#P4TA Animated cut ins
1 messages · Page 2 of 1
“you better not fall for me”
https://tenor.com/view/terminator-atomic-explosion-fire-heat-gif-14303189
yeah i’ll fix it when i do some actual good recordings
is pretty much everything done with the mod on my end?
besides yosuke and possibly teddie
like everything feels right to everyone?
yeah everything else looks good
in case anyone familiar with gms files wants to tinker around with scale, use this script
you'll need to set a custom path pointing to the gms file and an output
you can tinker with the numbers to get more or less of an image
@jovial kestrel can you share what ffmpeg command you used for dumping the frames in the end pls? Wondering why some of mine had frames missing 🤔

i just opened the video in photoshop
and cropped
then dragged along for each frame
then exported each frame once i got the motion
has anyone checked how the mod looks with the colorful cutin dds files?
does that still work?
on PC i mean
and do they look weird/bad considering the scaling?
I'm pretty sure I've had colourful cutins enabled every time I tested it but they aren't colourful so I guess they just don't work together
aw fuck
Just double checked, yeah it does nothing
is it possible it's loading from that dummy hrestex folder like with the animate textures?
oh wait, that wouldn't work 
I was thinking that, colourful cutins have it in a different folder, I'll see if moving it to hrestex changes anything
why not?
oh...
with no separation per new EPL file
i guess i could technically merge the HD textures into the AMD
and skip the external loading
but id have to have a separate download, which is just as heavy, for the alt version
that kinda sucks
Yeah, you're right they will all just use the same hres dds...
ughghghghgh
don't even know how i could fix that
i have to add a new AMD because i have to insert the code into the AMD file
and then i have to scale everything up too
The chie_animate.dds and stuff is defined in the epl right? Would you be able to rename syoukan_haigo.dds and the others to something else?
Or is that defined somewhere else?
nah i have to point it to a new texture
But couldn't that new texture be the same one just renamed?
even if i could change it, i still have to add in the movement code
Ok 😦
i think i just have to merge the HD textures inside and include an alt download
my only other idea is you, or someone else, making a DLL mod to insert the code into the EPL files, thus keeping them the same and allowing the textures to be loaded externally 😭
but that's soooooooooo obtuse
and also locks the mod from working on P4G Nintendo Switch
nah ill just make a second version
when people get finished touching up the textures, send em my way
ill import them into the model, pack up as an EPL, then resend the reloaded package in here
shouldn't be too hard to make two versions, i could probably write a script for it lol
I just confirmed you can just rename them, I opened the epl in a hex editor and changed syoukan_haigo to syoukan_haigo03 and syoukan_kasan02.dds to syoukan_kasan023.dds and the different colour now only shows up for Chie.
I imagine you can probably do it without a hex editor since you know how to properly open them up, if not that works, there's enough space to change the names
Then we just ask wxnder to update colourful cutins to have those copies of the ddss in the eeffect\hrestex\dummy folder and they should work fine together
why tf didn't i think of that 
that should be incredibly simple to fix, just need to change the data in the gms
damn chie looks fantastic in green
Yeah, it looks really nice although it does seem to make the cut out of her a bit more noticeable 😅
I'm excited to see them all with the fixed up textures
not that many people are modding p4g on switch instead of just the PC version
we'll get there when we get there haha. i took a little break from cleaning up the textures i said i'd do but i'll get to that soon
just like to be as universal as possible
the great thing about making vita mods is that everything depends on swapping out vanilla files, and thus works on every single platform
minus music mods, because atlus fumbled the bag with that one
also yeah eugh, you can see my shitty photoshop work so much more now
crusty edges, weird holes, slight cuts
i personally use paint.net so idk if it's better with PS but from what i've done, doing clean edits can be a bit time consuming haha. it's good to have something to demonstrate though even if a little messy
here's an updated PC mod package with the changes needed for colorful cutins to work
some of those edits are still gonna be a little annoying though bc of the hair being cut off
all the changed textures have been adjusted to match the character it's for, just by adding an underscore then the number matching the character
so for chie it's, syoukan_haigo_03.dds and syoukan_kasan02_03.dds across the board
don't think adachi was changed so i didn't adjust him
i also updated the EPLs to have the more updated version
@storm topaz in case you wanna update the mod preemptively
it should be a darker red than normal
different color than this?
