#(P5R PC) Kasumi as Protagonist

1 messages Ā· Page 6 of 1

gray slate
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so what should be at the bottom?

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persona essentials, custom bonus tweaks, etc?

astral chasm
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good question, I'd love to know lol I put kasumi protag on #1 bottom always (so it work properly)

snow aspen
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Why?

astral chasm
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... idk 😭

kindred comet
rigid quail
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Mostly been lurking but I wanted to say It’s been super great to see this mod grow. I’m particularly excited to the alternative event(s) you plan to implement wisteria - that’s something I always thought would be so cool in a femc oriented persona 5 mod

open gull
kindred comet
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I probably will just use her swimsuit bustups

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i'd need to adapt her strikers portraits to fit the royal style and editing bustupparams would cause compatibility issues with bustup mods

open gull
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Ah alright!

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Didn't realise the bustups were different in P5S.

celest thicket
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or well merged

kindred comet
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it can?

wraith juniperBOT
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<@&748707136124485683>
Thanks to @echo thicket Persona Essentials has been updated to add merging to a number of generic binary files. This merging works automatically, just like tbl merging, so mods that did conflict before due to these files should automatically work together now.

Additionally, a bug that caused crashes when using a combination of mods with expanded and normal table files was fixed. If you needed to install "workaround" mods to make P5R work before you shouldn't need them now!

The files that now support merging are listed below:

P3P

  • data\facility\combine.bin\ps_model.bin
  • data\facility\elvgirl.bin\ps_model.bin
  • data\facility\elvgirl_m.bin\ps_model.bin

P4G

  • facility\cmbroot\ps_model.bin

P5R

  • CALENDAR\CLDWEATHER.BIN
  • RESOURCE\RESRCNPCEXIST.BIN
  • EVENT\EVTDATEOFFTABLE.BIN
  • EVENT\EVTDATETABLE.BIN
  • EVENT\EVTDDDECOTABLE.BIN
  • EVENT\EVTFADEOUTTABLE.BIN
  • INIT\PMCHATINVITE365TBL.DAT
  • RESOURCE\RESRCNPCTBL.BIN
  • BUSTUP\DATA\BUSTUP_PARAM.DAT
  • FONT\ASSIST\MSGASSISTBUSTUPPARAM.DAT
  • INIT\SHDPERSONA.PDD
  • INIT\SHDPERSONAENEMY.PDD
Jump

[Go to message!](#announcements message)

kindred comet
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interesting

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i'll keep that in mind, im not good at editing bustups though so i probably wont do it

celest thicket
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you could just add them in and then work on them later?

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it'd only be 1 event so I don't think it would be too jarring

kindred comet
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i'd have to edit the bustup params twice which isnt something i'd like to do

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one time for the strikers versions and a potential 2nd time for the royal style

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either way its more important to me to keep the p5r style instead of randomly swapping to the vanilla one

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and the swimsuit bustup looks good enough for now

kindred comet
astral chasm
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guys, I know this isn't the point, but I always thought that in the All-Out Attack image, she had a heart on her face like this... I was sad when I realized it wasn’t.

celest thicket
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you could make it a mod

astral chasm
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wish I knew how to mod the game, I'd mod the heck out of it 🄺

celest thicket
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Pretty sure there are guides that exist. And editing the AoA image is pretty easy in comparison to the rest of p5 modding.

astral chasm
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I'll take a look at it rn, thank you so much!! if I get to mod something, you'll be the one i'll be thanking ✨

celest thicket
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yeah it's np. If you have really any questions you can ask me. Either through DMs or whatever really.

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gb also should have some tutorials aswell. Any texture editing tutorial should be applicable. You just would have to modify it based on where the AoAs are in the files (which should be BASE.CPK\BATTLE\GUI iirc)

kindred comet
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repositioned sumi during her awakening so she's in-frame, gonna edit the blend anims now Deadleth

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wish blendertoolsforgfs had them rotated correctly

split pine
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I actually made a model a couple months ago for the sister for the awakening scene, you'd have to replace the face and hair, but it has the extra bones for the sweat on the face

open gull
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My favourite part about Sumi being shorter than Joker is that when you pick a lock with Ryuji present, instead of patting her on the shoulder, Ryuji gives her a headpat.

cyan sun
kindred comet
zealous fjord
split pine
kindred comet
open gull
kindred comet
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oh nice

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if they're interested I wouldn't mind merging mods or contributing

open gull
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Here's the wip I threw together, but with Otaco's animations.
https://drive.google.com/file/d/1yt4xcnk6Pdt_2KOhMQjm0vYe5_q6_ZtW/view?usp=sharing
Changes:

  • Metaverse models (including CF costumes from CBT)
  • Battle anims (including victory anims by Otaco)
  • Cutins
  • AoA finishing touch (The BKSK_HERO.BCD from the Kasumi mod had to be edited for this to work, which Otaco pointed out to me)
  • Palace field animations (safe room anims are untouched, at least by me)
  • Most battle voice clips (uses Joker's added voice clips from CBT, as well as status effect + low health lines from Tactica)
  • Gun SFX (Makoto's reload clip and a few menu SFX are affected as a side effect)
  • Showtime animations (using an edited version of the BB0001_051.GAP from Wisty's test build)
  • Melee attack timing for Violet and Joker (using the VISUAL.TBL from the Kasumi test build)
  • Arsene and Raoul over Cendrillon and Ella (ultimate + third tier personas are untested)
  • Persona affinities and skills for Violet and Joker (requires a new save for Joker to have his correct skills. Alternatively you can use the debug menu to change them manually)
  • Ren's name appears on the equip menu (thx Otaco!)
  • Futaba's nav lines for Joker and Violet are swapped. (Note: requires CBT. some lines like the game over lines still refer to the protag as Joker.)
kindred comet
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very cool

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are all the models replaced as well?

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I'm lazy

open gull
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All the metaverse models, yes.

kindred comet
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I've only replaced the phantom suit and summer unform

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nice

open gull
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Otaco also added victory animations for Joker.

kindred comet
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are they from p5x?

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honestly I might just keep the Sumi one where he's right up close to the camera

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I think it's funny

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hes such a diva

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ive been meaning to ask you @short spade , do you still have the model/anims for this? and if not how were you able to do this?

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last I checked I don't think it was in your repo

open gull
# kindred comet are they from p5x?

I'm not sure. The close up anim is Joker dropping from above and landing on the ground like Spiderman and the other victory anim has him do like a hair flip and twirl his dagger.

