#(P5R PC) Kasumi as Protagonist

1 messages · Page 5 of 1

stray sigil
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Oh gotcha! And these are separate installs from this mod, right?

zealous fjord
stray sigil
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Thank you! 6282froglove

celest thicket
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it already does contain only the msgs that are edited

pallid plover
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to me it looks like some sort of syntax error at first glance

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but I can't help much I'm on my phone 😔

kindred comet
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the strange thing is the part thats erroring out is something i didnt modify in any way

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thats from vanilla

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same with the msg

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im not sure if im missing something else

velvet crow
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I think that i saw that error time ago if you edit the msg file with notepad or some normal editor the game crash if i not remember wrong was a special tool to edit those files

kindred comet
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I used notepad++ and then vscode

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and the msg files are decompiled so I'm not sure why it would be doing that

velvet crow
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i tried the same time ago to edit some msg files and i couldn't get them works

zealous fjord
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Do you have to change the "tags" with BF Emulator? Like here, the tag for the protagonist name

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When he says "unknown tag with Id fName", that could be it

kindred comet
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well it decompiled with that so idk, maybe i have to downgrade atlus script tools but fName shouldnt cause any issues?

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yeah script tools is able to compile the msg just fine

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same error as bf emulator here though when trying to compile the bf

kindred comet
zealous fjord
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Well that's probably it then

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Here's mine, if you want to give it a shot

kindred comet
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that doesnt fix the other issue though

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and i dont think replacing all the tags is very feasible to begin with

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im not sure if that part if an issue with bf emulator or something

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since removing fname just makes it complain abt the symbol tag iirc

untold snow
# kindred comet well it decompiled with that so idk, maybe i have to downgrade atlus script tool...

The things is that BF emulator's library is a bit out of date compared to the main AST repo; in BF emu's P5R libary file fName just isn't a defined tag at all, so trying to use it in your msg files will cause errors (and this is probably the same for any other tags it might throw errors for as well)

The only way to work around this really is to just avoid using defined tags that don't exist in BF emu's library and write out the full ids instead (so [f 4 2] in the case of [fName]) since those will work with BF emu no matter what

kindred comet
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can i just use an older ver of script tools then?

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since im not using those tags, its decompiling with them

untold snow
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Probably best to do that yeah in your case

kindred comet
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do you have any recommendations for what version to use?

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i do kind of wish there was a way to keep bf emu updated with AST's libraries

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manually having to add the libraries and then pushing out updates seems a bit convoluted tbh

untold snow
kindred comet
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got it, ty!

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now to fix the other issue omori_thonk

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ok i think the msg not compiling was literally the whole issue 😭

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it seems to compile fine now idk why but its not complaining abt SUB_KFEVT_Alley_SENTOU

pallid plover
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I think it's swine who's in charge of updating bf emu but I'm pretty sure you could also make a PR too if you wanted

kindred comet
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first idea i had was to just make the libraries a separate mod, idk how that would work and it wouldnt be very elegant... but i guess it would get the job done..? either that or have something on github that auto builds a new release anytime ast gets updated i guess

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oh okay

pallid plover
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looks great

kindred comet
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okay i guess i had to use the old AST to decompile the flow

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that seemed to fix random characters appearing

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well now its shrimply not displaying the dialogue im calling

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idk if its even calling it actually

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nvm i disabled the mod clownxd

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okay yeah its doing the @ thing again

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and if i call for the message i added it crashes

kindred comet
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idk what im doing wrong

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flow snippet

    MSG_WND_DSP();
    MSG( MSG_SENTOU_START_COMMON );
    MSG( MSG_SENTOU_ESCAPE );
    SEL_DEFKEY( 14, 1 );
    var6 = SEL( SEL_SENTOU_Q );
    MSG_WND_CLS();
    BIT_ON( 4252 );```