hmm give me a sec
these are the ones included wit the colorful cutins mod if you wanna use em
reupped
same deal as last time, now featuring adachi
you good with making a compatibility addition with your mod @storm topaz ?
just need to duplicate the same new textures in a different directory
here's the hard work done for you
@median mango wanna test how they look?
i believe that should be the correct path
Sure, I'll have a look
i might have it wrong
i think you might need to move effect next to tex2
not inside of it
Yeah, it's effect\hrestex\dummy that they should be in
fixed
Nice
oh so it's basically the same?
yeah just loads in some extra textures for support with this mod
you may need to talk with pixelguin
oh and configure the package to be a new update number probably lol
looking schweet
actually I think Pixel maintains the 64bit ver so it’s up to him if he wants to add it
I might port it to PS2, and hopefully we can get this mod to work too, if possible at all
lemme ask em then
go for green
pixel is gonna push an update
thanks for getting that issue hashed out @median mango lol
All good, I'm glad they can work together pretty seamlessly 🙂
rmd

probably not a concern if you hex edit the texture in
like i used to do when doing vita mods
and what they did when making the vita port of the same mod
animations
just curious y’all
would y’all prefer to have the HD textures load externally, or should i apply them to the models themselves?
would it be more seamless that way, or have better performance?
I don't think it really would make a difference. I'd just say load them externally since it's easier
?
what?
just wonderin if this mod is ready to release?
Good question, what happened to this? Were you waiting on someone else?
is that question pointing at me or...
I think he waiting wxnder for the cleaned textures?
ngl it’s done for vita
i was waiting on people to make the clean versions of the assets for PC
like brawler, wxnder, and i think you committed to
Oh, ok
yeah
Well, I think what I said I'd do was format it once the assets were made (or something like that, I definitely wouldn't have said I'd actually clean up any textures)
I'd guess the others probably forgot or got busy (fair if they did, I did to lol), hopefully this will remind them
yeah lol
i already had these apparently. how do these look ingame bc I want to know if it's necessary to remove the kanji or if I can leave it be (and how much more cleaning I'd need to do in general)
those look really good
honestly all people really need to do is remove the little japanese gray character
i feel like the lines aren’t really noticeable
actually it wouldn’t be too hard to test on your own
if you stack the frames in order you sent and add an extra one
so like a square image
and save as a dds
you can put it in effect/hrestex or whatever named naoto_animate.dds
i can totally do it but i’d have to setup like 15 billion programs and shit lol
does that overwrite the texture in the epl?
no it just loads it externally over the vita res one
make sure you crop those images to the aspect ratio of 1024x256 by the way
and then stack them
would it go in hrestex or hrestex/dummy?
uhhhhh i forget honestly
ok lol
do you have colorful cutins for PC
i dont think so
there’s textures in that location following the recent update
rip
lemme ask around
i can just dl it too
so i'd name it naoto_animate.dds and then it would load it over the one normally in there?
yup
cool! i'll take a look then
do you know what dds format I need to save it in? I forgot lol
i think bc7 dds for PC lol@
i forget
oh and in case it wasn’t clear, stack it like this
you can have any texture as the 4th one, it’s unused
oh really, that's funny
I gotcha I gotcha
yeah it just worked out math wise
basically it uses 0.25, 0.50, and 0.75 for positioning
and there’s only 3 frames of animation
i tried 0.33, 0.66, and 0.99 and it didn’t work
it’s bet to use a 1024x1024 canvas
clearly I have some more cleaning to do. this is kindaaaa noticeable
ngl
kinda seems a little low res from the screenshot
oh wait
you’re not loading the new texture lol
yeah i realized that afterwards lol
yeah lol
i was like wait that is low res
then tested and found out that no, it was not loading it 😭
kk
lemme decompile the stuff real quick lol
oh so I may or may not have put it in the wrong folder
LMAO
let me make sure that fixes it though
yeah that did i was just a little stupid lol
yep let me rerecord it. i put a giant red blob on the frames to make sure it actually loaded so i had to reload without said red blob lol
bitrate is kinda ass, but yeah i dont think the kanji is noticeable rly...