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The test build I posted above does have a few issues:

  • The Protect anim and Harison recovery anim aren't replaced properly.
  • Joker's zipline appears on Violet's arm during the Showtime attack. Additionally, Violet holds Joker's gun during the last part of the Showtime.
  • Event anims, including the Metaverse ones, aren't replaced. The safe room anims aren't replaced either, though Joker does T pose magnificently.
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His weapon models also look weird but judging by the video you posted, you seem to have that covered.

dry igloo
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I just modify the solo victory animation and the tackdown animation, cause I suck at extracting psx

short spade
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and copied the weights from joker too i believe

snow aspen
kindred comet
kindred comet
kindred comet
reef musk
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Absolutely incredible work to both of you

astral chasm
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amazing!!! I'm so ready to play it all together

gray slate
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pog!!!

arctic totem
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I wonder how they're gonna handle Sumire's backstory once we get to Maruki's palace, since she sees us (Kasumi)

bronze depot
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||her twin survived but got amnesia||

arctic totem
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Ah alright, that clears it up, thanks šŸ‘

gray slate
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is there enough progress on the story overhaul mod and/or the joker as party member to combine it with this one?

cyan sun
kindred comet
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im probably going to adjust the visual.tbl at some point in protag sumi to fix the critical melee camera

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and there's no need to include my visual tbl since tbl merging is a thing

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if not then i can probably do it myself im just lazy

kindred comet
vagrant sky
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Wait is that demon on the right part of the original game or is it like a mod? I literally cannot remember that one looks sick

kindred comet
kindred comet
kindred comet
vagrant sky
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ah cool don't know why it looks so weird to me lol I 100% the compendium. Guess I just never looked that closely at some of them

kindred comet
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it would be much better to shove them in sumire's character folder

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the tposerrr

vagrant sky
kindred comet
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im probably gonna just merge this one with mine if thats okay

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and im also gonna change his name bcs i hate ren Ashbaby

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akira 4 life

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i think you used the test weapon models

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also note to self to add a mask material anim to the victory animation

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other than that everything looks nice

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good job :)

kindred comet
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by the way @open gull could you separate the unit and persona tbl edits into versions with only the joker party member edits?

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i already did visual and name tbl so dw abt that

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im going to make unit and persona tbl config options

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i might do the same for the main mod idk but the movesets and such would ideally need to be finalized

kindred comet
open gull
halcyon ether
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Oooo, quick question, if you don't mind me asking? (sup, im a lurker-) I know you've been using English audio, but would there be any interference with the jp audio when we use the kasumi mod?

astral chasm
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The Kasumi voice mod has both English and Japanese versions. For me, there was no interference at all

halcyon ether
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Thanks for the answer~

open gull
open gull
kindred comet
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Characters/Sumire/1

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characters folder is mainly for full character replacement mods such as joker over kasumi or kasumi over joker, wonder over joker, etc

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Characters is just the foldername cf's character system uses
Joker is the character name, change this depending on the character you want to replace (such as Sumire)
1 is the slot number which is used when you configure costume framework and set a character asset slot

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outside of that its basically just functions like p5ressentials

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ofc for outfits you would just put them in costume framework instead of in Models\Character\0001 or 0010

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i do sometimes use p5ressentials but i mainly use it for flowscript merging

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since FEmulator bfs dont work in the characters folder

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im aware that there is still a cbt.cpk folder in the kasumi as protag mod, its just a leftover from when i used p5ressentials and ill move it over in a sec

pallid plover
kindred comet
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yeah

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last time i tried it it just completely broke

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think bf emulator wasnt able to find the dummy file or something

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since it would keep throwing errors about undeclared procedures

gray slate
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alright what mods to use for this mod wisteria? i’d like to stream it sometime if that’s ok! bring some attention to it maybe

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i’m not famous or anything but maybe a few

kindred comet
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use any you want! femc mod might be good since it has story edits i think? at least until story overhaul comes out

kindred comet
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just tried it and it was overwriting visual.tbl with the joker over kasumi one

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as soon as i moved it to p5ressentials it started to work fine

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so just keep that in mind

gray slate
kindred comet
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it should, but i think you can also just delete all the models from femc mod so you just have the story stuff

kindred comet
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Here's my v0.1 build of joker over kasumi if anyone wants to contribute to it. I haven't replaced the non metaverse models yet (or really added costumes) but I'll do it later at some point.

Notable changes:

  • Config menu
  • Automatic compatibility with Kasumi as Protagonist (as long as this mod is below it)
  • Weapon models are their correct models
  • Retargeted all animations from Kasumi
  • Moved everything to the characters folder, set Sumire's character asset slot to 1 in the costume framework config

I don't really recommend using this for gameplay purposes yet since it's very unfinished, there shouldn't be any crashes or anything but I haven't replaced the daily life models so it'll just be Kasumi/Sumire stretched to Joker's proportions

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I also have kasumi as protag on github too

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oh and also protag sumi compatibility config option includes the showtime anim edits for joker and kasumi to restore their vanilla positions

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it has the same issue of the grappling hook and weapons not appearing correctly though

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idk if that can be fixed, might be possible but idk how showtimes are handled

open gull
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Nice! Just checking; does setting/changing Sumire's character asset slot prevent vanilla models from loading? Asking cuz the test build I did only affected the metaverse models, leaving the overworld models untouched.

stray sigil
kindred comet
kindred comet
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i merged yours with mine anyway and mine has all of sumi's models in it

stray sigil
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||Now we just need a mod that changes Morgana's name to Morcatna|| monkaMEGA

kindred comet
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also i forgor to update the battle gap thats used if you dont have protag sumi on :P

open gull
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Oh yeah, did some testing, and I think changing the character asset slot does mess with vanilla models. Forgot to get a screenshot, but basically Sumi's model is stretched to fit Joker's proportions, and she gets a floating head. I moved the character assets back to P5REssentials for my personal build just so vanilla Sumi's models load normally, but I just thought I should make note of that.

kindred comet
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i retargeted all of her animations to joker

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they will do that regardless of whether or not you have them in characters or p5ressentials

open gull
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Ah alr, that explains the floating head.

kindred comet
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itll be fixed once all of her models are replaced with joker ones

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which is something i'll do... eventually

open gull
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Ah alr.

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Also, I just remembered that the costumes folder in the test build I posted also includes the scooby doo and halloween costumes, which you might wanna take out for the actual release.

kindred comet
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i dont see them in here femC_wat

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i think you mightve already taken them out before sending it over

open gull
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Ah right I did. I'm a scatterbrain.

kindred comet
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begging for a file emulator ast libraries update......

open gull
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Re-added Joker's vanilla costumes using Costume Framework. I used the file structure from CBT as a reference.

kindred comet
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Nice! Great work

open gull
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Thx!

kindred comet
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this one will be a little annoying to do but it'll be good to get it out of the way

open gull
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Ah! Relocating to Kichijoji. That makes sense.

kindred comet
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Yea! I'm probably gonna have it at the jazz club since that one seems simple to work with

open gull
kindred comet
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Oh nice! You used the black leotard folder too

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I wanted to do that but forgor

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by the way, most of the costume descriptions still use their joker protag counterparts which use [fname] and [lname]

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if you could edit them that would be great, this is the wording i chose for the prison outfit

zealous fjord
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I've found a bunch of events that still use Joker's anims in AE0001_002. I can't replace them myself because she would need to be repositionned.
Those animations are used in 510_040, 715_020 (Ohya confidant events in general), when eating at Leblanc, etc.

kindred comet
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eating animations tsnap

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i think kasumi has some but there's a high chance the item bone is rotated weirdly

zealous fjord
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I mean, there's no eating animation in there

kindred comet
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is it just sitting animations?

zealous fjord
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I should have said : she finished eating, she's receiving a text

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Yeah

kindred comet
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oh then thats easy

zealous fjord
kindred comet
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honestly repositioning them is really easy, you just need blender and then you need to import the animation with blendertoolsforgfs

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edit the animation, move the root bone to the desired position, save and done

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i ususally use joker with the original unmodified as a reference point

zealous fjord
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I'll give it a try then

kindred comet
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i'll make a quick recording

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but basically you just wanna copy that gap (so you have a backup just in case)

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then replace the anims you want to reposition with her sitting anims

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lemme record it really quickj

zealous fjord
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Alright, thanks

kindred comet
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im not sure how much experience you have with blender but the hotkeys i used were:
G - move tool
X/Y/Z - Lock to specific X Y Z axis
Ctrl Tab - Pose mode
Tab (while NLA strip is selected) - Edit NLA action

Make sure this little circle thing at the bottom is blue when animating

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Also select another bone just to make sure you're actually editing the action, if you select a bone (or even the root bone) and don't see any keyframes it means you're not editing the action (you must be in pose mode to see the keyframes)

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Make sure your transform Euler is set to XYZ, you can find this by pressing N and clicking on the item tab

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It'll add this button which you can use to toggle manipulating multiple keyframes for the selected bones in an action, you shrimply enable it and then pose the bone however you want. The changes should apply across all keyframes

kindred comet
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Whats this?

open gull
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Oh, that's the costume descriptions.

kindred comet
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oh you shouldnt need to edit that anymore

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costume framework has description msgs for each costume

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theyre located in the costume's folder

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i can manually add them in though based on that bmd if you want

zealous fjord
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@kindred comet I'm not very experienced with Blender, but thank you for all the info. I'll try to make it work

kindred comet
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yw!

open gull
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Sure! I think most of the outfit descriptions fit as is tho, so it wouldn't be too much work.

