#(P5R PC) Kasumi as Protagonist
1 messages · Page 7 of 1
i’ll send you over a clean one with just my edits then
just the persona stuff in there
thanks!
where do I place them ? Would love to test 'em out
i would probably just wait for wisteria to integrate it properly into the main mod cause dropping it in would overwrite the main visual tbl
ive included the persona voice lines and also replaced arsene’s voice but i imagine they’ll need to go in the separate voice patch by @open gull
Awww, that's awesome ^^
Now Futaba just needs to stop calling me joker o3o
Downloaded the new update but still not working, which is weird because I know it used to work lol
I'm sorry for the late ping but here's the umbrella animation from the "latest" beta that got released here.
Kept forgetting to post it as a comparison. ☠️
her umbrella been slightly titled to the side is giving psychic damage
not literally unplayable but it bug me a little
slightly? 😭
English is not my first language so if i said something wrong i apologize 
no no you're good. I just think it's a little bit more than slightly is all
idk why it's rotated but I assume it was probably done to prevent some kind of issue
i recall the umbrella clipped through her face until i rotated it
granted i didn’t spend a lot of time tweaking it since it’s seen so rarely
tbf it did look kinda slanted to begin with
yeah i think it’s at basically the same angle
well ill try looking into tweaking it later today, no guarantees though since positioning items like this is really annoying
its working for me
make sure the voice patch is on 3.0.2, the config option is enabled, and the voice mod is below any dialogue mods
Hang on isn’t ||Kasumi’s hair brown|| in all the cutscenes of her?
Reprimand me if this is a stupid question, but shouldn’t her hair also be changed since she’s the mc of the mod?
Or is P5 a bitch to do those kinds of edits in
huh
why should her hair be changed?
Try Zylvos' story overhaul when it comes out
the main mod (my mod) doesnt have any story relevance, its purely visiual - rose & violet (zylvos's) has all the story stuff
Someone's working on a mod called Rose and Violet which gives the MC brownish hair for Kasumi while sumire stays red
including the real™️ kasumi
It's an extension of this mod i think
It is ^^

I see.
I’ve just seen both mods be talked about in this thread. Does Zylvos have a separate thread?
not yet, theyre just using this thread for now
I really think you should make a discord server for both maybe
i did check and futaba does sometimes say joker (like when your health is low) so the config option is working at least
As it's a struggle for newer players to join the p modding server and then look for a thread in this specific channel
Compared to just joining a single server
i could but i really dont want to manage a public discord server
And stuff doesn't need to be condensed into a single channel
Am stupid.. I placed the voice mod above all other kasumi mods.. Placed it at the bottom and it works now.
Thank you very much for the tip! :3
I can help you moderate?
yw!
I'm bored these days anyway lmao
Tbh I’d be down to join a discord for it too
I mean managing a server isn't all that hard these days tbh
i mean maybe but i would still have to manage it, i just dont see much benefit in it tbh
Talking in a thread feels icky because it feels like only super important things should be said so things are searchable
Now I just need to figure out why my akechi speaks in japanese in battle while everyone else is english :x
XD
well its not that managing a server is hard, ive managed very large servers before
i just dont wanna :P
thread is fine for now
k k
i dont really need more channels
am using the english voice btw, so I'm really confused xD
ngl that seems like something Akechi would do just to piss people off

MS Store modding before april be like
@open gull btw it might be good to consider moving the navi patch to use BMD emulator, i can update the config to support it
when you had to dump games with the uwp dumper because of the trustedinstaller protections on the ms store game files
Oh cool Zylvos’ mod changes it. That’s all I needed to know, neato mosquito
am looking forward to it since I really liked the changes he(?) made :3
I appreciate any mod that deals with event editing
Idk how hard it is in Persona 5 but it's hard af in Persona 3 Reload
:rirurinworship:
-# yeah ik I don’t have nitro
Yeeeeeeee, makes the game a whole new experience if its well written :3
There used to be another story overhaul mod which got abandoned, replaced Sumi with Ren 'n such.
Was quite interesting ^^
tbf reload has an actual visual editor it seems, its just that almost everything crashes UE
ya it does have a visual editor
with p5 it used to be json command hell
But sadly you can't test everything in it
but now we have evtui which makes it much, much more tolerable
And other than that you can't actually test it ingame yet
Because afaik the tools to actually add the events ingame haven't been released yet
i might be wrong
And UE crashing so much makes it much more worse tbh
So the problem with 3R is that the events don’t properly hook and crash?
Anyway, not to get off topic, glad that y’all working on 5 have got it working
Main issue is you gotta recreate a lot of stuff on the P3R side of things
It will get easier as people slowly recreate stuff and it's added to Rirurin's project
That's why on the github repo it recommends that u install the project with git
Thank ajda, I DEF would not have been able to do that akechi edit without evtui
it wouldnt have been impossible but my brain melts whenever i try to edit an evt json
I think the easiest game to do this by far out of the 3 major persona games is persona 3 portable
same
Video Novel?
visual novel
ohh
persona 3 and onward are basically just 3d visual novels tbh but p3p is a literal VN
p3p events are easy to edit theyre just kinda annoying since you need to edit the bf and stuff
its nothing hard but its all things that could be streamlined for a better editing experience
ok you can't actually use all the available tags in the flowscripts if you use FEmulator
which is sadly recommended to use




because the AST libraries for FEmulator are outdated
im hoping something is figured out for that long term, it kinda defeats the purpose of using any of the emulators
So to actually use some tags with FEmulator you need to copy over the newer libraries to FEmulator
It's not that hard to do
Just change the submodule to target the actual AST repository
Instead of AnimatedSwine's fork
someone should PR that 
I tried doing that
that is true though but that isnt a long term solution
But for some reason it seemed to be stuck on it
And even worse
I am pretty sure that the newer version of AST uses a different version of .net
So you might need to modify the workflows for building and releasing the mod
yeah we'd need a long term solution
it is possible to just keep the short term solution and have someone on pushing updates to correspond with AST updates but it would kind of be a pain
especially with needing to refactor things just for AST
I mean we could try one thing
we might need something like unreal atlus script tbh
Maybe make the mod fetch the libraries from Github
yeah
it doesn't have multi-language support
Although it's possible
and i have the code ready for that
I'm figuring out how to actually detect the game language
ik oceanstuck was looking into it but that was a while ago
in theory couldnt you grab the language from persona essential's config
at least for now
Persona 3 Reload uses persona essentials?