yeah i think it looks good
all people really need to do is remove the kanji to the best of their ability lol
the lines are kinda fine to me considering it’ll just add more lines
rerecorded in a higher resolution
like i kinda don’t care about the glasses glint anymore lol
so the lines are no different
the glasses glint is probably the most egregious thing so if you don't care about that i don't think the kanji is rly an issue if it's that faded
i'll see if I can clean it though for a few of the frames. some of it seems negligible and there's so much movement anyways that i don't think it's a big deal in most cases
yeah true
yeah you’re right
i guess all it really needs is for people to cut it out better then
because my photoshop work was AWFUL
and super noticeable with the colorful cutins too lol
it got the point across haha, hopefully some more clean work will make it look good, and then you can adjust it as needed for vita
yeah lol
i think that looks really good though
weirdly though
it seems like the lines aren’t being loaded over the animated texture
so the hat looks weirdly clean in a few frames lol
i actually have to double check with moddaman to figure out how to get EPLs to load the original external high res textures on custom import EPLs
since they got the higher res textures to load with their P3P mods 
true... well I think it looks fine for naoto but I just won't do that cleaning going forward then
you probably just have to use EPL files from the PC version or something lol
yeah yeah
you’re good brawler i appreciate it
thanks for getting it worked out at all lol
if you find some time to clean up the other cut outs then lemme know
i gotchu
I'll work a bit on Kanji today but I have some other stuff I need to do so I doubt it'll be done today
can someone send me the PC cutin files real quick
unmodified from their 64 bit copy
and also make sure you have colorful cutins enabled
scratch that
can someone send me the external dds textures for all the epls
uh sure hang on
just the cutins?
actually there's not much in the folder I can just send the whole thing probably lol
nah i meant the HD ones
for the backgrounds and everything
where they normally load from
somehow these are all of the cutins except the cutins i was referring to
there are the follow up attack and aoa, but not the critical cutins
lmao
oh shit they are in here, my bad
weird, there's no other files
basing p4g off of p3p moment
i lied
Are you saving those as bc7 dds
they look fine to me lol
is there an issue?
i think the only thing is that gimconv doesn't support converting bc7 dds
so i think some PC mods use something else
no pc mods use bc7 dds
because game loads it
they still use base p4g vita texture internally on the models, the upscaled textures (bc7 dds) are loaded externally
And it looks fine I was just making sure 
bc3 will cause beeg issues on darker hair textures like Yukiko
lol yeah that's the current issue
atm the backgrounds are low res
and the textures don't load because the EPL loads the textures from hrestex dummy
just copy from the vanilla ones
it's fine if you use colorful cutins
yeah that's the plan
import the hd textures into the gmo
or do you mean like
copy the vanilla hd textures into the dummy folder?
dont copy into gmo
tm2 and gim are dogshit compression wise
just copy externally loaded dds
ah yeah
it's just like
might be a bit jank
considering i had to rename the background files to be different
for the colorful cutins mod to work with it lol
well not much of a choice
bloated epls with poopy textures
or bloated mod with not poopy textures
you can size on filesize by making sure you save these without mipmaps btw
the animated textures? or the backgrounds?
i was just gonna copy the base files from the PC and rename
should i open em up in gimp/ps and remove the mipmaps and save?
On pc specifically, you should grab all the cutin related files outside the faces from the tex2 folder. You then should paste those into the new hrestex dummy folder alongside your animated textures.
And rename them whatever you renamed them too in the gmos
lol someone did
but i didn't see the cutin backgrounds
i see the faces, the kanji character, but not the backgrounds itself
Then grab from pc manually 
i will
there's no difference in those textures from the 32 bit and 64 bit version yeah?
64 uses bc7
i only know of the game dump from the 32 bit version
rip
pray that one forum has the files and they're not on GD
no yeah that's the P3P ones i believe
hello
gotcha, thought you were saying something was wrong and I was like huh lol
although I did notice there were a few weird artifacts when i watched it back so those have been fixed
these are not bc7 for some reason actually
but ive seen textures that are
guess they didnt care 
either way, better than tm2 :TRU

sweet thank you
the other place for the files were down 
reupped file with better textures lol
also i compressed this on a mac so it may be funky adding it to reloaded, sorry
@crude vector you can just drop the dds files you made in the effect folder now lol
should have HD background, lines, and kanji character now too
oh ok cool
i didn't have a problem dropping them where they were originally going :p but is cool

oh was it? oops lol
I'll try to tackle Yukiko and maybeeee Chie tomorrow but we'll see. think it's just Yosuke from there right? or did you want to have cut-ins for Rise and Margaret(?)