msg snippet
```[msg MSG_SENTOU_START_COMMON [Morgana]]
[s][bup 0 3 0 0 0][f 4 10 65535 0 0][vp 8 2 1 1185 65535 0]Wanna go refresh yourself with a bath?[n]It's 500 yen to enter.[n][w][e]

[msg MSG_SENTOU_ESCAPE [Morgana]]
[s][bup 0 3 0 0 0][f 4 10 65535 0 0]Well, I'm gonna go take a walk while[n]you relax. I'll meet you back[n]at home.[n][w][e]

[sel SEL_SENTOU_Q top]
[s]Let's go in.[e]
[s]We'll go another time.[e]```

sentou_escape is the new one i added
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im intending to call it in the if statement that subtracts your money but i just put it before that for testing

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it crashes either way

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the other dialogue shows fine except the speaker box is a random amalgamation

kindred comet
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sorry it took me so long to check this, anyways im having the same issue too

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i suspect its some kind of issue with BF emulator? since im also having msg issues and that was also a field\hit script

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actually wait hold on

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your flows dont import the msgs

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there, that fixed it

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i think the bf i was working with is just haunted or something

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the ones in practice building do need to be edited though

celest thicket
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the documentation doesn't say anything about that

celest thicket
kindred comet
celest thicket
kindred comet
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yeah, its literally a 1 line edit tho

celest thicket
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oh

celest thicket
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thank you

kindred comet
celest thicket
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i'll do the other camera then send this back. Should hopefully be done tonight.

kindred comet
celest thicket
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got the practice building emulated now. Just need to mess around with the camera now

celest thicket
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this is both the dummy files and the emulated flows and msgs.

kindred comet
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awesome, tyvm!!

kindred comet
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for some reason BF emulator scripts refuse to compile if the dummy files are inside a costume framework character slot folder

celest thicket
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yeah it's pretty odd

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you just have to do it inside the normal files

zealous fjord
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I've edited the bathhouse event with Ryuji and Yusuke, but it works within my story overhaul. It won't make sense without my edits of the dialogs.

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If you end up removing the old guy, I'll have to make sure my event plays normally (including the dialogs, if you change them). I'm a bit worried about what's going to happen with the emulators, since I'm not using them

zealous fjord
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I've used the handshake animation you made for Maruki's final rank to fix Mishima's one. It also fixes her eyes, so that's two in one. Before/After:

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Unfortunately, I can't fix the Akechi handshake the same way since he's using his left hand

kindred comet
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I do want to make that into a scene between Ann and protag Sumi at some point but I'm not sure when I'll get to it

kindred comet
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regardless I still do really recommend using them

kindred comet
# zealous fjord

if it's just the handshake being too low that's easy enough to fix, I just hate trying to position things 😅

zealous fjord
kindred comet
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oh that has nothing to do with that animation then

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it's a blend animation thing

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you should be able to find it in the gap id with an A added at the end

zealous fjord
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It was that animation

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n°1

kindred comet
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oh huh

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well the handshake anim from marukis should fix the eyes

zealous fjord
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Yeah, it did

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As for the emulator, I'll run some test anyway to see if my changes are here or not. I'm also very wary of crashes or softlocks, so I have abandoned using the script compiler for editing BF files. From what I understand, BF emulator is compiling with it so it's going to have the same issues

kindred comet
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?

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what are you using to edit bf files

zealous fjord
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PersonaEditor

kindred comet
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oh uhhh

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don't do that

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I'm pretty sure that probably just uses AST anyway

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the compiler is fine and if you're using it to compile entire bfs it'll work fine

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BF emulator just uses an outdated compiler and library

zealous fjord
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I'm just editing the BMD inside the BF with PersonaEditor

kindred comet
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yeah that probably just used script tools

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and BMDs won't have crashing issues

zealous fjord
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Yeah, I've never had crashing issues with BMD except with one that contains all the dialogs when walking to school

kindred comet
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I'm not sure how correct I am but I think you could maybe just chuck the msg inside bf emulator and then put a dummy bf in the originals place and it should work

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no flow needed (I assume?)

zealous fjord
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But using PersonaEditor, I've been able to fix all crashes or softlock I've had, so it's quite reliable for what I do

kindred comet
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well you can use that but you can also use AST gui to decompile and then re-inject the msg into the unmodified BF

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I think if you have a full overhaul the lack of merging shouldn't matter too much unless you're editing giant script bfs

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but rule of thumb is if you can make use of merging, it's better to make use of it than not

zealous fjord
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I think I've tried using AST very early in development, but I couldn't get it to work for some reason

kindred comet
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I think the only issue might be someone trying to hook the same function as you

zealous fjord
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GUI, i think?

kindred comet
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weird

zealous fjord
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You mean this ?

kindred comet
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yeah

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although I would use 3.3 or 3.4

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3.5 does work for me but it errors out whenever I try to inject a msg

zealous fjord
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Yeah, I couldn't get it work. That just a screenshot I grabbed from gihub

kindred comet
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what happened with it?

zealous fjord
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Nothing, if I remember. I was dragging the msg and nothing was happening. I may not have used it correctly though, now that I think about it

kindred comet
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probably user error then

zealous fjord
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I wasn't used to how everything worked, so I probably tried to compile without precising into which BF

kindred comet
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well if it was a lone msg it should've compiled into a bmd unless the compiler ran into an issue

zealous fjord
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I'll try it again just now, I couldn't find where I had put it

kindred comet
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oh did you also have AST downloaded and inside the AST gui folder?

zealous fjord
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So, at that time, I just dowloaded AtlusScriptGUI.v3.3 and I tried using it like that

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Well, still not working with AST inside the AST GUI. I'm really not savvy enough with that stuff.
It's fine though, i'm only editing the text side of things. I'm not adding completely new lines of dialogs, so I'm not messing with the .flow at all

kindred comet
zealous fjord
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Yeah

kindred comet
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does the log say anything

zealous fjord
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It says a lot of thing in a mix of english and my first language. Roughly, it says "an element with the same key has already been added"

kindred comet
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could you send the log in here?

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its good to know it is accepting the file at least

zealous fjord
kindred comet
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does your username have any special characters in it

zealous fjord
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No, just letters and numbers

kindred comet
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weird

zealous fjord
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I've made sure that I'm not in any weird directory

kindred comet
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if it doesnt work out of the box then i suppose its an issue with AST or ASTGUI

zealous fjord
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So, I have merged the AST and ASTGUI folders. If I don't do that, dragging a msg in the window just open another instance of GUI

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Other than that, I have exactly the same version as you

kindred comet
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yeah they need to be in the same folder

kindred comet
zealous fjord
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It works

kindred comet
zealous fjord
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Because it asked me where the scriptcompiler is

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What

kindred comet
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weird

zealous fjord
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The version I downloaded never asked me where the exe is

kindred comet