oh no i meant p5
I'm talking about Unreal Atlus Script
Pretty sure it's only supported for like P3R and like a few other games probably
AnimatedSwine was working on localisation framework i think
i just want an AST library mod for p3p - p5r 
I mean there is probably one way to do this
sick of having to keep like 2 versions of ast gui 😭
On boot the mod can check if there were any new commits to the libraries
If there was one then it could clone the repo, copy over the newer libraries
But this will be prone to breaking soo not a good idea
yeah that could be nice
2nd idea would be to just manually maintain a fork of it ig, and make sure it doesnt break
would need active maintainers tho
yeah
It isn't actively maintained
but at least there you wouldnt have to update everything else
you would just need to update AST
They currently use AnimatedSwine's fork but they already have a bunch of stuff on their plate
So they aren't able to keep the fork up to date
Btw still waiting for my changes to unreal essentials to be released 😢
So i can actually release my Credits Framework
Good news! they did 
That said BF emu hasn't had an update pushed out yet afaik so until then yeah the libraries are still outdated lol
I've had it ready to release for 2 months at this point XD
🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹 🥹
wait the libraries or the localisation framework stuff?
BEGGING FOR AN UPDATE

We will probably get one next year
not to disrespect any of the contributors but releases are really slow tbh
But it's probably a good thing
I'm not sure about the localisation framework stuff but since that PR uses the main AST repo now the libraries will end up being up to date once a BF emu update actually gets pushed out
this is as good as the umbrella's rotation will get, tbf the better solution would be to just edit the item bone rotation in the anim itself but i dont feel like doing that
and its good enough
For everything you've done in this mod, it's beyond what was ever imaginable 
ty! 
I kinda like how it has a little rotation it adds a bit of extra character
Can do! The patch does already have single voice lines for Cendrillon, Vanadis and Ella (replacing the callouts for Arsene, Satanael and Raoul respectively), but I see you've added an extra. I also see that you've added Cendrillon's cutscene voices. Shall I add 'em to the voice patch? With credit, of course.
Ah alr. Might need a quick pointer on how BMD emulator works to do that, but I'm open to it.
I can probably add it as a config option for your mod if you'd like
BMD emulator is relatively simple to use, https://github.com/Secre-C/FileEmulationFramework/blob/main/docs/emulators/bmd.md
The only thing is you need to use atlusscriptgui 3.1 or lower when decompiling a bmd for usage with the emulator
at least until the AST libraries update gets pushed
Sure thx! And thx for the pointers!
Yw! 
It is going to be a little janky having the options split across two mods but there isnt really a better way to handle it, I can't put the audio into the config option for my mod since yours will overwrite it if its below mine (which it probably should be anyway)
oh and by the way @open gull is that equipment and skillset patch mod done? i'd like to include it as config options for the main mod if possible - i would just need clean tbls that dont use mine as a base
tbf i dont think they have to be clean but its probably safer that way
Yep, the equipment and skillset mods are done. As for tbls, I don't suppose there's a way to copy and paste entire sections in 010, since redoing them all individually would be very tedious and I don't know what exactly your tbls change.
Sure, thx! That might be ideal since I think Zylvos' mod still uses Arsene? But I could be mistaken.
there should be, just use the 010 template and Ctrl c the area it selects
or right click copy actually
I think the tbls I edited are just limited to visual.tbl but I'm not sure
yeah it's just visual tbl
Ah good to know, thx!
Neither of those mods edit the visual.tbl, so I doubt it'll be an issue.
Great, are they up on GB?
Yep!
Nice! I'll add them as config options and then release the new test build
seems to work, @short spade is the red color scheme intentional?
Oh, I should note that the equipment patch has an alternate version with a gun overhaul (bumps the protag's gun rounds up from 8 to 10 along with a damage nerf for balancing) Essentially, there's a Standard version and a Gun Overhaul version. Feel free to ignore everything else.
I'll probably just keep the default one
Unless there's a significant benefit to gun overhaul
Gun Overhaul does sound more broken though since if you get a gun with shock you have more rounds to proc
Solo technical down
Ah, that makes sense.
I should note that the stats for gun modifications are adjusted too, including the ones with less rounds.
Namely, some gun mods halve the amount of rounds in favour of other perks. I changed the halved amount from 4 to 5 in the overhaul.
Here's a list of all the changes.
so does bluecendrillon appear now in the last palace's mini-bossfight?
if you enable red cendrillon
you should make that a feature
that would be up to any story overhaul mods
8th test build
, hopefully these will be finished soon :)
Changelog (v0.9.7)
- Overhauled Akechi rank 6 (no longer in the bath house)
- New bustups by OneCalledJay added as a config option
- Physics for all cutscenes up to Satanael's Descent
- Added animations for all hideouts
- Added safe room animations
- Added animations for all metaverse interactions (pulling level, pushing button, etc)
- Added physics/animations for almost all Kamoshida arc events
- Added physics for the final Maruki fist battle
- Added a ton of event anim fixes from Zylvos
- Added event evt fixes from Zylvos
- Added gendered event edits from Zylvos to the additional events config (Beach, Shido pool scene, etc)
- Added Starlight outfit back (model is the same as Dancewear, it just plays GROOVY instead of ROTTT)
- Added new gameplay config options which include: Equipment Patch (by Count Joelcula), Violet's Personas (by xJustAdam), and Persona Skillsets (by Count Joelcula)
- Tweaked field animations to have smoother movements when going from idle to walking (does not apply to umbrella animations, I will address these in the next update)
- Tweaked umbrella animations for putting away and pulling out the umbrella
- Tweaked umbrella rotation
- Fixed melee critical camera
- Fixed Loungewear socks disappearing, added shoes too
- Fixed party panel looking blurry
- Fixed Goodbye BCD pointing to the wrong EPL
- Actually Fixed the victory run pausing
- Moved VISUAL.TBL to P5REssentials for merging to work
@open gull BTW here's the persona swap config update for voice patch
this is just for eng but it should be easy to port to jp, just copy the dll over to jp's as well as the folder and empty it if you dont plan to make a jp version of the swap config
and just leave a note somewhere on the mod page saying which jp configs dont work yet
Ah thx!