nah just yosuke from there
gotta say what i can do about yosuke
he's kinda rough unless i massively scale it up so it touches the edges lol
wxnder offered to draw and fill in stuff didnt he
did you ever ask him for help with yosuke
I think I should get that done in like two days
sweet
im a bit busy rn so if I can’t get ti done tmrw or smth I can get it on thursday
does yukiko have similar issues at all to yosuke?
nah yukiko is fine
it's pretty much just one side that touches the edge imo
so i think she's good
yosuke has all sides touching, and it's really bad
alright. hopefully it won't be too bad, otherwise I might just do Chie instead lmao - was thinking of potentially adding extra detail with Yukiko's portrait but there's 3 of them so idk 😭
i believe you’d only need to add detail to one of them lmao
and imo it’s not huge
i think there’s only one that touches the right edge, and i have the image aligned to the left edge
not sure how it works out in game but you should only have to touch the that one portrait
though if you’d only like to clean it up i understand lol
I've just been slowly working on Yu at the moment
I'm actually missing the first 2 frames for Chie
perhaps? i only just noticed now lol
damn
well i wish i could send em again
all i really did was open the video rudiger sent in photoshop
dragged along until i got every frame
then cropped to an aspect ratio of 1024x256
no ffmpeg used at all lol
I can look at my P4A videos but I only have it in 720p. but I guess given the resolution it shouldn't matter anyways bc I'm already scaling it down...
oh really
yeah it may take me a second to find lol
found it lol
ok I'm starting them rn, do you want my edits to fit perfectly with the original cut ins
or do you want them to be as is
original cutins
ight fs
damn uhh it might be a little harder than I thought
they don't line up 1 to 1
so ig what I'll do is use the og as a template and add onto the new ones
yeah it wasn't gonna be easy, you were always going to need to draw more stuff 😭
that's why I focused on everyone else besides Yosuke and Yukiko first...
was it cuz they were easier..☠️
cuz I stared at both of these and was like
ima have to improvise hella
maybe
yukiko is only on one side at least so it isn't as bad
the other problem is that the kanji is quite visible with yosuke, although I could take some time to clean those up if that would help you
not perfect but no one will notice this at full game speed lol
ahh yeah, I see what you mean
I think I should get that removed easily, but if not I'll lyk👍
well actually
slight rephrase
any dimensions are fine
as long as it’s like, a good enough size
and an aspect ratio of 1024x256
i think chie, kanji, or naoto are a good reference
maybe adachi
nah it's cool🤙
any progress pics to share 👀
if I can't get these doen by td I can finish em tmrw
it's a lot harder than I thought it was gonna be
ah no worries
yeah any time works really, not like there’s a rush lmao
i think brawler is still working on cleaning up some other ones still
that looks pretty incredible so far actually wow
frame 3 is the 2nd hardest
yeah i get what you mean
it looks like some super tough work
i still love how it’s coming along so far though, looks great
I'm gonna kms if I tweak the top part and looks like shit☠️
you can always try rapid testing in game with the dds method i described to brawler
just to get a good feel for it
ight fs
it's looking good so far!
thank you🙏🙏
yeeeeahh lmaooo☠️☠️🤣🤣
Waint.net (occasionally)
aww fuck wait give me a sec
dont use this
ok here's frame 1
I had to get rid of a highlight
alr onto frame 2
i feel like the first and second frames don’t line up
but maybe my phone is doing some weird stuff
wym
like turning one layer on and the other one off it doesn't sync?
I can edit the first frame to make it look a little smoother if you want
like that bottom right doesn't look good to me ngl
or is it the colors?
