#Replacing card backs in shuffle time
203 messages · Page 1 of 1 (latest)
Sorry I wasn't clear earlier.
I HAVE replaced those textures but they don't show up ingame. The fronts work fine but the back doesn't get replaced even though I have replaced the textures the exact same way as the front.
Also in my experience you need to replace the Social Link cards for them to work in shuffle time as well. Just replacing the shuffle time ones didn't work for my first attempt.
@prime ferry
I'll do some more testing and digging when I have the time, hopefully someone who knows more can jump in though.
I have found a few other card back files but they all appear linked to the velvet room and player models... I've been trawling through event in tex2 to see what comes up and I've found a few interesting but unrelated files.
Note to self: try sarcana eventhiugh none of the other cards us it. Fot some reason. (It is 3am and I am just realising this)
^ did not work
I'll look through the files again and identify all instances the card back is used, but would it be worth looking into the shuffle.arc file?
tex2 finds
battle\assist\ASSIST_RISE_S\003 - Rise assist I assume
battle\assist\ASSIST_RISE_W\003 - Rise assist I assume
event\e090\E090_001 (First four folders) - looks linked to fusion
E090_002 same as above
E090_003 same as above
E090_004 same as above
E090_005 same as above
E090_006 first folder only - same as above
Note: all dds instead of TMX
hoho shuffle.arc looks like it might be promising, if only I knew how to open all the filetypes and the arc file properly and everything
<-- queen of wanting to do things no-one else cares about/3 people max
you can open arcs with amicitia
Yeah figured that out, it's now all the other filetypes that are giving me the runaround
Oh you mean the epls?
and the sprs
How do I always manage to start with the things that are so minor like 3 people care and documentation is hard to find lmaooo
sprs are just sprites. A bunch of tmxs (the actual images) and then information about where each sprite is on them. You can view whatever you need to know about them in Amicitia or Persona Editor
None of those sprs have card the card backs in the textures so maybe it's the epls
You can use bed tools to extract and replace the stuff in them
https://github.com/Pioziomgames/BedTools
Chucked a previously extracted epl over the epl editor exe and ended up with files amcitia doesn't like to view.
Yeah, they're probably models
Honestly my knowledge on epls and model stuff is pretty shoddy. I think you can use noesis to view them
Not showing up on noesis.
What are the files?
Oh, I have no idea what those are...
they went from folders to those files somehow, I reextracted them
Sorry to bother you @sharp kite but I think you actually understand epls and stuff (at least more than me).
Could you help them with looking at the files in those epls if you have the time
I've got no clue what I'm doing lol
all contain these, no idea how to open em
Better you then me, I always feel like I'm being super annoying asking for help lol
yeah don't use epl alt editor
have you checked all the folders it generated?
Final goal is the back of the shuffle time cards
i still don't really understand all of the context
you need the back of the shuffle time cards?
biggest issue here
have you tried turning on verbose (print file log or whatever it's called) and getting it to load the files?
oh the back
and why do you think they're in EPLs lol
what epl files are you even extracting and where are they
In shuffle.arc in results
yeah but where is results?
gimme a second, ill check for you
It's less of an 'I think they're there' and more of a "Well replacing the file that looks like it should work didn't, so where the hell is the right file then?"
wait so
have you replaced c_card_ura.tmx?
with the back?
it's in card/arcana
and also in commu/card
yeah.
and that didn't work while all the front files did.
and that was where my expertise ended lol
did you place it in both places like i said lol
and have you tried the print file log thing?
both places yes, print file log I've never heard of so no idea how to do that
see i'm looking at tekka's P5 overhaul mod (which changes all of the cards mind you) and that's the only two places the card backs are placed
minus the models but that's something else entirely
it's an option in reloaded i believe
forget the name
it might be called verbose or something
get in game, win a battle with shuffle time, and check which files it loads
that'd just be in the logs?
yeah
it'll list every file the game tries to load
yeah the EPL files don't seem to contain any of the arcana cards
Turned off every other mod to make the file smaller, got this
TESTING is the mod.
Currently still in shuffle time ingame so if that's not the exact right file lmk
you didn't enable it 
there are no files logged
@mossy pier how do you enable print file access in reloaded again?
the EPLs were a deadend if you wanna take over
how could something I hoped was so simple end up like this goddamn
In CRI FileSystem V2 Hook you enable print file access
i'm honestly just surprised it's not the card_ura files
considering the only other mod that i know that changes the back of cards is P5 Overhaul
can you send me your reloaded package folder when you get a chance
just so i can check if the tmx files are correct and in the right place
tell me about it
verbose is what it was called back in the 32-bit days btw (by the old p4g mod loader)
that's what I'm using
if the answer ends up being 'oh the file names are wrong even though you never changed them from extraction to recreation!' im gonna lose it
That looks fine to me
weird
they're uh
slightly the wrong size?
your files, tekka files
see what i mean?
