i tried moddaman's trick of printing the message variable in the whole message or whatever

#

says 24 is ready to rank up

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nope

#

i was correct!

#

18 is maiko

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not 20!!!!!

#

apparently nozomi just available on the holidays or something

#

ok that means that everything else should be correct

#

with pharos being 19

#

ok can confirm akinari is 25

#

so everything in between should work

#

problem though

#

20 is bebe i believe

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but today is 12/20 and he's marked as ready to rank up

#

unless you actually do get a pass on rank up even if they're not available?

#

i thought that, don't know if it's true

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ok you do get a pass on rank up even if they're not available, ok

#

nevermind, no problem

#

then everything should be working? i believe?

#

only ones i'm a bit worried about are maya, mutatsu, and akinari

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as enabling their bit flags doesn't actually allow them to show up

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unlike everyone else

#

so i guess 2008, 2005, and 1997 might be a bit in limbo honestly

#

they're off when they need to be though, and on when they have to be, so maybe? maybe they're correct?

safe ether
#

what the fuck

#

ok

#

ken is somewhere in the bit flags i turned on, just invisible

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and he's labeled "boy" lol

#

ok ken is flag 1999 lol

#

that was easy'

#

but he's invisible? for some reason? and he's labeled as "boy" on the map

#

so

#

i guess that means they correlate directly to their social link value?

#

since 19 is 1999 according to keisuke's in the old files

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that would make 20 and 2000 be his romance bit flag check naothink

#

god i wish i had the fucking time to look into this but i gotta leave for work in 5 minutes

safe ether
#

figuring out ken is gonna make this wayyyy easier

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koromaru is 1996

safe ether
#

i'm going a little nuts

#

i have 19 selections, just like last time

#

but my math is ending me with half of what i had with the male character

#

it goes 1, then 2, then 4, then 8, 19 times

#

so i should end on 522 something

#

i have 262144????

#

is it supposed to be 262144 for the male MC Legoshi_Bruh

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i should not be doing fucking math at 2 am gaw damn

#

it is supposed to be 262144

#

it is supposed to be 522

#

i legit cannot find where i made the mistake oh my lord

#

they both have 19

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it is 262144 femcmad

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how did i make this many fucking mistakes holy shit

#

sel defkey is wrong, the entire math is wrong

#

wow

#

is it 262 fuckckeal pkhsvj b;ndggfjdlBNXMAC'PSFIDOG0

#

i'm second guessing myself now

#

i'm so confused

#

i added another message for saori because she can be in two different places

#

redid my math

#

it might be 524?

#

where's moddaman man when you need em femcmad

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there are nineteen 1's

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so it'd be 01111111111111111111?

#

i can't even confirm because no one wants to test 🫠

safe ether
#

man what field is lab hallway?

#

6 11

#

ok that should be all of femc programmed in

#

just copy and pasted in all 30 flow files without checking if it compiles

#

it doesn't 😭

#

fuck me