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did you download 3.5?

zealous fjord
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No, 3.3, like you

kindred comet
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oh pfft

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its because i sent my config as well

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which includes the path to my atlusscriptcomplier

zealous fjord
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Yeah, so my compiler path had AtlusScriptGUI.exe

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That's probably it

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Going back to the version I downloaded, it properly asked the path to the scriptcompiler now

kindred comet
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it should only ask if it cant find AST, like if its not in the GUI's directory

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if it doesnt ask that means its found AST

zealous fjord
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Well, if I put the two folders together, it doesn't work. The path is correctly set though

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I don't mind them being separate. At least, it works

kindred comet
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yeah im just glad it works

zealous fjord
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Thanks for the help!

kindred comet
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yw! femchappy

manic cedar
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quick update on some of the ui stuff. I have a few more in hand, and I decided to put in a few twists of my own in them to give them some more personality. I can, of course, keep them the way they "originally" are and revert a few of the things, but I personally enjoyed how they look

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ill test them ingame later on

cyan sun
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Lookin good FemCYay

astral chasm
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which program do you use to edit them? Maybe i could help ☺️ they’re looking fantastic!! GJ

manic cedar
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the drawing themselves are made in csp

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and i totally forgot to export them as png to crop

kindred comet
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i love that you gave them her own flair too!!

manic cedar
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i have a few more to do, just unsure how many

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probably around 3 more

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hopefully by next week they'll all be done

astral chasm
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nice!! if you need any help, i’m here to help you

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kudos again for such an amazing job

manic cedar
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well i sure as hell would not deny some help on cropping and testing them in-game

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if you know how to do them, then by all means

kindred comet
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i can try and help test them in-game too femc

manic cedar
kindred comet
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once theyre finished ill try and get her model into the main menu

manic cedar
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alr

kindred comet
manic cedar
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oh its cause its not resized

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its from the skill camp

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ill resize the rest

kindred comet
manic cedar
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alr now for the rest then

kindred comet
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the texture looks a little crusty though could you send the resized pngs?

manic cedar
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oh yeah

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i should do that

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ill resize them too

kindred comet
manic cedar
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hopefully

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cause this time i resized it on csp instead of photoshop

kindred comet
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the resized ones align perfectly now, nice!

manic cedar
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does it feel rough on the edges though?

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what do you think

kindred comet
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i think it looks good

manic cedar
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alrighty then

kindred comet
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i mainly just want to convert the pngs to dds so hopefully they look a bit nicer in-game

manic cedar
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its actually what im doing by resizing it on csp, putting on photoshop and saving it as dds

kindred comet
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well i think part of the issue is photoshop is saving them with mipmaps

manic cedar
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oh yeah i have that on

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do you have any other settings on the saves?

kindred comet
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yeah try turning that off and it should look a bit sharper

manic cedar
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im saving them like this

kindred comet
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i just have it for bc3

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OHHH

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you're using intel's thing

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personally i do use nvidia texture tools but intel's should work i think

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try setting the format to BC3 UNORM and mips off

manic cedar
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if you want I can also just send the resized pngs in here

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if you prefer

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hopefully they will be in the proper position, considering im using the dds as a target

kindred comet
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yeah the pngs would be great!

manic cedar
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alr ill resize them and send them here

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hopefully itll work

kindred comet
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thanks!

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yeah i think that looks a little bit better

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im gonna finish up the animations im working on rn and then try and get her model into the pause menu

manic cedar
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alrighty

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i did a few mistakes by forgetting there was a white leg on another one of the files

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ill fix it rq

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try this one later on

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hopefully it fits

kindred comet
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i do need to fix the anim where she flips the page but overall its much better now

kindred comet
kindred comet
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oh that actually does look pretty cool

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i might save this texture for Zylvos's story overhaul

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actually i dont think the mask is ever used in the pause menu

kindred comet
manic cedar
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btw, it is very easy for me to rever the color of the headband

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no not band

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i forgot the name

celest thicket
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ribbon

manic cedar
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yeah ribbon

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incase the red ends up being too weird

sonic finch
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I think the red's really striking and pretty

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especially as P5 uses red/black/white as its colour scheme as well so it's still fitting

kindred comet
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^^^

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for some reason the game softlocks when i replace the pause model

celest thicket
kindred comet
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no

celest thicket
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I'm pretty sure thats why. Or atleast you do need to do that for it to work.

kindred comet
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wouldnt that be rigging her to joker tho

celest thicket
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the rig itself has some bones in it that it needs to function. It's not the same rig that joker uses.

kindred comet
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can i just steal those bones and use kasumi's rig

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although tbh i dont feel like dealing with any of that

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dagger flashbacks...

celest thicket
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it's not that hard to switch out rigs. Really the only thing you would have to do is move the hands and fingers then maybe the legs if they're too different.

kindred comet
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i have no experience with rigs so im not very comfortable doing it

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especially with something as front and center as the pause model

celest thicket
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can i have the pasue menu model?

kindred comet
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sure

celest thicket
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both the actual one and the sumi one

kindred comet
celest thicket
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thank you

kindred comet
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yw Praygis

celest thicket
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I didn't go the full way. But this is the basics of switching out the rig. The next thing would be to re add in the sumi bones that are needed (which aren't that many). Which I think i'll do as a separate video. But with this all of the animations work correctly and all you'd need to do is reposition them. And maybe scale her back up, since thinking about it you should scale it to the rig rather than vice versa.

kindred comet
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nice, ty!

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just to make sure this wont like

celest thicket
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i'll get the rest of it done

kindred comet
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fuck up her proportions right

celest thicket
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it only ever does that with the hands if they're off from the mesh too much. Everything else almost always works correctly.

kindred comet
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okay good

celest thicket
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oh it's still crashing