Just to clarify, should I just copy and paste these into the jp mod directory for it to work?
Asking cuz I tried doing that for the test build of the audio mod I had, and the game didn't boot up.
yeah but dont replace the modconfig.json
Ah alr, thx!
Hi, im playing with the latest test build, without the joker over sumi mod, and the base mod has arsenes name over party member Cendrillon, is this a bug?
whats your mod list?
full list
yeah i figured as much, because changing cendrillon to arsene is a very specific change
@open gull just letting you know equipment patch's tbl renames party member cendrillon for some reason
and additionally it renames arsene to cendrillon
Ack good to know thx! I'll give it a check.
okay yeah checked again and it has ella's name in here too
thanks!
and np
that did fix it but arsene and raoul are still named ella and cendrillon, also kasumi is named Ren
might be good to just grab a fresh vanilla persona name list/party member name list
this should hopefully fix it
replaced everything with vanilla except these
actually i overwrote the ranged weapons by accident :P
ok this should be fixed
final final name.tbl
Ah whoopsie doopsie, thx for the heads up. Must've used the wrong version of those files by accident.
I take it tbl merging works with name.tbls too?
yes, it should work with all tbls
Sweet, thx!
all of them work together very nicely
Test Build 8 Hotfix 1
- Fixed equipment patch name.tbl including other edits
oh yeah i forgot i took the textures from the beserk variant, figured it complimented the curse skills like that — the config option for that was a nice touch
impressive update all round 
of course! happy to contribute
quick question, if I enable the violet's personas option, do I disable the cendrillon over arsene mod by happygrinch?
yes
Dunno if the bug's been fixed in a hotfix but when previewing Ella on the Persona screen trying to rotate her kinda swooshes her around the screen lol
she works fine for me
Hmmmm, I could replace Arsène with Red Cendrillon in my mod (you know, Roses are red, Violets are blue). I'm not sure what her name could be (One of Cinderella's sisters? Or Sleeping Beauty = Briar Rose or just Briar). That would require moving those optional files in my mod, adjusting the Name.TBL and changing some dialogues. 👀
That'd be really cool
I'll look into updating the patch when I get home. My only reservation is that, aside from the Cendrillon/Vanadis/Ella lines already being used, I also used "Enchant us, Ella!" for the Phantom Show skill unique to Raoul. Bringing it up since you also used the persona attack lines (along with "Show them, Cendrillon" and "Dazzle us, Vanadis") as alt lines for summoning personas. I like those lines, but I personally think they sound more like lines for a persona doing something as opposed to merely being summoned. But I wanted to bounce that off of ya.
The one sister who became good in the later Disney sequels was Anastasia Tremaine, could go Anastasia? She started off vain but only wanted to find someone who loved her for herself and was only bad because of Lady Tremaine's upbringing
But I like Briar Rose most
https://static.wikia.nocookie.net/disney/images/f/f8/Profile_-_Anastasia_Tremaine.png
Funnily enough Anastasia was the red-head of the two stepsisters
actually I suppose Anastasia fits the rebel theme well because of the fact she rebelled against Tremaine's upbringing to find love for herself (marrying a baker in the end)
damn now I'm ending up liking both ideas
(for anyone who hasn't seen them, Cinderella 2 and 3 are actually pretty good direct-to-video sequels...)
I'd really love to see a red Cendrillon option
SUBSCRIBE: http://tinyurl.com/hfq9jmv
Isaac examines how Anastasia Tremaine became the evil stepsister who turned good.
MOVIE & NOVEL LINKS:
Cinderella: http://amzn.to/2jBpkdS
Cinderella II Dreams Come True/ Cinderella III A Twist In Time: http://amzn.to/2xNAwzb
Cinderella (2015): http://amzn.to/2xionRh
Cinderella by Charles Perrault: https://a...
for this one, ‘Grimm-Cendrillon’ would be a better name…
also, @open gull
in case you have yunaka’s english voice files from fe engage, we might be able to use it for the mod, should it didn’t conflict with the voice direction
Ohhh! I wouldn't object to that.
I don't have them on hand, but I'll see if I can find anything.
https://drive.google.com/drive/folders/1e6jq069X9zqM7U8Fzwasvwb3MEdDJ_tM
Someone on reddit did a dump of all the voices
Take a look at Brodia Battle, Brodia Base, maaaybe Brodia DLC?
They're all OGG files, luckily the relevant files have Yunaka's name in the filename
Oh perfect thx!
this happens because she’s put over satanael and he’s scaled down by the game in the persona menu, i had to scale her up to make her visible at all so that’s probably why she rotates weirdly
Oh! I should note that the Cendrillon patch I did puts Ella over Raoul. It doesn't change Satanael's traits or skills.
i was going to do that too since they’re both supposed to be the third awakening persona but since the game presents raoul as weaker than satanael i just went in order of level
Ah alr.
I went with Vanadis over Satanael on account of Vanadis being a goddess.
Satanael is super OP and has a very different skillset from 'Sumi's personas so I couldn't think of a way to modify his skillset without nerfing him and making him a lot less distinct.
i thought of just swapping out one of his skills for sumi’s masquerade but i think wisteria didn’t really want to deal with skill edits in the main mod
if the persona edits get folded into the main mod would the skill edits still be there as seperate? I do get Wisteria not wanting to put skill edits in the main mod but it would be nice to have that progression option
It's kind of a unique challenge to stick to Cendrillon/Ella/Vanadis with their own skills rather than fusion as then you consider your teammates a bit more
like doing P4G with Izanagi only was really fun
cuz then MC can't just be the best at everything
now that the model edits are an optional someone could always just make a smaller addon for the skills
Okay gotcha, good to know
it's not an 100% dealbreaker as I could technically just use the mod menu and force learn skills at the right levels but that can be a hassle
I should also note that the voice patch has 'Sumi call out Vanadis' name during the Satanael cutscene.
