#P4TA Animated cut ins

1 messages · Page 2 of 1

storm topaz
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try turn it down like 2-3 levels on the vita ig

jovial kestrel
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yeah i’ll fix it when i do some actual good recordings

jovial kestrel
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is pretty much everything done with the mod on my end?

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besides yosuke and possibly teddie

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like everything feels right to everyone?

crude vector
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yeah everything else looks good

jovial kestrel
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you'll need to set a custom path pointing to the gms file and an output

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you can tinker with the numbers to get more or less of an image

sour island
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@jovial kestrel can you share what ffmpeg command you used for dumping the frames in the end pls? Wondering why some of mine had frames missing 🤔

jovial kestrel
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i just opened the video in photoshop

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and cropped

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then dragged along for each frame

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then exported each frame once i got the motion

jovial kestrel
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has anyone checked how the mod looks with the colorful cutin dds files?

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does that still work?

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on PC i mean

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and do they look weird/bad considering the scaling?

median mango
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I'm pretty sure I've had colourful cutins enabled every time I tested it but they aren't colourful so I guess they just don't work together

jovial kestrel
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aw fuck

median mango
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Just double checked, yeah it does nothing

jovial kestrel
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is it possible it's loading from that dummy hrestex folder like with the animate textures?

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oh wait, that wouldn't work femcmad

median mango
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I was thinking that, colourful cutins have it in a different folder, I'll see if moving it to hrestex changes anything

jovial kestrel
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yeah lemme know

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it may work for one, but all of them? probably not

median mango
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why not?

jovial kestrel
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all the files are named the same

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and load from one folder

median mango
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oh...

jovial kestrel
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with no separation per new EPL file

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i guess i could technically merge the HD textures into the AMD

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and skip the external loading

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but id have to have a separate download, which is just as heavy, for the alt version

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that kinda sucks

median mango
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Yeah, you're right they will all just use the same hres dds...

jovial kestrel
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ughghghghgh

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don't even know how i could fix that

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i have to add a new AMD because i have to insert the code into the AMD file

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and then i have to scale everything up too

median mango
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The chie_animate.dds and stuff is defined in the epl right? Would you be able to rename syoukan_haigo.dds and the others to something else?

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Or is that defined somewhere else?

jovial kestrel
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nah i have to point it to a new texture

median mango
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But couldn't that new texture be the same one just renamed?

jovial kestrel
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even if i could change it, i still have to add in the movement code

median mango
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Ok 😦

jovial kestrel
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i think i just have to merge the HD textures inside and include an alt download

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my only other idea is you, or someone else, making a DLL mod to insert the code into the EPL files, thus keeping them the same and allowing the textures to be loaded externally 😭

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but that's soooooooooo obtuse

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and also locks the mod from working on P4G Nintendo Switch

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nah ill just make a second version

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when people get finished touching up the textures, send em my way

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ill import them into the model, pack up as an EPL, then resend the reloaded package in here

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shouldn't be too hard to make two versions, i could probably write a script for it lol

median mango
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I just confirmed you can just rename them, I opened the epl in a hex editor and changed syoukan_haigo to syoukan_haigo03 and syoukan_kasan02.dds to syoukan_kasan023.dds and the different colour now only shows up for Chie.
I imagine you can probably do it without a hex editor since you know how to properly open them up, if not that works, there's enough space to change the names

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Then we just ask wxnder to update colourful cutins to have those copies of the ddss in the eeffect\hrestex\dummy folder and they should work fine together

jovial kestrel
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that should be incredibly simple to fix, just need to change the data in the gms

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damn chie looks fantastic in green

median mango
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Yeah, it looks really nice although it does seem to make the cut out of her a bit more noticeable 😅
I'm excited to see them all with the fixed up textures

crude vector
crude vector
jovial kestrel
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does adachi have a colorful background?

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i forget

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do i need to change him?

jovial kestrel
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the great thing about making vita mods is that everything depends on swapping out vanilla files, and thus works on every single platform

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minus music mods, because atlus fumbled the bag with that one

jovial kestrel
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crusty edges, weird holes, slight cuts

crude vector
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i personally use paint.net so idk if it's better with PS but from what i've done, doing clean edits can be a bit time consuming haha. it's good to have something to demonstrate though even if a little messy

jovial kestrel
crude vector
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some of those edits are still gonna be a little annoying though bc of the hair being cut off

jovial kestrel
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all the changed textures have been adjusted to match the character it's for, just by adding an underscore then the number matching the character

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so for chie it's, syoukan_haigo_03.dds and syoukan_kasan02_03.dds across the board

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don't think adachi was changed so i didn't adjust him

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i also updated the EPLs to have the more updated version

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@storm topaz in case you wanna update the mod preemptively

storm topaz
jovial kestrel
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fuck

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one second

storm topaz
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nah hold up

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if it looks the same as the vanilla one, then it's fine as is

jovial kestrel
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different color than this?

storm topaz
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hmm give me a sec

jovial kestrel
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oh yeah there is

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slightly darker red

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alright time to update

storm topaz
jovial kestrel
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same deal as last time, now featuring adachi

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you good with making a compatibility addition with your mod @storm topaz ?

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just need to duplicate the same new textures in a different directory

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@median mango wanna test how they look?

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i believe that should be the correct path

median mango
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Sure, I'll have a look

jovial kestrel
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i might have it wrong

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i think you might need to move effect next to tex2

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not inside of it

median mango
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Yeah, it's effect\hrestex\dummy that they should be in

jovial kestrel
median mango
crude vector
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colorful cut-ins my beloved

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looks good :)

storm topaz
jovial kestrel
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you may need to talk with pixelguin

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oh and configure the package to be a new update number probably lol

jovial kestrel
storm topaz
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actually I think Pixel maintains the 64bit ver so it’s up to him if he wants to add it

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I might port it to PS2, and hopefully we can get this mod to work too, if possible at all

jovial kestrel
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lemme ask em then

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go for green

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pixel is gonna push an update

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thanks for getting that issue hashed out @median mango lol

median mango
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All good, I'm glad they can work together pretty seamlessly 🙂

jovial kestrel
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like i used to do when doing vita mods

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and what they did when making the vita port of the same mod

jovial kestrel
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just curious y’all

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would y’all prefer to have the HD textures load externally, or should i apply them to the models themselves?