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I can't remember whether or not the costumes in the Kasumi test build have descriptions tho.

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Oh yeah, here are the edited descriptions.

kindred comet
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nice, thanks!

open gull
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All good!

kindred comet
kindred comet
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the Glare glare

kindred comet
kindred comet
open gull
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Oh, those are just the Costume Framework costumes. Sumi's non-metaverse models haven't been touched.

snow aspen
zealous fjord
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Also, I think she's sitting a bit too low on your screenshot. I'm currently ajusting her height here. Sumire is sitting a bit higher on her chair too

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It lines up nicely with the chair in crossroads

snow aspen
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I keep forgetting Sae is there

zealous fjord
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Also, the phone animation is actually joker's taking out his phone, pausing for a moment, then putting it back in his pocket. Swapping the animation with Sumi's will only replace one part of the whole animationI just saw that's in the second video you made. Well, since you've already made it, you can have my file below if you want to adjust her height

zealous fjord
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Here's my file:

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And the position I've used for the root, if it's useful

zealous fjord
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That took a while, but I managed to fix all the animations in Maruki's rank 6 by editing the event. The issue was that the animation where she holds her arm is not a idle animation, but a loop on the last frame. The way the animation was set up in the event works for Joker, but not for Sumi. Without this fix, she will return to her regular idle animation.

vagrant sky
kindred comet
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Glad it helps!!

kindred comet
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by the way

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what did you edit to make it not loop?

zealous fjord
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That's a good question. I ended up copy pasting the parameters from a Sumire animation (in rank 7 of her social link) because I haven't been able to figure out exactly how it works

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Everything below "AnimationSpeed"

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I think Field10 is the animation you want to loop

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Field28 is the probably the frame at which point you want to loop? Not a loop here so it's probably the frame at the end of the animation

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Field20 is whatever stops the animation from looping. I can't figure out why it's this number

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Field1C is also an animation speed parameter

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Annnd I'm pretty sure Field18 is important for something, but I'm not sure what

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I've looked at another event where the same type of animation freeze is used (E704_010), and it's not done the same at all. I tried using the parameters from this event at first, but it didn't work.

kindred comet
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interesting

dense prawn
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I was curious and lurking, so I checked what vanilla (left) vs. your version (right) looks like (ignore the differing outfits). I'm very confused by the vanilla version, because animation 43 doesn't seem to be defined in the GAP that it uses 🄓

zealous fjord
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Oh, yeah when trying to use the parameters from 704_010, I changed "AnimationMajorId" from "2" to "3" for the protag

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And I kept it like that

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So it now uses BE0001_003

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Which does have that animation

dense prawn
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Right. I'm just confused how the vanilla animation actually works now, since BE0001_002 doesn't seem to be right for animation 43....

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The way it seems to work, though, is that because MAB_ defines two animations where the second is usually the idle animation, it just uses the same animation for both, but then indeed loops on the final frame for the second/"idle" part.

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Yours simplifies that by just playing the animation once and then not looping + turning off the second/idle animation part.

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(I don't know why they didn't just do that in vanilla....)

kindred comet
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yeah thats really strange

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i did run into this earlier when i was editing the bathhouse activity

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joker's social stat anim would freeze about halfway through

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i solved it by just using a different animation that looked less awkward but when i checked the evt i had no idea what animation it was even referencing as the gap didnt seem to have it (and evtui just displayed the tpose)

dense prawn
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Hmmmmmmm.

kindred comet
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seems like something vanilla overcomplicates for no real reason, im sure it might be useful in some areas but its usage so far seems pretty random and a little pointless

dense prawn
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Definitely seems like a weird vanilla asset management trick.... Which bathhouse event (ID) did you find that in, for reference?

kindred comet
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i think it was 761_101

dense prawn
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Cool, I'll investigate over in the other thread naotothink

kindred comet
zealous fjord
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I may be wrong, but I think there's a parameter in there that allows the MAB to use the BE0001_001 animations. I remember editing an event (129_001) that uses BE0001_006 (which doesn't exist) and AE0001_602 (used in the event, but it's not the running/idle animations)

dense prawn
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It could be that it always combines whichever GAP is defined in the header with BE0001_001, but you may be onto something there.

dense prawn
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...yeah, E129_001 does it for Ryuji, too... and it's not just MAB_ that has to use those animations (MMD_ does as well), so I'm thinking it's some general asset management shenanigans....

junior stream
kindred comet
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i agree

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is it now

celest thicket
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he's just asleep

kindred comet
cyan sun
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I too enjoy the atmosphere when sitting inside of a chair

zealous fjord
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I fixed the position of the glasses in this event

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Live Yukiko reaction:

kindred comet
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LMAOO

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thanks btw! i completely forgot about this one šŸ˜…

short spade
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just mentioning it in case these flew under the radar, AE0001_790 contains joker's cleaning animations that need some skirt physics baked

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i attempted these myself a while ago since they weren't overly complicated but it's been so long since i used the plugin

deft lake
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hi, I saw your twitter post with the mod and you mentioned rose over violet in there. Does that mod have any compatability issues with your kasumi as protagonist one?

zealous fjord
deft lake
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ah alright cool

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ty very much

deft lake
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also are the various kasumi as protag weapon overhauls and so on necessary or no?

zealous fjord
deft lake
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ah gotcha

zealous fjord
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The protag weapon overhaul won't be necessary. It's for flavor

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I'll put a screenshot of my mod load order so people can copy it for their playthrough

zealous fjord
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A small side effect from editing the coffee cup for Haru's confidant

kindred comet
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oh

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im not fixing that 😁

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i wouldnt recommend trying to fix it either

zealous fjord
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Nah, it's easier than that to fix

kindred comet
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unless you can get an evt edit to work

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that animation is

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cursed

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the rotation isnt correct in blender

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and it just does whatever it feels like i hate it

zealous fjord
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No, just name the model differently (IT0133_030 instead of IT0133_020)

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And change the item id for the protag coffee cup in the Haru event you made it for

kindred comet
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? why does it have to be renamed

zealous fjord
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You edit replaces all coffee cup. You made it for the protag, it replaces also Haru's

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Or I could just fix Haru's coffee cup by editing the events to add back the old coffee cup

kindred comet
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thats bcs the cup has anims for both haru and protag in the same gmd

zealous fjord
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Huh it's possible it's also the coffee cup used elsewhere

kindred comet
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actually im confused

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her cup is fine here

zealous fjord
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Yeah, i'm confused too

kindred comet
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it really is cursed

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well i guess just stick with the edit you made