I kinda thought her delivery of "Vanadis!" had the kind of gravitas that would work for that scene.
i think i only used the cue for summoning ng+ satanael since there seems to be a separate cue for the yaldy scene, i think replacing big boy satanael would be too much of a hassle so didn’t want to touch that
Especially since Satanael has that gun.
so there’s nothing we can put vanadis over? shame she’s my favorite out of the 3💔
Yeah, I prefer Cendrillon's sister over Sleeping Beauty.
Given that they've used "Cendrillon" instead of "Cinderella", I assume they are using Charles Perrault version of the fairy tale. He doesn't give a name to the "nice" sister (even in french), so I think I'll go with the name people are familiar with. I'll use the french name "Anastasie" to stay coherent with "Cendrillon" (and probably "Rose" and "Violet").
Yeah that makes sense
Then we go from Ella to Tremaine as the third-tier name maybe?
Isn't Tremaine the wicked stepmother???
It's the family's name
Ohh ok.
Yeah so they're all so-and-so Tremaine
I think the other one in Disney was Drusilla or something?
it's interesting how Perrault only names the older one who stays evil though
Funnily enough, Lucifer (the namesake for their cat) is already a Persona.
Oh yeah true that's hilarious
On a related note, I actually commissioned a piece of Sumire cosplaying as Cinderella once.
https://countjoelcula.tumblr.com/post/766902794553884672/so-i-commissioned-a-second-piece-from-lemaribi#notes
I don't normally commission other artists, but this guy is taking emergency commissions to support a friend's medical bills. Affordable emergency commissions.
Beautiful!!
Yea he's a superb artist.
Oh wow 
Been toying with the idea of writing a Persona + Kingdom Hearts crossover fic, which is where I got the idea.
vanadis is over raoul in the optional in the main mod
and ella over satanael I assume ?
yep
alrighty :3
but only the ng+ satanael not the one that appears in the story
One thing I noticed with the new test build is that OneCalledJay's bustups appear blurry, especially her thief outfit one
ngl I think it'd be hilarious to have the "Pillage him, SATANAEL" line kept in and change everything else. Like Kasumi has sounded normal throughout the entire game, but randomly at the end, her voice drops like 2 octaves
But that probably wouldn't be a good idea in actuality lol
If you want the two octave drop, throw in one of Yunaka's crit quotes in there as a surprise
"Time to finish the job." would go hard
Do the new voice lines only apply when swapping persona or am I just unlucky ?
only when swapping yeah
aww, what a shame :x
Thank you regardless ^^
yeah it’s just not really feasible to make the mc call out the way party members do since the skill voice lines and persona call are the same regardless which persona you have equipped
minus specific skills that have their own voice lines but those are persona specific
raoul has phantom show for example that has its own lines so i could’ve put the vanadis’ lines on that too but then there’s nothing like that for arsene or satanael
oh huh
had no idea Laura Post voiced Yunaka
I played like an hour of engage and gave up on it 😭
Changelog:
8th test build :YukariW: , hopefully these will be finished soon :)
Changelog (v0.9.7)
- Overhauled Akechi rank 6 (no longer in the bath house)
- New bustups by OneCalledJay added as a config option
- Physics for all cutscenes up to Satanael's Descent
- Added animations for all hideouts
- Added safe room animations
- Added animations for all metaverse interactions (pulling level, pushing button, etc)
- Added physics/animations for almost all Kamoshida arc events
- Added physics for the final Maruki fist battle
- Added a ton of event anim fixes from Zylvos
- Added event evt fixes from Zylvos
- Added gendered event edits from Zylvos to the additional events config (Beach, Shido pool scene, etc)
- Added Starlight outfit back (model is the same as Dancewear, it just plays GROOVY instead of ROTTT)
- Added new gameplay config options which include: Equipment Patch (by Count Joelcula), Violet's Personas (by xJustAdam), and Persona Skillsets (by Count Joelcula)
- Tweaked field animations to have smoother movements when going from idle to walking (does not apply to umbrella animations, I will address these in the next update)
- Tweaked umbrella animations for putting away and pulling out the umbrella
- Tweaked umbrella rotation
- Fixed melee critical camera
- Fixed Loungewear socks disappearing, added shoes too
- Fixed party panel looking blurry
- Fixed Goodbye BCD pointing to the wrong EPL
- Actually Fixed the victory run pausing
- Moved VISUAL.TBL to P5REssentials for merging to work
[Go to message!](#1094412112576651314 message)
oh
okay
Reposting the download link since I posted it fairly late: https://cdn.discordapp.com/attachments/1094412112576651314/1347109819823296576/kasumiprotag-testbuild8hotfix1.7z?ex=67caa149&is=67c94fc9&hm=4a0f1fa83044c9737831d5f43098b51c5e351bb6d6e72c7c9873de6f90aa079f&
apparently there are some softlock issues with the cendrillon over arsene thing so im going to look into mitigating them
the idea i have rn is to just use a flowscript to add eiha and remove it after its required
and then i can probably just add some random persona to the stock for the fusion tutorial
oh i was talking earlier about someone making a skill addon i didn’t realise they were already a config mb
pretty cool workaround, but what was the problem with the fusion event i don’t think i heard of that before
Cendrillon being a Faith persona changes the expected fusion result to one above the possible level
trying to fuse anything with cendrillon would usually make the result a higher level than the protag's level here (5)
ty!