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would it be more seamless that way, or have better performance?

median mango
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I don't think it really would make a difference. I'd just say load them externally since it's easier

honest merlin
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?

jovial kestrel
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what?

honest merlin
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just wonderin if this mod is ready to release?

median mango
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Good question, what happened to this? Were you waiting on someone else?

honest merlin
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is that question pointing at me or...

median mango
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No, that was aimed at BonQ

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Sort of just repeating what you said...

desert acorn
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I think he waiting wxnder for the cleaned textures?

jovial kestrel
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i was waiting on people to make the clean versions of the assets for PC

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like brawler, wxnder, and i think you committed to

median mango
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Oh, ok

jovial kestrel
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yeah

median mango
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Well, I think what I said I'd do was format it once the assets were made (or something like that, I definitely wouldn't have said I'd actually clean up any textures)

jovial kestrel
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oh right my bad

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yeah it’s been a minute lol

median mango
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I'd guess the others probably forgot or got busy (fair if they did, I did to lol), hopefully this will remind them

jovial kestrel
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yeah lol

crude vector
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oh yeah indeed I forgor 💀

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I'll take a look at it in a bit

crude vector
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i already had these apparently. how do these look ingame bc I want to know if it's necessary to remove the kanji or if I can leave it be (and how much more cleaning I'd need to do in general)

jovial kestrel
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those look really good

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honestly all people really need to do is remove the little japanese gray character

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i feel like the lines aren’t really noticeable

jovial kestrel
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if you stack the frames in order you sent and add an extra one

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so like a square image

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and save as a dds

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you can put it in effect/hrestex or whatever named naoto_animate.dds

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i can totally do it but i’d have to setup like 15 billion programs and shit lol

crude vector
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does that overwrite the texture in the epl?

jovial kestrel
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no it just loads it externally over the vita res one

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make sure you crop those images to the aspect ratio of 1024x256 by the way

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and then stack them

crude vector
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would it go in hrestex or hrestex/dummy?

jovial kestrel
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uhhhhh i forget honestly

crude vector
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ok lol

jovial kestrel
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do you have colorful cutins for PC

crude vector
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i dont think so

jovial kestrel
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there’s textures in that location following the recent update

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rip

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lemme ask around

crude vector
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i can just dl it too

jovial kestrel
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effect/hrestex/dummy

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that’s the path

crude vector
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so i'd name it naoto_animate.dds and then it would load it over the one normally in there?

jovial kestrel
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yup

crude vector
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cool! i'll take a look then

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do you know what dds format I need to save it in? I forgot lol

jovial kestrel
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i think bc7 dds for PC lol@

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i forget

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oh and in case it wasn’t clear, stack it like this

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you can have any texture as the 4th one, it’s unused

crude vector
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oh really, that's funny
I gotcha I gotcha

jovial kestrel
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yeah it just worked out math wise

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basically it uses 0.25, 0.50, and 0.75 for positioning

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and there’s only 3 frames of animation

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i tried 0.33, 0.66, and 0.99 and it didn’t work

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it’s bet to use a 1024x1024 canvas

crude vector
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clearly I have some more cleaning to do. this is kindaaaa noticeable

jovial kestrel
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ngl

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kinda seems a little low res from the screenshot

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oh wait

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you’re not loading the new texture lol

crude vector
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yeah i realized that afterwards lol

jovial kestrel
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yeah lol

crude vector
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i was like wait that is low res
then tested and found out that no, it was not loading it 😭

jovial kestrel
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maybe it’s not called chie_animare

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gimme a second

crude vector
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kk

jovial kestrel
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lemme decompile the stuff real quick lol

crude vector
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oh so I may or may not have put it in the wrong folder

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LMAO

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let me make sure that fixes it though

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yeah that did i was just a little stupid lol

jovial kestrel
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lemme see how it looks lol

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are you able to take a video

crude vector
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yep let me rerecord it. i put a giant red blob on the frames to make sure it actually loaded so i had to reload without said red blob lol

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bitrate is kinda ass, but yeah i dont think the kanji is noticeable rly...

jovial kestrel
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yeah i think it looks good

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all people really need to do is remove the kanji to the best of their ability lol

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the lines are kinda fine to me considering it’ll just add more lines

crude vector
jovial kestrel
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like i kinda don’t care about the glasses glint anymore lol

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so the lines are no different

crude vector
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the glasses glint is probably the most egregious thing so if you don't care about that i don't think the kanji is rly an issue if it's that faded

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i'll see if I can clean it though for a few of the frames. some of it seems negligible and there's so much movement anyways that i don't think it's a big deal in most cases

jovial kestrel
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yeah true

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yeah you’re right

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i guess all it really needs is for people to cut it out better then

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because my photoshop work was AWFUL

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and super noticeable with the colorful cutins too lol

crude vector
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it got the point across haha, hopefully some more clean work will make it look good, and then you can adjust it as needed for vita

jovial kestrel
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yeah lol

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i think that looks really good though

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weirdly though

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it seems like the lines aren’t being loaded over the animated texture

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so the hat looks weirdly clean in a few frames lol

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i actually have to double check with moddaman to figure out how to get EPLs to load the original external high res textures on custom import EPLs

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since they got the higher res textures to load with their P3P mods naohmm

crude vector
jovial kestrel
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you probably just have to use EPL files from the PC version or something lol

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yeah yeah

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you’re good brawler i appreciate it

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thanks for getting it worked out at all lol

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if you find some time to clean up the other cut outs then lemme know

crude vector
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i gotchu
I'll work a bit on Kanji today but I have some other stuff I need to do so I doubt it'll be done today

jovial kestrel
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can someone send me the PC cutin files real quick

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unmodified from their 64 bit copy

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and also make sure you have colorful cutins enabled

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scratch that

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can someone send me the external dds textures for all the epls

crude vector
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uh sure hang on

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just the cutins?