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better than trying to unravel whatevers going on with it

zealous fjord
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Now I'm not even sure what's going on

celest thicket
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whats the item and event? I can take a crack at it

kindred comet
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IT0133_020

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i dont remember/know the events though

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idk why the rotation would randomly change

zealous fjord
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I was looking at 703_100 and 703_101

celest thicket
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I see, I will check it out.

kindred comet
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oh i guess thats why

zealous fjord
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And it does indeed use IT0133_020

kindred comet
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i forgot it had an additional animation

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well i dont feel like messing with this at all so just go with the fix you have

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i never want to see this stupid cup ever again

zealous fjord
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Yeah, that cup is weird. Replacing animation 1 and 2 does nothing

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Since Haru's using animation 1 and it's symetrical, i'm tempted to just change the rotation of her cup in those 2 events

kindred comet
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i guess just rename it to IT0133_030 and change protag sumi's to use that one

zealous fjord
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Well, if the animation is only for one event

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It'd probably be best, yeah

celest thicket
kindred comet
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idr the event id but its one of haru's SL events

celest thicket
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i see

kindred comet
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the one with elephant dung tea or coffee

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but i think i found the issue

celest thicket
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what is it

zealous fjord
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703_040

celest thicket
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thank you

kindred comet
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it probably uses animation 2 for other events

zealous fjord
kindred comet
#

nice ty

celest thicket
#

does the kasumi anim itself need any changing?

zealous fjord
#

No, the cup's handle is on the proper side for Sumi protag

celest thicket
#

I mean aesthetically.

zealous fjord
#

Oh

#

Well, the cup anim is shaking a bit, but it's probably because it's hard to follow the arm animation

celest thicket
#

I will work on it then

zealous fjord
#

Do you want a small vid?

celest thicket
#

sure

zealous fjord
celest thicket
#

Alright, I'll work on that then.

zealous fjord
#

Thanks!

celest thicket
#

np

zealous fjord
#

I need to stop editing events now. I still haven't started Yaldabaoth arc, but...
Before/after:

#

I should probably test with another model, brb

#

Still clipping, red coats were hiding it

#

Clipping is unavoidable I'm afraid

#

Well, at least, it's better than what was before, so you can use it if you want

#

(I just changed the protag position, not the animation)

kindred comet
#

is that a romance event?

#

sorry i havent ever like

#

seen the romance stuff before

#

i can probably adjust the animation there to get rid of the clipping

#

what gap does it use

zealous fjord
#

Yes, it's Hifumi's romance (I'm testing events I haven't tested yet)

#

The gap is AE0001_717

#

Their arms clip at the end of the animation in my edited event. Hifumi's position is also rotated before she plays her animation

zealous fjord
#

A note of a few animations I've found in Sumire GAP folder, but I'm not good enough with blender to replace some of them myself (yet):
Hand-holding animations: AE0010_706 --> Could be used for the Christmas events?
A "giving something" animation: AE0010_801 --> Could be useful for all kind of purposes
Sleeping/waking up animations while also sitting: AE0010_515 or AE0010_544 --> Could replace the animations in AE0001_761 used when Kawakami wakes up the protag after finishing the coffee/curry.

kindred comet
#

delete the keyframes for all of the bow bones

#

insert keyframes for scale, rotation, location, etc by editing it how you usually would and pressing i

#

insert keyframes for the ponytail as well (and reposition it if needed)

#

make sure all ponytail/bow bones have keyframes so they dont freeze in place

#

rinse and repeat for all desired animations

#

the lack of physics won't be too noticeable

#

i didnt add any keyframes for the ponytail since she already had some

kindred comet
#

what a kind soul

celest thicket
#

pretty rough so far. This animation is a bit tricky so I'm trying stuff. I should hopefully be able to finish it tomorrow.

#

the main thing is the arm length so im looking at my options for it.

kindred comet
#

wait are you redoing it?

#

this is what i was able to get, its not perfect but its better than the joker one

#

if you want to continue with it feel free but its not necessary

celest thicket
#

I know, I just want to make a more aesthetically pleasing one like the gaming anims.

kindred comet
#

ah i see, thank you

celest thicket
#

it's npFemcLove , no shade on your work with this. You did a great job in spite of how annoying this specific anim is.

kindred comet
#

thanks! and yeah idk whats up with it but the gmd rotation and the anim itself is just femcdead

kindred comet
#

not sure whats up with bmd emulator but it doesnt seem like i can add new messages with it?

#

just tried and the game softlocked when the msg was called 🫠

#

compiled bmd it is i guess

#

also i dont know why her socks are gone at the end

#

@zealous fjord do her socks occasionally disappear for you

#

it might be treating them like shoes but idk

kindred comet
#

seems like it was due to the socks mesh being named shoe_0_0010_001

#

this is actually really useful to know

zealous fjord
kindred comet
#

functions just like the vanilla models, shoes will disappear when applicable

#

weirdly enough its the node, not the material

#

renaming the node will fix it

zealous fjord
#

Oh, I think I just swapped the material name with the shoe one and it worked

#

Well, obviously no, didn't work

#

Thanks, I'll update my model too

kindred comet
#

yeah, annoyingly renaming the mesh in blender wont fix it

#

youll either have to rename it in gfdstudio or hunt down the node bone

#

and rename that

#

i guess thats why i never figured it out initially

dense prawn
#

Oh, it's based on a node, not the mesh...? šŸ¤” Good to know!

zealous fjord
# kindred comet <@481391847445364743>

Thanks for the video, I'll take a look a it later.
I'm struggling with editing the keyframes. I'm probably not doing it in the right menus or with the right options, so I think I need to watch some tutorials first. I have no experience with that kind of stuff, soooo

kindred comet
#

yeah im not super sure why but its good to know

kindred comet
#

to be honest blender really could improve their NLA system, i had absolutely no idea how to even edit an action for the longest while

#

its just not very intuitive

#

and the jargon kinda seems like nonsense sometimes

#

like stashed actions

#

that means... what exactly?

#

im sure if i looked it up i could get an answer but its a pretty vague name and if someone just wants to edit an action its uh

#

not very descriptive

#

also the mask should be fixed now

zealous fjord
#

I'm just about to go to work, but if I had to summarize it :
In the animation menu, I don't know how to move keyframes or remove them in the timeline (I wanted to shorten an animation, but it's actually not a good idea now that I think about it)
I also have the issue of clicking somewhere, the keyframe are no longer showed and I can't get them to show up again (even when backtracking). I didn't nuke them, they're just not showing anymore. I'm probably stupid and it's a bit hard to explain

kindred comet
#

its because you clicked off the stashed action

#

ideally you want to just

#

head to the animation tab

#

press tab on the action you want to edit

#

then swap back to a different tab

#

if the action is green it means youre editing it

#

if its green and you see no keyframes its either because there's no keyframes, you're in object mode, or you dont have a bone selected

#

also why is shortening them not a good idea?