it will add duplicates if you somehow already have them but there isn't much i can do about that, much better than just being softlocked here
this can probably be fixed by just reverting cendrillon back to fool, which i might end up doing anyway for consistency
im not sure though
actually yeah for the sake of consistency ill probably just make cendrillon and vanadis fool
here's the fix if anyone wants it for their own mods, place these in FEmulator BF and a dummy file to EN.CPK\SCRIPT\FIELD
it hopefully shouldnt have any localization incompatibilites
since the msg is empty
it feels right for them to be fool but i get it was changed for flavour
yeah, my main issue was just inconsistency
realistically violet shouldnt ever be "the faith" here if shes protag

Test Build 8 Hotfix 2
- Fixed potential Kamoshida arc softlocks (AoA tutorial and fusion tutorial)
- AoA tutorial will now automatically add and remove Eiha to Cendrillon
- Reverted Protag Cendrillon and Protag Vanadis to fool
- Removed Eiha from Protag's default accessory
(These only apply to the skillset config)
can you provide your modlist
I just checked and it doesn't crash for me, it's probably an issue with one of your mods
I should really mention this somewhere but crashes with this mod are very unlikely, it's all visual with the exception of the gameplay and event configs (which shouldn't crash either way)
so before reporting a crash please verify it's this mod causing it and not something else
yes it should not be needed any longer
it was previously bundled with the equipment patch config option anyway but I removed it since it's not required now
coolio
its probably no ng+ requirement for twins boss
if youre playing on ng+ and have that mod still it crashes
or rather soft lock
Ah! You managed to use a flowscript to workaround that issue? Nice!
Oh yeah, I noticed that the Big Bang Challenge still uses Joker's anims, notably with the fist pump at the end. (excuse the quality. file size limits, y'see.)
I'll have a look at 'em later.
The only other anim goof I noticed was in Kawakami's class after I made some infiltration tools.
yeah i havent changed any of those
All good, just thought I'd document them.
Btw, would you mind if I add your eiha fix to the existing Cendrillon patch? I'll keep it up as a seperate addon in case any users wanna use Ella over Raoul.
sure go ahead
although i already included ella over raoul
or well
it goes cendrillon, vanadis, and ella
Oh! I thought Ella was put over ng+ Satanael.
Ah alr.
Might update the voice patch and my Cendrillon/Ella patch to reflect that once the update drops.
Though I'll keep my own personal testing version of the voice patch as is out of personal preference.
hmm im thinking of creating an addon companion mod that just includes a bunch of alternate patches i wont be including in the main mod, it would essentially just be a bunch of config options you can turn off and stuff
Ooo alright!
might include some of the equipment stuff like gun overhaul and your ella over raoul
and im open to anything else as well, like maybe a sumire model version of the mod included under the addon mod as an option (wont have full anim support for the hair since i would basically have to add those keyframes to like every gap)
Oh alright!
I should note that Sumire has different animations after the third sem reveal. Notably, her idle pose has her clasp her hands in front of her.
yeah i'll probably use those for her field animations
everything else will rely on physics chunk
i'll probably insert keyframes for the field anims and battle anims and leave it at that
wont be baking physics since itd take forever
Ah alright!
and physics chunk exists
Ah! I'll have to look into it for future reference so I can get into custom models.
yeah physics chunks are pretty nice
p5 physics system isnt super great and there will still likely be clipping but its better than cardboard bones
On a side note, I personally keep the CF costumes in my build in a separate mod for the sake of customising them for personal use. As well as putting the red leotard over the Starlight model, I also changed some of the outfit names.
- Purple Dress - Elegant Dress
- Tiger Print Clothes - Fashion Disaster
- Summer Break Clothes - Sophia Costume
- Blue Leotard - Dazzling Leotard
- Red Leotard - Sakura Leotard (alternatively Rose Leotard)
Just thought I'd put it out there.
nice, i might yoink some of those
oh while im at it @echo thicket are you okay with me including CBT's Kasumi/Sumire costumes in this mod?
btw @open gull can i include that rin costume without her wig in the addon mod?
Sure!
ty!
who what when where why
sure
thanks
dunno if this ever got answered, but 14 is "recovering from being knocked down" and 15 is the (currently unused) line for Joker being revived, I wanted to implement a "no game over on Joker death" thing but let's just say that the pc port being the way it is made it next to impossible to achieve for the moment
that does remind me to fix those voice lines not playing in the voice patch
currently unused
well this is partially a lie, it is fully programmed in but there's no way for you to have Joker dead and then have a party member revive them to trigger it
nvm i just realized i had the option disabled in cbt's config 
it feels so odd that joker doesnt actually say anything when being healed in vanilla
That would explain why you didn’t bring that back from EX
that was in EX?
It was
no like how was that even possible
I have no idea
insane that was pulled off
It’s a magic trick and only the magician (being DeathChaos) knows it’s secrets
with enough brain damage and determination
some of the tricks that p5ex does to implement features are really funny looking back
just make sure you don't inherit my special "passive skill" where everything I touch breaks
the fact that it was my first time doing pretty much everything in there didn't help, i.e. first time doing function hooking
this is still the greatest mystery of this world
Would that explain why Kasumi doesn’t gain XP?
there's a lot of stuff there that just randomly works and then doesn't
Parker luck am I right?
this comment was prompted by me somehow breaking the Costume Framework API (I have been slowly remaking custom bonus tweaks natively as a Reloaded-II mod instead of a cpp mod loaded by a reloaded mod) which means I can't have a toggle to enable/disable the Costume Framework costumes added
what would be the benefit of moving it over to a native r2 mod?
well aside from more toggles it'd also reduce a lot of the existing jank, i.e. the config menu is "fake" because the mod actually uses a config.toml file and the config menu in reloaded is just there to make that file
💀
I wonder how hard it would be to add voice cues (eg: status ailments, low health lines)
Joker does have some from Tactica which could be used.
well, when I made the patch to add stuff Tactica didn't exist
True.
They're used in the Joker over Kasumi test build in this thread, if anyone wants them.
Uhm. Where? Cause I’ve got the voice patch on and it’s not using her AOA line on her AOA finisher.
Did you make sure to enable this in the config for CBT?
you need to enable combat voices as well
Ah, good catch,
just noticed the weekday announcements.. if those are the ones where joker just randomly says the day then i’m forever thankful
Yep they are
yeah I had to turn off the weekday announcements. I can see why they didn't add them originally, as it does get a bit annoying personally when it happens every single day lol. Doubly so when playing as Kasumi
Edited the red leotard model and changed the colour of the blue hair thingamadoo (I don't know what the actual term is) to the colour used in real Kasumi's model for consistency.