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actually there's not much in the folder I can just send the whole thing probably lol

jovial kestrel
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nah i meant the HD ones

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for the backgrounds and everything

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where they normally load from

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somehow these are all of the cutins except the cutins i was referring to

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there are the follow up attack and aoa, but not the critical cutins

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lmao

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oh shit they are in here, my bad

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weird, there's no other files

crude vector
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yeah this is everything haha

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and femc is in there too for some reason

jagged glacier
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basing p4g off of p3p moment

rare rain
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Are you saving those as bc7 dds

crude vector
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yea

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anything wrong with them?

jovial kestrel
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they look fine to me lol

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is there an issue?

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i think the only thing is that gimconv doesn't support converting bc7 dds

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so i think some PC mods use something else

rare rain
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no pc mods use bc7 dds

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because game loads it

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they still use base p4g vita texture internally on the models, the upscaled textures (bc7 dds) are loaded externally

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And it looks fine I was just making sure naoyes

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bc3 will cause beeg issues on darker hair textures like Yukiko

jovial kestrel
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atm the backgrounds are low res

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and the textures don't load because the EPL loads the textures from hrestex dummy

rare rain
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just copy from the vanilla ones

jovial kestrel
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it's fine if you use colorful cutins

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yeah that's the plan

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import the hd textures into the gmo

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or do you mean like

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copy the vanilla hd textures into the dummy folder?

rare rain
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dont copy into gmo

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tm2 and gim are dogshit compression wise

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just copy externally loaded dds

jovial kestrel
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ah yeah

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it's just like

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might be a bit jank

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considering i had to rename the background files to be different

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for the colorful cutins mod to work with it lol

rare rain
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its just copying and pasting and renaming lol

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thats not jank

jovial kestrel
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i guess lol

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it's just bulkier than i'd like

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that's why i called it jank

rare rain
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well not much of a choice

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bloated epls with poopy textures

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or bloated mod with not poopy textures

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you can size on filesize by making sure you save these without mipmaps btw

jovial kestrel
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the animated textures? or the backgrounds?

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i was just gonna copy the base files from the PC and rename

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should i open em up in gimp/ps and remove the mipmaps and save?

rare rain
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On pc specifically, you should grab all the cutin related files outside the faces from the tex2 folder. You then should paste those into the new hrestex dummy folder alongside your animated textures.

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And rename them whatever you renamed them too in the gmos

jovial kestrel
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but i didn't see the cutin backgrounds

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i see the faces, the kanji character, but not the backgrounds itself

rare rain
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Then grab from pc manually adachi_true

jovial kestrel
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i will

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there's no difference in those textures from the 32 bit and 64 bit version yeah?

rare rain
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64 uses bc7

jovial kestrel
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i only know of the game dump from the 32 bit version

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rip

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pray that one forum has the files and they're not on GD

rare rain
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its this aint it

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oh thats femc isnt it

jovial kestrel
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no yeah that's the P3P ones i believe

rare rain
crude vector
rare rain
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these are not bc7 for some reason actually

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but ive seen textures that are

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guess they didnt care modCheck

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either way, better than tm2 :TRU

jovial kestrel
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sweet thank you

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the other place for the files were down naodead

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also i compressed this on a mac so it may be funky adding it to reloaded, sorry

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@crude vector you can just drop the dds files you made in the effect folder now lol

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should have HD background, lines, and kanji character now too

crude vector
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oh ok cool

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i didn't have a problem dropping them where they were originally going :p but is cool

crude vector
jovial kestrel
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looking amazing

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also holy shit was that loud lol

crude vector
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oh was it? oops lol

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I'll try to tackle Yukiko and maybeeee Chie tomorrow but we'll see. think it's just Yosuke from there right? or did you want to have cut-ins for Rise and Margaret(?)

jovial kestrel
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nah just yosuke from there

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gotta say what i can do about yosuke

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he's kinda rough unless i massively scale it up so it touches the edges lol

rare rain
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wxnder offered to draw and fill in stuff didnt he

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did you ever ask him for help with yosuke

jovial kestrel
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not yet

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@storm topaz my man

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do you have time to do that sometime soon :3

storm topaz
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I think I should get that done in like two days

jovial kestrel
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sweet

storm topaz
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im a bit busy rn so if I can’t get ti done tmrw or smth I can get it on thursday

jovial kestrel
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yeah yeah

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thank you for that

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lemme know when you start btw

storm topaz
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fsfs

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💯

crude vector
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does yukiko have similar issues at all to yosuke?

jovial kestrel
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nah yukiko is fine

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it's pretty much just one side that touches the edge imo

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so i think she's good

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yosuke has all sides touching, and it's really bad

crude vector
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alright. hopefully it won't be too bad, otherwise I might just do Chie instead lmao - was thinking of potentially adding extra detail with Yukiko's portrait but there's 3 of them so idk 😭

jovial kestrel
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i believe you’d only need to add detail to one of them lmao

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and imo it’s not huge

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i think there’s only one that touches the right edge, and i have the image aligned to the left edge

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not sure how it works out in game but you should only have to touch the that one portrait

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though if you’d only like to clean it up i understand lol

crude vector
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I've just been slowly working on Yu at the moment

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I'm actually missing the first 2 frames for Chie

jovial kestrel
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ooooh is it?