#

keyframe interpolation should take care of a lot of the work

#

if you need any specific examples feel free to tell me and i can show you

#

but its a lot easier than it looks

#

its just

#

poorly designed imo

#

you just have to pick up on the weird quirks

#

its a poorly made chatgpt script from like 2 years ago

#

but it works

#

you edit the action you want to uh

#

edit

#

go into pose mode, make sure the armature is selected

#

press f3

#

search up select keyframe bones

#

hit enter when it comes up

#

and itll select all bones that have keyframes

snow aspen
kindred comet
#

so you dont accidentally insert keyframes for a bunch of random bones

#

although if you do this you'll probably want to switch to bone layer 1 which displays every bone

#

even ones that the current model doesnt use

kindred comet
zealous fjord
#

Alright, I'll try again when I get home. I'll screenshot stuff I'm struggling with. Thanks a lot!

kindred comet
#

of course! MayaPleased

zealous fjord
#

I tried again, but with the animation from AE0010_544 since they line up with the default sitting animation (I was trying to shorten one that didn't lined up very well). Thanks again for the video with the fix for ribbon, it works quite nicely

#

And those can be used to fix the sleeping in class animations too

kindred comet
#

very nice, i had no idea she had sleeping anims

#

i have one for joker too but i never got very far with it

#

if you'd like to add to it please let me know, i think itd be good to eventually document all of these

#

oh and on the topic of gap 770, could you try and replace the rest of the things in there? im gonna be dealing with some different anims for now

#

you should be able to reuse the subway reading anims from 771

#

and social stat raises can just use the standard hair flick one

kindred comet
#

i'll try and address the crafting animations at some point

#

for both here and at leblanc

zealous fjord
#

Yes, there's also a reading animation in Leblanc so I'll have a look

kindred comet
#

very nice

kindred comet
zealous fjord
#

I was opening animations at random yesterday, just to see if there was anything useful. I'll just mention this here, if anyone's curious and wants to laugh

#

AE0010_712.GAP is a dancing animation

#

(not for the school festival)

vagrant sky
#

I would love to see Kasumi's model rigged to Joker's dance from the school festival

zealous fjord
#

The class anims with the reading anims

#

Not perfect, but, yeah

kindred comet
#

nice!

zealous fjord
#

Hmmm, okay

#

I fixed the crossword position too

kindred comet
#

very awesome

#

i think her pen is the wrong way

#

remind me to look into it later

#

should be a shrimple fix theres just a lot of study anims to go through

#

@open gull if you dont mind, i'd like to look into simplifying the voice patch by giving it a config menu. could you give me a list of differences between the multiple versions? (aside from the obv jp difference)

#

ideally there'd only be two versions on the download page

#

eng and jp

#

since as of now its kinda overwhelming

#

oh and i can make one for the weapons and equipment patch, although i would need to be informed abt the differences there too

#

i could also include it in the main mod as a config toggle but i'd need to know if its ready to go and wont require many future updates

#

although ofc any compatibility patches built in like this would need to be removed

kindred comet
#

finally replaced the attic hideout animation (ignore the joker jumpscare in the background)

#

also @open gull just letting you know it doesnt seem like the skillsets were updated for arsene (cendrillion) on that joker over kasumi mod

gray slate
#

all this effort only for atlus to not acknowledge the modders’ extravagant effort and give us a modern day persona game with fully implemented femc

celest thicket
#

depends on how they handle a femc

gray slate
celest thicket
#

p3p was decades ago now iirc. Even if the same staff was on they've definitely changed since then.

#

I wouldn't want a femc that was poorly made tbh.

gray slate
astral chasm
#

I also wouldn't want Atlus to release something poorly made, but at the same time, I'd have liked to have had another official femc 🄺

#

I think that's why this mod and the parallels are so good for keeping up with the evolution

stray sigil
#

P3P was 2009

#

I still have my UMD

#

In its plastic case

#

But my PSP's battery inflated monkaMEGA

celest thicket
#

thats a shame

open gull
kindred comet
#

that's not the issue

#

i checked the tbl and his first persona (arsene/cendrillion) isn't edited

#

it's also verifiable by checking the stats screen and looking at the next skill available

open gull
#

Oh right. Must've overlooked it. I'll give it a check.

open gull
kindred comet
#

does the cbt version work without cbt

#

or does it cause issues

open gull
#

I haven't tested it, admittedly.

kindred comet
#

thanks! ill give it a test in a sec

#

btw what exactly are the cbt cues

open gull
kindred comet
#

oh i meant like

#

when do they play/how can i trigger them

#

unless the game crashes on bootup without cbt it shouldnt cause any issues

#

also im not sure what the difference is with these ones

open gull
#

Oh, those are addons.

#

The Futaba nav addon just changes Futaba's nav dialogue to Violet's (the Joker over Kasumi mod already covers that) and the latter two addons just add 'Sumi's lines for commenting when another party member unlocks a new skill. (eg: "I'd love to see that in action!")

kindred comet
#

does joker have lines for that idr

open gull
#

No.

kindred comet
#

hmm

#

if you give me the filenames i'll make it a config option

#

im gonna test cbt patch without cbt and if it works then you can just go with that one by default

#

and the futaba nav one can be a config

#

this should cut it down to two versions on the modpage, jp and eng

open gull
#

Good idea.

#

The only reason I had the new skill lines as an addon was because of the filesize, but looking back, it was cuz I made them with FEmulator in mind and thus included more files than neccesary. I'll fix that.

kindred comet
#

well the cbt version seems to work fine without cbt

#

so itll just be the default

open gull
#

Good to know!

open gull
# kindred comet when do they play/how can i trigger them

081 = getting healed (eg: "Thanks")
034 = additional lines for initiating all out attack
035 = all out attack finisher
026 = complaining when attack doesn't finish off enemy (eg: "Damn. Still alive?")
014/015 I'll have to check.

#

I would've made the CBT lines a config option myself, but I don't yet know how to do configs.

kindred comet
#

wait does he not say thanks in vanilla

#

well the option isnt really needed anyway

lilac needle
#

Something i meant to ask but didnt know if it was asked before was the thing with Kasumi running before walking for a few frames...?

kindred comet
#

wdym?

open gull
#

My main concern is that users have either the default or CBT version installed, thus, deleting the default version would mean that users with that version wouldn't get mod updates unless the reinstall the mod altogether.

open gull
kindred comet
#

idr how updates work for pages with multiple mods tbh

kindred comet
#

actually how do updates work with your mod?

#

i dont see any update metadata on the page

#

and also is there any reason why FEmulator is still used for these

open gull
#

Oh that's for compatibility with the female audio mod, since that mod uses FEmulator to replace some files.

#

As for updates, I'm not sure. I thought I set it up right but I'll have to check.

kindred comet
#

oh well i just moved them to ryo tsnap

#

i dont think itll matter too much though

open gull
#

Alr. My main concern was that it would cause conflicts with the female audio mod, since then two different mods would be using ryo and FEmulator to load the same file for an event.

kindred comet
#

ryo redirects the cue so its fine

open gull
#

Ah ok. Good to know.

kindred comet
#

im testing it rn and therres no issues it seems

open gull
#

I'll probably keep my upload of the voice mod the same in case any issues arise and someone asks for the original version.

kindred comet
#

honestly i'd prefer if you upload it and continue to maintain it

#

i dont really want to maintain an audio mod

open gull
#

Ah alright. That makes sense.

kindred comet
#

and i'd recommend just throwing the old versions on google drive or something

#

since having a bunch of downloads clutters the page and will probably lead to people downloading outdated versions

open gull
#

Sounds like a plan. Feel free to make your own tweaks and send it over if you want. Whatever you think works best.

kindred comet
#

im probably just going to give it a config menu and then send it back over, this looks a lot easier to do than i thought

kindred comet
#

@open gull eng one done, i'll do the jp one next

kindred comet
#

Changes:

  • Moved all FEmulator stuff to Ryo
  • Added Navi voicelines & Skill comments addons as config options
  • Added a description and icon
  • Merged the CBT version with the regular version
#

the source for the config is on my github

#

you should be able to add stuff to the optionalmodfiles folders i added easily, but if you want a new config option lmk

open gull
#

Will do, thanks!!! I'll test it out then post the update on gb!

kindred comet
#

yw! femc

kindred comet
#

once the main mod v1.0 is released I think I'm gonna finish up that joker over Sumi mod and start a story overhaul of my own

#

I don't have any details worked out but party member joker made me really want him back

#

I missed Akira 😭

#

both will be separate mods and won't be included with the main mod

open gull
#

Oooh alright! I recall Episode Violet aimed to do the same thing, though the mod page + discord went private due to rl+safety reasons. You could try to reach out to them if you wanted to collaborate, though that's just a suggestion. Regardless, I'm interested to see what you cook up.