Cendrillon and Vanadis are still Faith personas for me :x
they shouldnt be, dismiss them and resummon them from the compendium
Oh, gonna try that later :3
It worked before installing the newest hotfix. I tried with and without:
- Cendrillon and her skills turned on
- Equipment Patch
as I expected me already having a save file some way into the game might mess with it. Mind you I have been playing with a previous hotfix with no issues until I switched over, though I did delete the addons like Cendrillon over Arsene and the Blue Dress Add-on after the crash as well, thinking the new hotfix might break it as the files are included (?). Now I'm wondering if it's a lack of Custom Bonus Tweaks? Not sure it's a dependancy with the newest version.
uhh your mod order is very, very messed up
top mods load first, bottom mods load last
Will rearrange and report back
all of these should be at the top
literally been doing it the wrong way round
Would this mod be okay to use in an existing playthrough? idk if it messes anything up if i do that, im sorta newish to modding xD
try opening that save in vanilla and seeing if it crashes
yeah! it should be fine
Okay thank you c:

CBT fixed the issue
hmm
might be a visual.tbl issue then
i think i used the extended one from cbt as a base
actually no
i think its a shader crash
just cause you mention it, i used the vanilla visual tbl for the persona stuff, would that cause issues?
it shouldnt
alright just thought i should check
if by chance you do need or want that to use the cbt tbl, just give me a ping and i can do that
will do!
yeah it is
i tried redoing the materials for the results screen and it still crashes so ig ill just plop the old one back in
if you have cbt it wont crash due to the invalid shader crash workaround
Added this to the addon mod as a config and it seems to work correctly
had to throttle my cpu to like 5% to get the loading icon to even show up 😅
Don't these just make her sound like joker lol
voice patch replaces the added joker lines with sumi versions
Oh do you need to put the voice patch mode over the cbt mod
Man ever since i found out it goes from bottom to top i've gotten so confused lmao
so put cbt at the top and then put the mods whose files you want to overwrite with below cbt
It's so confusing 😭
its just hard to phrase
That makes more sense
Nooope still joker voicelines
Maybe if i delete the voice files in the cbt folder
Nah that just silenced her lmao
idk if it's possible specifically for your mod, but you can add bonus tweaks as a mod dependency
reloaded will always load it first in that case
ive been thinking about making cbt a hard requirement but im not sure
mainly just due to its download size
although tbf this mod is pretty big (and thats just the main mod, not counting the voice patch or addon mod) but still
dont delete anything
you shouldnt need to
if your load order is correct and it still doesnt work then idk
well since im on the fence about it i guess ill make it a poll
there isnt really a downside to it other than the file size and it adds a lot of very useful features
Yeah i figured i had to update cbt lol
That fixed it
okay good
Will cendrillon have a moveset that goes into the end game or will it just be fusion fodder?
Aye nice! I should note that I polished the shape and made a grey version to match the rest of the loading screen. Here's the updated version. (The second one is the greyscale variant.)
bonus tweaks might as well be an "essentials" mod at this point tbh. most users probably want/need it installed 
yeah i agree, just wasnt sure what people thought tbh
Awesome, I'll add both to the addon mod
her skillset should function similar to other party members iirc
similar to this mod https://gamebanana.com/mods/496914
Awesome
i think the same might apply to raoul/vanadis but im not sure
Here's the list of skills for Cendrillon.
Trait: Veil of Midnight
Innate: Kouha
Level 2: Dia
Level 5: Dazzler
Level 7: Apt Pupil
Level 13: Makouha
Level 22: Kouga
Level 34: Tempest Slash
Level 43: Kougaon
Level 50: Heat Wave
Level 56: Diarahan
Level 62: Makougaon
Level 69: Vorpal Blade
Level 72: Bless Amp
Level 75: Sword Dance
Level 80: Brave Step
As for the Raoul equivalent, Raoul already starts at level 76, so I just swapped the skills and added Ella's unique Masquerade attack.
what does veil of midnight do again? i forgot
Always been one of my biggest gripes with the series that the main persona’s like izanagi are just fodder to be fused away rather than really feeling like your persona
same it felt
I get it since they want to encourage the fusion system but it is annoying
wrong fusing arsene away for the tutorial
It increases chances of an ally not being downed when attacked.
Mhm
oh 💀
Ella's trait, Veil of Sunrise, is an upgraded version of that.
Especially in p5 where arsene is literally your spirit of rebellion, the driving force behind what makes joker be the way he is
trait is kinda busted but so is everything else in p5r i guess
Oh btw, which file in the test build is the flowscript that adds Eiha to the aoa tutorial?
OptionalModFiles\Gameplay\Skillset\FEmulator\BF\02E9.flow
Ah alr thx!
yw, make sure the msg file is kept blank so none of the messages are overwritten
Ok soo i updated everything i could and here's the funny thing
Kasumi refers to Vanadise as Ella and to Ella as Vanadise
And Ella's model doesnt even seem to show during battles for some reason
voice patch hasn't been updated to support the new config option yet
also ella's model should work fine, i checked myself
Alright, the voice mod is updated.
Turning on the Persona Swap Audio toggle should swap Vanadis + Ella's lines to be consistent with the test build.
I really gotta figure out how to add new toggles. Thinking of making the Cendrillon awakening voices a separate toggle.
well i have the source for the audio config up on my github
you can take a look at that or pray ryo's reloaded fork gets merged
idk why its not working for you
@lilac needle whats your modlist
It really shouldn't have taken me this long to get this done.
This should be all of Joker's safe room animations
Looks good!
Did some tinkering with the visual.tbl and copied Joker's PlayerVisualVariablesA section onto Violet's. Haven't run into any issues so far. The attack anim definitely looks better now tho.
Downloaded the source code and it looks like it requires visual studio to edit? Installed visual studio 2022 and still figuring out what's next.