They seem fine when I tab one on and off in ps
I removed a bit of the bottom right of frame 1 and I think this looks slightly better
that does look pretty good
Would it be possible to stretch the effect on yosuke, the hair does look a lil weird without it lol
ig its applied over the images in epl anyway isnt it actually
it might not even end up being noticeable in practice, hard to say
yeah I was planning on adding it once I was 100% finished with the extended frames
thank you🙏 🙏
btw while we're talkin bout yosuke, what happened to the griddy anims⁉️
I forgot to look for it 💀
ight fsfs lmaoo🤣
sorry for dipping i was having dinner lol
it was just a glance but the glasses seemed different between the two
looks fine now that i have a chance to look lmao
can’t wait for it to get worked out
nahhh dw abt it dude, glad to know there's nothing wrong with it
💯 🙏
and here's frame 3
now its time to extend the white bars on all of em
those look real good
alr here's the final ones
tyty🙏 🙏 🙏
@jovial kestrel what do you think?
you can test out the anims with discord btw lmaooo
I don't think I can rn
I gotta shower rq and I also gotta sleep cuz I got work tmrw
yeah yeah it's late i get you
i appreciate you getting it done so fast though
im gonna be up for a bit lol so if anyone is able to test rn i can guide you along on making it work
but judging how the discord previews look when you spam left click with fullscreen I think it should work flawlessly in game
you're totally right oml
that looks fantastic
ill probably have to mess with the scaling values just a smidge maybe
ill have to see how it looks in game
currently the values are set the same as yukiko but those both touch the edge
so maybe it's fine
I tried shrinking the portrait so it'd fit more like the original, so I don't think scaling it will be needed
i'm kinda out of my element without my main PC or else id log on and get that merged with the vita files rn
at most a small bit of scaling🤔
oh what happened to it
texture is 1024x256 yeah?
yeah lol
do you think you could upload the texture files to like gd so they're uncompressed lol
started at UCDavis a couple weeks ago so it's packed away until i get caught up
i get distracted with mod stuff like this so easily lol
but did u notice how the portrait in the animation and the game one?
I'm not asleep but it is pretty late
the game portrait is squished bcuz it gets stretched out
yeah you're right lol
so I squished it a bit so you won't do that much work with scaling
ehhh it's probably fine

yeah as long as it's a 4:1 picture then we're good
well I won't be asleep for a little longer so I can test in a little bit if you need it. i could load it via dds like I have been, that would be easy
heh thank you
yeah ill probably set it up like
next weekend or two maybe
get back into things after that
ight fsfs, I'll just send em in a 7z file here
lotta other files in here lmao
who are you talking to
sorry i meant to ping you brawler
gotcha lol. yeah that would be nice
lol I thought you meant me☠️ 😅
if it's too much trouble, don't worry about it, send it as a png and I can just convert it to dds myself
Mac L
macs suck so hard
oh you want to do something else besides watch youtube? pwease die :333
could be worse. could be a Chromebook lol

nothing sadder than seeing all those comments on cool itch games like "can you make a chromebook port?"
wouldn't it just be an android port..?
average chromebook user
huge phone market, plus nintendo switch support kinda and chromebook support
potential vita support too in case it's coded well
Persona 4 for Android when
I mean technically it's on Android
love telling people "you can just emulate P4G on android now" and watching their minds explode because they're in november of base P4 on aethersx2
thru PS2 emulation lmaooo
vita3k got an android port recently lol
you can totally play P4G on android now, it works
could be a little smaller and moved over slightly
also imo the kanji that was left in the frames is just a little too noticeable. however, the hardest stuff has already been done at this point
yeah lol
....I say that, but cleaning out the kanji takes a bit lol
fuck I forgor abt that☠️
that's why I haven't made any progress.... I've been focusing on Yu but ran into the same thing
well you got the hardest stuff out of the way lol
yeah definitely needs to be moved over to the left
frame 1 has a bit of a stretching piece because it's touching the edge
also a lot of the hair is cut off and i wanna make sure all of that is shown lol
thank you so much for getting it tested brawler
you should get some sleep now
brawler tha goat
🫡
ight now that I'm done, I'll see if I can give Chihiro back her clipboard lol
lol
no prob, it was easy
i think it's just yu/yuki/chie who need cut-ins done now? chie should be easy, I'm focusing on cleaning up the Yu one but if anyone wants to do Chie I can send the frames tomorrow. Yukiko.... oof
I can do Chie and maybe Yukiko
I'll see if I can squeeze in time for Yukiko around next week
@jovial kestrel what should the cutin for the protag be called?
i think that one is called hair_animate that’s my bad
looking amazing
also yeah i ended up making the Yu one first and then having to go back and change the other ones names
i definitely am going to have to refamiliarize myself with how the model data works
so i can fix yosuke
i think maybe changing the position to that of yukiko should do it
as the zoom effect is the same size
oh btw
@crude vector whenever you get the rest of the textures fixed up, can you send the dds files on like gd or something lol, i wanna try merging the changes into the vita files
gonna try making an alt version with colorful cutin support too lol
gd?
that way they won't get compressed over discord
oh does discord do that
it even compresses dds's?
if I sent a zip would it get around that lol
well let's test
oh nope we're good then
cool
sorry i assumed it would embed it like it does other images
you're good. I figured it wouldn't bc dds isn't a common image format for cameras and such
np
do you need it in a different format?