#

New update.

#

I figured the overhaul Wisty gave it was big enough to warrant 3.0.

stray sigil
#

omg

#

I've never been so early to an update

kindred comet
kindred comet
open gull
#

Not too much iirc. Some writing for the story overhaul has been done, plus L7M3's menu art and the Joker stuff I threw together were originally done for that mod, but the mod director was fine with it being used for other projects too.

zealous fjord
#

I have fixed the animation when calling the public phone in Leblanc. It works when calling Kawakami and when Sojiro calls you at the start of the game

#

Before/after:

alpine crypt
#

is it playable i want to try this

zealous fjord
alpine crypt
zealous fjord
wraith juniperBOT
#
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kasumiprotag-testbuild7hotfix2.7z
zealous fjord
#

Remember to config Costume Framework and put "Slot_1" on Joker

alpine crypt
#

alright

#

ty šŸ™

zealous fjord
#

np

kindred comet
rain tangle
#

Quick question Wisteria, will the Joker over party member Sumi mod you're working on be compatible with early party members?

snow aspen
#

Does that mod work anymore?

rain tangle
#

Yeah

#

At least for me it does

kindred comet
#

also finally fixing up these animations

rain tangle
kindred comet
vagrant sky
#

I'd say keep it for its aesthetic 🤷

kindred comet
#

well i can just move her forward

vagrant sky
#

maybe Kasumi just wants to be a ventilation unit lol

#

I'm just playing of course, do what ya want lol

kindred comet
#

fixed it

open gull
#

Thought up a concept for an alternate loading screen. I haven't fully tested it yet (the loading screen hasn't yet appeared long enough for me to discern whether or not the icon is actually rotating) but I thought it'd fit with 'Sumi being a gymnast. (It's an edit of the in-game photograph of her performance.)

kindred comet
#

nice!

#

does this replace take your time?

open gull
#

I don't think so, no.

kindred comet
#

which one does it replace

open gull
#

I replaced the same spr_1 file as the main mod.

kindred comet
#

oh you mean the loading wipe?

open gull
#

Yep. I used the file structure from your mod as a reference.

#

The silhouette might be a bit rough in some areas (particularly with the lower thigh since her leotard has a skirt in the source image) so feel free to refine the shape if need be.

#

A quick question regarding SPD emulator, if you're editing/replacing a sprite dds without changing its dimensions/aspect ratio, would it be fine to leave the spdspr untouched?

kindred comet
#

most likely yes

#

honestly i do like the current loading wipe so i probably wont add this but feel free to make it an addon mod if you want!

dry igloo
#

For the joker mod, can I post anything that helps with it here?

kindred comet
#

yeah! feel free to

#

might be good to make a thread for it eventually

kindred comet
kindred comet
deft lake
pallid plover
kindred comet
#

TRUE

kindred comet
west cloak
kindred comet
rain tangle
#

Not sure if this is a bug or not, nor if it was addressed already, but when idle in battle, protag Sumi's ult weapon has the swing glow effect.

#

When I say idle I mean when controlling another member, it's fine when controlling her.

snow aspen
#

Shiny

rain tangle
#

Stumbled upon this nightmare when messing around with the cheat menu 😭

#

No idea why this happens, I have CBT no pre-renders on too.

astral chasm
#

that's the real sumire

rain tangle
#

she had a lil growth spurt MonaConcern

kindred comet
#

make sure cbt is above protag sumi

kindred comet
#

i cant really fix it anyway

#

without just nuking the mats

rain tangle
rain tangle
rain tangle
#

Sorry if I'm being a bother, but I saw that there's a hair down version of the P5D outfit using the dancewear model and was wondering if the regular starlight outfit was changed to use the dancewear model or not. risepray

kindred comet
#

they're the same model, the only difference is the music that plays

#

starlight uses groovy whereas dancewear uses ROTTT

rain tangle
#

Oh ok, I can easily js swap that then

kindred comet
#

the normal starlight outfit isn't in there but I added it back which will come in the next update since I noticed it was absent

rain tangle
#

Found an unfixed anim that you guys might've missed. It's the one where you hand Maruki the calling card and throw it onto the table on 2/2.

kindred comet
#

oh yeah im aware of that one, that'll take a bit of effort to fix

#

along with the fist fight animations

#

which i'll probably just bake physics for

rain tangle
#

ah, alrighty then

kindred comet
#

accidentally recorded like 30 more seconds than i shouldve in the first clip

dry igloo
kindred comet
#

that looks really nice, great job!

kindred comet
#

every metaverse interaction should have sumi anims now (pressing buttons, pulling levers, etc) YukariW

supple moat
#

Love to see how much energy people put into the Sumi mods Love

#

Just miss some voice lines for Cendrillon and Ella when you're using skills :x
Like "Enchant us, Ella" ect. ^^
Dunno if its possible to add them since Joker doesnt use 'em ?

kindred comet
#

it should be possible but preferably they would only be included with a cendrillion over arsene mod

supple moat
#

I assume you won't make one yourself ?

#

Another stupid question of mine, tried to use the alternative outfit mod for Kasumi but it won't show up.
Is it because of the test version ?
Tried it above and below the Kasumi as Protag mod and I know it used to work last time I checked.

kindred comet
#

the one on gb isn't compatible with the test version

kindred comet
zealous fjord
#

Yeah, I haven't updated the alternate model mod for the test build yet

supple moat
#

Alrighty, I was just confused since I've used it in the past :3

#

Looking forward to it and the story overhaul love_fox

kindred comet
zealous fjord
barren temple
#

@supple moat

supple moat
#

I know, am waiting for its release

barren temple
#

yeah these 2 mods will be beary nice together

sonic finch
#

Counting down the days until Joker's banished forever and it's Sumi time vibinkasumi

kindred comet
#

i dont have a clip of the old one on me but she looked much stiffer when she would put the umbrella away, there wasn't any leaning

vagrant sky
#

looks good! femc

astral chasm
#

her old joker-running was funny lmaoooo but this is way better

kindred comet
shell wren
#

the hand wiggle is so cute

#

is that in the base animation?

kindred comet
#

its from her SL rank where she confesses to you

open gull
#

HAH. Perfect.

dry igloo
#

It's Great.

kindred comet
#

thanks šŸ’œ

kindred comet
open gull
#

That might help add a bit of extra levity to the scene given what happens next. Plus, the animation you picked is perfect.

stray sigil
#

Do eet femc

open gull
open gull
#

Yep it works.

#

I am so adding that to the voice mod once the new update drops.

#

Ideally with a config toggle, but I gotta figure out how to do that first.

kindred comet
#

i think you can put it in without a toggle

#

something like this feels too niche to warrant one

open gull
#

True. I tested it out and I reckon it adds to the comic factor of Morgana's sudden appearance.