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did i forget to send em?

crude vector
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perhaps? i only just noticed now lol

jovial kestrel
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damn

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well i wish i could send em again

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all i really did was open the video rudiger sent in photoshop

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dragged along until i got every frame

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then cropped to an aspect ratio of 1024x256

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no ffmpeg used at all lol

crude vector
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I can look at my P4A videos but I only have it in 720p. but I guess given the resolution it shouldn't matter anyways bc I'm already scaling it down...

jovial kestrel
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rudiger sent a 1080p video in here actually

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in a google drive link i believe

crude vector
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oh really

jovial kestrel
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yeah it may take me a second to find lol

crude vector
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found it lol

jovial kestrel
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fuck

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there you go

storm topaz
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or do you want them to be as is

jovial kestrel
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original cutins

storm topaz
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ight fs

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damn uhh it might be a little harder than I thought

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they don't line up 1 to 1

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so ig what I'll do is use the og as a template and add onto the new ones

crude vector
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yeah it wasn't gonna be easy, you were always going to need to draw more stuff 😭

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that's why I focused on everyone else besides Yosuke and Yukiko first...

storm topaz
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was it cuz they were easier..☠️

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cuz I stared at both of these and was like

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ima have to improvise hella

crude vector
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yukiko is only on one side at least so it isn't as bad

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the other problem is that the kanji is quite visible with yosuke, although I could take some time to clean those up if that would help you

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not perfect but no one will notice this at full game speed lol

storm topaz
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ahh yeah, I see what you mean

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I think I should get that removed easily, but if not I'll lyk👍

jovial kestrel
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slight rephrase

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any dimensions are fine

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as long as it’s like, a good enough size

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and an aspect ratio of 1024x256

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i think chie, kanji, or naoto are a good reference

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maybe adachi

storm topaz
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yeah alr then, I was alr doing that lmaoo

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good thing I don't have to scrap any work

jovial kestrel
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yeah yeah

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sorry i meant to say that earlier

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got wrapped up in some stuff today

storm topaz
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nah it's cool🤙

jovial kestrel
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any progress pics to share 👀

storm topaz
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if I can't get these doen by td I can finish em tmrw

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it's a lot harder than I thought it was gonna be

jovial kestrel
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ah no worries

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yeah any time works really, not like there’s a rush lmao

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i think brawler is still working on cleaning up some other ones still

storm topaz
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this is all I got so far

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this one's the hardest out of all the frames

jovial kestrel
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that looks pretty incredible so far actually wow

storm topaz
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frame 3 is the 2nd hardest

jovial kestrel
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yeah i get what you mean

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it looks like some super tough work

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i still love how it’s coming along so far though, looks great

storm topaz
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I'm gonna kms if I tweak the top part and looks like shit☠️

jovial kestrel
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you can always try rapid testing in game with the dds method i described to brawler

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just to get a good feel for it

storm topaz
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ight fs

crude vector
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it's looking good so far!

storm topaz
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thank you🙏🙏

crude vector
storm topaz
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yeeeeahh lmaooo☠️☠️🤣🤣

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aww fuck wait give me a sec

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dont use this

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ok here's frame 1

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I had to get rid of a highlight

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alr onto frame 2

storm topaz
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here's frame 2

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Im currently working on frame 3

jovial kestrel
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i feel like the first and second frames don’t line up

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but maybe my phone is doing some weird stuff

storm topaz
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wym

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like turning one layer on and the other one off it doesn't sync?

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I can edit the first frame to make it look a little smoother if you want

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like that bottom right doesn't look good to me ngl

storm topaz
rare rain
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They seem fine when I tab one on and off in ps

storm topaz
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I removed a bit of the bottom right of frame 1 and I think this looks slightly better

crude vector
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that does look pretty good

rare rain
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Would it be possible to stretch the effect on yosuke, the hair does look a lil weird without it lol

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ig its applied over the images in epl anyway isnt it actually

crude vector
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it might not even end up being noticeable in practice, hard to say

storm topaz
rare rain
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Gotcha

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Looks very good so far imo naobless

storm topaz
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thank you🙏 🙏

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btw while we're talkin bout yosuke, what happened to the griddy anims⁉️

rare rain
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I forgot to look for it 💀

storm topaz
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ight fsfs lmaoo🤣

jovial kestrel
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sorry for dipping i was having dinner lol

#

it was just a glance but the glasses seemed different between the two

#

looks fine now that i have a chance to look lmao

#

can’t wait for it to get worked out

storm topaz
#

💯 🙏

#

and here's frame 3

#

now its time to extend the white bars on all of em

crude vector
#

those look real good

storm topaz
#

alr here's the final ones

storm topaz
#

@jovial kestrel what do you think?

#

you can test out the anims with discord btw lmaooo

jovial kestrel
#

looking fantastic

#

you able to test in game rn?

storm topaz
#

I don't think I can rn

jovial kestrel
#

rip

#

i think brawler is asleep too

storm topaz
#

I gotta shower rq and I also gotta sleep cuz I got work tmrw

jovial kestrel
#

yeah yeah it's late i get you

#

i appreciate you getting it done so fast though

#

im gonna be up for a bit lol so if anyone is able to test rn i can guide you along on making it work

storm topaz
#

but judging how the discord previews look when you spam left click with fullscreen I think it should work flawlessly in game

jovial kestrel
#

you're totally right oml

#

that looks fantastic

#

ill probably have to mess with the scaling values just a smidge maybe

#

ill have to see how it looks in game

#

currently the values are set the same as yukiko but those both touch the edge

#

so maybe it's fine

storm topaz
#

I tried shrinking the portrait so it'd fit more like the original, so I don't think scaling it will be needed

jovial kestrel
#

i'm kinda out of my element without my main PC or else id log on and get that merged with the vita files rn

storm topaz
#

at most a small bit of scaling🤔

jovial kestrel
#

nah not texture wise

#

model wise

jovial kestrel
#

texture is 1024x256 yeah?