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im not really sure what it could be. It's been a while since I actually did some work on the pause menu models.

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this is what I have so far. It's just the mouth and hand bones that need refinement. Along with the crashing.

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also the next video was too big to be sent on discord sadly.'

kindred comet
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its okay, and thank you

celest thicket
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i'll try and see about asking my other 3d modeller on the redux team to see if they know anything. Cause I coulda sworn we did our version together.

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Actually thats true you could just look at ours to see what you're missing

kindred comet
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i looked at the joker one too and couldnt tell what i was missing but i'll take a look at this one too

celest thicket
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im thinking it's some sort of flag issue

kindred comet
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actually the one you sent is missing the other objects, im not sure if that's whats causing the crashing or not

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jeez did atlus really just leave the gun floating in the middle of nowhere

celest thicket
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yeah lol

kindred comet
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unfortunately i think that needs to be replaced with sumi's gun too

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pain

celest thicket
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yeah, real shame

kindred comet
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well adding the objects didnt fix it either

kindred comet
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i think it has something to do with the materials ??

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i just lazily replaced all of the materials with the ones from joker and it works now

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well i have to re-add the rest of them but still

kindred comet
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yeah its a materials thing

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i guess just use joker's materials

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otherwise it softlocks

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i did get it to work with sumi's skeleton the only issue is she's too short

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might just go back to the one rigged to the pause menu model but the face is messed up

kindred comet
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well the gun keeps acting up for some reason

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not what i meant by "checkmate"

kindred comet
kindred comet
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@celest thicket for some reason retargeting the gap with your rig breaks this animation, im not sure why

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it works fine if i retarget with sumi's original skeleton

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seems to affect Animation 45? not sure why

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actually i think the vanilla gap is just haunted or something

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animation 45 appears with no data in it

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but it appears with the animation on the retargeted one for sumi's skeleton

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it is just using sumi's normal skeleton im not sure if im going to keep it or use an updated version of the title screen rig (theyre both basically result in the same visuals... i guess the title one would be nice for the phone though)

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repositioning the gap with gfd worked pretty well

open gull
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Zylvos helped me find Iwai's shop visuals, so I swapped the dog tag text.

open gull
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Managed to replace the Velvet Room mask texture too, after much trial and error. To install, just stick this in p5rpc.kasumiasprotag\Characters\Joker\1\FEmulator\SPD\FACILITY\WEAPONSHOP.SPD. For some reason, the dummy file has to be in the base Kasumi mod directory for it to work. Otherwise the game doesn't boot up.

open gull
manic cedar
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got a few more that should be ready for testing

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hopefully they are sized correctly

open gull
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Nicely done!

open gull
kindred comet
kindred comet
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ill need to tweak the stats menu anim a bit since it was offset even compared to the vanilla texture but still

manic cedar
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i can ajdust the stats one

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oh

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just read your msg

kindred comet
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yeah dw abt it

manic cedar
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if you want I can take the place it stops at to make sure it'll work propperly

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so you don't have even more stuff to do

kindred comet
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thats okay, the place where it stops blocks the menu text anyway

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it should be a shrimple fix

manic cedar
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hm, i see

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well alr then

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ill prob make some adjustments to the already existing ones, because some of them have really thin lines which I feel doesn't really work with the style

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not that it's bad, but it's just that I feel it could be better

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all while working on the final ones

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ty for the testing btw

kindred comet
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of course, tysm for making these!!

manic cedar
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my pleasure

astral chasm
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oh wow, can't believe it's real 😭 kudos, guys!!!

wind mural
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The amount of talent going into this mod is crazy 🤩 constantly blown away!!

manic cedar
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tweaks pretty much consists on making the half tones consistent, and having lines being more beefy and "personafied" to fit more with how the original looks

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quite the pack

cyan sun
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This is peak

kindred comet
manic cedar
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sure as hell am glad it worked

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btw, I said it before but anything you guys want changed is very welcome

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im open to criticism

mighty snow
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this is too good to be truefemc

zealous fjord
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I fixed the position of the sitting animations for the end of Sumi's rank 1, when they exchange their phone numbers

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There're still some joker's animations in it. There's no proper equivalent for them, so I can't replace them

manic cedar
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this should be all of them

zealous fjord
snow aspen
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I mean which Sumi there’s 2 of them

kindred comet
kindred comet
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I'll adjust the animations soon, tysm for doing these!!

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@manic cedar do you have any specific usernames you'd like to be credited under?

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and also any social medias i could link to

manic cedar
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i really don't use GB all that much and I also dont know if I'll do much in regards to social media

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who knows, if I start I'll send any links

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alr ill be honest I'm really happy with how they came out

celest thicket
astral chasm
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THIS IS GORGEOUSSSS opera singing

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I never thought the mod would reach this point, so well developed

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I'm wondering how people on GB will react when this mega update drops!! 😄

rain tangle
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Real, I always see people talking about how the mods dead on the GB page because they don't know abt the page here

kindred comet
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i hope it lives up to the hype amagidyne

manic cedar
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any prediction for the next update?

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asking bc why not

kindred comet
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the release date?

manic cedar
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i mean

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if the next update is the release date then yeah

kindred comet
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next test build probably sometime this week but for the update as a whole hopefully mid feb

manic cedar
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might be a good birthday present

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who knows

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but anyway, glad it's all going smoothly

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ill work on the portraits later this week too, hopefully get at least a few of them done by saturday

kindred comet
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tysm!!!

manic cedar
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again, nothing but my pleasure

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🤙

zealous fjord
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I've tested it real quick and the new Ryo update does indeed fix the bug when system audio goes quiet after leveling up (using Joelcula's voice mod with the latest patch)

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This is more of a long shot, but there's a few instances where the protag is looking at weird angles because the direction she's looking toward was determined using Joker's height. This can be fixed by editing the event. Here's some example with Before/After:

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(On the last two, she's the only one looking at the sky like that. Even for the treasure, the others aren't looking at such an angle)

zealous fjord
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Come to think on it, I don't know how the one where Ryuji gets beat up is going to interact with the option where you don't want that to happen (i don't remember which mod has that option)

zealous fjord
# mighty snow it's CBT

Thanks! I've tested it with the option enabled and my edit does override the option if it's placed below CBT in the load order. You can ignore 430_001.EVT in that case