#

Especially since its before the protagonist starts knowingly smuggling him into class.

kindred comet
#

next test build should be packed with some nice goodies, like a dozen or so field animations and event tweaks and thats not counting the akechi rank 6 rework

#

and the hideout anims ofc

zealous fjord
#

Oooh, nice! I'll note that I'll need to check the Akechi event. I'll certainly need to change some stuff in what I wrote for that one

kindred comet
#

did i ever post it here?

zealous fjord
#

Oh yeah, you did. I didn't catch that

kindred comet
#

anyways its basically just his rank 6 dialogue reframed to fit the jazz club into his past instead of the bathhouse

lean bough
#

Question, @kindred comet Is it possible to swap the battle portraits in the party overlay in battle of joker and Kasumi?

kindred comet
#

Yeah, that's already been done

lean bough
#

Cause I’m trying the mod but the thing I’ve found is that the battle portrait is still joker’s.

kindred comet
#

It should be in the test builds

lean bough
kindred comet
#

are you using the test build or the one from gamebanana

lean bough
kindred comet
#

then thats the old build

lean bough
#

Ahh. That makes sense then.

kindred comet
#

you can download the test build from here or wait until v1.0 releases which should be soon

lean bough
wraith juniperBOT
#
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kasumiprotag-testbuild7hotfix2.7z
lean bough
#

I’ll just manually install it. Cause I’m really wanting to play this.

kindred comet
#

make sure you download costume framework and configure it in reloaded-ii, joker's asset slot should be set to 1

lean bough
#

Thank you!!! And thank you for actually making a Kasumi Protag mod.

kindred comet
#

yw! MayaNod

lean bough
#

Like I swear I’ve seen more mods making party members OP than I have total overhauls.

#

So thank you for your work.

#

Also, just one last question. Have Navi lines been replaced at all?

#

Like swapping joker’s Navi lines for Kasumi ones?

kindred comet
#

be sure to enable the swap navi voice lines config option

lean bough
#

Okay. Thank you!!!

kindred comet
#

youre welcome! TrucyWink

lean bough
#

I’m hyped for 1.0 and I hope that it’s possible to have Arsene replaced with Cendrillion at some point.

kindred comet
#

i think theres a mod for that on gb but ive been thinking of just adding it as a config option to the main mod

lean bough
#

Uhm…

#

Is there a specific way I should config voice patch?

#

Cause I’m still getting joker…

#

How do I fix this? sorry for bothering you @kindred comet

#

But how do I make the voice patch work?

lean bough
#

XD.

#

Nevermind

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I found my problem. The config says I needed custom bonus tweaks. And I was missing the mod.

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That’s what was my problem.

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i thought i fixed the problem

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but its still not working

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both the Navigator patch and the external navi files are on

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in the corresponding mods aka Custom Bonus Tweaks and The Voice Patch. IDK why am still getting joker.

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any ideas?

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help

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please

kindred comet
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the english one is the only one with navi patch files

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you'd have to ask count to add it to the jp one

lean bough
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And I’m still getting joker Navi.

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could these 2 be conflicting?

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the she/her joker and the kasumi over joker patch?

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i'm trying with She/her Joker off

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to see if it works

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It’s not the mods conflicting.

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Turned off the female pronoun joker mod and it’s still joker in Navi lines.

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Idk what I’m doing wrong.

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I’m gonna sleep cause it’s late + am tired

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But over all idk what to do. The voice patch which im using the English voices one. Is not swapping Navi lines despite me being on English voices.

kindred comet
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oh i know whats happening

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@open gull whenever you make the next update be sure to update the OptionalModFiles folder structure like in that zip

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basically just open the futabapatch folder > cpk and then move the battle folder up out of cbt.cpk

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also updated thumbnails, i messed up the spacing on the last one

open gull
#

I should note that the Futaba addon doesn't actually replace the voice lines; it edits the Nav BMD text file, which in turn changes which voice lines are loaded. So it should work for the JP version, albeit with English text.

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From the looks of it, the config in the JP version already has a toggle for the Futaba patch, which'll hopefully make it easy to add that.

lean bough
kindred comet
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no

kindred comet
lean bough
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but what was that whole move battle folder out of cbt.cpk

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what does that mean? @kindred comet

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wait

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i went into the cbt.cpk folder and theres a dupe of the battle folder. i'm guessing i want to move it out of that?

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(in other words I am lost once again.) When I move the battle folder out of cbt.cpk folder it asks if i want to replace the already existing files there

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i'm so lost.

open gull
lean bough
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thanks

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Something I just noticed funnily enough

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Is that you can’t fit Yoshizawa in the last name bit when naming your mc

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Because the character limit is 1 letter short

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So that’s fun.

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Just some feedback. In the awakening in game scene. The camera feels a bit too high at some points cause it cuts off Kasumi’s face at her eyes or you just completely can’t see Kasumi. From my experience at least.

tiny storm
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I think that's inevitable considering she's shorter than Joker lol

lean bough
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Another thing I see is that the voice patch didn’t replace joker defeat voice line from what I can tell. Cause when I lost a fight with Kasumi dying it was joker’s ā€œit can’t beā€ rather than Kasumi’s Voice. Something that might needa be looked into. (For me it was in a scripted loss but still)

open gull
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Oh, is that the scripted defeat prior to Ryuji's awakening?

open gull
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Huh ok. I thought Joker's defeat quotes went unused in the game. I'll haveta test it out.

lean bough
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All Navi shout and beg for MC to get back up and all when they get killed.

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While the other characters it’s a simple message saying ā€œX character had been knocked down, can anybody heal them?ā€ Kind of thing.

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Also, actually curious. Is the P5R mod menu compatible with this? Cause I seem to be unable to even get Reloaded to A. Recognise the P5R mod menu and B. When it miraculously does, the game refuses to launch. Instead it just opens, black screen and then crash.

lean bough
vagrant sky
supple moat
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Replaced the files but I also still get the Joker lines in battle for some reason

lean bough
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So if you have any of the other navis it won’t do anything.

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It’ll only do it for futaba

supple moat
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Am currently in the Okumura palace

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:x

lean bough
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Im just guessing based off folder names

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Since technically futaba is the main navi. And morgana is more of a sub in til you get her.

lean bough
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So you can’t exactly replace their navi lines.

lean bough
vagrant sky
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he does, yes

lean bough
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i thought he was before. Cause am sure you have Makoto in futaba palace.

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OH WAIT

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AM MIXING UP KANESHIRO AND OKUMURA

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AM STUPID.

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XD

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nevermind me

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i'm just being stupid

lean bough
vagrant sky
zealous fjord
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Another fix of the position of some sitting animations. They play in event 510_050

zealous fjord
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I've swapped the animation for the protagonist talking after waking up with human Morgana (event 511_060)

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It was using a Joker anim

kindred comet
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Good catch, I'm planning on going through most of the Kamoshida event anims and doing things arc by arc

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will do the cutscenes too

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i just reused the persona summon physics for the idles so they dont loop perfectly, idrc though since it looks ok enough

kindred comet
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she doesnt hate maruki 🄲 šŸ’”

willow prairie
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also, about the purple dress… will it be an addon toggle as well? @kindred comet

kindred comet
lean bough
#

@kindred comet Do you have any idea how to make like the amcitia mod menu work when playing your mod? I can’t seem to get it to show up or load when it does show up.