Noesis can also help if imgmagic isn't installed btw
lol i'm so glad magick works
i can update my mod porting scripts to fix those issues
wow i do not remember how to move this stuff over 
yeah i did not write it down or say it anywhere fuck me
i need to move yosukes over to the left
apparently there were unit values 69 17 and 15
but i apparently reset them all to zero to center em
and now i can’t find the mentions of them because there’s too many zeros
i’m so screwed 😭
@rare rain any idea how to move the cutin face texture over slightly
like just off the top of your head
i checked like, the bone itself
the animation in koma_bone_trs_fcurve
i need to move yosuke over to the left
anyone around to test yosuke real quick?
i found out how to move it to the left
i believe at least >.>
in gmoview it looks the exact same so who knows
yea
cool lemme get it rebuilt
you're gonna need to rename it
if it's not any different then ima cry
I... think it's different? but it's pretty low res...
oh is it not loading the new external texture?
and yeah that's definitely an improvement but not like
super huge
gimme a second, lemme change the value to that of yukiko
I removed the external texture I figured you didn't want it in there. do you?
well it's only there for the PC andy's so they have HD textures
also yukiko is set to 1 already so that would make it farther to the right 
oh wait actually i recorded it with the external texture earlier already lol
think it looks pretty good
yeah that looks pretty dang good
lemme see if i can like
make it a little bit better
position of -15
and the old kanji texture needs some cleaning up too but well we already know that
speaking of that, i didnt realize until now that they use !! instead
i accidentally clicked new game and you cant back out lol. gg
imo prev one was better
just a little too far to the left now
ngl
i actually like that better
i think you get to see more of the hair in general
and it's more centered imo
let's see what other people think
i posted both files so people can easily test
yea i just dont like that it's no longer centered
"better" meaning better centered to be clear lol
yeah i get what you mean'
hmmmmmmmmmmmmmmm
let's see what other people think when they check it out
i see where you're coming from though
yeah personally I'd prefer it being centered since the cut-in takes up the whole screen and it feels weird having it not be centered, but idk how it is for the other cut-ins by default
Didn't we do this before
Translate values
Lol good
approached it with a clearer mind this morning and got it worked out in two seconds
i just think the fact that gmo view wasn’t really representing the change that well kinda tripped me up
which one do you think is better btw mudkip
this
or this
I meant this 💀
seems like most people i asked prefer the other version
so this EPL
isn't that the newest one or is that the one other people ultimately liked more
wait shit you're right
this one 💀
my brain is also fried atm lmao
package has been reupped
does anyone have a screenshot of how the mod looks in reloaded actually?
never seen it before lol
it's just the default template really, no thumbnail, no author (I think), etc
I'll get a screenshot though hang on
lemme see what i can cook up lol
on the last day before they shut down my photoshop for being cracked 😭
you can change what the default one is too
you sure like that image 😭
description fixed of course
a little
whats it called again
i can grab
thank you
yeah i can't get what i want to do done
how tf do you warp text like all the persona logos
probably like a 3D rotation
although tbh it's really annoying with like the P4 logo bc of the scaling of their letters
like the P is rotated differently, the 4 is smaller than normal, etc
shiiiii do u want me to make it? I can cook smth up rq
yeah you've been pretty good with this thumbnail stuff lol
mod thumbnails are like a whole thing in themselves idk how people do it
my thumbnails are ass LMAO
ight fs, I alr have an idea that I can try
Akihiko is once again confidently waiting for this... A Persona 3 Portable (PC) (P3P PC) Mod in the GUI/HUD category, submitted by BrawlerAce
tbh most of my mods are tiny mods so I'm not too attached to them, but the mod I've been working on lately is a far larger mod so if you've got any tips for thumbnails lmao
shit I'm down to help
in paint.net, I use the rotate/zoom tool for the text, it just takes trial and error unfortunately 😭 idk if there's a better way to do it
there's plugins you can download that really help with many things yk
like base pdn is limiting asf
that's the big thing with pdn
the thing that sucks is that it's all over the place so it's rough to find them sometimes (Photoshop and gimp in comparison probably have all that stuff built in...)