storm topaz
jovial kestrel
#

do you think you could upload the texture files to like gd so they're uncompressed lol

jovial kestrel
#

i get distracted with mod stuff like this so easily lol

storm topaz
crude vector
storm topaz
#

the game portrait is squished bcuz it gets stretched out

jovial kestrel
#

yeah you're right lol

storm topaz
#

so I squished it a bit so you won't do that much work with scaling

jovial kestrel
#

ehhh it's probably fine

sturdy drumBOT
jovial kestrel
#

yeah as long as it's a 4:1 picture then we're good

crude vector
#

well I won't be asleep for a little longer so I can test in a little bit if you need it. i could load it via dds like I have been, that would be easy

jovial kestrel
#

yeah if you can brawler

#

id appreciate it

storm topaz
#

ohhh shit that's right bro💯

#

good luck with your studies man🙏

jovial kestrel
#

heh thank you

#

yeah ill probably set it up like

#

next weekend or two maybe

#

get back into things after that

storm topaz
#

ight fsfs, I'll just send em in a 7z file here

jovial kestrel
#

thanks

#

i have photoshop on my mac, am i able to export as a dds for you to use?

storm topaz
jovial kestrel
#

lotta other files in here lmao

jovial kestrel
#

sorry i meant to ping you brawler

crude vector
#

gotcha lol. yeah that would be nice

storm topaz
jovial kestrel
#

shoot guess i don't have the option natively

#

gimme a second

crude vector
#

if it's too much trouble, don't worry about it, send it as a png and I can just convert it to dds myself

jovial kestrel
#

yeah that's a better idea

#

they don't even offer it for mac anymore

crude vector
#

Mac L

jovial kestrel
#

macs suck so hard

#

oh you want to do something else besides watch youtube? pwease die :333

crude vector
#

could be worse. could be a Chromebook lol

jovial kestrel
#

nothing sadder than seeing all those comments on cool itch games like "can you make a chromebook port?"

storm topaz
#

wouldn't it just be an android port..?

jovial kestrel
#

yeah literally lol

#

people really oughta make more android ports of their games

storm topaz
#

average chromebook user

jovial kestrel
#

huge phone market, plus nintendo switch support kinda and chromebook support

jovial kestrel
#

potential vita support too in case it's coded well

crude vector
#

Persona 4 for Android when

storm topaz
#

I mean technically it's on Android

jovial kestrel
#

love telling people "you can just emulate P4G on android now" and watching their minds explode because they're in november of base P4 on aethersx2

storm topaz
#

thru PS2 emulation lmaooo

jovial kestrel
#

you can totally play P4G on android now, it works

crude vector
jovial kestrel
#

could be a little smaller and moved over slightly

crude vector
#

also imo the kanji that was left in the frames is just a little too noticeable. however, the hardest stuff has already been done at this point

jovial kestrel
#

yeah lol

crude vector
#

....I say that, but cleaning out the kanji takes a bit lol

crude vector
#

that's why I haven't made any progress.... I've been focusing on Yu but ran into the same thing

#

well you got the hardest stuff out of the way lol

jovial kestrel
#

yeah definitely needs to be moved over to the left

#

frame 1 has a bit of a stretching piece because it's touching the edge

#

also a lot of the hair is cut off and i wanna make sure all of that is shown lol

#

thank you so much for getting it tested brawler

#

you should get some sleep now

storm topaz
#

brawler tha goat

#

🫡

#

ight now that I'm done, I'll see if I can give Chihiro back her clipboard lol

crude vector
#

lol

crude vector
#

i think it's just yu/yuki/chie who need cut-ins done now? chie should be easy, I'm focusing on cleaning up the Yu one but if anyone wants to do Chie I can send the frames tomorrow. Yukiko.... oof

storm topaz
#

I can do Chie and maybe Yukiko

#

I'll see if I can squeeze in time for Yukiko around next week

crude vector
#

here are the chie frames

#

no kanji at all so shouldn't be bad to crop out

crude vector
#

@jovial kestrel what should the cutin for the protag be called?

jovial kestrel
crude vector
#

very generic name haha

jovial kestrel
#

looking amazing

jovial kestrel
# crude vector

also yeah i ended up making the Yu one first and then having to go back and change the other ones names

jovial kestrel
#

i definitely am going to have to refamiliarize myself with how the model data works

#

so i can fix yosuke

#

i think maybe changing the position to that of yukiko should do it

#

as the zoom effect is the same size

jovial kestrel
#

oh btw

#

@crude vector whenever you get the rest of the textures fixed up, can you send the dds files on like gd or something lol, i wanna try merging the changes into the vita files

#

gonna try making an alt version with colorful cutin support too lol

crude vector
#

gd?

jovial kestrel
#

google drive

#

like a file hosting site

crude vector
#

oh, yeah sure

#

any reason I can't just send them here?

jovial kestrel
#

that way they won't get compressed over discord

crude vector
#

oh does discord do that

jovial kestrel
#

yeah for like

#

all images lol

crude vector
#

it even compresses dds's?

jovial kestrel
#

i might be wrong but i believe so

#

you can double check

crude vector
#

if I sent a zip would it get around that lol

jovial kestrel
#

if it embeds, then it'll compress it

#

it might just send it as a file

crude vector
jovial kestrel
#

oh nope we're good then

crude vector
#

cool

jovial kestrel
#

sorry i assumed it would embed it like it does other images

crude vector
#

you're good. I figured it wouldn't bc dds isn't a common image format for cameras and such

jovial kestrel
#

yeah yeah

#

thanks

crude vector
#

np

jovial kestrel
#

gimconv says unsupported DDS femcmad

#

rip me

crude vector
#

do you need it in a different format?

jovial kestrel
#

nah i can just use magick apparently

#

did not

rare rain
jovial kestrel
#

lol i'm so glad magick works

#

i can update my mod porting scripts to fix those issues

#

wow i do not remember how to move this stuff over femcmad

jovial kestrel
#

yeah i did not write it down or say it anywhere fuck me

#

i need to move yosukes over to the left

#

apparently there were unit values 69 17 and 15

#

but i apparently reset them all to zero to center em

#

and now i can’t find the mentions of them because there’s too many zeros

#

i’m so screwed 😭

jovial kestrel
#

@rare rain any idea how to move the cutin face texture over slightly

#

like just off the top of your head

#

i checked like, the bone itself

#

the animation in koma_bone_trs_fcurve

#

i need to move yosuke over to the left

jovial kestrel
#

anyone around to test yosuke real quick?