The only thing I'm trying to do atm is add a seperate toggle for Cendrillon's voice.
yeah, you need VS to open the solution
also you should really fork it and clone the repo locally
i think i already did this in the build i posted
Ah alr good to know.
heres the build again since it got buried
i didnt write out a full changelog but i replaced all of her models with joker
added a config menu and a few other things like that visual.tbl edit
wish thread creators could pin messages
also very nice
i'll try and organize something soon so the mod is a bit more organized/easier to contribute to
Made a fork of the voice mod config and tried to open visual studio 2022 to clone it. I seem to have run into an issue.
think that has something to do with the path being too long, idk how to fix that :/
Ah alr. I'll try a different file path.
Huh. Ran into the same error even though the file path was C:\Users\NAME\Documents\GitHub\kasumivoicelineconfig
Changed the folder name from kasumivoicelineconfig to kas and that seems to have done the trick.
Now to figure out what the heck I'm doing.
So I got the repository cloned and this thing opened in visual studio. Is this where I do the editing and stuff?
Edit: I don't seem to be able to edit the text. I'm guessing I'm missing a step.
How does this look for mod order?
Decreases the chance of being downed by an attack
Someone already answered, Im stupid..
You're fiiine. It just means your fingers are faster than your eyes.

But in p4g even if you stuck with izanagi he would’ve been basically maxed out by the 3rd dungeon
I’m pretty stupid I didn’t know how to change my persona back then😭😭
P4G Izanagi only is pretty fun tbh
When you get the skill evolution cards from Shuffle Time and then general skill cards from the cafe and whatnot
I almost managed it but sadly needed Black Frost for the Game dungeon
Everything else I never swapped off
were you playing on very hard?
helps Izanagi's resistances are acc pretty good
VERY good
Just regular Hard, but I'm gonna go back and do Very Hard sometime and see if I can find a way around the Game dungeon boss issue
idk anything in p3 fes and p and p4g that nulls bless and curse is a great persona
very hard isn’t hard it’s just grindy and very bs at some times so good luck
It's the bathroom ghoooost!
idk whats going on there but I think you're looking at file diff and not actually editing it
just try closing vs and reopening the solution
@kindred comet will installing the new test build break my progress potentially?
cause i've been using the Cendrillion over arsene mod and i'm not wanting to break my game.
it shouldnt break
Ok!
i should have the cendrillion over arsene off right?
yes make sure thats off
also that load order looks wrong
make sure all the framework mods, cri, and cbt is at the top
just did these things actually XD
i'm doing that just know
now*
this look better? @kindred comet
yeah, although persona essentials should be at the very top
i thought i put it up there
did i not?
also there's a chance she/her joker will cause mod menu not to work so just beware of that, that's not really fixable until mod menu uses flowscript merging
looks much better
i'm just gonna test now
and if it does break it
then amma cook myself and just turn it off
XD
that looks good but im not sure what the CBT kasumi compatibility patch is for (or what it does)
i should probably note that any patch mods should not be used with the test builds
unless theyve been updated (like voice patch)
Equipment Patch and Cendrillon over Arsene, although redundant, should be ok (i wouldnt recommend using them though unless you have a specific reason to, it would be better to just use the config options i included)
@kindred comet for now the mod menu works.

btw Wisteria
considering Raoul is technically a DLC persona you summon from compendium
has the compendium entry been changed then
for the persona changes?
i dont think so, i forgot those even existed
cause Raoul is a DLC persona
meaning you cant naturally get it
unless you compendium summon
so
anyways i probably wont change it cuz im lazy
check fusion calculator
just did
fair enough.
plus it would be a hassle
Ella or vanadis is over satanael?😅😅
cause the compendium would be overridden by you know
ella is
people saving new versions
also wisteria
cause i already had satanael in my ng+
ella just kind
swishes all over the screen
XD
?
also
can you record that
vanadis has Ella's background...
yeah just lemme get obs up and show you what i mean
ignore the sound of my keyboard and controller
here ya go
also dont mind me being dumb and trying to find satanael instead of ella
@kindred comet
OHHH in the compendium
well the first thing is probably a leftover from joecula's mod
im not sure where that is but i'll move it over to ella
and i'll check the compendium ella in a sec
its fine for me for some reason 
i guess ill note to self that ella is cursed for some people for some reason
does ella appear in battle for you
because if not it sounds like some weird bounding box issue
Haven’t been in a battle yet
So I can’t say.
could you try doing something like a challenge battle and summoning ella
Let me just go to velvet room rq
okay
i found the issue
for some reason visual.tbl isnt merging or loading for you
she swooshes around if the visual.tbl i included isnt loaded
I was about to show this
Idk why it’s not working
What is happening then?
out of curiosity can you move custom bonus tweaks up in your mod order
place it right below here
then try again
additionally if you could show your custom bonus tweaks config that would be great
Give me a sec
OMG
Autocorrect
No
Which bit specifically?
honestly all of it
except the color stuff
i kinda get the feeling this is due to the visual.tbl using cbt's but im not sure why that would cause issues??
here
yeah that all looks fine
so i have no idea
just try reopening the game with cbt higher up in the mod list
and seeing if ella still swooshes
im gonna tyr porting the tbl changes back over to a vanilla sized tbl and if that doesnt fix it im not sure what will 

can you go to OptionalModFiles\Gameplay\Personas\CPK\BATTLE\TABLE inside the kasumi as protag mod folder
and replace the visual tbl with this
then reboot the game and see if it fixes it
if that still doesnt work then i have one last idea
Oh, I think is a remnant from when I had the old Kasumi Story Overhaul lol
k
rebooting now!
STILL
does not work
still moves about
i guess P5R hates you rn
and reinstall it
XD
i mean i can deal with a little swish and invisbility
it's not gonna hurt me
i need to figure out if this can be fixed or not
but i'll try reinstalling anyways
better to try it than not
just let me take like 5 minutes to download the hotfix you linked
since (i was too lazy to scroll up)
kk
you shouldnt need to extract it
drag and drop the 7z onto reloaded-ii and itll auto install it
drag it onto this part though
for some reason you cant... drag and drop it into the main part of the window 😭
i've been extracting from zip and copying in the p5rpc folder thing
yeah i would recommend just letting reloaded handle it
did it fix it
oh
this is all reloaded has done
just close that and reopen it
thats a reloaded bug
idk why it happens but its rly annoying
trying again
it worked this time
and i will let you know when i load into my save
with a video
yeah sometimes i have to close and reopen it like 5 times for it to get unstuck
GOD
very fun when im trying to test something like an event or animation 
not fun xd
said it finished
but nothing launched
uhm...................................................
did i just break my reloaded-ii?
actually if it doesnt open you might need to nuke your cache
what now?
how?
i'm lost
well just wait for it to open first
i'll try it one more time, i'm clean booting reloaded ii
a bit late for that XD
click into the cache folder
also it launched
and delete the p5r folder
all i had to do was clean boot it
okay yay then
here are the results
WE DID IT
yes i like Love Live! No. Idc if you know what it is. I will talk about it and I will use gifs from it.