kindred comet
#

got as close to the art as i could

#

@zealous fjord here's an alt version of the menu model for your overhaul, plop it in \Characters\Joker\1\INIT if you'd like

#

its basically the same model i just inverted the mask texture

#

actually i can adjust the ribbon too if you'd like

zealous fjord
kindred comet
#

yw! and yeah he wears his mask during the palace quick travel transition

#

i just learned that myself today

zealous fjord
#

Oh, ahah you're right

kindred comet
#

there's a bag too but i think the animation that uses it goes unused

#

he also holds a card in the confidant animation (although its not super visible and can only be seen before the art texture is displayed)

zealous fjord
#

I didn't know that either. I guess there's some things you notice only when you edit the animations femc

manic cedar
#

well done on them

kindred comet
#

thanks! blushfemc

#

im happy with how they turned out!!

fierce yew
#

why is her upper leg bone jiggling lmao

kindred comet
#

because atlus added random pelvis helper bone keyframes to that animation 😭

fierce yew
#

oh lmao ig to emulate flapping pants

kindred comet
#

yeah seems like it

#

this is like the only time ive seen those bones actually animated

#

makes sense ig but still a little funny

open gull
# manic cedar sure as hell am glad it worked

These look superb! Very impressive work! It fits quite well with the vanilla game UI. My only suggestion would be to maybe colour in the upper legs for consistency with the model so it doesn't flash black and white when transitioning between anims. Alternatively, you could take a page out of Shadow's book and give her some pants.
https://www.youtube.com/watch?v=vjXB_E_rcsc

manic cedar
#

i noticed that when seeing the requests art

#

the one I posted had the red ribbon, but ingame it was color locked to being white I believe

#

I can make the change at some point though, as it shouldn't be too hard, but I also don't really want to take the attention that it had on the face (mostly) to her legs on some of the art

#

ty for the msg nonetheless

open gull
#

All good!

open gull
#

The "The Faith" sprite was a bit blurry in-game as a result of the dds being edited directly, so I redid it on the spritesheet and used SpdDisassembler to extract it again. Here's the fixed version.
(Goes in p5rpc.kasumiasprotag\Characters\Joker\1\FEmulator\SPD\FACILITY\WEAPONSHOP.SPD)

kindred comet
#

it's usually due to mipmaps

#

SPDDisassembler extracts with mipmaps

kindred comet
#

yeah i checked and the previous the faith sprite has mips

#

so be sure to just re-export anything you want without mips

kindred comet
#

i looked into the satanel cutscene, im still going to bake physics for it but i cant edit the camera

#

gfstools doesnt read the gmd and its animations properly

#

same with gfdstudio i think

kindred comet
#

took a bit of trial and error but i literally just moved a root bone and then had it interpolate back to where it originally was when the camera pans down

kindred comet
#

ill adjust the materials later so its closer to the original cutscene's mats

manic cedar
#

like I said (a long, long time ago) i was also making the portraits for dialogue choices, mostly out of fun but also bc I really wanted it all to be as artistically "2d", without the real need to reuse assets from the game which already had other purposes. An update on the dialogue one.

#

and ofc, like always, open to any criticism, wanted changes and all that

sonic finch
#

Oooh wow, that looks amazing
if I had to say something... maybe making her expression a bit more of a smile (even if it is a fake smile/putting on cheerful facade)
that's the only thing that jumps out, the rest looks great

kindred comet
#

Yeah that's great! And I agree, I think it could be a bit more neutral to match up closer with Jokers

manic cedar
#

and yeah we had troubles getting the mouth down

#

I might bring the very corner of her mouth up a bit to resemble a smile

#

maybe

kindred comet
#

oh yeah I forgot about blinking Deadleth

#

blinking will probably require a bust-up params edit (assuming it's in there) and I'm not sure how to handle that

manic cedar
#

oh dw i have the hang of them

kindred comet
#

since it'd break compatibility with a lot of bust-up mods

manic cedar
#

oh

#

hmm

#

i see

kindred comet
#

yeah so I might include a toggle for blinking I'm not sure

#

I really need to make the config menu

manic cedar
#

i would just follow this guide when replacing the dds

kindred comet
#

or at least learn how to do it I'm just lazy

manic cedar
#

like i always did before

kindred comet
#

that could work but you would probably have to conform to jokers proportions

manic cedar
#

its what I did before

#

its the very hands on approach, but its the one im most used to doing

kindred comet
#

I wouldn't worry about it, worse case scenario I don't include the blinking by default (I forgot he even blinked in the first place) and have it as a config

manic cedar
#

well alr

#

ill have it ready in any case

kindred comet
manic cedar
#

quick update. Got the blinking anim base to work, and I think it's pretty nice. Did some adjustments to the overall face, eyes are a bit down and a tad bigger, nose was shortened and rounded a very small bit on the tip, a few adjustments to the mouth, putting it a bit more to the right and tilting it to give it a very soft, but neutral smile

#

overall i think it's rather solid, as to what i can make for her, but again, adjustments and criticism are always open

kindred comet
#

super nice!

kindred comet
#

still have to do the battle animations and trigger pull ones too Deadleth

#

idk why her collar broke in that recording but i fixed it

zealous fjord
#

Another animation fix. I had to replace every single animation in that one. Before:

#

Event is 434_004

#

The animation file:

manic cedar
#

for a quick update on the portrait. Got it working ingame, and I was very damn lucky the very borders that limits each eye sprite actually fit, cause it was really close

#

but hey, worked

kindred comet
#

very awesome, ty!

#

im probably going to have a config option for the dialogue cutin, since im personally still attached to the old cutins (and for a bit more consistency with story overhaul) i just need to figure out how to do config options

#

@pallid plover would you be able to help me w/ figuring out how to make reloaded config options?

#

nothing too complex i hope, just toggles for a few textures

#

and events

pallid plover
#

sure, later

kindred comet
#

thanks naotopray

manic cedar
kindred comet
kindred comet
#

the face blend animations on the sinful shell cutscene are kinda messed up but i dont want to mess with those until blender gfstools fixes the rotation bug

#

@zealous fjord you might want to delete GEO_07_051_kamen02 from your phantom thief model and save it over the one in Costumes\Joker\Phantom Suit\ since she'll have a darkened face if you dont

#

idk how to do material animations or assign encounters specific models so i just nuked the mesh

#

its barely noticeable anyway

#

also i just reused her battle idle physics for the first idle anim there bcs im lazy

#

on the plus side i added skirt physics so that event battle should work with costumes

open gull
#

Looks good! It really works with the wind effect.

#

Also, I'm glad to see that the voice mod works there. Hadn't found the time to test it myself.

kindred comet
#

Thanks, I figured I did enough baking to warrant just reusing them for the one idle there

open gull
#

Might adjust the timing on that Satanael/Vanadis line tho.

kindred comet
#

I think its fine

#

the actual satanael line in vanilla has 0 lip syncing when he says satanael funnily enough

#

he says it while turning around

#

or well a little after

open gull
#

Thx! I was thinking more of just adding a slight pause between "Show them how I feel" and "Vanadis!" since that might sound a bit more natural.

zealous fjord
kindred comet
#

Yeah ik, removing it isn't that big of a deal though

#

Joker doesn't have it either and it looks about the same as his

#

Cutscenes should use cutscene specific models anyway hopefully

zealous fjord
#

I noticed it during the intro when Sumire and Kasumi are side by side. It also happened out of cutscene when I tried it at that time, since there was no costume framework.
So yeah, assigning a duplicate model for the cutscenes is probably the way to go

kindred comet
#

they have dupes by default

#

maybe except the royal cutscenes

#

it looks fine here

#

maybe its different when actually triggering the event though

#

yeah cutscenes should be fine as long as you dont replace model 051

#

battles seem to use the default costume framework costume

#

unless using a different costume ofc

#

this might cause bugs with the persona summon face darkening but thats already buggy anyway

zealous fjord
#

Yes, it's fine here
It's the only costume with a part like that, so it should work the rest of the time

kindred comet
#

anyway if i knew either how to add a material animation or change the model for that encounter it would be a cleaner fix

#

well hm

#

i could just rig the mesh to kamen root

#

but im worried about that causing issues

zealous fjord
#

I'll test the new cutscenes animation with my model, to avoid a repeat of the eye problem I had

kindred comet
#

hopefully there wont be too many issues

#

actually it might be possible to add a material animation

#

okay a stuck a blend animation in slot 1 so hopefully it works

#

dont think it worked unfortunately

#

actually i think i can just smuggle in a material animation into a regular animation

#

dont think it has to be a blend

#

@zealous fjord forget everything i said

#

i just pasted the material anim from her EMT gap with 010 editor

zealous fjord
#

Nice!

kindred comet
#

for posterity, you add new controllers in 010 by using the p5_gfd template and then going to an animation, changing the controller count, and pasting in the desired controller immediately after the last one ends

#

i guess i couldve just hid the mask that way

#

instead i just scaled the bone down for that animation

kindred comet
#

I'm going to do some more cutscene animations (shouldn't be too hard since the remaining ones don't have joker as the focus), likely the maruki final final fight animations, and any potential stragglers

#

then the mod should be done

#

maybe I'll edit/make some evts if I'm feeling up for it

#

I'll upload a pre-release play test build here so I can make sure any important bugs and oversights are dealt with before releasing it on GB

#

technically the GB page already exists I just have it on private

#

I'm very happy with how this project has turned out

#

I left it at v0.2.2 because I was having some issues with the animations and I was personally happy with the state of the mod, I more it less made it for myself and decided to release it

#

FemJoker mod not being out yet partially influenced me

#

But I'm glad I eventually came back to it and polished a bunch of things up

#

I hope I can give back to the community as well by making the assets completely free to use, I would be honored to see my hobbled together animations and stuff used in other projects

#

And I'm truly super thankful to everyone who contributed

zealous fjord
#

Another animation fix, during the heart to heart with Ann at the start of the game. I replaced only one Joker animation in this file since I don't know where the other are used. Before/After:

#

Events are 145_001 and 145_003

astral chasm
#

I was wondering if it would be possible for Sumi to have a different hairstyle in the Palaces/Mementos? Keeping Kasumi with her hair tied up and Sumi with her hair down. I feel that, if it were possible, it would create an even greater distinction between them during combat moments, reinforcing their individual identities and making their duality more visually striking