#

i found out how to move it to the left

#

i believe at least >.>

#

in gmoview it looks the exact same so who knows

crude vector
#

yea

jovial kestrel
#

cool lemme get it rebuilt

#

if it's not any different then ima cry

crude vector
jovial kestrel
#

oh is it not loading the new external texture?

#

and yeah that's definitely an improvement but not like

#

super huge

#

gimme a second, lemme change the value to that of yukiko

crude vector
#

I removed the external texture I figured you didn't want it in there. do you?

jovial kestrel
#

well it's only there for the PC andy's so they have HD textures

crude vector
#

ah i see

#

let me load it with the external texture then

jovial kestrel
#

also yukiko is set to 1 already so that would make it farther to the right femcmad

crude vector
#

oh wait actually i recorded it with the external texture earlier already lol

#

think it looks pretty good

jovial kestrel
#

yeah that looks pretty dang good

#

lemme see if i can like

#

make it a little bit better

#

position of -15

crude vector
#

and the old kanji texture needs some cleaning up too but well we already know that

jovial kestrel
crude vector
#

speaking of that, i didnt realize until now that they use !! instead

jovial kestrel
#

pos of -15, needs to be renamed still

#

lemme know

crude vector
#

i accidentally clicked new game and you cant back out lol. gg

#

imo prev one was better

#

just a little too far to the left now

jovial kestrel
#

ngl

#

i actually like that better

#

i think you get to see more of the hair in general

#

and it's more centered imo

#

let's see what other people think

#

i posted both files so people can easily test

crude vector
#

yea i just dont like that it's no longer centered

jovial kestrel
#

is it no longer centered?

#

it feels more centered to me lol

crude vector
#

both are left of center but the first one is better

jovial kestrel
#

ehhhh

#

i think that this little space being gone is better

#

dunno why

crude vector
#

"better" meaning better centered to be clear lol

jovial kestrel
#

yeah i get what you mean'

#

hmmmmmmmmmmmmmmm

#

let's see what other people think when they check it out

#

i see where you're coming from though

crude vector
#

yeah personally I'd prefer it being centered since the cut-in takes up the whole screen and it feels weird having it not be centered, but idk how it is for the other cut-ins by default

rare rain
#

Translate values

jovial kestrel
#

i was struggling ngl

#

but i got it worked out

rare rain
#

Lol good

jovial kestrel
#

approached it with a clearer mind this morning and got it worked out in two seconds

#

i just think the fact that gmo view wasn’t really representing the change that well kinda tripped me up

#

which one do you think is better btw mudkip

jovial kestrel
jovial kestrel
rare rain
jovial kestrel
#

seems like most people i asked prefer the other version

rare rain
#

Wait no I rewatched

#

I was right the first time

#

Man my brain is fried af rn

jovial kestrel
#

lmao

#

alright going with the old position then it seems

jovial kestrel
crude vector
#

isn't that the newest one or is that the one other people ultimately liked more

jovial kestrel
#

wait shit you're right

jovial kestrel
#

my brain is also fried atm lmao

#

does anyone have a screenshot of how the mod looks in reloaded actually?

#

never seen it before lol

crude vector
#

it's just the default template really, no thumbnail, no author (I think), etc

#

I'll get a screenshot though hang on

jovial kestrel
#

is there a template for a thumbnail image?

#

like isn't it square?

crude vector
#

it is indeed

jovial kestrel
#

lemme see what i can cook up lol

#

on the last day before they shut down my photoshop for being cracked 😭

rare rain
#

you can change what the default one is too

crude vector
#

you sure like that image 😭
description fixed of course

rare rain
#

a little

crude vector
#

i hate those side buttons

#

😭

rare rain
jovial kestrel
#

fuck i don't have the P4 font on my mac

#

we are not cooking

rare rain
rare rain
#

i can grab

jovial kestrel
#

i forget it's like

#

font std b e something

jovial kestrel
#

thank you

#

yeah i can't get what i want to do done

#

how tf do you warp text like all the persona logos

crude vector
#

probably like a 3D rotation

#

although tbh it's really annoying with like the P4 logo bc of the scaling of their letters

#

like the P is rotated differently, the 4 is smaller than normal, etc

jovial kestrel
#

yeah i give up lol

#

it's sorta okay

storm topaz
#

shiiiii do u want me to make it? I can cook smth up rq

jovial kestrel
#

yeah you've been pretty good with this thumbnail stuff lol

crude vector
#

mod thumbnails are like a whole thing in themselves idk how people do it

#

my thumbnails are ass LMAO

storm topaz
#

proof? lmaooo

#

I can redo em all if you'd like💯 💯 💯

jovial kestrel
#

was kinda hoping for something like this

#

but with a more interesting background

storm topaz
#

ight fs, I alr have an idea that I can try

crude vector
# storm topaz proof? lmaooo
GameBanana

Akihiko is once again confidently waiting for this... A Persona 3 Portable (PC) (P3P PC) Mod in the GUI/HUD category, submitted by BrawlerAce

GameBanana

Fixes some battle localization in P3P 2023... A Persona 3 Portable (PC) (P3P PC) Mod in the Other/Misc category, submitted by BrawlerAce

#

tbh most of my mods are tiny mods so I'm not too attached to them, but the mod I've been working on lately is a far larger mod so if you've got any tips for thumbnails lmao

storm topaz
#

shit I'm down to help

crude vector
storm topaz
#

there's plugins you can download that really help with many things yk

#

like base pdn is limiting asf

crude vector
#

that's the big thing with pdn

#

the thing that sucks is that it's all over the place so it's rough to find them sometimes (Photoshop and gimp in comparison probably have all that stuff built in...)