WE DID IT @kindred comet
WE FIXED THE BUG
XD
Snow Halation?
yes
okay so i think what was happening was
are you a person of culture?
one of the older versions of the mod had visual tbl in the characters folder
which doesnt merge properly
for some reason it wasnt crashing for you?
but instead it just
wouldnt merge it lmao
huh
I'll be real the main reason I know what it is is because of this: https://www.youtube.com/watch?v=u9g5XsoE4-s
honestly, you should watch the animes
i will make a note of that
they are so good.
I love Love Live
Great!
to do a fresh install every new major version
because that bug was driving me crazy i thought a spaghetti code ghost was haunting the config
well now you know
also that compendium backgruond text was good to know
i just checked and it
replaces the entire bmd

i just saw it
and thought it was important
that might mean
satanael
doesnt have ella bg btw
yeah ill fix it when i move it over to bmd emulator
cool
@kindred comet
i may have found a bug with the voice patch.
what happened?
yeah, 3.0.3
XD
im not sure if auto update works or not
@open gull doesnt seem like voice patch auto updates? might need to check the gb page/release metadata
actually the release page has no metadata json
so that should be fixed
yeah
so how would i go about getting the voice patch update?
it's not too bad but am just curious
scroll to the bottom and click 1 click install
and itll update it
yw 
sounds good!
compendium backgrounds should be fixed now
and they use bmd emulator now so they dont overwrite the entire bmd
you can get it when i release the next hotfix or test build here
Make CBT a hard requirement?
37
38
1
Yes
942960757128167454
amagidyne
it will be added 
Kinda late but the stuff above also fixed the Ella issues for me lol
Huh ok. I'm admittedly not sure what the issue is, but here's the metadata json from the English version.
These are the settings in the update support section.
you have to upload both the zip and metadata files
^^
actually looking at it now i dont think any of your mod pages have metadata jsons uploaded
also are you right clicking on the mod and clicking publish or are you just zipping the mod folder up by itself?
O I've clicked publish. I didn't realise I had to upload the json seperately too.
Just to clarify, how do I generate the json metadata file?
Ah is it the sewer56 which generates inside the 7z?
There's a p5rpc.kasumivoice.ReleaseMetadata.json.br file in the temp directory where the 7z generates, but .br isn't a valid file format for gb uploads.
when you click publish, change the target to gb
Ah ok.
Ah I see, thx!
Tried my hand at doing a texture edit of @echo thicket' Yunaka model. I pretty much just edited the base transformation model texture so its not a solid colour. Feel free to yoink it for CBT if you want.
Need to clean install the test build
Like fully units all it
Uninstall it
And then make sure you get the most recent hotfix
@lilac needle this should fix the ella bug for you too, fully uninstall the mod and then redownload the latest hotfix
The skin base now uses an edited texture kitbashed from Sumi and Ann's swimsuit models so it isn't just solid colour.
i'm trying my hand at porting mitsuru's weapons from p3r to give kasumi more weapon models to use since she only has 2 or 3 compared to joker's 10
i think i'll need to tweak the materials and such but so far they're looking good
looks nice!
be sure to rig it to joker's knife though
otherwise it'll disappear and stuff
im not sure how its done, maybe by material anims but idk
but you can take a look at the weapon models in the test build
oh, noted!
Tryna figure out where this mask texture is so I can replace it.
On a side note, I noticed a funny goof with Joker's safe room anims when you move the camera at a certain angle.
did someone else got the "no aoa portrait" not working for kasumi with this version?
all you'd need to do is rename the epl
i wouldnt mind including it as a config option but i would need permission from the mod author
iirc i saw it in btl_btn
Ah alr thx! I'll have a look.
ty, i'll try now edit: fixed, ty again
while porting her weapons for kasumi - i noticed that two of joker's weapons were reused for mitsuru in p3r, just extended to the length of a rapier. pretty interesting
i might take a couple of makoto's swords too for her because i kinda dislike the look of some of mitsuru's weapons
lol, interesting indeed
is possible to extend some other dagger that fit her?
P3R used a lot of P5’s assets… so I’m not surprised
-# it’s also probably why P3R’s code is so jank
i wish i had a save with more weapons unlocked, but here's how a few of them are looking
okay that's 7 out of 8 i cant find the last one cause i'm not sure what the name of the weapon is 🥲
the missing one:
i think my games flags are a bit cooked
mainly because I got like the rank 2 mishima cutscene and then instead of automatically going back home. I got given a Makoto post confidant phone call but I HAVENT DONE MADARAME OR KANESHIRO YET
like whut?
idk if this a bug with flags in this mod
or just an ingame bug
but thought it should be something that i should bring up to you @kindred comet
it'll help wisteria if you post your mod order - i cant imagine that's something caused by this mod though
If you're using a story overhaul mod then I think it's that
my mod shouldn't be causing this, I didn't edit any of the flags or confidant events outside of the akechi rank 6 one
issues like this are almost always a different mod
I will still check though since I did edit like 1 msg in the post confidant rank up phone call bmd but it shouldn't be causing issues
is that happend to you before or after unlocking Yusuke?
i just unlocked him and since now, that's not happened..
better one is always missing...
Before
I’m not even in Madarame palace
I’ve just finished mementos
Tutorial
It’s probably not your mod.
It’s probably just something broke in my game
than is not Wisteria's mod
Yeah
Do you have a story/confidant overhaul mod?