#

just a question, tho, don't know how hard or easy this could be

#

like that (raw edit)

zealous fjord
#

It's possible, but the long hair can sometimes be a bit of a mess in cutscenes (giving her a nice beard, mind you). She would also need new bustups (like the one you posted) and sprites, so it's a bit of work

astral chasm
#

no beard, then

zealous fjord
#

A partial fix for this one. It's the sitting animations used in Takemi's social link that still use Joker's . I can't fix the drinking/choking animations, but the others are just the regular one. In particular, I chose to use the animation where Sumi fixes her skirt (she uses it when getting up from the bed, for example)

#

I'm currently looking at my backlog of "Events that need their animation tested or fixed".
As a note :

  • the protag is still sliding forward when stretching after Kawakami's massage. The animation is stored in AE0001_751.GAP. I'll try fixing it if it's not fixed in the next test build
  • The study animations at the diner or at Leblanc are still Joker's. They are stored in AE0001_752.GAP. This gap contains the gaming animations too, so i'll need to include Croissant_Guard animations too
zealous fjord
#

Sliding also occurs at the Jazz club, because of the drinking animation. It might actually be better to put the "bad" sitting position back in this one since the drinking animation can't really be fixed. I haven't identified the GAP for this one

zealous fjord
#

Another one, in the accessway. I found an animation this doesn't clip (too much) with the fence. At the very least, it's better than keeping Joker's anims. Before

#

Events are 211_001 and 200_001

#

Another sitting animation in class. Event is 274_201. Before/After:

zealous fjord
kindred comet
#

Thanks for all of these, I'll take a look at them in a bit

kindred comet
#

also i'll polish it up since it looks like she's floating

kindred comet
#

it would be quite a bit of work and i dont like working with sumire's hair

astral chasm
#

yeah, nvm about that!

zealous fjord
reef musk
#

can't wait to see the finished product of Wisteria's and Zylvos's mods combined

kindred comet
kindred comet
#

the sleeping and falling down ones are just jokers, i can make them transition a bit smoother i suppose but i dont feel like doing that

kindred comet
#

actually i think i just moved her toward ryuji somehow

#

actually thats where the original anim was i guess

#

also the jazz drinking animation was an easy fix, i'll try looking into the massage animations

#

there are some issues with the drinking animation, i'll see about fixing it later

open gull
#

Tried editing the texture for Joker's phone to look like the phone that I think 'Sumi uses? (I think its IT0010_001, but I could be wrong.) Since the textures for other characters' phones are tiny, I recreated it by editing Joker's phone textures, and (recreating the gradient from scratch).

zealous fjord
#

Found a bug in the accessway hideout. Sumi disappears during this animation

#

The animation file is BF0001_271.GAP, but i'm not sure if it's because of the animation

kindred comet
#

bounding box moment

zealous fjord
#

She's back, it works

kindred comet
#

yay!

zealous fjord
#

I don't know if you've changed this one yet, but I have a proposition. It's when you share an umbrella with Sumi (event 482_030)

#

There's two issues here :

  • The umbrella animation that we have for the protag uses her left hand. She uses her right hand in this scene
  • Joker's animation is offset to the left. There's actually no offset in the event. Replacing the animation means that Sumi and the Protag will superpose
#

All of that can be fixed by editing the event. I also to had to fix some head movements. Here's the result:

#

Do you want the animation file and the event?

#

(animation file is AE0001_507.GAP BTW)

kindred comet
#

to be honest it would've been pretty easy to just copy joker's arm position over

#

but yeah i'll take them

zealous fjord
kindred comet
#

thanks

zealous fjord
#

I wasn't sure of what would happen with the umbrella

kindred comet
#

its rigged to her item bone which is in her hand

zealous fjord
#

There could be a bit of clipping with Sumi in this cutscene (having the umbrella tilted helped me a bit). It's probably something that can be adjusted for this event specifically. There doesn't seem to be other events that use these animations

kindred comet
#

she does slide down a little bit but fixing it is more trouble than its worth

#

also i probably wont do the study animations since idk where her original ones are so feel free to do those if you'd like

zealous fjord
#

Nice!
I'll fix the study animations with the next build

kindred comet
zealous fjord
#

I also want to fix the "study" animation during the first day of exams. It always uses Joker's for some reason

#

Also, repositioning the study animation during the exams didn't work out very well. I think the old position should be put back

#

That's an easy fix as well

kindred comet
#

which gap is that

#

i dont really remember

zealous fjord
#

AE0001_730

kindred comet
#

actually im probably going to just focus on doing skirt physics for now so if you'd like you could send me the fixed exam animations

zealous fjord
#

Yeah, I'll see what I can do

#

Speaking of skirt physics, there's this event (244_001). It's probably event worse with her summer outfit

#

There's also some sliding too

kindred comet
#

is there a lot of skirt clipping or does it just freeze

zealous fjord
#

It just freezes like that If I remember

kindred comet
#

if its just that then i'll probably just add skirt keyframes and wont bake physics

zealous fjord
#

Gap is AE0001_244

#

The phone animations in this one must be replaced with the positions from AE0001_001

kindred comet
kindred comet
#

there's skirt physics too but ofc they cant be seen

#

i forgor she changes outfits

#

have to match her position with joker too Deadleth

open gull
#

Oh yeah, I see you gave her a recoloured tracksuit.
She uses that model when visiting the gym too during Ryuji's confidant.

zealous fjord
#

The first day of exams uses AE0001_770.GAP, which also contains the animations for doing activities in class when Kawakami allows you to skip the class

#

I've fixed Joker's anim during the first day of exam and when deciding the study independently
Exam is animation 0, studying in class is animation 15

#

And I've also fixed the other exams days with the old position. The animations are in AE0001_730.GAP

zealous fjord
#

Another sitting animation issue, but it's because of the event on this one. The event uses the animation in BE0001_001.GAP, so repositioning them would affect a lot of events. I fixed it by simply editing her rotation and position in the event.
Screenshots are before the sitting position change (it's a very old screenshot, probably even before the first test build you've posted here) and after the sitting position change you made in January:

#

The fix:

#

I rotated her because when she takes her phone out, her arm would otherwise clip in the chair

#

Here's the event:

gentle tree
#

You guys have done so much and put so much work into this, I can't believe it's gotten as extensive as it has since I first started checking up on the project

#

Can't wait til give it a try when it's released

zealous fjord
#

I just remembered about the events where there's a close-up on the Protag's phone. Obviously, the camera isn't aligned with where the phone is, so...

#

Events are :
106_001
109_002
511_090

#

I don't know how you want to handle them. Fixing the camera in the events should do the trick (especially for the 511_090), but there's also quite a bit of clipping when she lays in bed

kindred comet
#

i'll try to fix the clipping but clipping is to be expected

kindred comet
#

also hopefully i dont forgor but i'll try and edit the materials on the tracksuit later to get rid of the red shading

#

actually i'll probably just use her existing tracksuit (unless i used it somewhere else idr)

#

i'll keep the recolored one as a costume though

zealous fjord
#

Personally, I'm re-using the sport outfit that was her pajamas not too long ago

kindred comet
#

thats a good choice

kindred comet
#

so i wanted to use it somewhere else too

zealous fjord
#

I use it for the hometown flashback (for story reasons)

kindred comet
#

also it ended up being a texture thing didnt have to really edit the materials

#

the bottom part is rigged to skirt

#

thats cool

zealous fjord
#

Yeah, that's neat

kindred comet
kindred comet
#

thankfully this one didnt need much

#

ill fix the skirt/jacket jumping

shell wren
open gull
kindred comet
#

i dont think casual 2 is used during gameplay

#

anyways ive always seen that outfit as more of a casual athletic outfit

open gull
#

Oh yea.

kindred comet
#

i dont think there's really a clean solution here

#

it will probably require event editing and manual repositioning inside the evt

#

i think it just pauses the animation so editing that is out of the question

#

i really should figure out how to make a config thing

zealous fjord
zealous fjord
#

Here's a fix for the two one in bed. The camera might need to be adjusted again if you edit the bed animations, but it shouldn't be too hard

#

I'm working on the other one, but there's another issue that needs fixing first

kindred comet
zealous fjord
#

I think it's AE0001_001

#

This event has basic animations

kindred comet
zealous fjord
#

It might be possible to spin the phone around using event commands

kindred comet
#

check the evt and if it's only using 001 then it'll require an evt edit

zealous fjord
#

Yeah, it's 001

kindred comet
zealous fjord
#

If I can add a MatO command before that part of the event, I may be able to spin it

#

I just hope there's something on the other side

#

We're getting there

#

It seems to be working. I just need to adjust the camera now

#

It even works there

zealous fjord
#

It should be good now

kindred comet
#

nice!

kindred comet
#

@zealous fjord would you be willing to send over the evt for the summer fireworks event?

zealous fjord
#

Yes

#

I also made a custom .GAP file for this event with the kimono animations

#

So you'll need it too since it's the animation that's called

kindred comet
#

nice, I'll include all of that in the evt option

#

im looking into the config menu rn

zealous fjord
#

Let me just check which number the kimono model is

kindred comet
#

shouldnt be too hard

zealous fjord
#

I also fixed some head animations. She's looking at very weird angles in this event

kindred comet
zealous fjord
kindred comet
#

thanks!!

zealous fjord
#

The model used is C0001_075_00.GMD

#

Which is also the kimono model in the test build

kindred comet
#

i forgot i even included that

zealous fjord
#

Uh, I should probably mention two things

kindred comet
#

oh its probably because i killed all the unused models

zealous fjord
#
  1. There's a hole in the neck of the kimono model, in the back
kindred comet
#

in the vanilla model?

#

time to hope it doesnt break

#

it totally broke

zealous fjord
#
  1. There's 3 more events around the one I sent you where she should also use the kimono model (she arrives by train, they take refuge in the store and she comes back to Leblanc)
#

In the vanilla model, yeah

kindred comet
#

if you could send all of those that would be great

zealous fjord
#

697_011 --> In the train

#

275_001 --> With Ryuji and Yusuke, waiting for the girls

#

276_001 --> Taking refuge in the store

#

273_001 --> Arriving back at Leblanc, Sae is cooking Sojiro

#

Yeah, events numbers are messy

#

All of them use the the GAP I sent you (except 697_001, the animations play nice here somehow)

kindred comet
#

okay nice

zealous fjord
#

As for the hole the in the neck, I thought I had a screenshot of that somewhere

kindred comet
#

is it noticeable in game

zealous fjord
#

Yes, during the last two events above (especially the last one)