storm topaz
#

true

#

it is what it is, could be worse ngl

crude vector
#

it is a free program with a simple UI and lots of features

storm topaz
#

I'm speaking as a pdn user myself lmaoo

crude vector
#

it's been good enough for me for most things haha, I haven't had the need for something more powerful yet.

my poor thumbnail quality is purely from my not knowing how to make a good thumbnail 😭

storm topaz
#

real shit☠️

#

but honestly the more you fw it, the better you get at using pdn as well as making thumbnails

#

idk if u remember but my old ones were scuffed as hell😅

crude vector
#

how old are we talking here bc I only really started modding (as a user) in late 2022 and learning to make mods earlier this year 💀

storm topaz
#

like 2020 ish

#

or 2021 if I remember correctly

#

I actually saved the original thumbnails for Tiny Tweaks so you can actually see the progression

crude vector
#

yeah I joined the modding scene a little late lol so I don't think I ever saw those old thumbnails

honestly there really oughta be a thumbnail guide out there /j

storm topaz
#

honestly, what I recommend is to look at other people's thumbnails, find what you like about them, and try to merge those things into your own style

#

it doesn't have to be persona related, it could be album covers, youtube thumbnails, advertisements, etc.

#

@jovial kestrel what do you think of this? I can tweak it if you don't like it🤔

jovial kestrel
#

nah i love that lol

#

that’s great

storm topaz
#

I personally think I need to do smth else

#

like Ik I can do better lol

jovial kestrel
#

maybe a bit more color for the background so it’s more similar to P4G promo material

#

see if you can find random clip art

storm topaz
#

@jovial kestrel Alr how does this look?

jovial kestrel
#

holy shit

#

that’s perfect oml

storm topaz
#

I think this is better ngl

crude vector
#

that one is far more readable

jovial kestrel
#

gaw damn

#

that’s amazing

crude vector
storm topaz
crude vector
#

honestly it's not even that bad it's just not very readable, but I don't think that would've been hard to fix anyways

jovial kestrel
#

also i meant to ask this earlier

#

how does everyone feel about the motion of the frames?

#

does it need to be adjusted at all?

#

i actually made a mistake when making the little code bit for it

#

so instead of it moving every 3 frames, it moves every 4 frames

#

is that a huge issue?

#

i mean it feels fine on hardware considering it's 30 fps, but what about higher fps on PC?

crude vector
#

I don't really see any issues. the animation is already going to be slower anyways bc less frames to work with so the spacing doesn't feel like a huge deal

prisma verge
#

Quick Question, is it currently compatible with Colorful Cut ins?

jovial kestrel
#

assuming you’re on the latest patch it is

prisma verge
#

Let’s goooooo

crude vector
#

guess who forgot about this again LMAO

#

what frames are left? idr

jovial kestrel
#

chie and yukiko lol

#

and removing the kanji from yosukes @crude vector

crude vector
#

sigh.... Yukiko

crude vector
#

removed the kanji

jovial kestrel
#

perfect

#

thank you so much brawler

crude vector
jovial kestrel
#

are you able to move the texture over to the right some more to align it better

#

so it’s more centered

#

i already have the bone itself centered on position 0 like yosuke, it just seems like the texture itself isn’t centered

#

if you want i can send a reference image

#

besides that, loving how it got cleaned up

crude vector
jovial kestrel
#

wait what

#

i’m on my phone rn, can you send a pic of what you mean

crude vector
#

the frame is as far right as it can be

#

here's one of the cleaned frames before resizing and cropping

#

I already have to crop the top and bottom a bit to have it fit properly

jovial kestrel
#

yeah you’re supposed to crop the image to an aspect ratio of 1024x256

crude vector
#

so essentially I would have to zoom in slightly more to center it

jovial kestrel
#

huh ok gimme a second

crude vector
#

thus cropping even more of the top or bottom

#

if that's fine with you, I can do that

#

I'll also point out that it's already reasonably centered based on her nose (at least in my image editor), it's just that there's more hair on her right than her left

jovial kestrel
#

ok so i got the image converted

#

here's the texture i mean, and your texture

#

notice how the original texture is more to the middle?

#

and there's less space on the right?

#

i just mean like

jovial kestrel
crude vector
# jovial kestrel

I get what you're saying, this image is less centered relative to her face though. if that's what you want though, I can do that

jovial kestrel
#

just see how it looks in game

crude vector
#

ok

jovial kestrel
#

i've seen videos of how it looks with my texture and it's more dead on to me at least

crude vector
#

yeah my approach is centered relative to her face but because her hair is offset to one side (if that makes sense), it makes the image as a whole appear roughly off center.

I prefer my approach though because chie isn't the only asymmetric portrait, Yukiko's is also asymmetric

jovial kestrel
crude vector
#

(just to a more extreme degree)

jovial kestrel
#

yeah i get where you're coming from, no worries there

#

forgive the crust, vita recording >.>

crude vector
#

it's cool haha

jovial kestrel
#

just an example of what i mean

#

the difference is slight, i know

#

but it's better imo

crude vector
#

if it's ok, I would ask other people what they think bc that one looks noticeably off center to me

jovial kestrel
#

yeah we can ask other people sure

crude vector
#

but give me a bit and I can still make something like that since I have the source frames cleaned up

jovial kestrel
#

alrighty

#

yeah we can compare with crisp clean HD videos instead of whatever i just posted lmaoooo

crude vector
#

honestly yours still gets the point across lol

jovial kestrel
#

also i'm kinda surprised you've never had that warbling issue when making the HD textures

crude vector
#

warbling issue?

jovial kestrel
#

a lot of times i would drag the texture in and it would be slightly out of alignment

#

and it would wiggle back and forth slightly

crude vector
#

ah

jovial kestrel
#

happened soooooo often to me

crude vector
#

I edit the source directly, and then crop/resize identically for each frame to avoid that issue altogether

#

the source isn't wiggly so if I do that, it kinda helps just avoid it altogether

jovial kestrel
#

ah yeah i get what you mean

#

me and my jank setups like always lmao

crude vector
#

it's fine haha. takes time plus trial and error to learn these sort of things

#

I'd like to think I'm good at this stuff though lol

jovial kestrel
#

yeah you're pretty good at a lot of this stuff

#

soon ill have my computer set back up

#

i think trying to do mod work on a trackpad recently is throwing me off

#

something about trying to do small zooms in audacity and constant fine tuning of loop points makes my back hurt somehow

crude vector
#

get yourself like a $5 mouse even a cheap mouse is better than a trackpad

jovial kestrel
#

oh yeah i have a shitty 3 dollar mouse actually

#

it's just so jank having to plug it into my computer with a usb-c adapter

jovial kestrel
#

wait

#

did you have to crop it some more?