it is a free program with a simple UI and lots of features
I'm speaking as a pdn user myself lmaoo
it's been good enough for me for most things haha, I haven't had the need for something more powerful yet.
my poor thumbnail quality is purely from my not knowing how to make a good thumbnail 😭
real shit☠️
but honestly the more you fw it, the better you get at using pdn as well as making thumbnails
idk if u remember but my old ones were scuffed as hell😅
how old are we talking here bc I only really started modding (as a user) in late 2022 and learning to make mods earlier this year 💀
like 2020 ish
or 2021 if I remember correctly
I actually saved the original thumbnails for Tiny Tweaks so you can actually see the progression
yeah I joined the modding scene a little late lol so I don't think I ever saw those old thumbnails
honestly there really oughta be a thumbnail guide out there /j

honestly, what I recommend is to look at other people's thumbnails, find what you like about them, and try to merge those things into your own style
it doesn't have to be persona related, it could be album covers, youtube thumbnails, advertisements, etc.
@jovial kestrel what do you think of this? I can tweak it if you don't like it🤔
maybe a bit more color for the background so it’s more similar to P4G promo material
see if you can find random clip art
@jovial kestrel Alr how does this look?
I think this is better ngl
that one is far more readable
guess I gotta release more mods to have more thumbnails to make lol
yeah ngl the other one's ass compared to this one☠️
honestly it's not even that bad it's just not very readable, but I don't think that would've been hard to fix anyways
also i meant to ask this earlier
how does everyone feel about the motion of the frames?
does it need to be adjusted at all?
i actually made a mistake when making the little code bit for it
so instead of it moving every 3 frames, it moves every 4 frames
is that a huge issue?
i mean it feels fine on hardware considering it's 30 fps, but what about higher fps on PC?
I don't really see any issues. the animation is already going to be slower anyways bc less frames to work with so the spacing doesn't feel like a huge deal
Quick Question, is it currently compatible with Colorful Cut ins?
yup!
assuming you’re on the latest patch it is
Let’s goooooo
sigh.... Yukiko
are you able to move the texture over to the right some more to align it better
so it’s more centered
i already have the bone itself centered on position 0 like yosuke, it just seems like the texture itself isn’t centered
if you want i can send a reference image
besides that, loving how it got cleaned up
not without cropping more of the top and bottom
the frame is as far right as it can be
here's one of the cleaned frames before resizing and cropping
I already have to crop the top and bottom a bit to have it fit properly
yeah you’re supposed to crop the image to an aspect ratio of 1024x256
so essentially I would have to zoom in slightly more to center it
huh ok gimme a second
thus cropping even more of the top or bottom
if that's fine with you, I can do that
I'll also point out that it's already reasonably centered based on her nose (at least in my image editor), it's just that there's more hair on her right than her left
ok so i got the image converted
here's the texture i mean, and your texture
notice how the original texture is more to the middle?
and there's less space on the right?
i just mean like
move em towards the right so it's centered like it is here
I get what you're saying, this image is less centered relative to her face though. if that's what you want though, I can do that
just see how it looks in game
ok
i've seen videos of how it looks with my texture and it's more dead on to me at least
yeah my approach is centered relative to her face but because her hair is offset to one side (if that makes sense), it makes the image as a whole appear roughly off center.
I prefer my approach though because chie isn't the only asymmetric portrait, Yukiko's is also asymmetric
(just to a more extreme degree)
yeah i get where you're coming from, no worries there
forgive the crust, vita recording >.>
it's cool haha
just an example of what i mean
the difference is slight, i know
but it's better imo
if it's ok, I would ask other people what they think bc that one looks noticeably off center to me
yeah we can ask other people sure
but give me a bit and I can still make something like that since I have the source frames cleaned up
alrighty
yeah we can compare with crisp clean HD videos instead of whatever i just posted lmaoooo
honestly yours still gets the point across lol
also i'm kinda surprised you've never had that warbling issue when making the HD textures
warbling issue?