kindred comet
#

ill try and look into fixing it then

zealous fjord
#

I just dragged the vertices down in blender and that fixed it

kindred comet
#

tbh i was just thinking of using her neck mesh from her workout outfit

zealous fjord
#

Oh yeah, that could work too

kindred comet
#

@pallid plover i looked into setting up the mod config and im using mudkips template. whenever i try to launch p5r i get a Fatal Error. Invalid Program: attempted to call a UnmanagedCallersOnly method from managed code. error and im not sure why? maybe its because i updated the submodules? has this happened to you before

pallid plover
#

oh shoot I forgot to help you I'm sorry 😭

#

do you have reloaded.hooks as a dependency?

#

actually that might not be necessary for a config but

kindred comet
#

its okay!! i ended up getting distracted with other things anyway

#

and i didnt, adding it seemed to fix it actually

#

ty!!

#

now to see if the config actually works

pallid plover
#

I'll write that guide one day lol

kindred comet
#

okay the config doesnt seem to work

#

maybe its cause im using costumeframework's character assets thing

pallid plover
#

it's possible you might need cf's interface

#

I assume it has one

kindred comet
#

it does but this is all the api.cs has so im not sure

pallid plover
#

actually yeah I think you would need an interface with it lol or else you wouldn't be able to do anything with it

kindred comet
#

although i cant get it to load regular p5ressential replacements either

pallid plover
#

check the log, is there a message about something being null?

#

said message is defined in your mod.cs
mudkip's template has something about "something shit it's pants" lol

kindred comet
#

actually yeah ipakemulator is returning null

#

okay adding them as dependencies fixed the null error

#

i wasnt using either of them though

#

maybe its just an issue with my file structure?

pallid plover
#

maybe. that's kinda weird though

kindred comet
#

to be honest i dont even really understand how it works, i tried looking at your fog restoration and expandedfemcost repos and dont really know how its grabbing the folder path

pallid plover
#

sure. I can later, sorry I'm just wrapping up some work stuff rn

bronze depot
#

by asking for them with _modLoader.GetController<IPakEmulator>(); you are using them

#

if you don't need them then you should remove their GetController

kindred comet
#

okay i got a random cpk replacement file to load and i nuked the unused interfaces

#

think it wasnt loading the cpk replacement file because i had a dupe old version of the config dll in the mod folder Deadleth

bronze depot
#

i wonder if it'd be possible to add configs w/o needing to make a whole program hmm

#

sewer said it'd be in r3 but that's a ways off

kindred comet
#

id hope so, would make configs a lot more accessible/easier to setup

#

mudkip's template makes it easier at least thankfully

#

oh yeah while you're here ryo does the p5r cf interface support config options for character folder files? like if I wanted to have a toggle for an alternate bustup

bronze depot
#

nuh uh naostare

#

the character folders are essentially just crifs folders though, so you could use that api

kindred comet
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oh i see

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are they like a bind folder?

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i took a look at the characterloader but couldnt really understand how it worked, as in how exactly it loads the folder as a bind (if it does)

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which is ideally what i'd want to do for the sake of remaining consistent with everything else (and also because character folder seems to have priority over anything in p5ressentials)

kindred comet
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okay well i guess crifsapi isnt picky about folder names

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issue im having is i think the character folder is overwriting the config option

kindred comet
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think i got it to work

kindred comet
kindred comet
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New test build, this one has a lot of neat stuff :)

Changelog (v0.9.6)

  • Deleted a bunch of unused models
  • Animations for reading books on the train
  • Physics for entering the velvet room
  • Physics for all prologue and Kamoshida arc 3d cutscenes
  • Animation edits and physics for the Satanael cutscenes
  • Takemi clinic animations
  • Tweaked jazz drink animations, she uses the correct hand now
  • Fixed missing physics for the will seed tutorial animations (in Kamoshida's castle)
  • Fixed victory run having pauses
  • Corrected the metaverse exit screen model's materials
  • Added physics for the metaverse exit screen animations
  • Added bathhouse minor event edits and models
  • Added a bath towel model
  • Swapped the Shujin restrooms (thanks Croissant Guard!)
  • Added pause menu model
  • Added pause menu art by @manic cedar
  • Added a config menu
  • Added dialogue bustups by L7M3 as a config option (goes over the regular non metaverse bustups)
  • Many, many event and animation fixes by Zylvos
  • Dogtag and other SPD stuff from Count Joecula
  • Fixed crow showtime audio
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for the next update i would like to finally get around to adding the ann and protag sumi bathhouse event over the ryuji, yusuke, and joker one

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and ofc finish up the other 3d cutscenes

zealous fjord
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Great job on the new test build! I'm still testing things, but here's what I found:

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Bathhouse seems to have some issues. I don't if you wanted to keep the old man, but there's a T pose and Morgana isn't replaced by bag. I've tried it without any of my other mods so I don't know if it's on my end or not

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Dialogs are replaced though

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Also, regarding the BF emulator : the restroom are working on my end, but the files also contains other unrelated dialogs I have edited.
As I feared, my edits are completely ignored (so back to base game dialogs). I'm going to have to think of something to go around that

kindred comet
kindred comet
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okay t pose is funny i think i accidentally nuked one of the gaps this model uses

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why are you still here man

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@zealous fjord weird its working fine for me

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can you check the config

zealous fjord
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Oh, yeah, I disabled everything in the config

kindred comet
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thats why

zealous fjord
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Maybe it's there, my bad

kindred comet
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i recommend including that event in your mod, im probably going to end up adding a thing that auto disables the event configs if your mod is enabled

zealous fjord
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Yeah, I was trying to figure out whether I should a keep a copy of the events in my mod

kindred comet
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i would go ahead and do it since it'll probably cause conflicts otherwise

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by the way whats the mod id for your mod?

zealous fjord
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Little guy isn't here

kindred comet
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yeah little mans will randomly appear

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the bf swaps the model out for some reason

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i did edit it but i probably deleted the bf edit by accident

zealous fjord
kindred comet
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the p5rpc.xxx id

zealous fjord
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Oh, alright

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It should be p5rpc.kasumi.roseandviolet

kindred comet
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nice ty

zealous fjord
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I'm still using the EN.CPK folder for my files. I'm still not sure if I should move them into that folder or not. I'll need to do it for those files at least

kindred comet
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characters folder has priority

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i would recommend just using bf merging for any bfs i edit though

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hoping the libraries get updated soon

kindred comet
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there we go

kindred comet
zealous fjord
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All good, no issue on my end. The undarkened face option also works on my model

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I moved the events in my mod to Characters\Joker\1\EVENT
Until there's an option to disable the event config, this should make sure the edited events are played. If you end up editing the bathhouse scene, it might become necessary since it's probably going to conflict with the edit I made...
Or I can keep the bathhouse with Ann. Until then, this should work

kindred comet
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mod priority will probably just make your mod overwrite them anyway but its better to be safe than sorry

zealous fjord
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So, Christmas Eve animation are in AE0001_803.GAP. They still use Joker's anims, and there aren't any real equivalent for Sumi.
I think the last animations are fine (when you lay by the window). It's the handholding and receiving the gift that should be edited

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The cream on the nose is funny

kindred comet
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i forgot those even existed

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i may or may not leave them untouched for now

zealous fjord
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No worries, just making a note of them

astral chasm
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hi guys, testing the last update. Is this normal with her arms? took protein in the gym

open gull
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Oh, that's her "comical running" animation. I guess its not really an "exercising" anim as it is a "running away from a scooby doo monster" kind of anim.

astral chasm
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lmao thanks! I finished the game twice with the mod before, but I had never seen her like that

celest thicket
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she is so femc pilled

snow aspen
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She is trying to be The Shiomi

snow aspen
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No one can be like her

zealous fjord
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3 in 1 with that one. The Leblanc, dinner and school library are all in the same GAP. I fixed them with the exams animations so she doesn't sit too far from where she's writing

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Also, I think you forgot to grab this fix I made

wraith juniperBOT
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Jump

[Go to message!](#1094412112576651314 message)

AE0001_659.GAP
gray slate
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quick question!! will yall be doing male romances? i know that isn’t the main focus atm of course but maybe in the future?