#

can you send me your clean frames real quick lol

#

like each individual one

jovial kestrel
crude vector
crude vector
jovial kestrel
#

can you send me the clean frames from before

#

like the individual ones?

crude vector
jovial kestrel
#

huh weird so uh

#

you didn't crop the images to a canvas of 1024x256 lol

crude vector
#

yeah bc i did that afterwards

#

all i did first was cut out the background and clean up the kanji (in this case there were none), before resizing and cropping

jovial kestrel
#

weird

#

i did that too in a slightly different order and had space on the right and left

crude vector
#

that is the entire frame though, I pulled that directly from the P4A clip earlier

#

for reference this is the original frame you had sent a while back

#

and this is frame 1 of the frames I ended up cropping myself, so the same frame
there is nothing to the left of that bc the anime cuts that off

jovial kestrel
#

yeah that frame is cut off on the left

#

yeah i'm struggling to wrap my head around this haha

crude vector
#

and here's the frame from the anime

#

or a frame bc this isn't the frame i used, since the kanji is there

jovial kestrel
#

i was kinda hoping for spacing like this, but with the hd texture

crude vector
# jovial kestrel

what it looks like to me here is that the left side has a distinct cutoff

#

to fix that would require drawing in that part

jovial kestrel
#

yeah yeah

#

so you're saying we should like

#

align it to that edge to hide the sharp cut off?

#

like what i did with yukiko?

crude vector
#

that's what I did, yeah

#

I think the sharp cutoff like that is rly ugly otherwise

jovial kestrel
#

yeah i get what you mean yeah

crude vector
crude vector
# crude vector

or this (zoomed in slightly, centered relative to her hair, which is asymmetric in itself)

jovial kestrel
#

yeah i think you're right lmao

#

looking at the video you sent originally, it seems better now

jovial kestrel
#

yeah yours is better in the end it seems

#

i need to collect all of these textures in one place so i can merge them with the models eventually

crude vector
#

if you're ok with cropping the top and bottom of yukiko's frames, that should be very easy

jovial kestrel
#

how much cropping?

#

because honestly

#

to me i feel like yukiko is fine it's current state

#

just needs cleaned up textures

#

like the left side cropping seems to hide most of the jank

#

but if you have an idea of how much cropping is needed, lemme know

crude vector
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actually, likely not nearly as much cropping as i thought

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let me go cut out the background, hopefully shouldn't be too bad

jovial kestrel
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yeah

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i probably messed up real bad with her texture considering the color of her hair in this and what the background looked like lmao

crude vector
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oh i need to edit out the kanji so it'll take a bit actually

crude vector
jovial kestrel
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what the fuck

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uh yeah i think so lol

crude vector
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send me the latest one?

jovial kestrel
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gimme a second

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no idea how that happened honestly

crude vector
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ty

jovial kestrel
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if it happens again then ill have to repack the EPL and check it seems lol

crude vector
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same issue

jovial kestrel
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i'm so confused wtf

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the position data is fine in the model data

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lemme check in game

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it works fine on hardware femcmad

crude vector
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the name is correct right?

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although i dont think that would be the issue lol

jovial kestrel
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yeah no name is correct

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huh so maybe it's the texture????

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this might be hard to show gimme a second

crude vector
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yeah it's just weird bc this looks fine to me lol

jovial kestrel
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your texture lol

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wait sorry

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my texture vs your texture

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i think i just need to move the bone over to the right or something

crude vector
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huh, is there a reason the yukiko ones are shifted right for yours?

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yea maybe

jovial kestrel
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legit no idea 💀

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i'm pretty sure i went in and changed everyones koma (so cutin face) position to 1 to center them better

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and thought yukiko looked good with it

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i think i need to set it to either 31 or 69 i forget

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are you willing to test a few EPLs?

crude vector
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sure

jovial kestrel
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well 15, 31, or 69 actually

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ill make 3

crude vector
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i mean maybe too many would be a little much lol

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is it possible to copy paste them over different characters so I can test multiple in one go?

jovial kestrel
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oh yeah that's a much better idea lol

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how about that haha

crude vector
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my current party is yosuke, yukiko, kanji, so maybe just those three each time

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just bc you cant switch party members in dungeons

jovial kestrel
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yukiko is pos 15, yosuke is pos 31, and kanji is pos 69

jovial kestrel
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or is that not a feature in 64 bit yet

crude vector
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custom sub menu never let you switch party members in dungeons, at least not without it kicking you back to the entrance

jovial kestrel
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huh?

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it doesn't do that for me on vita

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it just returns me to the start of the floor

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i use organize party all the time and always grind on naoto's 6th floor dungeon

crude vector
jovial kestrel
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always returns me to the start with the same consistent enemies

crude vector
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wild

jovial kestrel
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bruh did it even move wtf

crude vector
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yes

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yukiko's moved left for some reason relative to yosuke

jovial kestrel
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ok so kanji is the closest at 69

crude vector
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oh wait

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no that makes sense with how you did it

jovial kestrel
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yeah lol

crude vector
jovial kestrel
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yeah definitely