a lot of times i would drag the texture in and it would be slightly out of alignment
and it would wiggle back and forth slightly
ah
happened soooooo often to me
I edit the source directly, and then crop/resize identically for each frame to avoid that issue altogether
the source isn't wiggly so if I do that, it kinda helps just avoid it altogether
it's fine haha. takes time plus trial and error to learn these sort of things
I'd like to think I'm good at this stuff though lol
yeah you're pretty good at a lot of this stuff
soon ill have my computer set back up
i think trying to do mod work on a trackpad recently is throwing me off
something about trying to do small zooms in audacity and constant fine tuning of loop points makes my back hurt somehow
get yourself like a $5 mouse even a cheap mouse is better than a trackpad
oh yeah i have a shitty 3 dollar mouse actually
it's just so jank having to plug it into my computer with a usb-c adapter
wait
did you have to crop it some more?
can you send me your clean frames real quick lol
like each individual one
i mean couldn't you just take the clean frames and move em over to the right in the canvas?
yes
no
.
yeah bc i did that afterwards
all i did first was cut out the background and clean up the kanji (in this case there were none), before resizing and cropping
weird
i did that too in a slightly different order and had space on the right and left
that is the entire frame though, I pulled that directly from the P4A clip earlier
for reference this is the original frame you had sent a while back
and this is frame 1 of the frames I ended up cropping myself, so the same frame
there is nothing to the left of that bc the anime cuts that off
yeah that frame is cut off on the left
yeah i'm struggling to wrap my head around this haha
and here's the frame from the anime
or a frame bc this isn't the frame i used, since the kanji is there
i was kinda hoping for spacing like this, but with the hd texture
what it looks like to me here is that the left side has a distinct cutoff
to fix that would require drawing in that part
yeah yeah
so you're saying we should like
align it to that edge to hide the sharp cut off?
like what i did with yukiko?
yeah i get what you mean yeah
you go with this (centered relative to the face)
or this (zoomed in slightly, centered relative to her hair, which is asymmetric in itself)
yeah i think you're right lmao
looking at the video you sent originally, it seems better now
this one seems better in the end
yeah yours is better in the end it seems
i need to collect all of these textures in one place so i can merge them with the models eventually
if you're ok with cropping the top and bottom of yukiko's frames, that should be very easy
how much cropping?
because honestly
to me i feel like yukiko is fine it's current state
just needs cleaned up textures
like the left side cropping seems to hide most of the jank
but if you have an idea of how much cropping is needed, lemme know
actually, likely not nearly as much cropping as i thought
let me go cut out the background, hopefully shouldn't be too bad
yeah
i probably messed up real bad with her texture considering the color of her hair in this and what the background looked like lmao
oh i need to edit out the kanji so it'll take a bit actually
...do i have an outdated version of the yukiko epl?
send me the latest one?
ty
if it happens again then ill have to repack the EPL and check it seems lol
i'm so confused wtf
the position data is fine in the model data
lemme check in game
it works fine on hardware 
yeah no name is correct
huh so maybe it's the texture????
this might be hard to show gimme a second
yeah it's just weird bc this looks fine to me lol
your texture lol
wait sorry
my texture vs your texture
i think i just need to move the bone over to the right or something
legit no idea 💀
i'm pretty sure i went in and changed everyones koma (so cutin face) position to 1 to center them better
and thought yukiko looked good with it
i think i need to set it to either 31 or 69 i forget
are you willing to test a few EPLs?
sure
i mean maybe too many would be a little much lol
is it possible to copy paste them over different characters so I can test multiple in one go?
my current party is yosuke, yukiko, kanji, so maybe just those three each time
just bc you cant switch party members in dungeons
15, 31, and 69 in that other
yukiko is pos 15, yosuke is pos 31, and kanji is pos 69
are you not using custom sub menu lol
or is that not a feature in 64 bit yet
custom sub menu never let you switch party members in dungeons, at least not without it kicking you back to the entrance
huh?
it doesn't do that for me on vita
it just returns me to the start of the floor
i use organize party all the time and always grind on naoto's 6th floor dungeon
always returns me to the start with the same consistent enemies
wild
bruh did it even move wtf
ok so kanji is the closest at 69
yeah lol
yeah you gotta go further though
yeah definitely
