#How to effectively replace the bones and animations of one GFD model onto another in GFD Studio?

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desert echo
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Just wondering if there would be a faster way than to manually replace each bone and animation (if that even would make the model compatible?)

grand tinsel
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Export the model that you want to put the bones on (I use a .dae, since those tend to break the least), load it into blender, delete the skeleton, load the other model, delete the model on that one. Click on the skeleton-less model, then shift click on the skeleton. Ctrl + P, then click apply automatic weights under armature deform. Then export the model (again, I prefer .dae format) and load it back into GFD. That should replace all of the bones. Unfortunately, there's nothing that I know of for the animations.