#Edited bmd files showing the wrong comma punctuation in game

3 messages · Page 1 of 1 (latest)

nova mulch
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Currently translating manual skill inheritance mod to Traditional Chinese, everything is going well, with the P3P Traditional Chinese charset tsv I made I can use Atlus Script Tool decompile and compile back to bmd, texts are showing in game.

However just thinking that it's finished but I encountered a small weird issue, after edited msg in msg_combine.bmd, when showing the edited msg in game, the comma punctuation (see image below) is showing the right one, not the left one as the official one use. In the tsv, I set the left one as ",", right one "﹐". Using PersonaEditor is also showing the correct comma one. Don't know how it's showing the wrong one in game instead.

It maybe a small issue but I just want consistency with the rest of the game.

I start to think the game isn't using "," as the comma character in game. Is there a way can see what the character game is using as the left comma on fnt file? Or it's something else causing this issue.