#How to properly import models with animations into Blender without posing/mesh problems?

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white coyote
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Trying to get access to FEMC's animations so I can do some edits for a character swap, but importing into Blender leads to the model being messed up as such (first picture). This also translates over to the animations, so while I can reset poses easily for a model without animations, the animations themselves are still messed up (second picture) and I have no idea what to do to address those issues.
I exported the GMO as an FBX from Noesis using the default settings (third picture).

white coyote
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this seems to apply for any of the P3P and P4G models I've tried so far (FEMC, Makoto, Shinjiro, Rise) - some models are more messed up than others, Makoto's winter casual outfit seems fine but his standard outfits seem messed up
so unless there's some other way I should be importing the models into blender to avoid these issues.... but Noesis seems to be the only option to export GMOs as FBXs right now?

white coyote
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looks like using the fbx 2017 plugin and exporting that way fixes most of the issues. femc's skirt is still clipping a little bit though unfortunately 😔