cyan sun
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As far as I’m aware that will not be a feature of this mod. There will be no major story/dialog/S. link changes
some can correct me if I’m wrong

astral chasm
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i think is possible to use the mod with the gay joker one

wind mural
rain tangle
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So it's like compatible with both the main mod and the story overhaul, or just the main mod?

mighty snow
rain tangle
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Ah, knew it. Shame that it isn't though.

gray slate
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thx for the answers !!

astral chasm
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oh well, let’s go assexual Kasumi! lmaooo

gray slate
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i just think kasumi and ryuji would be cute together :c

kindred comet
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yeah it'll have to be done with other mods for now, story and SL edits would add a lottt of work

gray slate
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bond over athletics !!

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the gay joker mod probably keeps jokers anims too

kindred comet
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that one should be fine i think its just dialogue and event edits

gray slate
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but im sure it can work with the mod that changes dialogue to she/her pronouns

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alright cool, thanks for everyone’s input!

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i’m good with writing and grammar if you need any sort of help with that

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like proofreading for grammatical errors or something lol

kindred comet
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might be useful for the story overhaul by zylvos in that case!

kindred comet
gray slate
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or writing, of course :3

kindred comet
rain tangle
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Forget if you were planning this already or not, but are you ever going to replace Joker on the title screen with Sumi?

kindred comet
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im not sure, thats something i would like to do eventually but i cant get the replacement to work properly

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the last time i tried it only her mask appeared

bronze depot
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i cant even see her mask

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o there she is

kindred comet
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yeah idk what happened i think her model got flipped or something

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i'll look into it again at some point i just didnt feel like dealing with another annoying model tsnap

gray slate
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oh yeah does anyone have a good mod load order?

mighty snow
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and below that is the cendrillion over arsene + ella over raoul by happygrinch

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also btw kasumi story overhaul is semi not compatible with confidant cheet sheet so recommend getting speak your mind or just knowing what to say

gray slate
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thank you, by the way!

kindred comet
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added some more configs for some outfits

gentle prawn
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Hello. I am using “kasumiprotag-testbuild7hotfix1.7z” and I encountered some issue. When the root FEmulator is present, the game crashes on startup and here is the log. If I remove this folder, game runs normally but I then encountered a softlock (infinite loading) when transitioning through the dull animated cutscene between area.
Test was done using the below mod list, which should be the bare minimum to run this mod if I read correctly (?.
I have been playing this lovely mod for 40 hours, so I really want to continue to using it and therefore I would like to politely request help.

kindred comet
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okay im not sure whats going on, i just see reloaded failed to load

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make sure bf emulator and bmd emulator is up to date

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it looks like a library issue? im not sure

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also no adult romance isnt required to use the mod

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im not sure where that came from but i keep seeing it being brought up

kindred comet
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i cant replicate the issue on my system and havent seen anyone else run into it

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so i would assume its an issue with bf emulator, idk what would be causing it

celest thicket
kindred comet
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it was before that one too

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think it mightve been the old story overhaul but im not sure

celest thicket
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Not sure either tbh.

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I've seen these kinds of errors before. Though this specific one I haven't seen. I would also say to make sure the framework mods are updated.

kindred comet
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yeah my mod shouldnt be causing this issue

reef musk
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@zealous fjord is there anywhere to see documented progress of your Rose and Violet mod? I didn't see a thread in this server

kindred comet
gentle prawn
# kindred comet when and where is it softlocking

Would you mind clipping your version number so that I can check all of them are updated? I checked the github link and I think I have all updated. And I only included the mods in my clip for testing.

kindred comet
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if they're all updated then it's likely an issue with the emulators themselves

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swine would probably be able to provide more insight into it

gentle prawn
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So I think I found out the problem. I am not using the English game, tho I indeed chose the correct respective language in Persona essentials. However, it seems that the game need to be in english for your mod (or merging) to work.

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I am not sure if it is due to the event addition in the update 7

kindred comet
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what language are you playing in?

gentle prawn
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I am playing in Traditional Chinese. And my Persona essentials is set to TC as well. Before update 7, all goes well

kindred comet
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hmm weird, i thought it would just merge and overwrite any lines i edit instead of softlocking the entire game

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for now though i will try and move the flowscript edits i made to the config folder

gentle prawn
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ahh I would explain more in detail as well. 😄 If I put your intact protag mod inside, then reloader error occurs. After that, I deleted the root FEmulator folder which I am sure is causing the issue, the game softlock. For example, when you leave the classroom and enter a area that your new edits are included, in this case I think it is the bathroom event (?), there is infinite loading.

kindred comet
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yes that's due to the bathroom event

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deleting the FEmulator folder deletes the flowscripts that tell BF emulator what files and procedures to merge

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so what ends up happening is the game tries to load the dummy flowscript files located in P5REssentials and infinite loads, since they contain nothing

stray sigil
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Hmm

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Should I get the P5R Female Audio and the Kasumi over Joker Voice Patch to go with this mod?

kindred comet
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yes I think they should work together

stray sigil
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Thank you!

stray sigil
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Ugh.. I hate to do this, but I think some of my P3R mods downloaded some of these for dependencies, and now I don't know if my mod order is fine monkaMEGA

kindred comet
stray sigil
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I haven't moved anything

kindred comet
kindred comet
stray sigil
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Thanks!

kindred comet
# kindred comet

Changelog (0.9.6.2)

  • Moved all flowscript and msg edits to the config folder
  • Added config options for Alternate Metaverse Run Animation (inspired by this mod), Blue Dress over Winter Casual, Old Recolored Black Tracksuit, and toggles for BF/MSG edits
stray sigil
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I can't get the mod to load PepeHands

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Unless the intro/tutorial always shows Joker no matter what

open gull
stray sigil
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@open gull I know I must be doing something wrong, I'm just not sure what FeelsBlobMan

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Thank you in advance for the help

open gull
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Tbh, I'm not very knowledgeble about this, so I'm just looking through the log to see whether anything looks funky, so I'm not sure how much help I'll be, really. But I'll see if there's anything I can do to help.

stray sigil
opaque creek
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I’ve been reading this thread for a few months now and I’ve never said anything in the thread but I finally got around to messing with the test build personally and I absolutely have to say that y’all have been cooking the most medium rare dubs of all time these last couple months, you guys are amazing

kindred comet
kindred comet
opaque creek
astral chasm
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guys, I always forget: is the priority order from bottom to top or top to bottom?

rain tangle
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bottom to top

prime orbit
rain tangle
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Yeah the ones closer to the bottom are prioritized higher over the ones near the top, figured that out the hard way when I downloaded cat morgana in the overworld and had to rearrange my whole list 😭

reef musk
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That’s very strange it would count bottom to top

zealous fjord
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It's more like the bottom is loaded last, which means it overrides what's above it

gray slate
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i’ve also been doing it wrong 😭

junior stream
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Can also confirm 😭

cyan sun
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Same

reef musk
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Still confusing since you’d think top priority would be the ones loaded first, but it makes sense when you think about it

gray slate