they're the same dimension and width though
Maybe that's just Amicitia being weird
I literally just placed the files over the extracted version taking care to leave the same amount of transparency I got when I extracted them
maybe yeah
everything else seems fine
huh
seems like it matches the commu/card size lol
if the print file access doesn't yield anything, maybe try extracting the texture frm arcana/card and editing that
just in case the size thing actually is important
my entire process was
Extract file
Paste edited version on
Resize edited version to the exact same size as the card already on the file
yeah i know i'm just like
you extracted one and copied it to both places
when you should've extracted both and copied to each place
yeah I got it about two seconds after I sent that lol
hehe no worries
weird
i don't see any mentions of the card texture in your print file log
besides it showing that some are loaded
I'll just do the back file seeing as all the front ones work
do you have a screenshot of where it'd ever load the back of a card in shuffle time?
i feel like it only loads the front
during the spin animation when all the cards show up
huh
yeah cannot find it
it's either inside of those arc files (which seems unlikely) or you didn't actually load it
person commisioning this doesn't even care about the back file I just want to know now (and leave this thread up as documentation in case anyone else gets curious)
Given the texture isn't being loaded based on those logs it might be in one of the init files...
There's this, idk if that's what it looks like though
Yeah, that's the only thing I can see that looks like it could be it
init_free.bin/init/camp.arc/c_main01x2.spr
Not sure I can use that given how I think the textures show up, but if I can find/extract/edit/put it back I can at least see if that's it.
You could either manually repack it or use the wip spr emulator in #1083541081880268920
(If it actually does turn out to be that you should use spr emulator anyway)
odd, found it but it's missing the _17 you have in the picture
might have to step me through the spr emu when I hit that (just editing now)
right, got the wip spr emu and seeing as reading the messages there it needs to go in reloaded I'll def be waiting for some help with that
(I managed to completely fuck up my first install of R2 when I first found it and the only answer we got to was 'antivirus probably?' so I had to reinstall)
You should just need to extract it into a folder in your mods folder (call it spd.file.emulator or something like that, the name doesn't really matter)
You also need the p5rpc.modloader (persona essentials) build pinned in there in case that isn't clear (so the files from the two most recent pins)
Main mod this was for is basically ready to go (pending payment), uni has been keeping me pretty busy so I'll be fiddling with this after exams.
@pearl stag what's the status of this thread? Is your OP question answered?
Not quite done with yet, I've just been too busy recently to get any further with it.
I'll have plenty of free time in a couple days so I'll be dedicating time to it then.
Right, I have the spr emu (not the one in the github pin), is the persona esentials one the same as current r2?
Just about ready to finally answer this damn question once and for all.
Tomorrow my time technically
You need a different persona essentials as well, it's in the pins
Just replace the current folder in r2 with it?
yeah
Right, done. I'll have more questions tomorrow <3
Now I just need to know how to get the edited png of the sprite into the files with spr merging.
I have... no clue how to do that lol
Would I just use folders to simulate the original file structure like with the cards?
Fyi card backgrounds are tmx's embedded in psc_basic.bin in cmbroot.arc and shuffle.arc
Can't get psc_basic.bin in shuffle.arc to open with amicitia (another program?), do they have the same name as the ones in the card folder and if so would the filepath method that worked for those work for the card backs?
I used a hex editor to copy and paste the tmx bytes
try persona editor
found it with another hex editor I had lying around, only thing I can't quite figure out is where I should be copy and pasting the tmx bytes to
ooh is it visualiser?
ah, maybe not?
there’s like
a method to it i remember doing for tm2s
basically you put your cursor click next to the T
go one space over
see those three bytes? reverse the first and third, then use those as your hex search
so 08 4F 5C becomes 5C 4F 08 when you search
copy that, paste it into a new file, save as a tmx and open it
then you got your file
then when you have your new tmx, paste it into the same data space as before, remembering to respect the size or else data won’t be aligned anymore
tmx files are data aligned based on image size, so 1024x1024 is 4 Mb, 512x512 is 1 mb
trust me, it sucks ass 🥲
@pearl stag
Stuck on this step because I have no idea what you mean by T 😔
(It's also perhaps too late at night for me to be working on this right now, so I'd have to pick this up tomorrow anyway)
when you open the bin in a hex editor
like HxD
search for the string tmx
you’ll see something that’s like TMX0
ah, I tried that and it didn't work I think.
I am using HxD.
I'll give it another go now...
it can be finicky
make sure you’re selecting the right amount because if not you may end up selecting the entire rest of the file
couldn't get the reverse search to find anything first try
reversing 54 4D 58 (TMX) is what I was trying that wasn't working
either by text or hex
ah
that's the whole concept behind extracting stuff from archives with hex
you can do it with model files too
reverse length is selecting the whole document, do I need anything else in the boxes?
I do very much believe it's a skill issue on my part, never done this sort of thing before.
You've been very helpful, thanks so much!
It's late here so I might take a look tomorrow when I've got a fresher brain to process all this <3
like this
not sure how much was captured but this should do it
oh it did not capture the second window 💀
fantastic
the file won't open in amicitia
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
this should work wtf
it fucking filtered the text wtf
what the hell is up with this bin file, i've literally never seen that happen before
bro i got no idea, i'm sorry
i've done this exact method before with tm2 and other tmx files from beds and epls