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Like either it won’t show in reloaded II or game will crash at launch.

kindred comet
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put it at the bottom of your modlist

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I wouldn't recommend playing with it though tbh

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it's mainly just a tool for modders

lean bough
kindred comet
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well my mod shouldn't have any conflicts with mod menu

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I'm able to use it just fine

viscid flower
#

Hey Zylvos, apologies that I'm replying to something so old. I did as instructed here with the latest test build and the newest alternate model download however it seems to only be working outside of the metaverse and in game model in palaces/mementos is still the regular Kasumi model. Any suggestions on how to adjust this myself or is it just something I should wait for in your first release? Thank you in advance!

short spade
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not zylvos but all the metaverse outfits are controlled via the costumes folder so you would need to manually replace each one with the corresponding file from zylvos's mod, or wait for them to update

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the easiest way to do this yourself is probably to look at this list as reference, if you scroll down you'll see c0001_151_00.GMD is the summer uniform, so you'd move that file from zylvos's mod to the summer uniform folder in costumes (in the kasumi protag mod folder) and rename it to costume.gmd

Amicitia Wiki

The dataR.cpk file found in Persona 5 Royal contains a GMD model folder, Model (P5R). Each folder is categorized by character ID number. See Model (P5R) for a full...

mighty snow
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is there a way to move dancewear to the unused starlight outfit? i miss hearing groovyšŸ’”

rain tangle
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They're re-adding the starlight outfit in the next upate

short spade
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i think that was actually me that removed the starlight fit, or dancewear in my repo - i remember organizing the costumes and i think i forgot they played different music tracks even though it's the same costume, so i swapped one of them at the time to kotone's uniform i think

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my bad KirbyKasumi

mighty snow
#

which one is the kotone uniform?

mighty snow
short spade
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i think wisteria changed the name of it to leader's uniform, on it's own slot now

open gull
# zealous fjord

Now I'm trying to find the sound effect that plays here so I can add a scream. I'll try testing that event out when I get home.

kindred comet
#

I plan on releasing the new test build hopefuly tmrw

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just need to lock in and do anim edits/physics for a bunch of stuff

lean bough
zealous fjord
#

Two more fixes :
First one is the event just before fighting Sumi (511_350). I've swapped the talking animation like I did for the event with Morgana. No video to avoid spoilers

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Second one is the event where Sumire gets called "Sumire" cognitive Kasumi (511_150). This fix requires event editing to stop her head from doing whatever it is doing. Before/After:

lean bough
lean bough
#

and does it work with royal?

kindred comet
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it says p5rpc in the file name

lean bough
#

ahhh

kindred comet
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and yes its shrinefox's repo

lean bough
#

i am just baffled and I literally just made a post about not being able to make the mod menu show up/work in the p5 user help forum

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XD

kindred comet
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by the way could you possibly send over some of the edited gender specific events? like the beach scene with only yusuke and ryuji

lean bough
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guess i was using the wrong one XD

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thanks

kindred comet
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yw!

lean bough
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Oh yeah. @kindred comet It would be cool if we had a joker party member alongside this at some point. You know?

kindred comet
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not out yet but itll be worked on eventually

zealous fjord
kindred comet
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Yeah that would be great, ty!

zealous fjord
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Beach events with Yusuke and Ryuji:

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Futaba trying her swimsuit:

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The Shido pool scene uses a custom recolor of the protag swimsuit (none of the girls are wearing her regular swimsuits). Do you want me to swap it to C0001_063_00 before sending it to you ? (it's her regular swimsuit)

kindred comet
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honestly you could probably just send the recolored one

zealous fjord
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Alright. It's a yellow retexture

kindred comet
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could you send the texture too?

kindred comet
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thanks MayaPleased

zealous fjord
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By the way, are you still going to put an "auto-disabler" for the optional events edits and stuff like that (like the bathrooms, bathhouse, etc?) if my mod is used alongside it? I'm going to duplicate them in my mod so they're no longer optional and to avoid issues with dialogues, but I'm also considering making a big warning somewhere so people aren't surprised

kindred comet
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i already made it

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the only issue is it only works if rose and violet is detected before my mod is loaded

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eg: if my mod has lower priority than yours

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so im not sure how to fix that

zealous fjord
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Hum, yeah that's not going to allow me replace some stuff

kindred comet
#

well if your mod has lower priority it should just overwrite the config files anyway

zealous fjord
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Yes, but it's likely that BMDs and BFs are not going to be overwritten because of the file emulator. For instance, I'm expecting your Ann dialogues in the bathhouse to play even if I keep the event with Ryuji and Yusuke

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Unless I make specific files to replaces those

kindred comet
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oh yeah then probably

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actually no

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BMD/BF emulator dont work if a mod in your modlist just contains a full BMD

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anyways i wouldnt bloat your mod with a bunch of stuff to prevent incompatibilities, i'll try and figure out a way to fix it only detecting it if its loaded before mine

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and worse case scenario you just put a disclaimer Shrug

zealous fjord
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I made some additional edits to the files that have the bathrooms dialogues at school. If I keep them in P5REssentials\CPK\EN.CPK, they're completely ignored (ie Vanilla file + your edits). If I put them in Characters\Joker\1, it keeps your edits and then mine elsewhere (ie mine is the new "vanilla" with which the emulator works)
I'm kinda expecting the same with BMDs

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Well, i'll put a disclaimer next to the load order

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How to configure things properly

kindred comet
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anything in p5ressentials is overwritten by the characters folder

zealous fjord
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Yeah, I'm probably going to move everything there

kindred comet
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why

zealous fjord
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Just in case and to make sure my files are the files the emulator is working with as a basis

kindred comet
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i mean thats kinda extreme idk

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there isnt really a reason to do that, all BMD edits are config options in my mod

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i stuck everything in the characters folder for my mod since its a full character replacement and i'll directly benefit from CF's features

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for text/dialogue mods its better to just throw everything in p5ressentials tbh

zealous fjord
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Yeah, you're right. Well, I'll make a big clean-up / verification of all that stuff before release

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I'll adjust things there

kindred comet
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i wouldnt worry about it too much tbh, i'll try and figure something out

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even if i dont though you will just have to put a disclaimer saying to disable all bf/bmd config options and that'll fix it

zealous fjord
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Alright, thanks. If it only detects something loaded before, that something could be another mod like the "Weapon and Equipment patch". Joelcula is going to make a custom one for my mod

kindred comet
#

well i can probably just make the code check again a bit later

lean bough
#

I just want one thing to be added to the mod/voice patch. Kasumi’s actual AOA voice line when she gets her AOA finished screen.

lean bough
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Curious

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Is this meant to happen with Kasumi’s model?

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Like her idle anim in battle seems to either not function or be frozen in a single frame unlike Morgana, and that who seem to be fine.

short spade
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her stance is different when you get ambushed

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99% sure it's the same for joker and every party member, but honestly it happens so little i couldn't say for sure - but looks correct

lean bough
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Fair enough. I’ve honestly not seen Kasumi ambush stance so I wouldn’t know

kindred comet
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everyones idle and melee animations are different when an enemy ambushes you

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to reflect the enemies surrounding you

lean bough
open gull
short spade
#

@kindred comet did you ever decide if you wanted to include a persona swap as a config option? i cleaned up my old addon that has all of joker's personas swapped to cendrillon, vanadis and ella over arsene, raoul and ng+ satanael respectively if you want me to send you it over. it has no skill edits because i didn't want to overcomplicate it and i dont think its all that necessary really

kindred comet
short spade
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the voice files you'll probably want put in the voice patch, right now i think that already has lines for ella and vanadis but they are the opposite way round

kindred comet
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btw you dont need to use my tbl as a base

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it would probably be better if my stuff wasnt there, tbl merging should take care of it